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Sepia Museum
It's an art museum where you can get your legendary beasts sculpted for now, though I haven't added the functionality. There's a world where it could be for any Pokemon but that implies we make individualised icons...
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16 changed files with 117 additions and 7 deletions
95
maps/OldCityMuseum.asm
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95
maps/OldCityMuseum.asm
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; This seems to have been Mr. Pokemon's house in SW97. The egg is on the far right.
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; Here, we've changed it to an art museum, a la RSE's. Only here, the sculptor will construct statues of legendary Pokemon.
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; Technically, we could make it the player's, but the problem is, it implies we'd have icons for all 466+ Pokemon in our dex, which is very unfeasible.
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; So let's make him do statues of the Legendary Beasts!
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; He should have connections with Mr. Pokemon.
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; Include an item maniac?
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object_const_def
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OldCityMuseum_MapScripts:
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def_scene_scripts
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def_callbacks
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; Will eventually be complete.
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OldCityInteriorMuseumSign:
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jumptext OldCityMuseumInteriorSignText
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OldCityMuseumInteriorSignText:
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text "NOW LOOKING FOR"
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line "DONATIONS"
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cont " - CURATOR"
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done
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; These exhibits will only appear when he's inspired.
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OldCityMuseumExhibit1:
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jumptext OldCityMuseumExhibit1Text
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OldCityMuseumExhibit2:
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jumptext OldCityMuseumExhibit2Text
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OldCityMuseumExhibit3:
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jumptext OldCityMuseumExhibit3Text
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OldCityMuseumExhibit1Text:
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text "SUICUNE"
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line "Comment to be"
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cont "written."
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done
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OldCityMuseumExhibit2Text:
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text "ENTEI"
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line "Comment to be"
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cont "written."
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done
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OldCityMuseumExhibit3Text:
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text "RAIKOU"
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line "Comment to be"
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cont "written."
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done
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OldCityMuseumCuratorScript:
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opentext
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writetext OldCityMuseumCuratorText
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waitbutton
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closetext
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end
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OldCityMuseumCuratorText:
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text "Hello! I am a"
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line "local sculptor!"
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para "I wish to fill"
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line "this museum with"
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cont "statues of legen-"
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cont "dary #MON!"
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para "If you have a"
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line "subject, please"
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cont "allow me a look!"
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done
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OldCityMuseum_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 5, OLD_CITY, 7
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warp_event 2, 5, OLD_CITY, 8
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def_coord_events
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def_bg_events
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bg_event 2, 2, BGEVENT_READ, OldCityInteriorMuseumSign
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bg_event 5, 3, BGEVENT_READ, OldCityMuseumExhibit1
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bg_event 9, 3, BGEVENT_READ, OldCityMuseumExhibit2
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bg_event 13, 3, BGEVENT_READ, OldCityMuseumExhibit3
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def_object_events
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object_event 6, 4, SPRITE_FISHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_PURPLE, OBJECTTYPE_SCRIPT, 0, OldCityMuseumCuratorScript, -1
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object_event 5, 3, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OldCityMuseumExhibit1, -1
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object_event 9, 3, SPRITE_ENTEI, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OldCityMuseumExhibit2, -1
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object_event 13, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OldCityMuseumExhibit3Text, -1
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