mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-17 02:30:50 +12:00
putting together the progression
This commit is contained in:
parent
f196adc8a1
commit
60d337d272
|
@ -532,7 +532,8 @@
|
||||||
const EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
|
const EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
|
||||||
const EVENT_MET_BUENA
|
const EVENT_MET_BUENA
|
||||||
const EVENT_GOT_ODD_EGG
|
const EVENT_GOT_ODD_EGG
|
||||||
const_skip ; unused
|
const EVENT_SAW_SUICUNE_ON_ROUTE_14
|
||||||
|
const EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
||||||
const EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER
|
const EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER
|
||||||
; Unused: next 167 events
|
; Unused: next 167 events
|
||||||
|
|
||||||
|
|
|
@ -90,4 +90,6 @@ MapScenes::
|
||||||
scene_var BLUE_LAB, wBlueLabSceneID
|
scene_var BLUE_LAB, wBlueLabSceneID
|
||||||
scene_var ROUTE_66_WHITE_CITY_GATE, wRoute66WhiteCityGateID
|
scene_var ROUTE_66_WHITE_CITY_GATE, wRoute66WhiteCityGateID
|
||||||
scene_var SAFARI_ZONE_FUCHSIA_GATE_BETA, wFuchsiaSafariZoneGateID
|
scene_var SAFARI_ZONE_FUCHSIA_GATE_BETA, wFuchsiaSafariZoneGateID
|
||||||
|
scene_var VERMILION_CITY, wVermilionCityID
|
||||||
|
scene_var ROUTE_14, wVermilionCityID
|
||||||
db -1 ; end
|
db -1 ; end
|
||||||
|
|
|
@ -10,10 +10,10 @@ ChrisNameMenuHeader:
|
||||||
db 5 ; items
|
db 5 ; items
|
||||||
db "NEW NAME@"
|
db "NEW NAME@"
|
||||||
MalePlayerNameArray:
|
MalePlayerNameArray:
|
||||||
db "ETHAN@"
|
db "ETHAN@" ; games
|
||||||
db "GOLD@"
|
db "GOLD@" ; manga
|
||||||
db "CHRIS@"
|
db "JIMMY@" ; legend of thunder
|
||||||
db "JIMMY@"
|
db "CHRIS@" ; vanilla
|
||||||
db 2 ; title indent
|
db 2 ; title indent
|
||||||
db " NAME @" ; title
|
db " NAME @" ; title
|
||||||
|
|
||||||
|
@ -29,10 +29,10 @@ KrisNameMenuHeader:
|
||||||
db 5 ; items
|
db 5 ; items
|
||||||
db "NEW NAME@"
|
db "NEW NAME@"
|
||||||
FemalePlayerNameArray:
|
FemalePlayerNameArray:
|
||||||
db "KRIS@"
|
db "KRIS@" ; game
|
||||||
db "MARINA@"
|
db "MARINA@" ; legend of thunder
|
||||||
db "AMANDA@"
|
db "CRYSTAL@" ; manga
|
||||||
db "JODI@"
|
db "CHRIS@" ; golden boys - plays with the male player version as well, showing it's a unisex name
|
||||||
db 2 ; title indent
|
db 2 ; title indent
|
||||||
db " NAME @" ; title
|
db " NAME @" ; title
|
||||||
|
|
||||||
|
|
|
@ -612,7 +612,7 @@ InitializeEventsScript:
|
||||||
setevent EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M
|
setevent EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M
|
||||||
setevent EVENT_KURTS_HOUSE_KURT_2
|
setevent EVENT_KURTS_HOUSE_KURT_2
|
||||||
setevent EVENT_KURTS_HOUSE_GRANDDAUGHTER_2
|
setevent EVENT_KURTS_HOUSE_GRANDDAUGHTER_2
|
||||||
setevent EVENT_RANG_CLEAR_BELL_1
|
setevent EVENT_SAW_RAINBOW_WING_1
|
||||||
setevent EVENT_FLORIA_AT_FLOWER_SHOP
|
setevent EVENT_FLORIA_AT_FLOWER_SHOP
|
||||||
setevent EVENT_FLORIA_AT_SUDOWOODO
|
setevent EVENT_FLORIA_AT_SUDOWOODO
|
||||||
setevent EVENT_GOLDENROD_CITY_MOVE_TUTOR
