Aventurine City, Bank Split, Initial KEP Fuchsia Port

Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
This commit is contained in:
Zeta_Null 2024-12-09 22:29:07 -05:00
parent 5e703191ce
commit 52a8f2cf20
32 changed files with 127 additions and 32 deletions

View file

@ -110,6 +110,7 @@
const ENGINE_FLYPOINT_SAVOY
const ENGINE_FLYPOINT_CORAL
const ENGINE_FLYPOINT_RUDDY
const ENGINE_FLYPOINT_AVENTURINE
const ENGINE_FLYPOINT_UNUSED
; wLuckyNumberShowFlag
const ENGINE_LUCKY_NUMBER_SHOW

View file

@ -143,6 +143,7 @@ DEF NIHON_LANDMARK EQU const_value
const LANDMARK_ROUTE_52
const LANDMARK_RUDDY_TOWN
const LANDMARK_BLUE_FOREST
const LANDMARK_AVENTURINE_CITY
const LANDMARK_ROUTE_66
const LANDMARK_WHITE_CITY
DEF NUM_LANDMARKS EQU const_value

View file

@ -687,7 +687,11 @@ ENDM
map_const BLUE_FOREST, 20, 18 ; 1
endgroup
newgroup WHITE_CITY ; 41
newgroup AVENTURINE_CITY ; 41
map_const AVENTURINE_CITY, 20, 18 ; 1
endgroup
newgroup WHITE_CITY ; 42
map_const WHITE_CITY, 30, 27 ; 1
map_const ROUTE_66_WHITE_CITY_GATE, 5, 4 ; 2
endgroup

View file

@ -118,6 +118,7 @@ DEF NUM_FISHGROUPS EQU const_value - 1
const SPAWN_SAVOY_CITY
const SPAWN_CORAL_CITY
const SPAWN_RUDDY_TOWN
const SPAWN_AVENTURINE_CITY
DEF NUM_SPAWNS EQU const_value
DEF SPAWN_N_A EQU -1
@ -167,6 +168,7 @@ DEF NIHON_FLYPOINT EQU const_value
const FLY_SAVOY_CITY
const FLY_CORAL_CITY
const FLY_RUDDY_TOWN
const FLY_AVENTURINE_CITY
DEF NUM_FLYPOINTS EQU const_value
DEF MAX_OUTDOOR_SPRITES EQU 23 ; see engine/overworld/overworld.asm

View file

@ -184,6 +184,8 @@ DEF SCGB_DEFAULT EQU $ff
const PREDEFPAL_GATES_NIHON_MORN
const PREDEFPAL_RUDDY_TOWN
const PREDEFPAL_RUDDY_TOWN_MORN
const PREDEFPAL_AVENTURINE
const PREDEFPAL_AVENTURINE_MORN
DEF NUM_PREDEF_PALS EQU const_value
; SGB system command codes