mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-17 02:30:50 +12:00
putting together the progression
This commit is contained in:
parent
f196adc8a1
commit
60d337d272
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@ -532,7 +532,8 @@
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const EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
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const EVENT_MET_BUENA
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const EVENT_GOT_ODD_EGG
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const_skip ; unused
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const EVENT_SAW_SUICUNE_ON_ROUTE_14
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const EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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const EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER
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; Unused: next 167 events
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@ -90,4 +90,6 @@ MapScenes::
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scene_var BLUE_LAB, wBlueLabSceneID
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scene_var ROUTE_66_WHITE_CITY_GATE, wRoute66WhiteCityGateID
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scene_var SAFARI_ZONE_FUCHSIA_GATE_BETA, wFuchsiaSafariZoneGateID
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scene_var VERMILION_CITY, wVermilionCityID
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scene_var ROUTE_14, wVermilionCityID
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db -1 ; end
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@ -10,10 +10,10 @@ ChrisNameMenuHeader:
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db 5 ; items
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db "NEW NAME@"
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MalePlayerNameArray:
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db "ETHAN@"
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db "GOLD@"
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db "CHRIS@"
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db "JIMMY@"
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db "ETHAN@" ; games
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db "GOLD@" ; manga
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db "JIMMY@" ; legend of thunder
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db "CHRIS@" ; vanilla
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db 2 ; title indent
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db " NAME @" ; title
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@ -29,10 +29,10 @@ KrisNameMenuHeader:
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db 5 ; items
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db "NEW NAME@"
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FemalePlayerNameArray:
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db "KRIS@"
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db "MARINA@"
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db "AMANDA@"
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db "JODI@"
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db "KRIS@" ; game
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db "MARINA@" ; legend of thunder
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db "CRYSTAL@" ; manga
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db "CHRIS@" ; golden boys - plays with the male player version as well, showing it's a unisex name
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db 2 ; title indent
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db " NAME @" ; title
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@ -612,7 +612,7 @@ InitializeEventsScript:
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setevent EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M
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setevent EVENT_KURTS_HOUSE_KURT_2
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setevent EVENT_KURTS_HOUSE_GRANDDAUGHTER_2
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setevent EVENT_RANG_CLEAR_BELL_1
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setevent EVENT_SAW_RAINBOW_WING_1
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setevent EVENT_FLORIA_AT_FLOWER_SHOP
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setevent EVENT_FLORIA_AT_SUDOWOODO
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setevent EVENT_GOLDENROD_CITY_MOVE_TUTOR
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@ -48,7 +48,7 @@ CianwoodCitySuicuneAndEusine:
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disappear CIANWOODCITY_SUICUNE
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pause 10
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setscene SCENE_CIANWOODCITY_NOOP
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clearevent EVENT_SAW_SUICUNE_ON_ROUTE_42
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setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setmapscene ROUTE_42, SCENE_ROUTE42_SUICUNE
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checkevent EVENT_FOUGHT_EUSINE
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iftrue .Done
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@ -123,6 +123,9 @@ DebugFlyScript:
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setevent EVENT_BEAT_ELITE_FOUR
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_42 ; for testing the suicune events
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setmapscene VERMILION_CITY, SCENE_VERMILIONCITY_SUICUNE ; this ensures that the scene is correctly set too.
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addcellnum PHONE_MOM
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readvar VAR_BADGES
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givepoke PIDGEOT, 70
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@ -42,8 +42,8 @@ EcruteakGymMortyScript:
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readvar VAR_BADGES
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scall EcruteakGymActivateRockets
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setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_NOOP
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setevent EVENT_RANG_CLEAR_BELL_1
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setevent EVENT_RANG_CLEAR_BELL_2
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setevent EVENT_SAW_RAINBOW_WING_1
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setevent EVENT_SAW_RAINBOW_WING_2
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.FightDone:
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checkevent EVENT_GOT_TM30_SHADOW_BALL
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iftrue .GotShadowBall
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@ -92,7 +92,7 @@ EcruteakTinTowerEntranceSageScript:
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closetext
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end
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.RainbowWing:
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.GotRainbowWing:
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writetext EcruteakTinTowerEntranceSageText_SeesRainbowWing
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waitbutton
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closetext
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@ -20,31 +20,68 @@ Route14Noop1Scene:
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Route14Noop2Scene:
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end
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Route42SuicuneCallback:
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Route14SuicuneCallback:
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checkevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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iffalse .NoAppear
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE14
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE_14
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iffalse .NoAppear
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appear ROUTE42_SUICUNE
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appear ROUTE14_SUICUNE
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endcallback
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.NoAppear:
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disappear ROUTE42_SUICUNE
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disappear ROUTE14_SUICUNE
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disappear ROUTE14_EUSINE ; just making sure, also skips using any events for this matter
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endcallback
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; BUG: Movement is fucky, eusine is a little weird. I'm just incompetent.
