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divemap formatting (still not working as far as I can tell)
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@ -9,11 +9,11 @@ SunglowCity_MapScripts:
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.Flypoint:
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setflag ENGINE_FLYPOINT_SUNGLOW_CITY
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return
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endcallback
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.DiveMap:
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divemap SUNGLOW_WELL
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return
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divemap SUNGLOW_WELL, 0, 0
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endcallback
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SunglowCity_MapEvents:
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db 0, 0 ; filler
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@ -4,6 +4,11 @@ SunglowWell_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, .DiveMap
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.DiveMap:
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divemap SUNGLOW_CITY, 0, 0
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endcallback
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SunglowWell_MapEvents:
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db 0, 0 ; filler
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