mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-17 02:30:50 +12:00
parent
442b9b9956
commit
5e55e217be
|
@ -30,9 +30,6 @@ DEF NUM_NONTRAINER_PHONECONTACTS EQU const_value - 1
|
||||||
DEF KRIS EQU __trainer_class__
|
DEF KRIS EQU __trainer_class__
|
||||||
trainerclass FALKNER ; 1
|
trainerclass FALKNER ; 1
|
||||||
const FALKNER1
|
const FALKNER1
|
||||||
const FALKNER2
|
|
||||||
const FALKNER3
|
|
||||||
const FALKNER4
|
|
||||||
|
|
||||||
trainerclass WHITNEY ; 2
|
trainerclass WHITNEY ; 2
|
||||||
const WHITNEY1
|
const WHITNEY1
|
||||||
|
|
|
@ -13,56 +13,11 @@ FalknerGroup:
|
||||||
next_list_item ; FALKNER (1)
|
next_list_item ; FALKNER (1)
|
||||||
db "FALKNER@", TRAINERTYPE_MOVES
|
db "FALKNER@", TRAINERTYPE_MOVES
|
||||||
db 7
|
db 7
|
||||||
dw HOOTHOOT
|
dw PIDGEY
|
||||||
dw TACKLE, GROWL, FORESIGHT, NO_MOVE
|
dw TACKLE, MUD_SLAP, NO_MOVE, NO_MOVE
|
||||||
db 9
|
db 9
|
||||||
dw PIDGEOTTO
|
dw PIDGEOTTO
|
||||||
dw TACKLE, SAND_ATTACK, GUST, MUD_SLAP
|
dw TACKLE, MUD_SLAP, GUST, NO_MOVE
|
||||||
db -1 ; end
|
|
||||||
|
|
||||||
next_list_item ; FALKNER (2)
|
|
||||||
db "FALKNER@", TRAINERTYPE_MOVES
|
|
||||||
db 14
|
|
||||||
dw HOOTHOOT
|
|
||||||
dw TACKLE, PECK, FORESIGHT, MUD_SLAP
|
|
||||||
db 14
|
|
||||||
dw SPEAROW
|
|
||||||
dw PECK, MUD_SLAP, LEER, FURY_ATTACK
|
|
||||||
db 18
|
|
||||||
dw PIDGEOTTO
|
|
||||||
dw SWIFT, SAND_ATTACK, GUST, MUD_SLAP
|
|
||||||
db -1 ; end
|
|
||||||
|
|
||||||
next_list_item ; FALKNER (3)
|
|
||||||
db "FALKNER@", TRAINERTYPE_MOVES
|
|
||||||
db 18
|
|
||||||
dw HOOTHOOT
|
|
||||||
dw TACKLE, PECK, HYPNOSIS, MUD_SLAP
|
|
||||||
db 18
|
|
||||||
dw SPEAROW
|
|
||||||
dw PECK, MUD_SLAP, LEER, FURY_ATTACK
|
|
||||||
db 19
|
|
||||||
dw MURKROW
|
|
||||||
dw PECK, PURSUIT, HAZE, MUD_SLAP
|
|
||||||
db 21
|
|
||||||
dw PIDGEOTTO
|
|
||||||
dw SWIFT, SAND_ATTACK, GUST, MUD_SLAP
|
|
||||||
db -1 ; end
|
|
||||||
|
|
||||||
next_list_item ; FALKNER (4)
|
|
||||||
db "FALKNER@", TRAINERTYPE_MOVES
|
|
||||||
db 21
|
|
||||||
dw NOCTOWL
|
|
||||||
dw TACKLE, PECK, HYPNOSIS, MUD_SLAP
|
|
||||||
db 21
|
|
||||||
dw FEAROW
|
|
||||||
dw PECK, MUD_SLAP, LEER, FURY_ATTACK
|
|
||||||
db 22
|
|
||||||
dw MURKROW
|
|
||||||
dw PECK, PURSUIT, HAZE, MUD_SLAP
|
|
||||||
db 24
|
|
||||||
dw PIDGEOTTO
|
|
||||||
dw SWIFT, SAND_ATTACK, GUST, MUD_SLAP
|
|
||||||
db -1 ; end
|
db -1 ; end
|
||||||
|
|
||||||
end_list_items
|
end_list_items
|
||||||
|
@ -73,9 +28,6 @@ WhitneyGroup:
|
||||||
db 18
|
db 18
|
||||||
dw CLEFAIRY
|
dw CLEFAIRY
|
||||||
dw DOUBLESLAP, MIMIC, ENCORE, METRONOME
|
dw DOUBLESLAP, MIMIC, ENCORE, METRONOME
|
||||||
db 18
|
|
||||||
dw SNUBBULL
|
|
||||||
dw TACKLE, TAIL_WHIP, CHARM, BITE ; It learns Scary Face, but I don't think Whitney would like it, and it does need Tackle...
|
|
||||||
db 20
|
db 20
|
||||||
dw MILTANK
|
dw MILTANK
|
||||||
dw ROLLOUT, ATTRACT, STOMP, MILK_DRINK
|
dw ROLLOUT, ATTRACT, STOMP, MILK_DRINK
|
||||||
|
@ -87,11 +39,11 @@ BugsyGroup:
|
||||||
next_list_item ; BUGSY (1)
|
next_list_item ; BUGSY (1)
|
||||||
db "BUGSY@", TRAINERTYPE_MOVES
|
db "BUGSY@", TRAINERTYPE_MOVES
|
||||||
db 14
|
db 14
|
||||||
dw METAPOD ; I think keeping this is important considering what Bugsy is doing - researching move retention
|
dw METAPOD
|
||||||
dw TACKLE, STRING_SHOT, HARDEN, NO_MOVE
|
dw TACKLE, STRING_SHOT, HARDEN, NO_MOVE
|
||||||
db 14
|
db 14
|
||||||
dw YANMA
|
dw KAKUNA
|
||||||
dw LEECH_LIFE, FORESIGHT, QUICK_ATTACK, DOUBLE_TEAM
|
dw POISON_STING, STRING_SHOT, HARDEN, NO_MOVE
|
||||||
db 16
|
db 16
|
||||||
dw SCYTHER
|
dw SCYTHER
|
||||||
dw QUICK_ATTACK, LEER, FURY_CUTTER, NO_MOVE
|
dw QUICK_ATTACK, LEER, FURY_CUTTER, NO_MOVE
|
||||||
|
|
|
@ -18,26 +18,8 @@ VioletGymFalknerScript:
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
winlosstext FalknerWinLossText, 0
|
winlosstext FalknerWinLossText, 0
|
||||||
|
|
||||||
; Gym Scaling code
|
|
||||||
; This is incredibly inefficient, but so is the phone code that does a similar thing, so...cope. Seethe. Mald. Sue me.
|
|
||||||
; Also, this code has a flaw in that it presumes you went through the default gym order...
|
|
||||||
|
|
||||||
loadtrainer FALKNER, FALKNER2
|
|
||||||
checkflag EVENT_BEAT_BUGSY
|
|
||||||
iftrue .okyoucanloadnow
|
|
||||||
loadtrainer FALKNER, FALKNER3
|
|
||||||
checkflag EVENT_BEAT_WHITNEY
|
|
||||||
iftrue .okyoucanloadnow
|
|
||||||
loadtrainer FALKNER, FALKNER4
|
|
||||||
checkflag EVENT_BEAT_MORTY
|
|
||||||
iftrue .okyoucanloadnow
|
|
||||||
|
|
||||||
; If nothing else has been beaten, then Falkner hasn't been fought before, so we can load this now. It's slow, though.
|
|
||||||
loadtrainer FALKNER, FALKNER1
|
loadtrainer FALKNER, FALKNER1
|
||||||
|
startbattle
|
||||||
.okyoucanloadnow
|
|
||||||
startbattle ; Now start the battle.
|
|
||||||
reloadmapafterbattle
|
reloadmapafterbattle
|
||||||
setevent EVENT_BEAT_FALKNER
|
setevent EVENT_BEAT_FALKNER
|
||||||
opentext
|
opentext
|
||||||
|
|
Loading…
Reference in a new issue