|
setevent EVENT_GOLDENROD_CITY_MOVE_TUTOR
|
||||||
|
|
|
@ -48,7 +48,7 @@ CianwoodCitySuicuneAndEusine:
|
||||||
disappear CIANWOODCITY_SUICUNE
|
disappear CIANWOODCITY_SUICUNE
|
||||||
pause 10
|
pause 10
|
||||||
setscene SCENE_CIANWOODCITY_NOOP
|
setscene SCENE_CIANWOODCITY_NOOP
|
||||||
clearevent EVENT_SAW_SUICUNE_ON_ROUTE_42
|
setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
|
||||||
setmapscene ROUTE_42, SCENE_ROUTE42_SUICUNE
|
setmapscene ROUTE_42, SCENE_ROUTE42_SUICUNE
|
||||||
checkevent EVENT_FOUGHT_EUSINE
|
checkevent EVENT_FOUGHT_EUSINE
|
||||||
iftrue .Done
|
iftrue .Done
|
||||||
|
|
|
@ -123,6 +123,9 @@ DebugFlyScript:
|
||||||
|
|
||||||
setevent EVENT_BEAT_ELITE_FOUR
|
setevent EVENT_BEAT_ELITE_FOUR
|
||||||
|
|
||||||
|
setevent EVENT_SAW_SUICUNE_ON_ROUTE_42 ; for testing the suicune events
|
||||||
|
setmapscene VERMILION_CITY, SCENE_VERMILIONCITY_SUICUNE ; this ensures that the scene is correctly set too.
|
||||||
|
|
||||||
addcellnum PHONE_MOM
|
addcellnum PHONE_MOM
|
||||||
readvar VAR_BADGES
|
readvar VAR_BADGES
|
||||||
givepoke PIDGEOT, 70
|
givepoke PIDGEOT, 70
|
||||||
|
|
|
@ -42,8 +42,8 @@ EcruteakGymMortyScript:
|
||||||
readvar VAR_BADGES
|
readvar VAR_BADGES
|
||||||
scall EcruteakGymActivateRockets
|
scall EcruteakGymActivateRockets
|
||||||
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_NOOP
|
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_NOOP
|
||||||
setevent EVENT_RANG_CLEAR_BELL_1
|
setevent EVENT_SAW_RAINBOW_WING_1
|
||||||
setevent EVENT_RANG_CLEAR_BELL_2
|
setevent EVENT_SAW_RAINBOW_WING_2
|
||||||
.FightDone:
|
.FightDone:
|
||||||
checkevent EVENT_GOT_TM30_SHADOW_BALL
|
checkevent EVENT_GOT_TM30_SHADOW_BALL
|
||||||
iftrue .GotShadowBall
|
iftrue .GotShadowBall
|
||||||
|
|
|
@ -92,7 +92,7 @@ EcruteakTinTowerEntranceSageScript:
|
||||||
closetext
|
closetext
|
||||||
end
|
end
|
||||||
|
|
||||||
.RainbowWing:
|
.GotRainbowWing:
|
||||||
writetext EcruteakTinTowerEntranceSageText_SeesRainbowWing
|
writetext EcruteakTinTowerEntranceSageText_SeesRainbowWing
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
|
|
|
@ -20,31 +20,68 @@ Route14Noop1Scene:
|
||||||
Route14Noop2Scene:
|
Route14Noop2Scene:
|
||||||
end
|
end
|
||||||
|
|
||||||
Route42SuicuneCallback:
|
Route14SuicuneCallback:
|
||||||
checkevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
checkevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
||||||
iffalse .NoAppear
|
iffalse .NoAppear
|
||||||
checkevent EVENT_SAW_SUICUNE_ON_ROUTE14
|
checkevent EVENT_SAW_SUICUNE_ON_ROUTE_14
|
||||||
iffalse .NoAppear
|
iffalse .NoAppear
|
||||||
appear ROUTE42_SUICUNE
|
appear ROUTE14_SUICUNE
|
||||||
endcallback
|
endcallback
|
||||||
|
|
||||||
.NoAppear:
|
.NoAppear:
|
||||||
disappear ROUTE42_SUICUNE
|
disappear ROUTE14_SUICUNE
|
||||||
|
disappear ROUTE14_EUSINE ; just making sure, also skips using any events for this matter
|
||||||
endcallback
|
endcallback
|
||||||
|
|
||||||
|
; BUG: Movement is fucky, eusine is a little weird. I'm just incompetent.
