These Fires be Gouging, yo

The bolts are also raging but they look fucking dumb so who cares

- Adds Gouging Fire and Raging Bolt, complete with sprites and learnsets. Gouging Fire was done by Zeta_Null, and Raging Bolt was done by Albatross, who did a great job at making the giraffe-necked smilodon look less ridiculous.

- Added a proper dex entry for Wake, based on the ones added in SV's Indigo Disk DLC.

- Fixed a bug with Lickilicky and Lickilord's dex entries where they weren't terminated correcly

- Made Rock Slash less obscene, now acting like Stone Edge without the raised crit chance.

- Changed the layout of the Beginning World (Debug Room) ever so slightly.
This commit is contained in:
Martha Schilling 2024-03-15 20:56:55 +00:00
parent 0116edcb25
commit 51a7593d6f
49 changed files with 229 additions and 66 deletions

View file

@ -1274,8 +1274,8 @@ RockHeadDescription:
next "cause flinching.@"
RockSlashDescription:
db "A strong imprecise"
next "ROCK-type attack.@" ;the original description was too long I think
db "A slash so strong,"
next "it can cut rocks.@" ;the original description was too long I think
CrossCutterDescription:
db "Has a high criti-"

View file

@ -270,7 +270,7 @@ Moves1:
move EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0 ;WHIRLPOOL
move EFFECT_BEAT_UP, 10, DARK, 100, 10, 0 ;BEAT_UP
move EFFECT_FLINCH_HIT, 80, ROCK, 100, 15, 30 ;ROCK_HEAD
move EFFECT_NORMAL_HIT, 140, ROCK, 70, 5, 0 ;ROCK_SLASH
move EFFECT_NORMAL_HIT, 100, ROCK, 80, 5, 0 ;ROCK_SLASH
move EFFECT_NORMAL_HIT, 50, BUG, 100, 15, 0 ;CROSS_CUTTER
move EFFECT_SP_ATK_DOWN, 0, NORMAL, 100, 40, 0 ;MEGAPHONE
.IndirectEnd::