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Cliff Cave & bits
This fully adds Cliff Cave itself. The rest of the route isn't there, but you can access the cave via the Debug Room, featuring a crudely made cave structure. I've also modified the Rock Smash wild data to feature some additional Pokemon. The Beach has a 20% Corsola, and Dark Cave has a 20% Phanpy, among other bits. Level scaling has also been applied. The Cliff Cave music isn't right, I believe...but I don't know what it's actually meant to use, I haven't played HGSS since it was current gen.
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48590894b2
commit
4c1d1132aa
16 changed files with 124 additions and 22 deletions
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@ -710,3 +710,4 @@ ENDM
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map_attributes CeruleanCaveB1F, CERULEAN_CAVE_B1F, $00, 0
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map_attributes SilentHills, SILENT_HILLS, $00, 0 ; this is on its own for now. add connections to mt. silver later.
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map_attributes DebugRoom, DEBUG_ROOM, $05, 0 ; Debug Room :V
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map_attributes CliffCave, CLIFF_CAVE, $00, 0
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@ -1078,5 +1078,8 @@ SilentHills_Blocks:
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LakeOfRagePrycesHouse_Blocks:
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INCBIN "maps/LakeOfRagePrycesHouse.ablk"
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DebugRoom_Blocks:
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INCBIN "maps/DebugRoom.ablk"
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DebugRoom_Blocks: ; Pipis Room
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INCBIN "maps/DebugRoom.ablk"
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CliffCave_Blocks:
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INCBIN "maps/CliffCave.ablk"
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@ -478,6 +478,7 @@ MapGroup_Cianwood:
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map BattleTowerHallway, TILESET_BATTLE_TOWER_INSIDE, INDOOR, LANDMARK_BATTLE_TOWER, MUSIC_BATTLE_TOWER_THEME, TRUE, PALETTE_DAY, FISHGROUP_SHORE
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map Route40BattleTowerGate, TILESET_GATE, GATE, LANDMARK_BATTLE_TOWER, MUSIC_ROUTE_36, FALSE, PALETTE_DAY, FISHGROUP_SHORE
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map BattleTowerOutside, TILESET_BATTLE_TOWER_OUTSIDE, ROUTE, LANDMARK_BATTLE_TOWER, MUSIC_BATTLE_TOWER_THEME, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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map CliffCave, TILESET_CAVE, CAVE, LANDMARK_CIANWOOD_CITY, MUSIC_UNION_CAVE, TRUE, PALETTE_NITE, FISHGROUP_SHORE
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assert_table_length NUM_CIANWOOD_MAPS
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MapGroup_Viridian:
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@ -499,3 +499,4 @@ INCLUDE "maps/LakeOfRagePokecenter1F.asm"
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INCLUDE "maps/LakeOfRageMart.asm"
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INCLUDE "maps/LakeOfRagePrycesHouse.asm"
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INCLUDE "maps/DebugRoom.asm"
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INCLUDE "maps/CliffCave.asm"
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