These Fires be Gouging, yo

The bolts are also raging but they look fucking dumb so who cares

- Adds Gouging Fire and Raging Bolt, complete with sprites and learnsets. Gouging Fire was done by Zeta_Null, and Raging Bolt was done by Albatross, who did a great job at making the giraffe-necked smilodon look less ridiculous.

- Added a proper dex entry for Wake, based on the ones added in SV's Indigo Disk DLC.

- Fixed a bug with Lickilicky and Lickilord's dex entries where they weren't terminated correcly

- Made Rock Slash less obscene, now acting like Stone Edge without the raised crit chance.

- Changed the layout of the Beginning World (Debug Room) ever so slightly.
This commit is contained in:
Martha Schilling 2024-03-15 20:56:55 +00:00
parent 0116edcb25
commit 51a7593d6f
49 changed files with 229 additions and 66 deletions

View file

@ -2,5 +2,5 @@
R
 !
ERETnUXYG~IJ
HEF|}BEJ~EJ@AAB
DBIIIIJHIBTnUDJX5YHIJ|}~EEE
HEF|}BEJ~EJ@AAB
DBIIIIJDFTnUDFX5YHIIIJ|}~EEE

View file

@ -19,12 +19,12 @@ DebugPokemon1Script:
DebugPokemon2Script:
opentext
getmonname STRING_BUFFER_3, HERACROSS
getmonname STRING_BUFFER_3, WALKING_WAKE
writetext ReceivedDebugPokemonText
playsound SFX_CAUGHT_MON
waitsfx
promptbutton
givepoke HERACROSS, 47, MASTER_BALL
givepoke WALKING_WAKE, 75, MASTER_BALL
closetext
end
@ -39,34 +39,34 @@ DebugPokemon3Script:
faceplayer
opentext
writetext DebugTextA
cry DUNSPARCE
cry GOUGING_FIRE
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
loadwildmon DUNSPARCE, 40
loadwildmon GOUGING_FIRE, 75
startbattle
reloadmapafterbattle
end
DebugTextA:
text "Duuuun!!"
text "Ennn-GRAHHH!"
done
DebugPokemon4Script:
faceplayer
opentext
writetext DebugTextB
cry BIPULLA
cry RAGING_BOLT
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
loadwildmon BIPULLA, 41
loadwildmon RAGING_BOLT, 75
startbattle
reloadmapafterbattle
end
DebugTextB:
text "Hissss!"
text "Rai-GOOOHHH!!!"
done
DebugFlyScript:
@ -136,16 +136,16 @@ DebugRoom_MapEvents:
warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
warp_event 5, 3, AZALEA_TOWN, 1
warp_event 34, 11, CLIFF_CAVE, 1
warp_event 34, 11, CLIFF_CAVE, 1
def_coord_events
def_bg_events
def_object_events
object_event 21, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon1Script, -1
object_event 24, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon2Script, -1
object_event 29, 24, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
object_event 29, 27, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_OW_SILVER, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1
object_event 22, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon1Script, -1
object_event 27, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon2Script, -1
object_event 23, 27, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_RED, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
object_event 26, 27, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_BROWN, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1
object_event 24, 15, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugFlyScript, -1