Minor grass tweaks

- Yanma is no longer available at night on Route 35.
- Ilex Forest has nighttime Kotora and some slight night encounter reshuffles.
- Mt. Mortar is given a slight wallop over the head, levels are dampened down a chunk.
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Llinos Evans 2024-07-09 19:07:19 +01:00
parent d336fdb9da
commit 4cbd8ab7c4

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@ -1,5 +1,13 @@
; Johto Pokémon in grass
; General philosophies:
; - Johto encounter bias at every opportunity.
; - However, Kanto Pokemon should still be present.
; - If there is an equivalent, it should switch (eg. Sentret vs Rattata)
; - Making some Kanto Pokemon exclusive to Kanto is acceptable given the region's changes.
; - Johto can't always stand on its own, so it's ok to have Kanto plurality.
; - In general: Increase Johto *frequency*. Don't make an ethnostate (see: BW and its consequences).
JohtoGrassWildMons:
def_grass_wildmons SPROUT_TOWER_2F
@ -570,8 +578,8 @@ JohtoGrassWildMons:
; With Viridian Forest existing, much of this wild data no longer made sense.
; Changed to feature Yanma, Ledyba, etc.
; Yanma gives easier Yanmega access, Ledyba and Spinarak are nice flavour.
; Paraspor remains accessible for HM usage.
; Shuckle, Pineco, and Heracross should be made more common Headbutt tree Pokemon.
; Paras becomes Paraspor, we want babies to exist and the TM/HM usage is desirable.
; Headbutt makes Heracross, Folage, and Pineco accessible.
; Gentlarva appears less than the other bugs, as usual, replacing Pidgey. Yanma is the new predator.
def_grass_wildmons ILEX_FOREST
db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
@ -592,13 +600,13 @@ JohtoGrassWildMons:
dbw 11, YANMA
dbw 12, YANMA
; nite
dbw 10, SPINARAK
dbw 10, VENONAT
dbw 10, PARASPOR
dbw 10, PSYDUCK
dbw 11, SPINARAK
dbw 12, PSYDUCK
dbw 12, SPINARAK
dbw 10, HOOTHOOT
dbw 11, PARASPOR
dbw 12, PARASPOR
dbw 12, KOTORA ; a la Pikachu, but night-locked. Just a lot we want in this place.
end_grass_wildmons
; Mt. Mortar now has consistent Marill access like GS.
@ -606,29 +614,29 @@ JohtoGrassWildMons:
def_grass_wildmons MOUNT_MORTAR_1F_OUTSIDE
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 24, RATTATA
dbw 23, KOTORA
dbw 24, MACHOP
dbw 23, KOTORA
dbw 24, GEODUDE
dbw 26, RATICATE
dbw 26, RATICATE ; GRENMAR
dbw 19, RATTATA
dbw 22, KOTORA
dbw 18, MACHOP
dbw 21, KOTORA
dbw 19, GEODUDE
dbw 20, RATICATE
dbw 20, RATICATE ; GRENMAR
; day
dbw 24, RATTATA
dbw 23, KOTORA
dbw 24, MACHOP
dbw 23, KOTORA
dbw 24, GEODUDE
dbw 26, RATICATE
dbw 26, RATICATE ; GRENMAR
dbw 19, RATTATA
dbw 22, KOTORA
dbw 18, MACHOP
dbw 21, KOTORA
dbw 19, GEODUDE
dbw 20, RATICATE
dbw 20, RATICATE ; GRENMAR
; nite
dbw 24, RATTATA
dbw 23, ZUBAT
dbw 24, MARILL
dbw 23, GOLBAT
dbw 24, GEODUDE
dbw 26, RATICATE
dbw 26, RATICATE ; GRENMAR
dbw 18, RATTATA
dbw 22, ZUBAT
dbw 21, MARILL
dbw 22, GOLBAT
dbw 19, GEODUDE
dbw 20, RATICATE
dbw 20, RATICATE ; GRENMAR
end_grass_wildmons
; Also, Larvitar is available in the morning and daytime, unless it's B2F, wherein it's all-day.
