Sevii Region groundwork

This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
This commit is contained in:
Llinos Evans 2024-08-06 15:30:37 +01:00
parent 08cea5888f
commit 4432dd4d2f
27 changed files with 425 additions and 538 deletions

View file

@ -398,7 +398,7 @@ DebugRoom_MapEvents:
warp_event 27, 5, PEWTER_CITY, 2
warp_event 15, 2, GOLDENROD_CITY, 1 ; city warp
warp_event 4, 9, SUMMER_BEACH_HOUSE, 1 ; left lab/league warp
warp_event 5, 9, PALLET_TOWN, 1 ; right lab/league warp
warp_event 5, 9, ONE_ISLAND, 1 ; right lab/league warp
warp_event 35, 17, OLD_CITY, 1 ; east warp
warp_event 5, 35, LAVENDER_TOWN, 1 ; southwest warp
warp_event 19, 34, SAFARI_ZONE_FUCHSIA_GATE_BETA, 3 ; southern warp