|
||||||
|
|
||||||
|
Route14EusineHandler:
|
||||||
|
moveobject ROUTE14_EUSINE, 12, 11
|
||||||
|
; fallthrough
|
||||||
Route14SuicuneScript:
|
Route14SuicuneScript:
|
||||||
|
playmusic MUSIC_NONE
|
||||||
showemote EMOTE_SHOCK, PLAYER, 15
|
showemote EMOTE_SHOCK, PLAYER, 15
|
||||||
|
turnobject PLAYER, RIGHT
|
||||||
pause 15
|
pause 15
|
||||||
|
cry SUICUNE
|
||||||
playsound SFX_WARP_FROM
|
playsound SFX_WARP_FROM
|
||||||
applymovement ROUTE14_SUICUNE, Route14SuicuneMovement
|
applymovement ROUTE14_SUICUNE, Route14SuicuneMovement
|
||||||
disappear ROUTE14_SUICUNE
|
disappear ROUTE14_SUICUNE
|
||||||
pause 10
|
pause 10
|
||||||
|
|
||||||
|
appear ROUTE14_EUSINE
|
||||||
|
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
|
||||||
|
applymovement ROUTE14_EUSINE, Route14EusineMovement1
|
||||||
|
opentext
|
||||||
|
writetext Route14EusineSawSuicune
|
||||||
|
waitbutton
|
||||||
|
closetext
|
||||||
|
applymovement ROUTE14_EUSINE, Route14EusineMovement2
|
||||||
|
|
||||||
setscene SCENE_ROUTE14_NOOP
|
setscene SCENE_ROUTE14_NOOP
|
||||||
clearevent EVENT_FOUGHT_SUICUNE
|
setevent EVENT_SAW_SUICUNE_ON_ROUTE_14
|
||||||
setmapscene ROUTE_25, SCENE_ROUTE25_FINAL_SUICUNE
|
setmapscene ROUTE_25, SCENE_ROUTE25_FINAL_SUICUNE
|
||||||
disappear ROUTE14_EUSINE
|
disappear ROUTE14_EUSINE
|
||||||
|
special RestartMapMusic
|
||||||
end
|
end
|
||||||
|
|
||||||
|
Route14EusineMovement1:
|
||||||
|
big_step UP
|
||||||
|
big_step UP
|
||||||
|
big_step UP
|
||||||
|
big_step UP
|
||||||
|
step UP
|
||||||
|
step UP
|
||||||
|
step_end
|
||||||
|
|
||||||
|
Route14EusineMovement2:
|
||||||
|
step UP
|
||||||
|
step UP
|
||||||
|
step UP
|
||||||
|
step UP
|
||||||
|
step UP
|
||||||
|
step_end
|
||||||
|
|
||||||
Route14SuicuneMovement:
|
Route14SuicuneMovement:
|
||||||
set_sliding
|
set_sliding
|
||||||
fast_jump_step RIGHT
|
fast_jump_step RIGHT
|
||||||
|
@ -204,10 +241,10 @@ Route14_MapEvents:
|
||||||
def_warp_events
|
def_warp_events
|
||||||
|
|
||||||
def_coord_events
|
def_coord_events
|
||||||
coord_event 11, 8, SCENE_ROUTE_14_SUICUNE, Route14SuicuneScript
|
coord_event 11, 8, SCENE_ROUTE14_SUICUNE, Route14SuicuneScript
|
||||||
coord_event 12, 8, SCENE_ROUTE_14_SUICUNE, Route14SuicuneScript
|
coord_event 12, 8, SCENE_ROUTE14_SUICUNE, Route14SuicuneScript
|
||||||
coord_event 13, 8, SCENE_ROUTE_14_SUICUNE, Route14SuicuneScript
|
coord_event 13, 8, SCENE_ROUTE14_SUICUNE, Route14EusineHandler
|
||||||
coord_event 14, 8, SCENE_ROUTE_14_SUICUNE, Route14SuicuneScript
|
coord_event 14, 8, SCENE_ROUTE14_SUICUNE, Route14SuicuneScript
|
||||||
|
|
||||||
def_bg_events
|
def_bg_events
|
||||||
|
|
||||||
|
|
|
@ -28,10 +28,15 @@ Route25Noop1Scene:
|
||||||
Route25Noop2Scene:
|
Route25Noop2Scene:
|
||||||
end
|
end
|
||||||
|
|
||||||
|
; BUG: Movement is fucky, eusine is a little weird. I'm just incompetent.
