putting together the progression

This commit is contained in:
Llinos Evans 2024-09-02 19:06:43 +01:00
parent f196adc8a1
commit 60d337d272
14 changed files with 173 additions and 57 deletions

View file

@ -28,10 +28,15 @@ Route25Noop1Scene:
Route25Noop2Scene:
end
; BUG: Movement is fucky, eusine is a little weird. I'm just incompetent.
; also it messes with the misty script
; the way things are, the game expects you to have beaten misty.
; set to change with a new location and hilly area, set up in a way where you cannot mess things up
Route25SuicuneCallback:
checkevent EVENT_BEAT_MISTY
iffalse .NoAppear
checkevent EVENT_SAW_SUICUNE_ON_ROUTE14
checkevent EVENT_SAW_SUICUNE_ON_ROUTE_14
iffalse .NoAppear
checkevent EVENT_FOUGHT_SUICUNE
iffalse .Appear
@ -43,22 +48,27 @@ Route25SuicuneCallback:
.NoAppear:
disappear ROUTE25_SUICUNE
disappear ROUTE25_EUSINE ; just making sure, also skips using any events for this matter
endcallback
Route25SuicuneEventScript:
showemote EMOTE_SHOCK, PLAYER, 15
pause 15
applymovement PLAYER, Route25PlayerMovement
;applymovement PLAYER, Route25PlayerMovement
appear ROUTE25_EUSINE
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
applymovement ROUTE25_EUSINE, Route25EusineMovement1
open_text
opentext
writetext Route25EusineText1
waitbutton
closetext
applymovement ROUTE25_EUSINE, Route25EusineMovement2
open_text
opentext
writetext Route25EusineText2
waitbutton
closetext
special RestartMapMusic
end
Route25EusineText1:
@ -107,7 +117,7 @@ Route25EusineText3:
para "Farewell, <PLAYER>!"
para "…"
para "…sob…"
para "Farewell, SUICUNE!"
@ -123,7 +133,7 @@ Route25EusineMovement2:
step RIGHT
step_end
Route25EusineMovement3
Route25EusineMovement3:
big_step LEFT
big_step LEFT
big_step LEFT
@ -144,12 +154,12 @@ Route25Suicune:
startbattle
disappear ROUTE25_SUICUNE
reloadmapafterbattle
open_text
opentext
writetext Route25EusineText3
waitbutton
closetext
applymovement ROUTE25_EUSINE, Route25EusineMovement3
disappear ROUTE_25_EUSINE
disappear ROUTE25_EUSINE
end
Route25MistyDate1Script:
@ -551,10 +561,6 @@ BillsHouseSignText:
line "BILL'S HOUSE"
done
UnusedBillsHouseSignText: ; unreferenced
text "BILL'S HOUSE"
done
Route25_MapEvents:
db 0, 0 ; filler