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Route14EusineHandler:
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moveobject ROUTE14_EUSINE, 12, 11
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; fallthrough
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Route14SuicuneScript:
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playmusic MUSIC_NONE
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showemote EMOTE_SHOCK, PLAYER, 15
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turnobject PLAYER, RIGHT
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pause 15
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cry SUICUNE
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playsound SFX_WARP_FROM
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applymovement ROUTE14_SUICUNE, Route14SuicuneMovement
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disappear ROUTE14_SUICUNE
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pause 10
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appear ROUTE14_EUSINE
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playmusic MUSIC_MYSTICALMAN_ENCOUNTER
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applymovement ROUTE14_EUSINE, Route14EusineMovement1
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opentext
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writetext Route14EusineSawSuicune
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waitbutton
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closetext
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applymovement ROUTE14_EUSINE, Route14EusineMovement2
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setscene SCENE_ROUTE14_NOOP
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clearevent EVENT_FOUGHT_SUICUNE
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_14
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setmapscene ROUTE_25, SCENE_ROUTE25_FINAL_SUICUNE
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disappear ROUTE14_EUSINE
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special RestartMapMusic
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end
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Route14EusineMovement1:
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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step UP
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step UP
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step_end
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Route14EusineMovement2:
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step UP
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step UP
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step UP
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step UP
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step UP
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step_end
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Route14SuicuneMovement:
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set_sliding
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fast_jump_step RIGHT
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@ -204,10 +241,10 @@ Route14_MapEvents:
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def_warp_events
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def_coord_events
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coord_event 11, 8, SCENE_ROUTE_14_SUICUNE, Route14SuicuneScript
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coord_event 12, 8, SCENE_ROUTE_14_SUICUNE, Route14SuicuneScript
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coord_event 13, 8, SCENE_ROUTE_14_SUICUNE, Route14SuicuneScript
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coord_event 14, 8, SCENE_ROUTE_14_SUICUNE, Route14SuicuneScript
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coord_event 11, 8, SCENE_ROUTE14_SUICUNE, Route14SuicuneScript
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coord_event 12, 8, SCENE_ROUTE14_SUICUNE, Route14SuicuneScript
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coord_event 13, 8, SCENE_ROUTE14_SUICUNE, Route14EusineHandler
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coord_event 14, 8, SCENE_ROUTE14_SUICUNE, Route14SuicuneScript
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def_bg_events
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@ -28,10 +28,15 @@ Route25Noop1Scene:
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Route25Noop2Scene:
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end
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; BUG: Movement is fucky, eusine is a little weird. I'm just incompetent.
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; also it messes with the misty script
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; the way things are, the game expects you to have beaten misty.
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; set to change with a new location and hilly area, set up in a way where you cannot mess things up
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Route25SuicuneCallback:
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checkevent EVENT_BEAT_MISTY
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iffalse .NoAppear
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE14
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE_14
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iffalse .NoAppear
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checkevent EVENT_FOUGHT_SUICUNE
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iffalse .Appear
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@ -43,22 +48,27 @@ Route25SuicuneCallback:
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.NoAppear:
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disappear ROUTE25_SUICUNE
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disappear ROUTE25_EUSINE ; just making sure, also skips using any events for this matter
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endcallback
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Route25SuicuneEventScript:
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showemote EMOTE_SHOCK, PLAYER, 15
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pause 15
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applymovement PLAYER, Route25PlayerMovement
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;applymovement PLAYER, Route25PlayerMovement
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appear ROUTE25_EUSINE
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playmusic MUSIC_MYSTICALMAN_ENCOUNTER
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applymovement ROUTE25_EUSINE, Route25EusineMovement1
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open_text
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opentext
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writetext Route25EusineText1
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waitbutton
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closetext
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applymovement ROUTE25_EUSINE, Route25EusineMovement2
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open_text
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opentext
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writetext Route25EusineText2
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waitbutton
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closetext
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special RestartMapMusic
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end
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Route25EusineText1:
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@ -107,7 +117,7 @@ Route25EusineText3:
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para "Farewell, <PLAYER>!"