|
||||||
|
; also it messes with the misty script
|
||||||
|
|
||||||
|
; the way things are, the game expects you to have beaten misty.
|
||||||
|
; set to change with a new location and hilly area, set up in a way where you cannot mess things up
|
||||||
Route25SuicuneCallback:
|
Route25SuicuneCallback:
|
||||||
checkevent EVENT_BEAT_MISTY
|
checkevent EVENT_BEAT_MISTY
|
||||||
iffalse .NoAppear
|
iffalse .NoAppear
|
||||||
checkevent EVENT_SAW_SUICUNE_ON_ROUTE14
|
checkevent EVENT_SAW_SUICUNE_ON_ROUTE_14
|
||||||
iffalse .NoAppear
|
iffalse .NoAppear
|
||||||
checkevent EVENT_FOUGHT_SUICUNE
|
checkevent EVENT_FOUGHT_SUICUNE
|
||||||
iffalse .Appear
|
iffalse .Appear
|
||||||
|
@ -43,22 +48,27 @@ Route25SuicuneCallback:
|
||||||
|
|
||||||
.NoAppear:
|
.NoAppear:
|
||||||
disappear ROUTE25_SUICUNE
|
disappear ROUTE25_SUICUNE
|
||||||
|
disappear ROUTE25_EUSINE ; just making sure, also skips using any events for this matter
|
||||||
endcallback
|
endcallback
|
||||||
|
|
||||||
Route25SuicuneEventScript:
|
Route25SuicuneEventScript:
|
||||||
showemote EMOTE_SHOCK, PLAYER, 15
|
showemote EMOTE_SHOCK, PLAYER, 15
|
||||||
pause 15
|
pause 15
|
||||||
applymovement PLAYER, Route25PlayerMovement
|
;applymovement PLAYER, Route25PlayerMovement
|
||||||
|
|
||||||
|
appear ROUTE25_EUSINE
|
||||||
|
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
|
||||||
applymovement ROUTE25_EUSINE, Route25EusineMovement1
|
applymovement ROUTE25_EUSINE, Route25EusineMovement1
|
||||||
open_text
|
opentext
|
||||||
writetext Route25EusineText1
|
writetext Route25EusineText1
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
applymovement ROUTE25_EUSINE, Route25EusineMovement2
|
applymovement ROUTE25_EUSINE, Route25EusineMovement2
|
||||||
open_text
|
opentext
|
||||||
writetext Route25EusineText2
|
writetext Route25EusineText2
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
|
special RestartMapMusic
|
||||||
end
|
end
|
||||||
|
|
||||||
Route25EusineText1:
|
Route25EusineText1:
|
||||||
|
@ -107,7 +117,7 @@ Route25EusineText3:
|
||||||
|
|
||||||
para "Farewell, <PLAYER>!"
|
para "Farewell, <PLAYER>!"
|
||||||
|
|
||||||
para "…"
|
para "…sob…"
|
||||||
|
|
||||||
para "Farewell, SUICUNE!"
|
para "Farewell, SUICUNE!"
|
||||||
|
|
||||||
|
@ -123,7 +133,7 @@ Route25EusineMovement2:
|
||||||
step RIGHT
|
step RIGHT
|
||||||
step_end
|
step_end
|
||||||
|
|
||||||
Route25EusineMovement3
|
Route25EusineMovement3:
|
||||||
big_step LEFT
|
big_step LEFT
|
||||||
big_step LEFT
|
big_step LEFT
|
||||||
big_step LEFT
|
big_step LEFT
|
||||||
|
@ -144,12 +154,12 @@ Route25Suicune:
|
||||||
startbattle
|
startbattle
|
||||||
disappear ROUTE25_SUICUNE
|
disappear ROUTE25_SUICUNE
|
||||||
reloadmapafterbattle
|
reloadmapafterbattle
|
||||||
open_text
|
opentext
|
||||||
writetext Route25EusineText3
|
writetext Route25EusineText3
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
applymovement ROUTE25_EUSINE, Route25EusineMovement3
|
applymovement ROUTE25_EUSINE, Route25EusineMovement3
|
||||||
disappear ROUTE_25_EUSINE
|
disappear ROUTE25_EUSINE
|
||||||
end
|
end
|
||||||
|
|
||||||
Route25MistyDate1Script:
|
Route25MistyDate1Script:
|
||||||
|
@ -551,10 +561,6 @@ BillsHouseSignText:
|
||||||
line "BILL'S HOUSE"
|
line "BILL'S HOUSE"
|
||||||
done
|
done
|
||||||
|
|
||||||
UnusedBillsHouseSignText: ; unreferenced
|
|
||||||
text "BILL'S HOUSE"
|
|
||||||
done
|
|
||||||
|
|
||||||
Route25_MapEvents:
|
Route25_MapEvents:
|
||||||
db 0, 0 ; filler
|
db 0, 0 ; filler
|
||||||
|
|
||||||
|
|
|
@ -43,8 +43,8 @@ Route36SuicuneScript:
|
||||||
turnobject PLAYER, DOWN
|
turnobject PLAYER, DOWN
|
||||||
pause 10
|
pause 10
|
||||||
setscene SCENE_ROUTE36_NOOP
|
setscene SCENE_ROUTE36_NOOP
|
||||||
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
|
setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
|
||||||
setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
|
setmapscene ROUTE_42, SCENE_ROUTE42_SUICUNE
|
||||||
end
|
end
|
||||||
|
|
||||||
SudowoodoScript:
|
SudowoodoScript:
|
||||||
|
|
|
@ -15,7 +15,7 @@ Route42_MapScripts:
|
||||||
scene_script Route42Noop2Scene, SCENE_ROUTE42_SUICUNE
|
scene_script Route42Noop2Scene, SCENE_ROUTE42_SUICUNE
|
||||||
|
|
||||||
def_callbacks
|
def_callbacks
|
||||||
callback MAPCALLBACK_OBJECTS, RouteSuicuneCallback
|
callback MAPCALLBACK_OBJECTS, Route14SuicuneCallback
|
||||||
|
|
||||||
Route42Noop1Scene:
|
Route42Noop1Scene:
|
||||||
end
|
end
|
||||||
|
@ -24,9 +24,9 @@ Route42Noop2Scene:
|
||||||
end
|
end
|
||||||
|
|
||||||
Route42SuicuneCallback:
|
Route42SuicuneCallback:
|
||||||
checkevent EVENT_SAW_SUICUNE_ON_ROUTE14
|
checkevent EVENT_SAW_SUICUNE_ON_ROUTE_14
|
||||||
iffalse .NoAppear
|
iffalse .NoAppear
|
||||||
checkevent EVENT_SAW_SUICUNE_ON_ROUTE42
|
checkevent EVENT_SAW_SUICUNE_ON_ROUTE_42
|
||||||
iffalse .NoAppear
|
iffalse .NoAppear
|
||||||
appear ROUTE42_SUICUNE
|
appear ROUTE42_SUICUNE
|
||||||
endcallback
|
endcallback
|
||||||
|
@ -43,8 +43,8 @@ Route42SuicuneScript:
|
||||||
disappear ROUTE42_SUICUNE
|
disappear ROUTE42_SUICUNE
|
||||||
pause 10
|
pause 10
|
||||||
setscene SCENE_ROUTE42_NOOP
|
setscene SCENE_ROUTE42_NOOP
|
||||||
clearevent EVENT_SAW_SUICUNE_ON_ROUTE_36
|
setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
|
||||||
setmapscene ROUTE_36, SCENE_ROUTE36_SUICUNE
|
setmapscene VERMILION_CITY, SCENE_ROUTE36_SUICUNE
|
||||||
end
|
end
|
||||||
|
|
||||||
TrainerFisherTully:
|
TrainerFisherTully:
|
||||||
|
|
|
@ -32,29 +32,94 @@ VermilionCitySuicuneCallback:
|
||||||
|
|
||||||
.NoAppear:
|
.NoAppear:
|
||||||
disappear VERMILIONCITY_SUICUNE
|
disappear VERMILIONCITY_SUICUNE
|
||||||
|
disappear VERMILIONCITY_EUSINE ; just making sure, also skips using any events for this matter
|
||||||
endcallback
|
endcallback
|
||||||
|
|
||||||
VermilionCitySuicuneScript:
|
; BUG: Movement is fucky, eusine is a little weird. I'm just incompetent.
