Sevii Region groundwork

This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
This commit is contained in:
Llinos Evans 2024-08-06 15:30:37 +01:00
parent 08cea5888f
commit 4432dd4d2f
27 changed files with 425 additions and 538 deletions

View file

@ -4,6 +4,11 @@ FiveIsland_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, FiveIslandFlypointCallback
FiveIslandFlypointCallback:
setflag ENGINE_FLYPOINT_FIVE_ISLAND
endcallback
FiveIsland_MapEvents:
db 0, 0 ; filler