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These Fires be Gouging, yo
The bolts are also raging but they look fucking dumb so who cares - Adds Gouging Fire and Raging Bolt, complete with sprites and learnsets. Gouging Fire was done by Zeta_Null, and Raging Bolt was done by Albatross, who did a great job at making the giraffe-necked smilodon look less ridiculous. - Added a proper dex entry for Wake, based on the ones added in SV's Indigo Disk DLC. - Fixed a bug with Lickilicky and Lickilord's dex entries where they weren't terminated correcly - Made Rock Slash less obscene, now acting like Stone Edge without the raised crit chance. - Changed the layout of the Beginning World (Debug Room) ever so slightly.
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49 changed files with 229 additions and 66 deletions
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@ -1274,8 +1274,8 @@ RockHeadDescription:
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next "cause flinching.@"
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RockSlashDescription:
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db "A strong imprecise"
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next "ROCK-type attack.@" ;the original description was too long I think
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db "A slash so strong,"
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next "it can cut rocks.@" ;the original description was too long I think
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CrossCutterDescription:
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db "Has a high criti-"
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@ -270,7 +270,7 @@ Moves1:
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move EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0 ;WHIRLPOOL
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move EFFECT_BEAT_UP, 10, DARK, 100, 10, 0 ;BEAT_UP
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move EFFECT_FLINCH_HIT, 80, ROCK, 100, 15, 30 ;ROCK_HEAD
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move EFFECT_NORMAL_HIT, 140, ROCK, 70, 5, 0 ;ROCK_SLASH
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move EFFECT_NORMAL_HIT, 100, ROCK, 80, 5, 0 ;ROCK_SLASH
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move EFFECT_NORMAL_HIT, 50, BUG, 100, 15, 0 ;CROSS_CUTTER
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move EFFECT_SP_ATK_DOWN, 0, NORMAL, 100, 40, 0 ;MEGAPHONE
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.IndirectEnd::
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