Nihon Gate maps/tileset

This adds the Nihon Gate tileset and gives Nihon its own gate style.

Kanto can be done another time.
This commit is contained in:
Llinos Evans 2024-07-21 16:32:20 +01:00
parent bf65943f9e
commit 61aeb76705
21 changed files with 211 additions and 49 deletions

View file

@ -17,6 +17,8 @@ SilentHillsNoopScene:
end
SilentHillsBlue1:
checkevent EVENT_GOT_POKEMON_FROM_BLUE
iftrue .end
playmusic MUSIC_PROF_OAK
opentext
writetext BlueWaitText1
@ -55,9 +57,12 @@ SilentHillsBlue1:
warpfacing UP, BLUE_LAB, 4, 19
setevent EVENT_DRAGGED_BY_BLUE
setevent EVENT_GOT_POKEMON_FROM_BLUE ; It's only for the moment, it gets reset once you're actually picking one. Just handles potentially stupid scenarios.
.end
end
SilentHillsBlue2:
checkevent EVENT_GOT_POKEMON_FROM_BLUE
iftrue .end
playmusic MUSIC_PROF_OAK
opentext
writetext BlueWaitText1
@ -94,6 +99,7 @@ SilentHillsBlue2:
warpfacing UP, BLUE_LAB, 4, 19
setevent EVENT_DRAGGED_BY_BLUE
setevent EVENT_GOT_POKEMON_FROM_BLUE ; It's only for the moment, it gets reset once you're actually picking one. Just handles potentially stupid scenarios.
.end
end
SilentHillsFlypointCallback: