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	Add Fairy-type and Fairy Feather
This adds the Fairy type and the Fairy Feather. Neither are obtainable yet, but will be with time.
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			@ -30,7 +30,7 @@
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	const FIRE_STONE   ; 16
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	const THUNDERSTONE ; 17
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	const WATER_STONE  ; 18
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	const ITEM_19      ; 19
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	const FAIRY_FEATHER; 19
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	const HP_UP        ; 1a
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	const PROTEIN      ; 1b
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	const IRON         ; 1c
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			@ -130,6 +130,7 @@ DEF MAIL_STRUCT_LENGTH_JP EQU $2a ; mailmsg_jp struct
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	const HELD_DRAGON_BOOST
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	const HELD_DARK_BOOST
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	const HELD_STEEL_BOOST
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	const HELD_FAIRY_BOOST
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	const_next 70
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	const HELD_CATCH_CHANCE
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			@ -32,6 +32,7 @@ DEF SPECIAL EQU const_value
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	const ICE
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	const DRAGON
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	const DARK
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	const FAIRY
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DEF TYPES_END EQU const_value
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DEF NUM_TYPES EQU TYPES_END + UNUSED_TYPES - UNUSED_TYPES_END - 1 ; discount BIRD
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			@ -56,8 +56,8 @@ ItemAttributes:
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	item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; WATER_STONE
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	item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; ITEM_19
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	item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; FAIRY_FEATHER
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	item_attribute 1450, HELD_FAIRY_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; HP_UP
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	item_attribute 9800, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; PROTEIN
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			@ -3,7 +3,7 @@
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; item associated with the table entry is used instead.
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TimeCapsule_CatchRateItems:
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	db ITEM_19, LEFTOVERS
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	db FAIRY_FEATHER, LEFTOVERS
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	db ITEM_2D, BITTER_BERRY
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	db ITEM_32, GOLD_BERRY
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	db ITEM_5A, BERRY
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			@ -25,7 +25,7 @@ ItemDescriptions:
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	dw FireStoneDesc
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	dw ThunderStoneDesc
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	dw WaterStoneDesc
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	dw QuestionMarkDesc
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	dw FairyFeatherDesc
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	dw HPUpDesc
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	dw ProteinDesc
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	dw IronDesc
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			@ -915,3 +915,7 @@ MusicMailDesc:
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MirageMailDesc:
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	db   "MEW-print MAIL."
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	next "(HOLD)@"
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FairyFeatherDesc:
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	db   "Powers up fairy-"
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 	next "type moves. (HOLD)@"
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			@ -24,7 +24,7 @@ ItemNames::
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	li "FIRE STONE"
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	li "THUNDERSTONE"
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	li "WATER STONE"
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	li "TERU-SAMA"
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	li "FAIRYFEATHER"
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	li "HP UP"
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	li "PROTEIN"
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	li "IRON"
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			@ -31,6 +31,7 @@ TypeNames:
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	dw Ice
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	dw Dragon
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	dw Dark
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	dw Fairy
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	assert_table_length TYPES_END
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Normal:    db "NORMAL@"
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			@ -52,3 +53,4 @@ Ghost:     db "GHOST@"
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Steel:     db "STEEL@"
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Dragon:    db "DRAGON@"
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Dark:      db "DARK@"
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Fairy:	   db "FAIRY@"
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			@ -19,4 +19,5 @@ PokedexTypeSearchStrings:
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	db " DRAGON @"
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	db "  DARK  @"
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	db " STEEL  @"
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	db " FAIRY  @"
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	assert_table_length NUM_TYPES + 1
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			@ -18,4 +18,5 @@ PokedexTypeSearchConversionTable:
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	db DRAGON
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	db DARK
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	db STEEL
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	db FAIRY
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	assert_table_length NUM_TYPES
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			@ -16,4 +16,5 @@ TypeBoostItems:
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	db HELD_DRAGON_BOOST,   DRAGON       ; DRAGON_SCALE
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	db HELD_DARK_BOOST,     DARK         ; BLACKGLASSES
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	db HELD_STEEL_BOOST,    STEEL        ; METAL_COAT
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	db HELD_FAIRY_BOOST,	FAIRY		 ; FAIRY_FEATHER
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	db -1
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			@ -49,12 +49,14 @@ TypeMatchups:
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	db FIGHTING,     ROCK,         SUPER_EFFECTIVE
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	db FIGHTING,     DARK,         SUPER_EFFECTIVE
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	db FIGHTING,     STEEL,        SUPER_EFFECTIVE
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	db FIGHTING,	 FAIRY,		   NOT_VERY_EFFECTIVE
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	db POISON,       GRASS,        SUPER_EFFECTIVE
