Cliff Cave & bits

This fully adds Cliff Cave itself. The rest of the route isn't there, but you can access the cave via the Debug Room, featuring a crudely made cave structure.

I've also modified the Rock Smash wild data to feature some additional Pokemon. The Beach has a 20% Corsola, and Dark Cave has a 20% Phanpy, among other bits. Level scaling has also been applied.

The Cliff Cave music isn't right, I believe...but I don't know what it's actually meant to use, I haven't played HGSS since it was current gen.
This commit is contained in:
Llinos Evans 2023-11-02 12:00:07 +00:00
parent 48590894b2
commit 4c1d1132aa
16 changed files with 124 additions and 22 deletions

BIN
maps/CliffCave.ablk Normal file

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54
maps/CliffCave.asm Normal file
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@ -0,0 +1,54 @@
object_const_def
const CLIFFCAVE_MAN
const CLIFFCAVE_ROCK1
const CLIFFCAVE_ROCK2
const CLIFFCAVE_ROCK3
const CLIFFCAVE_ROCK4
const CLIFFCAVE_ROCK5
const CLIFFCAVE_ROCK6
CliffCave_MapScripts:
def_scene_scripts
def_callbacks
CliffCaveMan:
faceplayer
opentext
writetext CliffCaveManText
waitbutton
closetext
end
CliffCaveManText:
text "Comment to be"
line "written."
done
CliffCaveRock:
jumpstd SmashRockScript
CliffCave_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 5, 15, DEBUG_ROOM, 1 ; 1F Out
warp_event 7, 5, CLIFF_CAVE, 3 ; To 2F from 1F
warp_event 27, 7, CLIFF_CAVE, 2 ; To 1F from 2F
warp_event 23, 23, CLIFF_CAVE, 5 ; To 3F from 2F
warp_event 23, 7, CLIFF_CAVE, 4 ; To 2F from 3F
;warp_event 5, 15, DEBUG_ROOM, 1 ; 2F Out
;warp_event 5, 15, DEBUG_ROOM, 1 ; 3F Out
def_coord_events
def_bg_events
def_object_events
object_event 25, 4, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CliffCaveMan, -1
object_event 7, 15, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CliffCaveRock, -1
object_event 7, 13, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CliffCaveRock, -1
object_event 2, 13, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CliffCaveRock, -1
object_event 9, 3, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CliffCaveRock, -1
object_event 4, 3, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CliffCaveRock, -1
object_event 4, 2, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CliffCaveRock, -1

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@ -1,6 +1,6 @@
 ! ! !WWE
R
 !
ERETvUXYG~IJ
ERETvUXYG~IJ
HEF|}BEJ~EJ@AAB
DBIIIIJHIBTvUDJX5YHIJ|}~EEE

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@ -101,7 +101,8 @@ DebugRoom_MapEvents:
warp_event 5, 35, VIRIDIAN_FOREST, 1 ; southwest warp
warp_event 19, 34, VIRIDIAN_FOREST, 1 ; southern warp
warp_event 33, 33, VIRIDIAN_FOREST, 1 ; southeast warp
warp_event 5, 3, AZALEA_TOWN, 1
warp_event 5, 3, AZALEA_TOWN, 1
warp_event 34, 11, CLIFF_CAVE, 1
def_coord_events

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@ -12,7 +12,12 @@ LakeOfRagePrycesHouse_MapScripts:
; jumpstd MagazineBookshelfScript
PrycesHousePryce:
jumptext PrycesHousePryceText
faceplayer
opentext
writetext PrycesHousePryceText
waitbutton
closetext
end
PrycesHousePryceText:
text "Thank you for"
@ -38,6 +43,7 @@ PrycesHousePryceText:
done
LakeOfRagePrycesHouseDelibirdScript:
faceplayer
opentext
writetext LakeOfRagePrycesHouseDelibirdText
cry DELIBIRD
@ -50,6 +56,7 @@ LakeOfRagePrycesHouseDelibirdText:
done
LakeOfRagePrycesHouseSwinubScript:
faceplayer
opentext
writetext LakeOfRagePrycesHouseSwinubText
cry SWINUB