|
||||||
|
|
||||||
|
; Two different startup scripts given the position.
|
||||||
|
; I am 99.9% sure there's a way to simply modify this by the player's position on the map, like in RBY.
|
||||||
|
; However, I can't seem to find any examples...
|
||||||
|
|
||||||
|
; If you're smarter than me, you should know what to do.
|
||||||
|
VermilionCitySuicuneScriptStartupLeft:
|
||||||
|
playmusic MUSIC_NONE
|
||||||
showemote EMOTE_SHOCK, PLAYER, 15
|
showemote EMOTE_SHOCK, PLAYER, 15
|
||||||
pause 15
|
pause 15
|
||||||
|
; jank zone begins here.
|
||||||
|
applymovement PLAYER, VermilionCityPlayerToTheLeftMovement
|
||||||
|
sjump VermilionCitySuicuneScript
|
||||||
|
|
||||||
|
VermilionCitySuicuneScriptStartupRight:
|
||||||
|
playmusic MUSIC_NONE
|
||||||
|
showemote EMOTE_SHOCK, PLAYER, 15
|
||||||
|
pause 15
|
||||||
|
; jank zone ends here.
|
||||||
|
turnobject PLAYER, RIGHT ; basically if you can use the player's x/y position you should use this and the left movement in an if this then that statement.
|
||||||
|
; fallthrough
|
||||||
|
VermilionCitySuicuneScript:
|
||||||
playsound SFX_WARP_FROM
|
playsound SFX_WARP_FROM
|
||||||
applymovement VERMILIONCITY_SUICUNE, VermilionCitySuicuneMovement
|
applymovement VERMILIONCITY_SUICUNE, VermilionCitySuicuneMovement1
|
||||||
|
cry SUICUNE
|
||||||
|
applymovement VERMILIONCITY_SUICUNE, VermilionCitySuicuneMovement2
|
||||||
disappear VERMILIONCITY_SUICUNE
|
disappear VERMILIONCITY_SUICUNE
|
||||||
pause 10
|
pause 10
|
||||||
|
|
||||||
|
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
|
||||||
|
appear VERMILIONCITY_EUSINE
|
||||||
|
applymovement VERMILIONCITY_EUSINE, VermilionCityEusineMovement1
|
||||||
|
opentext
|
||||||
|
writetext VermilionCityEusineSawSuicune
|
||||||
|
waitbutton
|
||||||
|
closetext
|
||||||
|
turnobject PLAYER, UP
|
||||||
|
applymovement VERMILIONCITY_EUSINE, VermilionCityEusineMovement2
|
||||||
|
|
||||||
setscene SCENE_VERMILIONCITY_NOOP
|
setscene SCENE_VERMILIONCITY_NOOP
|
||||||
clearevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
setevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
||||||
setmapscene ROUTE_14, SCENE_ROUTE_14_SUICUNE
|
setmapscene ROUTE_14, SCENE_ROUTE14_SUICUNE
|
||||||
disappear VERMILIONCITY_EUSINE
|
disappear VERMILIONCITY_EUSINE
|
||||||
|
special RestartMapMusic
|
||||||
end
|
end
|
||||||
|
|
||||||
VermilionCitySuicuneMovement:
|
VermilionCityPlayerToTheLeftMovement:
|
||||||
|
step RIGHT
|
||||||
|
step_end
|
||||||
|
|
||||||
|
VermilionCityEusineMovement1:
|
||||||
|
big_step RIGHT
|
||||||
|
big_step RIGHT
|
||||||
|
big_step RIGHT
|
||||||
|
big_step UP
|
||||||
|
step UP
|
||||||
|
step_end
|
||||||
|
|
||||||
|
VermilionCityEusineMovement2:
|
||||||
|
big_step UP
|
||||||
|
big_step UP
|
||||||
|
big_step UP
|
||||||
|
big_step UP
|
||||||
|
big_step UP
|
||||||
|
big_step UP
|
||||||
|
step_end
|
||||||
|
|
||||||
|
