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Add Fairy-type and Fairy Feather
This adds the Fairy type and the Fairy Feather. Neither are obtainable yet, but will be with time.
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13 changed files with 47 additions and 19 deletions
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@ -38,7 +38,7 @@ ItemEffects:
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dw EvoStoneEffect ; FIRE_STONE
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dw EvoStoneEffect ; THUNDERSTONE
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dw EvoStoneEffect ; WATER_STONE
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dw NoEffect ; ITEM_19
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dw NoEffect ; FAIRY_FEATHER
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dw VitaminEffect ; HP_UP
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dw VitaminEffect ; PROTEIN
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dw VitaminEffect ; IRON
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@ -193,22 +193,27 @@ ItemEffects:
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dw PokeBallEffect ; PARK_BALL
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dw NoEffect ; RAINBOW_WING
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dw NoEffect ; ITEM_B3
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assert_table_length ITEM_B3
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dw NoEffect ; BRICK_PIECE
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dw NoEffect ; SURF_MAIL
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dw NoEffect ; LITEBLUEMAIL
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dw NoEffect ; PORTRAITMAIL
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dw NoEffect ; LOVELY_MAIL
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dw NoEffect ; EON_MAIL
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dw NoEffect ; MORPH_MAIL
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dw NoEffect ; BLUESKY_MAIL
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dw NoEffect ; MUSIC_MAIL
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dw NoEffect ; MIRAGE_MAIL
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dw NoEffect ; ITEM_BE
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dw NoEffect ; ITEM_DC
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dw NoEffect ; ITEM_C3
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dw NoEffect ; ITEM_FA
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assert_table_length NUM_ITEMS
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; The items past ITEM_B3 do not have effect entries:
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; BRICK_PIECE
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; SURF_MAIL
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; LITEBLUEMAIL
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; PORTRAITMAIL
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; LOVELY_MAIL
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; EON_MAIL
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; MORPH_MAIL
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; BLUESKY_MAIL
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; MUSIC_MAIL
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; MIRAGE_MAIL
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; ITEM_BE
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; They all have the ITEMMENU_NOUSE attribute so they can't be used anyway.
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; NoEffect would be appropriate, with the table then being NUM_ITEMS long.
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; This has been amended for architectural purposes, and because we have a shitload of SW97 items to add.
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PokeBallEffect:
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; BUG: The Dude's catching tutorial may crash if his Poké Ball can't be used (see docs/bugs_and_glitches.md)
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ld a, [wBattleMode]
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