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para "…"
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para "…sob…"
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para "Farewell, SUICUNE!"
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@ -123,7 +133,7 @@ Route25EusineMovement2:
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step RIGHT
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step_end
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Route25EusineMovement3
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Route25EusineMovement3:
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big_step LEFT
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big_step LEFT
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big_step LEFT
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@ -144,12 +154,12 @@ Route25Suicune:
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startbattle
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disappear ROUTE25_SUICUNE
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reloadmapafterbattle
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open_text
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opentext
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writetext Route25EusineText3
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waitbutton
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closetext
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applymovement ROUTE25_EUSINE, Route25EusineMovement3
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disappear ROUTE_25_EUSINE
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disappear ROUTE25_EUSINE
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end
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Route25MistyDate1Script:
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@ -551,10 +561,6 @@ BillsHouseSignText:
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line "BILL'S HOUSE"
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done
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UnusedBillsHouseSignText: ; unreferenced
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text "BILL'S HOUSE"
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done
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Route25_MapEvents:
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db 0, 0 ; filler
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@ -43,8 +43,8 @@ Route36SuicuneScript:
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turnobject PLAYER, DOWN
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pause 10
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setscene SCENE_ROUTE36_NOOP
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clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
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setmapscene ROUTE_42, SCENE_ROUTE42_SUICUNE
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end
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SudowoodoScript:
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@ -15,7 +15,7 @@ Route42_MapScripts:
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scene_script Route42Noop2Scene, SCENE_ROUTE42_SUICUNE
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def_callbacks
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callback MAPCALLBACK_OBJECTS, RouteSuicuneCallback
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callback MAPCALLBACK_OBJECTS, Route14SuicuneCallback
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Route42Noop1Scene:
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end
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@ -24,9 +24,9 @@ Route42Noop2Scene:
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end
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Route42SuicuneCallback:
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE14
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE_14
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iffalse .NoAppear
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE42
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE_42
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iffalse .NoAppear
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appear ROUTE42_SUICUNE
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endcallback
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@ -43,8 +43,8 @@ Route42SuicuneScript:
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disappear ROUTE42_SUICUNE
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pause 10
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setscene SCENE_ROUTE42_NOOP
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clearevent EVENT_SAW_SUICUNE_ON_ROUTE_36
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setmapscene ROUTE_36, SCENE_ROUTE36_SUICUNE
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
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setmapscene VERMILION_CITY, SCENE_ROUTE36_SUICUNE
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end
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TrainerFisherTully:
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@ -32,29 +32,94 @@ VermilionCitySuicuneCallback:
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.NoAppear:
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disappear VERMILIONCITY_SUICUNE
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disappear VERMILIONCITY_EUSINE ; just making sure, also skips using any events for this matter
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endcallback
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VermilionCitySuicuneScript:
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; BUG: Movement is fucky, eusine is a little weird. I'm just incompetent.
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; Two different startup scripts given the position.
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; I am 99.9% sure there's a way to simply modify this by the player's position on the map, like in RBY.
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; However, I can't seem to find any examples...
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; If you're smarter than me, you should know what to do.
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VermilionCitySuicuneScriptStartupLeft:
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playmusic MUSIC_NONE
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showemote EMOTE_SHOCK, PLAYER, 15
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pause 15
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; jank zone begins here.
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applymovement PLAYER, VermilionCityPlayerToTheLeftMovement
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sjump VermilionCitySuicuneScript
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VermilionCitySuicuneScriptStartupRight:
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playmusic MUSIC_NONE
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showemote EMOTE_SHOCK, PLAYER, 15
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pause 15
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; jank zone ends here.
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turnobject PLAYER, RIGHT ; basically if you can use the player's x/y position you should use this and the left movement in an if this then that statement.
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; fallthrough
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VermilionCitySuicuneScript:
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playsound SFX_WARP_FROM
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applymovement VERMILIONCITY_SUICUNE, VermilionCitySuicuneMovement
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applymovement VERMILIONCITY_SUICUNE, VermilionCitySuicuneMovement1
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cry SUICUNE
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applymovement VERMILIONCITY_SUICUNE, VermilionCitySuicuneMovement2
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disappear VERMILIONCITY_SUICUNE
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pause 10
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playmusic MUSIC_MYSTICALMAN_ENCOUNTER
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appear VERMILIONCITY_EUSINE
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applymovement VERMILIONCITY_EUSINE, VermilionCityEusineMovement1
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opentext
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writetext VermilionCityEusineSawSuicune
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waitbutton
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closetext
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turnobject PLAYER, UP
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applymovement VERMILIONCITY_EUSINE, VermilionCityEusineMovement2
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setscene SCENE_VERMILIONCITY_NOOP
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clearevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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setmapscene ROUTE_14, SCENE_ROUTE_14_SUICUNE
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setevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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setmapscene ROUTE_14, SCENE_ROUTE14_SUICUNE
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disappear VERMILIONCITY_EUSINE
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special RestartMapMusic
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end
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VermilionCitySuicuneMovement:
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VermilionCityPlayerToTheLeftMovement:
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step RIGHT
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step_end
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VermilionCityEusineMovement1:
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step UP
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step UP
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step_end
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VermilionCityEusineMovement2:
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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step_end
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VermilionCitySuicuneMovement1:
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set_sliding
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fast_jump_step RIGHT
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fast_jump_step RIGHT
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fast_jump_step RIGHT
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fast_jump_step RIGHT
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fast_jump_step RIGHT
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fast_jump_step RIGHT
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fast_jump_step DOWN
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fast_jump_step UP
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fast_jump_step LEFT
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remove_sliding
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step_end
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VermilionCitySuicuneMovement2:
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set_sliding
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fast_jump_step UP
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fast_jump_step UP
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fast_jump_step UP
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fast_jump_step UP
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fast_jump_step UP
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fast_jump_step UP
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remove_sliding
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step_end
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@ -348,8 +413,8 @@ VermilionCity_MapEvents:
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warp_event 34, 7, DIGLETTS_CAVE, 1
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def_coord_events
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coord_event 28, 18, SCENE_VERMILION_CITY_SUICUNE, VermilionCitySuicuneScript
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coord_event 29, 28, SCENE_VERMILION_CITY_SUICUNE, VermilionCitySuicuneScript
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coord_event 28, 21, SCENE_VERMILIONCITY_SUICUNE, VermilionCitySuicuneScriptStartupLeft
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coord_event 29, 21, SCENE_VERMILIONCITY_SUICUNE, VermilionCitySuicuneScriptStartupRight
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def_bg_events
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bg_event 25, 3, BGEVENT_READ, VermilionCitySign
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@ -368,5 +433,5 @@ VermilionCity_MapEvents:
|
|||
object_event 14, 16, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VermilionCitySuperNerdScript, -1
|
||||
object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_BIGDOLLSYM, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
|
||||
object_event 31, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VermilionGymBadgeGuy, -1
|
||||
object_event 28, 15, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
||||
object_event 31, 19, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
||||
object_event 25, 24, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
||||
object_event 31, 21, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
||||
|
|
|
@ -3111,7 +3111,9 @@ wSilentHillsSceneID:: db
|
|||
wBlueLabSceneID:: db
|
||||
wRoute66WhiteCityGateID:: db
|
||||
wFuchsiaSafariZoneGateID:: db
|
||||
ds 44
|
||||
wVermilionCityID:: db
|
||||
wRoute14ID:: db
|
||||
ds 42
|
||||
|
||||
; fight counts
|
||||
wJackFightCount:: db
|
||||
|
|
Loading…
Reference in a new issue