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	db POISON,       POISON,       NOT_VERY_EFFECTIVE
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	db POISON,       GROUND,       NOT_VERY_EFFECTIVE
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	db POISON,       ROCK,         NOT_VERY_EFFECTIVE
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	db POISON,       GHOST,        NOT_VERY_EFFECTIVE
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	db POISON,       STEEL,        NO_EFFECT
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	db POISON,		 FAIRY, 	   SUPER_EFFECTIVE
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	db GROUND,       FIRE,         SUPER_EFFECTIVE
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	db GROUND,       ELECTRIC,     SUPER_EFFECTIVE
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	db GROUND,       GRASS,        NOT_VERY_EFFECTIVE
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			@ -83,6 +85,7 @@ TypeMatchups:
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	db BUG,          GHOST,        NOT_VERY_EFFECTIVE
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	db BUG,          DARK,         SUPER_EFFECTIVE
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	db BUG,          STEEL,        NOT_VERY_EFFECTIVE
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	db BUG,			 FAIRY,		   NOT_VERY_EFFECTIVE
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	db ROCK,         FIRE,         SUPER_EFFECTIVE
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	db ROCK,         ICE,          SUPER_EFFECTIVE
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	db ROCK,         FIGHTING,     NOT_VERY_EFFECTIVE
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			@ -97,17 +100,26 @@ TypeMatchups:
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	db GHOST,        GHOST,        SUPER_EFFECTIVE
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	db DRAGON,       DRAGON,       SUPER_EFFECTIVE
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	db DRAGON,       STEEL,        NOT_VERY_EFFECTIVE
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	db DRAGON,		 FAIRY,		   NO_EFFECT
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	db DARK,         FIGHTING,     NOT_VERY_EFFECTIVE
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	db DARK,         PSYCHIC_TYPE, SUPER_EFFECTIVE
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	db DARK,         GHOST,        SUPER_EFFECTIVE
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	db DARK,         DARK,         NOT_VERY_EFFECTIVE
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	db DARK,         STEEL,        NOT_VERY_EFFECTIVE
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	db DARK,		 FAIRY,		   NOT_VERY_EFFECTIVE
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	db STEEL,        FIRE,         NOT_VERY_EFFECTIVE
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	db STEEL,        WATER,        NOT_VERY_EFFECTIVE
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	db STEEL,        ELECTRIC,     NOT_VERY_EFFECTIVE
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	db STEEL,        ICE,          SUPER_EFFECTIVE
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	db STEEL,        ROCK,         SUPER_EFFECTIVE
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	db STEEL,        STEEL,        NOT_VERY_EFFECTIVE
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	db STEEL,     	 FAIRY,        SUPER_EFFECTIVE
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	db FAIRY,   	 FIRE,         NOT_VERY_EFFECTIVE
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	db FAIRY,	   	 FIGHTING,     SUPER_EFFECTIVE
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	db FAIRY,	     POISON,       NOT_VERY_EFFECTIVE
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	db FAIRY,	  	 DRAGON,       SUPER_EFFECTIVE
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	db FAIRY,	     DARK,         SUPER_EFFECTIVE
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	db FAIRY,	  	 STEEL,        NOT_VERY_EFFECTIVE
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	db -2 ; end (with Foresight)
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			@ -38,7 +38,7 @@ ItemEffects:
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	dw EvoStoneEffect      ; FIRE_STONE
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	dw EvoStoneEffect      ; THUNDERSTONE
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	dw EvoStoneEffect      ; WATER_STONE
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	dw NoEffect            ; ITEM_19
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	dw NoEffect			   ; FAIRY_FEATHER
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	dw VitaminEffect       ; HP_UP
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	dw VitaminEffect       ; PROTEIN
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	dw VitaminEffect       ; IRON
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			@ -193,22 +193,27 @@ ItemEffects:
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	dw PokeBallEffect      ; PARK_BALL
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	dw NoEffect            ; RAINBOW_WING
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	dw NoEffect            ; ITEM_B3
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	assert_table_length ITEM_B3
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	dw NoEffect			   ; BRICK_PIECE
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	dw NoEffect			   ; SURF_MAIL
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	dw NoEffect			   ; LITEBLUEMAIL
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	dw NoEffect			   ; PORTRAITMAIL
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	dw NoEffect			   ; LOVELY_MAIL
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	dw NoEffect			   ; EON_MAIL
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	dw NoEffect			   ; MORPH_MAIL
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	dw NoEffect			   ; BLUESKY_MAIL
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	dw NoEffect			   ; MUSIC_MAIL
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	dw NoEffect			   ; MIRAGE_MAIL
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	dw NoEffect			   ; ITEM_BE
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	dw NoEffect			   ; ITEM_DC
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	dw NoEffect			   ; ITEM_C3
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	dw NoEffect			   ; ITEM_FA
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	assert_table_length NUM_ITEMS
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; The items past ITEM_B3 do not have effect entries:
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;	BRICK_PIECE
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;	SURF_MAIL
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;	LITEBLUEMAIL
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;	PORTRAITMAIL
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;	LOVELY_MAIL
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;	EON_MAIL
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;	MORPH_MAIL
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;	BLUESKY_MAIL
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;	MUSIC_MAIL
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;	MIRAGE_MAIL
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;	ITEM_BE
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; They all have the ITEMMENU_NOUSE attribute so they can't be used anyway.
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; NoEffect would be appropriate, with the table then being NUM_ITEMS long.
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; This has been amended for architectural purposes, and because we have a shitload of SW97 items to add.
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PokeBallEffect:
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; BUG: The Dude's catching tutorial may crash if his Poké Ball can't be used (see docs/bugs_and_glitches.md)
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	ld a, [wBattleMode]
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