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Sevii Region groundwork
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
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27 changed files with 425 additions and 538 deletions
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@ -108,6 +108,13 @@ EngineFlags:
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engine_flag wVisitedSpawns, SPAWN_LAKE_OF_RAGE
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engine_flag wVisitedSpawns, SPAWN_BLACKTHORN
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engine_flag wVisitedSpawns, SPAWN_MT_SILVER
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engine_flag wVisitedSpawns, SPAWN_ONE_ISLAND
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engine_flag wVisitedSpawns, SPAWN_TWO_ISLAND
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engine_flag wVisitedSpawns, SPAWN_THREE_ISLAND
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engine_flag wVisitedSpawns, SPAWN_FOUR_ISLAND
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engine_flag wVisitedSpawns, SPAWN_FIVE_ISLAND
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engine_flag wVisitedSpawns, SPAWN_SIX_ISLAND
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engine_flag wVisitedSpawns, SPAWN_SEVEN_ISLAND
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engine_flag wVisitedSpawns, SPAWN_SILENT_HILLS
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engine_flag wVisitedSpawns, SPAWN_OLD_CITY
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engine_flag wVisitedSpawns, NUM_SPAWNS ; unused
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