mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 08:35:23 +13:00
Sevii Region groundwork
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
This commit is contained in:
parent
08cea5888f
commit
4432dd4d2f
27 changed files with 425 additions and 538 deletions
|
|
@ -4,6 +4,11 @@ FiveIsland_MapScripts:
|
|||
def_scene_scripts
|
||||
|
||||
def_callbacks
|
||||
callback MAPCALLBACK_NEWMAP, FiveIslandFlypointCallback
|
||||
|
||||
FiveIslandFlypointCallback:
|
||||
setflag ENGINE_FLYPOINT_FIVE_ISLAND
|
||||
endcallback
|
||||
|
||||
FiveIsland_MapEvents:
|
||||
db 0, 0 ; filler
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue