Aventurine City, Bank Split, Initial KEP Fuchsia Port

Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
This commit is contained in:
Zeta_Null 2024-12-09 22:29:07 -05:00
parent 5e703191ce
commit 52a8f2cf20
32 changed files with 127 additions and 32 deletions

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@ -120,6 +120,7 @@ EngineFlags:
engine_flag wVisitedSpawns, SPAWN_SAVOY_CITY
engine_flag wVisitedSpawns, SPAWN_CORAL_CITY
engine_flag wVisitedSpawns, SPAWN_RUDDY_TOWN
engine_flag wVisitedSpawns, SPAWN_AVENTURINE_CITY
engine_flag wVisitedSpawns, NUM_SPAWNS ; unused
engine_flag wLuckyNumberShowFlag, LUCKYNUMBERSHOW_GAME_OVER_F

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@ -908,6 +908,8 @@ ENDM
map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.
map_attributes AventurineCity, AVENTURINE_CITY, $05, 0 ; this is on its own for now. add connections later.
map_attributes WhiteCity, WHITE_CITY, $01, 0 ; this is on its own for now. add connections later.
map_attributes Route66WhiteCityGate, ROUTE_66_WHITE_CITY_GATE, $00, 0

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@ -1325,3 +1325,6 @@ Route52_Blocks:
RuddyTown_Blocks:
INCBIN "maps/RuddyTown.ablk"
AventurineCity_Blocks:
INCBIN "maps/AventurineCity.ablk"

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@ -42,4 +42,5 @@ Flypoints:
db LANDMARK_SAVOY_CITY, SPAWN_SAVOY_CITY
db LANDMARK_CORAL_CITY, SPAWN_CORAL_CITY
db LANDMARK_RUDDY_TOWN, SPAWN_RUDDY_TOWN
db LANDMARK_AVENTURINE_CITY, SPAWN_AVENTURINE_CITY
db -1 ; end

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@ -147,6 +147,7 @@ Landmarks:
landmark 12, 84, Route53Name
landmark 12, 68, RuddyTownName
landmark 140, 60, BlueForestName
landmark 140, 84, AventurineCityName
landmark 108, 108, Route66Name
landmark 124, 108, WhiteCityName
assert_table_length NUM_LANDMARKS
@ -279,4 +280,5 @@ SavoyCityName: db "SAVOY¯CITY@"
CoralCityName: db "CORAL¯CITY@"
RuddyTownName: db "RUDDY¯TOWN@"
BlueForestName: db "BLUE¯FOREST@"
AventurineCityName: db "AVENTURINE¯CITY@"
WhiteCityName: db "WHITE¯CITY@"

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@ -57,7 +57,8 @@ MapGroupPointers::
dw MapGroup_CoralCity ; 38
dw MapGroup_RuddyTown ; 39
dw MapGroup_BlueForest ; 40
dw MapGroup_WhiteCity ; 41
dw MapGroup_Aventurine ; 41
dw MapGroup_WhiteCity ; 42
assert_table_length NUM_MAP_GROUPS
MapGroup_Olivine:
@ -754,6 +755,11 @@ MapGroup_BlueForest:
map BlueForest, TILESET_NIHON_SNOWY, TOWN, LANDMARK_BLUE_FOREST, MUSIC_SINJOH_RUINS, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
assert_table_length NUM_BLUE_FOREST_MAPS
MapGroup_Aventurine:
table_width MAP_LENGTH, MapGroup_Aventurine
map AventurineCity, TILESET_NIHON_01, TOWN, LANDMARK_AVENTURINE_CITY, MUSIC_MART, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
assert_table_length NUM_AVENTURINE_CITY_MAPS
MapGroup_WhiteCity:
table_width MAP_LENGTH, MapGroup_WhiteCity
map WhiteCity, TILESET_NIHON_WHITECITY, TOWN, LANDMARK_WHITE_CITY, MUSIC_VIRIDIAN_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE

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@ -44,6 +44,7 @@ OutdoorSprites:
dw CoralCityGroupSprites
dw RuddyTownGroupSprites
dw BlueForestGroupSprites
dw AventurineCityGroupSprites
dw WhiteCityGroupSprites
assert_table_length NUM_MAP_GROUPS
@ -332,9 +333,10 @@ IndigoGroupSprites:
db SPRITE_POKE_BALL
db SPRITE_BOULDER
BlueForestGroupSprites: ; Will have its own thing eventually
WhiteCityGroupSprites: ; Ditto
RuddyTownGroupSprites: ; Ditto
BlueForestGroupSprites: ; Will have its own thing eventually
AventurineCityGroupSprites: ; Ditto
WhiteCityGroupSprites: ; Ditto
RuddyTownGroupSprites: ; Ditto
NewBarkGroupSprites:
db SPRITE_SUICUNE
db SPRITE_SILVER_TROPHY

