Sevii Region groundwork

This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
This commit is contained in:
Llinos Evans 2024-08-06 15:30:37 +01:00
parent 08cea5888f
commit 4432dd4d2f
27 changed files with 425 additions and 538 deletions

View file

@ -108,6 +108,13 @@ EngineFlags:
engine_flag wVisitedSpawns, SPAWN_LAKE_OF_RAGE
engine_flag wVisitedSpawns, SPAWN_BLACKTHORN
engine_flag wVisitedSpawns, SPAWN_MT_SILVER
engine_flag wVisitedSpawns, SPAWN_ONE_ISLAND
engine_flag wVisitedSpawns, SPAWN_TWO_ISLAND
engine_flag wVisitedSpawns, SPAWN_THREE_ISLAND
engine_flag wVisitedSpawns, SPAWN_FOUR_ISLAND
engine_flag wVisitedSpawns, SPAWN_FIVE_ISLAND
engine_flag wVisitedSpawns, SPAWN_SIX_ISLAND
engine_flag wVisitedSpawns, SPAWN_SEVEN_ISLAND
engine_flag wVisitedSpawns, SPAWN_SILENT_HILLS
engine_flag wVisitedSpawns, SPAWN_OLD_CITY
engine_flag wVisitedSpawns, NUM_SPAWNS ; unused