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Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE Aventurine is very early stages but it's in there :V
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32 changed files with 127 additions and 32 deletions
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@ -135,4 +135,6 @@
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RGB 31,31,31, 21,21,16, 12,15,20, 00,00,00 ; PREDEFPAL_ROUTES_NIHON_MORN
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RGB 31,31,31, 16,16,16, 12,15,20, 00,00,00 ; PREDEFPAL_GATES_NIHON_MORN
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RGB 31,31,31, 26,10,06, 15,20,20, 00,00,00 ; PREDEFPAL_RUDDY_TOWN
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RGB 31,31,31, 23,09,04, 12,15,20, 00,00,00 ; PREDEFPAL_RUDDY_TOWN_MORN #
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RGB 31,31,31, 23,09,04, 12,15,20, 00,00,00 ; PREDEFPAL_RUDDY_TOWN_MORN #
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RGB 31,31,31, 03,29,11, 15,20,20, 00,00,00 ; PREDEFPAL_AVENTURINE
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RGB 31,31,31, 08,25,12, 12,15,20, 00,00,00 ; PREDEFPAL_AVENTURINE_MORN
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.6 KiB |
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@ -155,6 +155,10 @@
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RGB 24,22,31, 18,14,31 ; morn/day
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RGB 12,10,24, 08,03,23 ; nite
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; group 33 (White City)
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; group 33 (Aventurine City)
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RGB 03,28,14, 06,20,11 ; morn/day
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RGB 01,14,14, 00,03,10 ; nite
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; group 34 (White City)
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RGB 27,28,31, 24,24,26 ; morn/day
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RGB 13,12,24, 11,09,22 ; nite
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