VermilionCitySuicuneMovement1:
|
||||||
set_sliding
|
set_sliding
|
||||||
fast_jump_step RIGHT
|
fast_jump_step RIGHT
|
||||||
fast_jump_step RIGHT
|
fast_jump_step DOWN
|
||||||
fast_jump_step RIGHT
|
fast_jump_step UP
|
||||||
fast_jump_step RIGHT
|
fast_jump_step LEFT
|
||||||
fast_jump_step RIGHT
|
remove_sliding
|
||||||
fast_jump_step RIGHT
|
step_end
|
||||||
|
|
||||||
|
VermilionCitySuicuneMovement2:
|
||||||
|
set_sliding
|
||||||
|
fast_jump_step UP
|
||||||
|
fast_jump_step UP
|
||||||
|
fast_jump_step UP
|
||||||
|
fast_jump_step UP
|
||||||
|
fast_jump_step UP
|
||||||
|
fast_jump_step UP
|
||||||
remove_sliding
|
remove_sliding
|
||||||
step_end
|
step_end
|
||||||
|
|
||||||
|
@ -348,8 +413,8 @@ VermilionCity_MapEvents:
|
||||||
warp_event 34, 7, DIGLETTS_CAVE, 1
|
warp_event 34, 7, DIGLETTS_CAVE, 1
|
||||||
|
|
||||||
def_coord_events
|
def_coord_events
|
||||||
coord_event 28, 18, SCENE_VERMILION_CITY_SUICUNE, VermilionCitySuicuneScript
|
coord_event 28, 21, SCENE_VERMILIONCITY_SUICUNE, VermilionCitySuicuneScriptStartupLeft
|
||||||
coord_event 29, 28, SCENE_VERMILION_CITY_SUICUNE, VermilionCitySuicuneScript
|
coord_event 29, 21, SCENE_VERMILIONCITY_SUICUNE, VermilionCitySuicuneScriptStartupRight
|
||||||
|
|
||||||
def_bg_events
|
def_bg_events
|
||||||
bg_event 25, 3, BGEVENT_READ, VermilionCitySign
|
bg_event 25, 3, BGEVENT_READ, VermilionCitySign
|
||||||
|
@ -368,5 +433,5 @@ VermilionCity_MapEvents:
|
||||||
object_event 14, 16, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VermilionCitySuperNerdScript, -1
|
object_event 14, 16, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VermilionCitySuperNerdScript, -1
|
||||||
object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_BIGDOLLSYM, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
|
object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_BIGDOLLSYM, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
|
||||||
object_event 31, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VermilionGymBadgeGuy, -1
|
object_event 31, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VermilionGymBadgeGuy, -1
|
||||||
object_event 28, 15, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
object_event 25, 24, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
||||||
object_event 31, 19, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
object_event 31, 21, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
||||||
|
|
|
@ -3111,7 +3111,9 @@ wSilentHillsSceneID:: db
|
||||||
wBlueLabSceneID:: db
|
wBlueLabSceneID:: db
|
||||||
wRoute66WhiteCityGateID:: db
|
wRoute66WhiteCityGateID:: db
|
||||||
wFuchsiaSafariZoneGateID:: db
|
wFuchsiaSafariZoneGateID:: db
|
||||||
ds 44
|
wVermilionCityID:: db
|
||||||
|
wRoute14ID:: db
|
||||||
|
ds 42
|
||||||
|
|
||||||
; fight counts
|
; fight counts
|
||||||
wJackFightCount:: db
|
wJackFightCount:: db
|
||||||
|
|
Loading…
Reference in a new issue