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@ -52,7 +52,8 @@ MapGroupRoofs:
db ROOF_NEW_BARK ; 38 (Coral City)
db ROOF_NEW_BARK ; 38 (Ruddy Town)
db ROOF_NEW_BARK ; 40 (Blue Forest)
db ROOF_NEW_BARK ; 41 (White City)
db ROOF_NEW_BARK ; 41 (Aventurine City)
db ROOF_NEW_BARK ; 42 (White City)
assert_table_length NUM_MAP_GROUPS + 1
Roofs:

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@ -638,4 +638,5 @@ INCLUDE "maps/Route50SavoyCityGate.asm"
INCLUDE "maps/CoralCity.asm"
INCLUDE "maps/Route51.asm"
INCLUDE "maps/Route52.asm"
INCLUDE "maps/RuddyTown.asm"
INCLUDE "maps/RuddyTown.asm"
INCLUDE "maps/AventurineCity.asm"

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@ -44,6 +44,7 @@ MapGroupRoofSGBPalInds:
db PREDEFPAL_CORAL_CITY
db PREDEFPAL_RUDDY_TOWN
db PREDEFPAL_BLUE_FOREST
db PREDEFPAL_AVENTURINE
db PREDEFPAL_WHITE_CITY
assert_table_length NUM_MAP_GROUPS + 1
@ -91,5 +92,6 @@ MapGroupRoofSGBPalIndsMorn:
db PREDEFPAL_CORAL_CITY_MORN
db PREDEFPAL_RUDDY_TOWN_MORN
db PREDEFPAL_BLUE_FOREST_MORN
db PREDEFPAL_AVENTURINE_MORN
db PREDEFPAL_WHITE_CITY_MORN
assert_table_length NUM_MAP_GROUPS + 1

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@ -52,6 +52,7 @@ SpawnPoints:
spawn SAVOY_CITY, 25, 15
spawn CORAL_CITY, 31, 11
spawn RUDDY_TOWN, 31, 15
spawn AVENTURINE_CITY, 33, 21
spawn N_A, -1, -1

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@ -182,3 +182,8 @@
tilecoll WATER, WATER, WATER, WATER ; b5
tilecoll WATER, WATER, WATER, WATER ; b6
tilecoll WATER, WATER, WATER, WATER ; b7
tilecoll WALL, WALL, DOOR, WALL ; b8
tilecoll WALL, WALL, WALL, WALL ; b9
tilecoll WALL, WALL, WALL, WATER ; ba
tilecoll WALL, WALL, WATER, WALL ; bb
tilecoll WALL, HOP_DOWN_LEFT, WALL, WALL ; bc

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@ -142,3 +142,23 @@
tilecoll WARP_CARPET_UP, WARP_CARPET_UP, FLOOR, FLOOR ; 8d
tilecoll WALL, WALL, WALL, WALL ; 8e
tilecoll WALL, WALL, WALL, WALL ; 8f
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 90
tilecoll WALL, WALL, FLOOR, FLOOR ; 91
tilecoll WALL, WALL, DOOR, WALL ; 92
tilecoll WALL, WALL, FLOOR, FLOOR ; 93
tilecoll WALL, WALL, WALL, WALL ; 94
tilecoll WALL, WALL, DOOR, WALL ; 95
tilecoll WALL, WALL, FLOOR, FLOOR ; 96
tilecoll WALL, WALL, DOOR, DOOR ; 97
tilecoll WALL, WALL, WALL, WALL ; 98
tilecoll WALL, WALL, WALL, WALL ; 99
tilecoll WALL, WALL, WALL, WALL ; 9a
tilecoll WALL, WALL, WALL, WALL ; 9b
tilecoll WALL, WALL, WALL, DOOR ; 9c
tilecoll WALL, WALL, WALL, WALL ; 9d
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 9e
tilecoll FLOOR, FLOOR, WALL, WALL ; 9f
tilecoll WALL, WALL, WALL, WALL ; a0
tilecoll WALL, WALL, WALL, WALL ; a1
tilecoll WALL, WALL, WALL, WALL ; a2
tilecoll WALL, WALL, DOOR, WALL ; a3

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