Sevii Region groundwork

This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
This commit is contained in:
Llinos Evans 2024-08-06 15:30:37 +01:00
parent 08cea5888f
commit 4432dd4d2f
27 changed files with 425 additions and 538 deletions

View file

@ -485,7 +485,7 @@ PKMNTrainerGroup:
dw PIDGEOT
dw DOUBLE_EDGE, WING_ATTACK, MIRROR_MOVE, PURSUIT
db 60
db PILOSWINE ; MAMOSWINE
dw PILOSWINE ; MAMOSWINE
dw EARTHQUAKE, BODY_SLAM, ROAR, ANCIENTPOWER
db 60
dw SLOWKING