Nihon Gate maps/tileset

This adds the Nihon Gate tileset and gives Nihon its own gate style.

Kanto can be done another time.
This commit is contained in:
Llinos Evans 2024-07-21 16:32:20 +01:00
parent bf65943f9e
commit 61aeb76705
21 changed files with 211 additions and 49 deletions

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@ -630,8 +630,9 @@ ENDM
map_const CALS_HOUSE_2F, 5, 4 ; 12
map_const SINJOH_RUINS_EXTERIOR, 10, 10 ; 13
map_const SINJOH_RUINS_INTERIOR, 10, 10 ; 14
map_const ROUTE_49_OLD_CITY_GATE, 5, 4 ; 15
map_const BLUE_LAB, 12, 10 ; 16
map_const ROUTE_49_OLD_CITY_GATE_1F, 5, 4 ; 15
map_const ROUTE_49_OLD_CITY_GATE_2F, 4, 3 ; 16
map_const BLUE_LAB, 12, 10 ; 17
endgroup
newgroup BLUE_FOREST ; 36

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@ -48,6 +48,7 @@
const TILESET_NIHON_WEST ; 2E
const TILESET_LAVENDER_CRYPT ; 2F
const TILESET_BLUE_LAB ; 30
const TILESET_NIHON_GATE ; 31
DEF NUM_TILESETS EQU const_value - 1
; wTileset struct size

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@ -824,4 +824,5 @@ ENDM
map_attributes CalsHouse2F, CALS_HOUSE_2F, $00, 0
map_attributes SinjohRuinsExterior, SINJOH_RUINS_EXTERIOR, $00, 0
map_attributes SinjohRuinsInterior, SINJOH_RUINS_EXTERIOR, $00, 0
map_attributes Route49OldCityGate, ROUTE_49_OLD_CITY_GATE, $00, 0
map_attributes Route49OldCityGate1F, ROUTE_49_OLD_CITY_GATE_1F, $00, 0
map_attributes Route49OldCityGate2F, ROUTE_49_OLD_CITY_GATE_2F, $00, 0

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@ -1210,3 +1210,12 @@ UnnumberedRoute_Blocks:
BlueLab_Blocks:
INCBIN "maps/BlueLab.ablk"
Route49OldCityGate1F_Blocks:
INCBIN "maps/NihonGateNorthSouth.ablk" ; 5, 4
Route49OldCityGate2F_Blocks:
INCBIN "maps/NihonGate2F.ablk" ; 4, 3
;InsertGateNameHere_Blocks:
; INCBIN "maps/NihonGateWestEast.ablk"

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@ -687,7 +687,8 @@ MapGroup_SilentHills:
map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SinjohRuinsExterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
map SinjohRuinsInterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
map Route49OldCityGate, TILESET_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, FALSE, PALETTE_DAY, FISHGROUP_NONE
map Route49OldCityGate1F, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, FALSE, PALETTE_DAY, FISHGROUP_NONE
map Route49OldCityGate2F, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, FALSE, PALETTE_DAY, FISHGROUP_NONE
map BlueLab, TILESET_BLUE_LAB, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_TALK, FALSE, PALETTE_DAY, FISHGROUP_NONE
assert_table_length NUM_SILENT_HILLS_MAPS

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@ -572,7 +572,8 @@ INCLUDE "maps/CanyonEntrance.asm"
INCLUDE "maps/SevaultCanyon.asm"
SECTION "Map Scripts 29", ROMX
INCLUDE "maps/Route49OldCityGate.asm"
INCLUDE "maps/Route49OldCityGate1F.asm"
INCLUDE "maps/Route49OldCityGate2F.asm"
INCLUDE "maps/WinnersPath.asm"
INCLUDE "maps/WinnersPathOutside.asm"
INCLUDE "maps/UnnumberedRoute.asm"

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@ -60,4 +60,5 @@ Tilesets::
tileset TilesetNihonWest
tileset TilesetLavenderCrypt
tileset TilesetBlueLab
tileset TilesetNihonGate
assert_table_length NUM_TILESETS + 1

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@ -0,0 +1,14 @@
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 00
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 01
tilecoll WALL, WALL, FLOOR, FLOOR ; 02
tilecoll WALL, STAIRCASE, FLOOR, FLOOR ; 03
tilecoll DOOR, DOOR, FLOOR, FLOOR ; 04
tilecoll WALL, WALL, FLOOR, FLOOR ; 05
tilecoll WALL, STAIRCASE, FLOOR, FLOOR ; 06
tilecoll WALL, WALL, FLOOR, FLOOR ; 07
tilecoll COUNTER, COUNTER, COUNTER, FLOOR ; 08
tilecoll COUNTER, COUNTER, FLOOR, COUNTER ; 09
tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, WARP_CARPET_DOWN ; 0a
tilecoll FLOOR, FLOOR, COUNTER, COUNTER ; 0b
tilecoll COUNTER, FLOOR, COUNTER, COUNTER ; 0c
tilecoll FLOOR, COUNTER, COUNTER, COUNTER ; 0d

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@ -319,6 +319,7 @@ TilesetAerodactylWordRoomAnim:
TilesetMuseumAnim:
TilesetLavenderCryptAnim:
TilesetBlueLabAnim:
TilesetNihonGateAnim:
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation

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@ -600,3 +600,15 @@ INCBIN "data/tilesets/bluelab_metatiles.bin"
TilesetBlueLabColl::
INCLUDE "data/tilesets/bluelab_collision.asm"
TilesetNihonGateAttr::
INCBIN "data/tilesets/nihongate_attributes.bin"
TilesetNihonGateGFX::
INCBIN "gfx/tilesets/nihongate.2bpp.lz"
TilesetNihonGateMeta::
INCBIN "data/tilesets/nihongate_metatiles.bin"
TilesetNihonGateColl::
INCLUDE "data/tilesets/nihongate_collision.asm"

BIN
gfx/tilesets/nihongate.png Normal file

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After

Width:  |  Height:  |  Size: 959 B

1
maps/NihonGate2F.ablk Normal file
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@ -0,0 +1 @@


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@ -0,0 +1,2 @@
   


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@ -1,4 +1,9 @@
object_const_def
const MUSEUM2F_YOUNGSTER
const MUSEUM2F_GRAMPS
const MUSEUM2F_SCIENTIST
const MUSEUM2F_LASS
const MUSEUM2F_POKEFAN_M
PewterMuseumOfScience2F_MapScripts:
def_scene_scripts

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@ -1,42 +0,0 @@
object_const_def
const ROUTE49OLDCITYGATE_OFFICER
Route49OldCityGate_MapScripts:
def_scene_scripts
def_callbacks
Route49OldCityGateOfficerScript:
jumptextfaceplayer Route49OldCityOfficerText
Route49OldCityOfficerText:
text "You're from JOHTO?"
para "Haha, are you home"
line "sick? We like to"
cont "call this place a"
cont "'JOHTO TOWN'."
para "Huh? What's with"
line "that glare?"
para "It just looks like"
line "VIOLET CITY, that's"
cont "all!"
done
Route49OldCityGate_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 7, ROUTE_49_2, 3
warp_event 5, 7, ROUTE_49_2, 4
warp_event 4, 0, DEBUG_ROOM, 1 ; OLD_CITY
warp_event 5, 0, DEBUG_ROOM, 1 ; OLD_CITY
def_coord_events
def_bg_events
def_object_events
object_event 0, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateOfficerScript, -1

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@ -0,0 +1,71 @@
object_const_def
const ROUTE49OLDCITYGATE1F_OFFICER
const ROUTE49OLDCITYGATE1F_YOUNGSTER
const ROUTE49OLDCITYGATE1F_COOLTRAINERM
Route49OldCityGate1F_MapScripts:
def_scene_scripts
def_callbacks
Route49OldCityGateOfficerScript:
jumptextfaceplayer Route49OldCityOfficerText
Route49OldCityOfficerText:
text "You're from JOHTO?"
para "Haha, are you home"
line "sick? We like to"
cont "call this place a"
cont "'JOHTO TOWN'."
para "Huh? What's with"
line "that glare?"
para "It just looks like"
line "VIOLET CITY, that's"
cont "all!"
done
Route49OldCityGateYoungsterScript:
jumptextfaceplayer Route49OldCityYoungsterText
Route49OldCityYoungsterText:
text "OLD CITY is just"
line "on the other side"
cont "of this gate!"
done
Route49OldCityGateCooltrainerFScript:
jumptextfaceplayer Route49OldCityCooltrainerFText
Route49OldCityCooltrainerFText:
text "OLD CITY has a"
line "famous 5-STORY"
cont "PAGODA! We call it"
cont "GROWLITHE TOWER!"
para "Have you ever"
line "been there? You"
cont "don't seem impres-"
cont "sessed." ; Since the player is from Johto, this is an everyday experience.
done
Route49OldCityGate1F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 7, ROUTE_49_2, 3
warp_event 5, 7, ROUTE_49_2, 4
warp_event 4, 0, DEBUG_ROOM, 1 ; OLD_CITY
warp_event 5, 0, DEBUG_ROOM, 1 ; OLD_CITY
warp_event 1, 0, ROUTE_49_OLD_CITY_GATE_2F, 1
def_coord_events
def_bg_events
def_object_events
object_event 0, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateOfficerScript, -1
object_event 6, 1, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateYoungsterScript, -1
object_event 2, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateCooltrainerFScript, -1

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@ -0,0 +1,77 @@
object_const_def
const ROUTE49OLDCITYGATE2F_LASS
const ROUTE49OLDCITYGATE2F_TWIN
Route49OldCityGate2F_MapScripts:
def_scene_scripts
def_callbacks
Route49OldCityGate2FLassScript:
jumptextfaceplayer Route49OldCityGate2FLassText
Route49OldCityGate2FLassText:
text "JOHTO? That's where"
line "KURT is, right?"
para "He visits here so-"
line "metimes to show us"
cont "his # BALL"
cont "craft."
para "They say if you"
line "can get on his"
cont "good side, you'll"
cont "have made it as"
cont "a TRAINER!"
done
Route49OldCityGate2FTwinScript:
jumptextfaceplayer Route49OldCityGate2FTwinText
Route49OldCityGate2FTwinText:
text "You're a tourist?"
line "That's too bad."
para "GROWLITHE TOWER"
line "isn't open to just"
cont "anyone."
done
Route49OldCityGate2FTelescopeScript1:
jumptext Route49OldCityGate2FTelescopeText1
Route49OldCityGate2FTelescopeScript2:
jumptext Route49OldCityGate2FTelescopeText2
Route49OldCityGate2FTelescopeText1:
text "<PLAYER> peeked"
line "into a telescope!"
para "Whoa! There's a"
line "tall, tall tower!"
done
Route49OldCityGate2FTelescopeText2:
text "<PLAYER> peeked"
line "into a telescope!"
para "Hm? There's a"
line "long, long river."
done
Route49OldCityGate2F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 5, 0, ROUTE_49_OLD_CITY_GATE_1F, 5
def_coord_events
def_bg_events
bg_event 1, 0, BGEVENT_READ, Route49OldCityGate2FTelescopeScript1
bg_event 3, 0, BGEVENT_READ, Route49OldCityGate2FTelescopeScript2
def_object_events
object_event 2, 2, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route49OldCityGate2FLassScript, -1
object_event 5, 4, SPRITE_TWIN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route49OldCityGate2FTwinScript, -1

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@ -58,8 +58,8 @@ Route49_2_MapEvents:
def_warp_events
warp_event 8, 27, QUIET_CAVE, 3
warp_event 9, 27, QUIET_CAVE, 4
warp_event 9, 5, ROUTE_49_OLD_CITY_GATE, 2
warp_event 8, 5, ROUTE_49_OLD_CITY_GATE, 1
warp_event 9, 5, ROUTE_49_OLD_CITY_GATE_1F, 2
warp_event 8, 5, ROUTE_49_OLD_CITY_GATE_1F, 1
def_coord_events

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@ -17,6 +17,8 @@ SilentHillsNoopScene:
end
SilentHillsBlue1:
checkevent EVENT_GOT_POKEMON_FROM_BLUE
iftrue .end
playmusic MUSIC_PROF_OAK
opentext
writetext BlueWaitText1
@ -55,9 +57,12 @@ SilentHillsBlue1:
warpfacing UP, BLUE_LAB, 4, 19
setevent EVENT_DRAGGED_BY_BLUE
setevent EVENT_GOT_POKEMON_FROM_BLUE ; It's only for the moment, it gets reset once you're actually picking one. Just handles potentially stupid scenarios.
.end
end
SilentHillsBlue2:
checkevent EVENT_GOT_POKEMON_FROM_BLUE
iftrue .end
playmusic MUSIC_PROF_OAK
opentext
writetext BlueWaitText1
@ -94,6 +99,7 @@ SilentHillsBlue2:
warpfacing UP, BLUE_LAB, 4, 19
setevent EVENT_DRAGGED_BY_BLUE
setevent EVENT_GOT_POKEMON_FROM_BLUE ; It's only for the moment, it gets reset once you're actually picking one. Just handles potentially stupid scenarios.
.end
end
SilentHillsFlypointCallback: