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https://github.com/thornAvery/jep-hack.git
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putting together the progression
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parent
f196adc8a1
commit
60d337d272
14 changed files with 173 additions and 57 deletions
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@ -28,10 +28,15 @@ Route25Noop1Scene:
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Route25Noop2Scene:
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end
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; BUG: Movement is fucky, eusine is a little weird. I'm just incompetent.
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; also it messes with the misty script
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; the way things are, the game expects you to have beaten misty.
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; set to change with a new location and hilly area, set up in a way where you cannot mess things up
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Route25SuicuneCallback:
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checkevent EVENT_BEAT_MISTY
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iffalse .NoAppear
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE14
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE_14
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iffalse .NoAppear
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checkevent EVENT_FOUGHT_SUICUNE
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iffalse .Appear
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@ -43,22 +48,27 @@ Route25SuicuneCallback:
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.NoAppear:
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disappear ROUTE25_SUICUNE
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disappear ROUTE25_EUSINE ; just making sure, also skips using any events for this matter
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endcallback
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Route25SuicuneEventScript:
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showemote EMOTE_SHOCK, PLAYER, 15
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pause 15
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applymovement PLAYER, Route25PlayerMovement
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;applymovement PLAYER, Route25PlayerMovement
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appear ROUTE25_EUSINE
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playmusic MUSIC_MYSTICALMAN_ENCOUNTER
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applymovement ROUTE25_EUSINE, Route25EusineMovement1
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open_text
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opentext
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writetext Route25EusineText1
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waitbutton
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closetext
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applymovement ROUTE25_EUSINE, Route25EusineMovement2
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open_text
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opentext
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writetext Route25EusineText2
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waitbutton
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closetext
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special RestartMapMusic
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end
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Route25EusineText1:
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@ -107,7 +117,7 @@ Route25EusineText3:
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para "Farewell, <PLAYER>!"
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para "…"
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para "…sob…"
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para "Farewell, SUICUNE!"
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@ -123,7 +133,7 @@ Route25EusineMovement2:
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step RIGHT
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step_end
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Route25EusineMovement3
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Route25EusineMovement3:
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big_step LEFT
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big_step LEFT
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big_step LEFT
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@ -144,12 +154,12 @@ Route25Suicune:
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startbattle
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disappear ROUTE25_SUICUNE
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reloadmapafterbattle
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open_text
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opentext
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writetext Route25EusineText3
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waitbutton
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closetext
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applymovement ROUTE25_EUSINE, Route25EusineMovement3
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disappear ROUTE_25_EUSINE
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disappear ROUTE25_EUSINE
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end
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Route25MistyDate1Script:
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@ -551,10 +561,6 @@ BillsHouseSignText:
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line "BILL'S HOUSE"
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done
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UnusedBillsHouseSignText: ; unreferenced
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text "BILL'S HOUSE"
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done
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Route25_MapEvents:
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db 0, 0 ; filler
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