Sepia Museum

It's an art museum where you can get your legendary beasts sculpted for now, though I haven't added the functionality. There's a world where it could be for any Pokemon but that implies we make individualised icons...
This commit is contained in:
Llinos Evans 2024-07-26 01:49:14 +01:00
parent 662aea5857
commit 675e112bee
16 changed files with 117 additions and 7 deletions

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@ -833,6 +833,7 @@ ENDM
map_attributes OldCityFamilyHouse, OLD_CITY_FAMILY_HOUSE, $00, 0
map_attributes SepiaSchool, SEPIA_SCHOOL, $00, 0
map_attributes OldCityGym, OLD_CITY_GYM, $00, 0
map_attributes OldCityMuseum, OLD_CITY_MUSEUM, $00, 0
map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.

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@ -1243,3 +1243,6 @@ Route66WhiteCityGate_Blocks:
OldCityGym_Blocks:
INCBIN "maps/OldCityGym.ablk"
OldCityMuseum_Blocks:
INCBIN "maps/OldCityMuseum.ablk"

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@ -704,6 +704,7 @@ MapGroup_OldCity:
map OldCityFamilyHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SepiaSchool, TILESET_LAB, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
map OldCityGym, TILESET_TOWER, INDOOR, LANDMARK_OLD_CITY, MUSIC_GYM, FALSE, PALETTE_DAY, FISHGROUP_NONE
map OldCityMuseum, TILESET_TOWER, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
assert_table_length NUM_OLD_CITY_MAPS
MapGroup_BlueForest:

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@ -590,6 +590,7 @@ INCLUDE "maps/Route66WhiteCityGate.asm"
SECTION "Map Scripts 30", ROMX
INCLUDE "maps/OldCityGym.asm"
INCLUDE "maps/OldCityMuseum.asm"
SECTION "Map Scripts 31", ROMX ; spillover
INCLUDE "maps/TanobyRuins.asm"

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@ -60,6 +60,7 @@
tilecoll WALL, WALL, WALL, WALL ; 3b
tilecoll WALL, WALL, WALL, WALL ; 3c
tilecoll WALL, DOOR, FLOOR, FLOOR ; 3d
tilecoll DOOR, WALL, WALL, WALL ; 3e
tilecoll DOOR, WALL, FLOOR, WALL ; 3e
tilecoll WALL, WALL, WALL, WALL ; 3f
tilecoll WALL, WALL, FLOOR, WALL ; 40
tilecoll HEADBUTT_TREE, FLOOR, FLOOR, FLOOR ; 41

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@ -78,3 +78,11 @@
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 4d
tilecoll WALL, WALL, FLOOR, WALL ; 4e
tilecoll WALL, WALL, WALL, FLOOR ; 4f
tilecoll FLOOR, FLOOR, WALL, WALL ; 50
tilecoll FLOOR, FLOOR, WALL, FLOOR ; 51
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 52
tilecoll WALL, WALL, FLOOR, FLOOR ; 53
tilecoll WALL, WALL, FLOOR, FLOOR ; 54
tilecoll WALL, WALL, FLOOR, FLOOR ; 55
tilecoll WALL, WALL, FLOOR, FLOOR ; 56
tilecoll WALL, WALL, FLOOR, FLOOR ; 57

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@ -1,4 +1,4 @@
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