Whoops I forgot to finish this lol

This commit is contained in:
Zeta_Null 2024-10-15 14:27:33 -04:00
parent 1dc596e162
commit 541c3dcdff
9 changed files with 33 additions and 15 deletions

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@ -573,7 +573,7 @@ ENDM
newgroup TWO_ISLAND ; 29
map_const TWO_ISLAND, 20, 9 ; 1
map_const CAPE_BRINK, 10, 10 ; 2
map_const CAPE_BRINK, 10, 18 ; 2
endgroup
newgroup THREE_ISLAND ; 30

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@ -768,8 +768,10 @@ ENDM
map_attributes MtEmberSummit, MT_EMBER_SUMMIT, $00, 0 ; Bank 2
map_attributes MtEmberHiddenPath, MT_EMBER_HIDDEN_PATH, $00, 0 ; Bank 2
map_attributes TwoIsland, TWO_ISLAND, $00, 0 ; Bank 2
map_attributes CapeBrink, CAPE_BRINK, $00, 0 ; Bank 2
map_attributes TwoIsland, TWO_ISLAND, $02, NORTH ; Bank 2
connection north, CapeBrink, CAPE_BRINK, 10
map_attributes CapeBrink, CAPE_BRINK, $0A, SOUTH ; Bank 2
connection south, TwoIsland, TWO_ISLAND, -10
map_attributes ThreeIslandPort, THREE_ISLAND_PORT, $02, NORTH ; Bank 2
connection north, ThreeIsland, THREE_ISLAND, 0

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@ -127,3 +127,11 @@
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 7e
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 7f
tilecoll WARP_CARPET_UP, WARP_CARPET_UP, FLOOR, FLOOR ; 80
tilecoll TALL_GRASS, WALL, TALL_GRASS, WALL ; 81
tilecoll WATERFALL, WATERFALL, WATERFALL, WATERFALL ; 82
tilecoll WATERFALL, WATERFALL, WATERFALL, WATERFALL ; 83
tilecoll WALL, WALL, FLOOR, FLOOR ; 84
tilecoll WALL, WALL, WALL, WALL ; 85
tilecoll WALL, WALL, WALL, WALL ; 86
tilecoll WALL, WALL, WALL, WALL ; 87
tilecoll WALL, WALL, WALL, WALL ; 88

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@ -244,7 +244,6 @@ TilesetNihonOldAnim:
TilesetNihonSouthAnim:
TilesetNihonWestAnim:
TilesetNihonWhiteCityAnim:
TilesetSeviiAnim:
dw vTiles2 tile $14, AnimateWaterTile
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
@ -292,6 +291,22 @@ TilesetKantoAnim:
dw NULL, WaitTileAnimation
dw NULL, StandingTileFrame8
dw NULL, DoneTileAnimation
TilesetSeviiAnim:
dw vTiles2 tile $14, AnimateWaterTile
dw vTiles2 tile $53, ReadTileToAnimBuffer
dw wTileAnimBuffer, ScrollTileDown
dw wTileAnimBuffer, ScrollTileDown
dw vTiles2 tile $53, WriteTileFromAnimBuffer
dw NULL, AnimateWaterPalette
dw NULL, WaitTileAnimation
dw NULL, AnimateFlowerTile
dw vTiles2 tile $53, ReadTileToAnimBuffer
dw wTileAnimBuffer, ScrollTileDown
dw wTileAnimBuffer, ScrollTileDown
dw vTiles2 tile $53, WriteTileFromAnimBuffer
dw NULL, StandingTileFrame8
dw NULL, DoneTileAnimation
TilesetBattleTowerOutsideAnim:
TilesetHouseAnim:

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@ -400,11 +400,11 @@ DebugRoom_MapEvents:
warp_event 27, 5, PEWTER_CITY, 2
warp_event 15, 2, GOLDENROD_CITY, 1 ; city warp
warp_event 4, 9, SUMMER_BEACH_HOUSE, 1 ; left lab/league warp
warp_event 5, 9, ONE_ISLAND, 1 ; right lab/league warp
warp_event 5, 9, BLUE_FOREST, 1 ; right lab/league warp
warp_event 35, 17, OLD_CITY, 1 ; east warp
warp_event 5, 35, LAVENDER_TOWN, 1 ; southwest warp
warp_event 19, 34, SAFARI_ZONE_FUCHSIA_GATE_BETA, 3 ; southern warp
warp_event 33, 33, THREE_ISLAND_PORT, 1 ; southeast warp
warp_event 33, 33, TWO_ISLAND, 1 ; southeast warp
warp_event 5, 3, HAUNTED_HOUSE_FOYER, 1
warp_event 34, 11, WINNERS_PATH, 3

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@ -1,16 +1,9 @@
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