@ -636,29 +644,29 @@ JohtoGrassWildMons:
def_grass_wildmons MOUNT_MORTAR_1F_INSIDE
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 23, GEODUDE
dbw 24, RATTATA
dbw 25, MACHOP
dbw 24, RATICATE ; GRENMAR?
dbw 25, MARILL
dbw 25, LARVITAR
dbw 25, LARVITAR
dbw 18, GEODUDE
dbw 19, RATTATA
dbw 20, MACHOP
dbw 20, RATICATE ; GRENMAR?
dbw 22, MARILL
dbw 22, LARVITAR
dbw 23, LARVITAR
; day
dbw 23, GEODUDE
dbw 24, RATTATA
dbw 25, MACHOP
dbw 24, RATICATE ; GRENMAR?
dbw 25, MARILL
dbw 25, LARVITAR
dbw 25, LARVITAR
dbw 18, GEODUDE
dbw 19, RATTATA
dbw 20, MACHOP
dbw 20, RATICATE ; GRENMAR?
dbw 22, MARILL
dbw 22, LARVITAR
dbw 23, LARVITAR
; nite
dbw 23, GEODUDE
dbw 24, RATTATA
dbw 25, RATICATE ; GRENMAR?
dbw 24, ZUBAT
dbw 25, MARILL
dbw 25, GOLBAT
dbw 25, GOLBAT
dbw 18, GEODUDE
dbw 19, RATTATA
dbw 20, RATICATE ; GRENMAR?
dbw 22, ZUBAT
dbw 21, MARILL
dbw 22, GOLBAT
dbw 23, GOLBAT
end_grass_wildmons
def_grass_wildmons MOUNT_MORTAR_2F_INSIDE
@ -692,29 +700,29 @@ JohtoGrassWildMons:
def_grass_wildmons MOUNT_MORTAR_B1F
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 25, ZUBAT
dbw 27, ZUBAT
dbw 27, GOLBAT
dbw 26, MARILL
dbw 26, GEODUDE ; GRENMAR?
dbw 28, LARVITAR
dbw 28, LARVITAR
dbw 19, ZUBAT
dbw 20, ZUBAT
dbw 23, GOLBAT
dbw 21, MARILL
dbw 20, GEODUDE ; GRENMAR?
dbw 24, LARVITAR
dbw 24, LARVITAR
; day
dbw 25, ZUBAT
dbw 27, ZUBAT
dbw 27, GOLBAT
dbw 26, MARILL
dbw 26, GEODUDE ; GRENMAR?
dbw 28, LARVITAR
dbw 28, LARVITAR
dbw 19, ZUBAT
dbw 20, ZUBAT
dbw 23, GOLBAT
dbw 21, MARILL
dbw 20, GEODUDE ; GRENMAR?
dbw 24, LARVITAR
dbw 24, LARVITAR
; nite
dbw 25, ZUBAT
dbw 27, ZUBAT
dbw 27, GOLBAT
dbw 26, MARILL
dbw 26, GEODUDE ; GRENMAR?
dbw 28, LARVITAR
dbw 28, LARVITAR
dbw 19, ZUBAT
dbw 20, ZUBAT
dbw 23, GOLBAT
dbw 21, MARILL
dbw 20, GEODUDE ; GRENMAR?
dbw 24, LARVITAR
dbw 24, LARVITAR
end_grass_wildmons
; Ice Path is very close to working. It just doesn't have good frequency in Johto encounters.
@ -1431,28 +1439,29 @@ JohtoGrassWildMons:
dbw 12, SNUBBULL
dbw 14, PUPPERON
dbw 13, SNUBBULL
dbw 10, ABRA
dbw 12, ABRA
dbw 12, JIGGLYPUFF
dbw 10, ELEKID ; ELEBEBI
dbw 12, YANMA
dbw 12, ELEKID ; ELEBEBI
dbw 15, YANMA
; day
dbw 12, SNUBBULL
dbw 14, PUPPERON
dbw 13, SNUBBULL
dbw 10, ABRA
dbw 12, ABRA
dbw 12, JIGGLYPUFF
dbw 10, ELEKID ; ELEBEBI
dbw 12, YANMA
dbw 12, ELEKID ; ELEBEBI
dbw 15, YANMA
; nite
dbw 12, DROWZEE
dbw 14, VULPIII
dbw 13, DROWZEE
dbw 10, ABRA ; MIME_JR
dbw 12, ABRA ; MIME_JR
dbw 13, HOOTHOOT
dbw 12, HOOTHOOT
dbw 10, HOOTHOOT
dbw 12, YANMA
dbw 15, ARIADOS ; Crystal has these laying around Ecruteak and it seemed cool alongside Yanma
end_grass_wildmons
; uhh what's happening here?
def_grass_wildmons ROUTE_36
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
@ -1688,7 +1697,7 @@ JohtoGrassWildMons:
; Ports the 5% Jigglypuff all-day encounter from GS.
; Makes Hoothoot replace a Sentret at night to have continuity with Spearow.
; Overall, increased Johto frequency that matches early advertising for the game.
; Coinpur replaces Rattatas at night.
; Coinpur replaces Sentret at night.
def_grass_wildmons ROUTE_46
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn