PvK has the goods

This adds a ton of overworld sprites, some from KEP, others from SW97/99, for you all to mess around with. It also adds the prototype trainer sprites from SW99 to use with the old trainer classes, though some don't have modern GSC shading.

Unfortunately, the SW99 trainer sprites need palfixing and my PC can't be fucked running it for some reason.

Lots of potential here, particularly with making Mediums now use their distinct sprites, and having Channelers to fit into the mix. I'll be using these when fleshing out the Haunted House and Lavender Crypt.

South Guy still doesn't have a name, so internally, they are called such.

Green from KEP/TPP Anniversary Red has been imported too, because she's awesome like that.

Yes this commit has the cat sprite. All rise for the best thing ever.
This commit is contained in:
Llinos Evans 2024-07-24 20:40:44 +01:00
parent f261edd7e7
commit 66c71c1a97
61 changed files with 561 additions and 9 deletions

View file

@ -476,4 +476,53 @@ TrainerClassAttributes:
dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
dw CONTEXT_USE | SWITCH_RARELY
; Nihon Bosses get AI_OPPORTUNIST and AI_TYPES to encourage actually killing the opponent. If they're still not hard enough, consider adding AI_CAUTIOUS to discourage status moves further.
; Walker
db FULL_RESTORE, FULL_HEAL ; items
db 25 ; base reward
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
dw CONTEXT_USE | SWITCH_SOMETIMES
; Lorelei
db FULL_RESTORE, FULL_HEAL ; items
db 25 ; base reward
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
dw CONTEXT_USE | SWITCH_SOMETIMES
; South Guy
db FULL_RESTORE, FULL_HEAL ; items
db 25 ; base reward
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
dw CONTEXT_USE | SWITCH_SOMETIMES
; Impostor Oak
db HYPER_POTION, AWAKENING ; items - he's less competent, so he has worse items.
db 25 ; base reward
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_TYPES
dw CONTEXT_USE | SWITCH_RARELY ; same here.
; Agatha
db FULL_RESTORE, FULL_HEAL ; items
db 25 ; base reward
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
dw CONTEXT_USE | SWITCH_SOMETIMES
; Giovanni 3
db FULL_RESTORE, FULL_HEAL ; items
db 25 ; base reward
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
dw CONTEXT_USE | SWITCH_SOMETIMES
; Green
db FULL_RESTORE, FULL_HEAL ; items
db 25 ; base reward
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
dw CONTEXT_USE | SWITCH_SOMETIMES
; Kurt can be smart too.
db FULL_RESTORE, FULL_HEAL ; items
db 25 ; base reward
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
dw CONTEXT_USE | SWITCH_SOMETIMES
assert_table_length NUM_TRAINER_CLASSES