mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 08:35:23 +13:00
Sevii Region groundwork
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
This commit is contained in:
parent
08cea5888f
commit
4432dd4d2f
27 changed files with 425 additions and 538 deletions
|
|
@ -398,7 +398,7 @@ DebugRoom_MapEvents:
|
|||
warp_event 27, 5, PEWTER_CITY, 2
|
||||
warp_event 15, 2, GOLDENROD_CITY, 1 ; city warp
|
||||
warp_event 4, 9, SUMMER_BEACH_HOUSE, 1 ; left lab/league warp
|
||||
warp_event 5, 9, PALLET_TOWN, 1 ; right lab/league warp
|
||||
warp_event 5, 9, ONE_ISLAND, 1 ; right lab/league warp
|
||||
warp_event 35, 17, OLD_CITY, 1 ; east warp
|
||||
warp_event 5, 35, LAVENDER_TOWN, 1 ; southwest warp
|
||||
warp_event 19, 34, SAFARI_ZONE_FUCHSIA_GATE_BETA, 3 ; southern warp
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue