This commit is contained in:
Zeta_Null 2024-07-27 16:47:05 -04:00
commit 6c86b4ff9e
43 changed files with 682 additions and 61 deletions

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@ -123,6 +123,8 @@
const ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
const ENGINE_DAILY_MOVE_TUTOR
const ENGINE_BUENAS_PASSWORD
; wJackyTimer
const ENGINE_JACKY_TIMER
; wSwarmFlags
const ENGINE_BUENAS_PASSWORD_2
const ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON

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@ -777,8 +777,8 @@
const EVENT_BEAT_BEAUTY_JESSICA
const EVENT_BEAT_BEAUTY_RACHAEL
const EVENT_BEAT_BEAUTY_ANGELICA
const EVENT_BEAT_BEAUTY_KENDRA
const EVENT_BEAT_BEAUTY_VERONICA
; const EVENT_BEAT_BEAUTY_KENDRA
; const EVENT_BEAT_BEAUTY_VERONICA
const EVENT_BEAT_BEAUTY_JULIA
const EVENT_BEAT_BEAUTY_THERESA
const EVENT_BEAT_BEAUTY_VALERIE
@ -891,7 +891,7 @@
const EVENT_BEAT_LASS_DANA
const EVENT_BEAT_LASS_ELLEN
const EVENT_BEAT_LASS_CONNIE2
const EVENT_BEAT_LASS_CONNIE3
const EVENT_BEAT_LASS_LOWRI
const EVENT_BEAT_LASS_DANA2
const EVENT_BEAT_LASS_DANA3
const EVENT_BEAT_LASS_IKUE
@ -1061,6 +1061,8 @@
const EVENT_BEAT_YOUNGSTER_JIMMY
const EVENT_BEAT_YOUNGSTER_OWEN
const EVENT_BEAT_YOUNGSTER_JASON
const EVENT_BEAT_YOUNGSTER_LUC
const EVENT_BEAT_YOUNGSTER_HUW
; Teacher
const EVENT_BEAT_TEACHER_COLETTE
const EVENT_BEAT_TEACHER_HILLARY
@ -1119,7 +1121,8 @@
const EVENT_BEAT_ARCHER2
const EVENT_BEAT_ARCHER3
const EVENT_BEAT_PROFBLUE
; Unused: next 77 events
const EVENT_BEAT_SHINJUKU_JACKY_ONCE
; Unused: next 76 events
const_next 1600
; Sprite visibility flags

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@ -133,6 +133,7 @@ DEF NIHON_LANDMARK EQU const_value
const LANDMARK_QUIET_CAVE
const LANDMARK_OLD_CITY
const LANDMARK_POKEMON_PAGODA
const LANDMARK_ROUTE_50
const LANDMARK_BLUE_FOREST
const LANDMARK_ROUTE_66
const LANDMARK_WHITE_CITY

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@ -650,10 +650,12 @@ ENDM
map_const OLD_CITY_GYM, 6, 10 ; 8
map_const OLD_CITY_MUSEUM, 8, 3 ; 9
map_const POKEMON_PAGODA_1F, 5, 5 ; 10
map_const POKEMON_PAGODA_2F, 5, 5 ; 10
map_const POKEMON_PAGODA_3F, 5, 5 ; 10
map_const POKEMON_PAGODA_4F, 5, 5 ; 10
map_const POKEMON_PAGODA_5F, 3, 3 ; 10
map_const POKEMON_PAGODA_2F, 5, 5 ; 11
map_const POKEMON_PAGODA_3F, 5, 5 ; 12
map_const POKEMON_PAGODA_4F, 5, 5 ; 13
map_const POKEMON_PAGODA_5F, 3, 3 ; 14
map_const ROUTE_50, 15, 9 ; 15
map_const JACKYS_HOUSE, 4, 4 ; 16
endgroup
newgroup BLUE_FOREST ; 37

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@ -126,6 +126,8 @@ DEF KRIS EQU __trainer_class__
const JASON
const JOEY4
const JOEY5
const LUC
const HUW
trainerclass SCHOOLBOY ; 17
const JACK1
@ -192,7 +194,7 @@ DEF KRIS EQU __trainer_class__
const DANA1
const ELLEN
const CONNIE2 ; unused
const CONNIE3 ; unused
const LOWRI ; previously CONNIE3
const DANA2
const DANA3
const DANA4
@ -259,8 +261,8 @@ DEF KRIS EQU __trainer_class__
const JESSICA ; unused
const RACHAEL ; unused
const ANGELICA ; unused
const KENDRA ; unused
const VERONICA ; unused
; const KENDRA ; unused
; const VERONICA ; unused
const JULIA
const THERESA
const VALERIE
@ -809,6 +811,9 @@ DEF KRIS EQU __trainer_class__
trainerclass ELDER
const LI
const KONG
trainerclass JACK
const JACKY
DEF TOPAZ EQU __trainer_class__
DEF NUM_TRAINER_CLASSES EQU __trainer_class__ - 1

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@ -305,6 +305,9 @@ DEF CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2
const DAILYFLAGS2_MOVE_TUTOR_F ; 6
const DAILYFLAGS2_BUENAS_PASSWORD_F ; 7
; wJackyTimer::
const DAILYFLAG_JACKY_TIMER
; wSwarmFlags::
const_def
const SWARMFLAGS_BUENAS_PASSWORD_F ; 0

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@ -133,6 +133,8 @@ EngineFlags:
engine_flag wDailyFlags2, DAILYFLAGS2_INDIGO_PLATEAU_RIVAL_FIGHT_F
engine_flag wDailyFlags2, DAILYFLAGS2_MOVE_TUTOR_F
engine_flag wDailyFlags2, DAILYFLAGS2_BUENAS_PASSWORD_F
engine_flag wJackyTimer, DAILYFLAG_JACKY_TIMER
engine_flag wSwarmFlags, SWARMFLAGS_BUENAS_PASSWORD_F
engine_flag wSwarmFlags, SWARMFLAGS_GOLDENROD_DEPT_STORE_SALE_F

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@ -374,17 +374,6 @@ ENDM
map_attributes Route10South, ROUTE_10_SOUTH, $2c, NORTH | SOUTH
connection north, Route10North, ROUTE_10_NORTH, 0
connection south, LavenderTown, LAVENDER_TOWN, 0
map_attributes SilentHills, SILENT_HILLS, $05, EAST | WEST ; Add Prince connections later
connection west, Route49, ROUTE_49, 0
connection east, Route66, ROUTE_66, 0
map_attributes Route49, ROUTE_49, $05, EAST | WEST
connection east, SilentHills, SILENT_HILLS, $00, 0
connection west, Route49_2, ROUTE_49_2, $05, 0
map_attributes Route49_2, ROUTE_49_2, $05, 0, EAST
connection east, Route49, ROUTE_49, $05, 0
map_attributes Route23, ROUTE_23, $0f, 0
map_attributes SproutTower1F, SPROUT_TOWER_1F, $00, 0
@ -815,10 +804,21 @@ ENDM
map_attributes WinnersPathOutside, WINNERS_PATH_OUTSIDE, $05, NORTH
connection north, Route66, ROUTE_66, 0
map_attributes SilentHills, SILENT_HILLS, $05, EAST | WEST ; Add Prince connections later
connection west, Route49, ROUTE_49, 0
connection east, Route66, ROUTE_66, 0
map_attributes Route49, ROUTE_49, $05, EAST | WEST
connection east, SilentHills, SILENT_HILLS, $00, 0
connection west, Route49_2, ROUTE_49_2, $05, 0
map_attributes Route49_2, ROUTE_49_2, $05, 0, EAST
connection east, Route49, ROUTE_49, $05, 0
map_attributes Route66, ROUTE_66, $05, WEST | SOUTH
connection south, WinnersPathOutside, WINNERS_PATH_OUTSIDE, 0
connection west, SilentHills, SILENT_HILLS, 0
map_attributes QuietCave, QUIET_CAVE, $76, 0
map_attributes BlueLab, BLUE_LAB, $00, 0
map_attributes SilentHillsPokecenter1F, SILENT_HILLS_POKECENTER_1F, $00, 0
@ -826,7 +826,11 @@ ENDM
map_attributes CalsHouse1F, CALS_HOUSE_1F, $00, 0
map_attributes CalsHouse2F, CALS_HOUSE_2F, $00, 0
map_attributes OldCity, OLD_CITY, $00, 0 ; will have a west exit.
map_attributes OldCity, OLD_CITY, $00, WEST
connection west, Route50, ROUTE_50, 4
map_attributes Route50, ROUTE_50, $00, EAST
connection east, OldCity, OLD_CITY, -4
map_attributes Route49OldCityGate1F, ROUTE_49_OLD_CITY_GATE_1F, $00, 0
map_attributes Route49OldCityGate2F, ROUTE_49_OLD_CITY_GATE_2F, $00, 0
@ -843,6 +847,7 @@ ENDM
map_attributes PokemonPagoda3F, POKEMON_PAGODA_3F, $00, 0
map_attributes PokemonPagoda4F, POKEMON_PAGODA_4F, $00, 0
map_attributes PokemonPagoda5F, POKEMON_PAGODA_5F, $00, 0
map_attributes JackysHouse, JACKYS_HOUSE, $00, 0
map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.

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@ -1273,3 +1273,9 @@ PokemonPagoda4F_Blocks:
PokemonPagoda5F_Blocks:
INCBIN "maps/PokemonPagoda5F.ablk"
Route50_Blocks:
INCBIN "maps/Route50.ablk"
JackysHouse_Blocks:
INCBIN "maps/JackysHouse.ablk"

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@ -137,6 +137,7 @@ Landmarks:
landmark 76, 108, QuietCaveName
landmark 76, 100, OldCityName
landmark 76, 100, PokemonPagodaName
landmark 60, 100, Route50Name
landmark 140, 60, BlueForestName
landmark 108, 108, Route66Name
landmark 124, 108, WhiteCityName
@ -250,6 +251,7 @@ SilentHillsName: db "SILENT¯HILLS@"
UnknownName: db "?????@"
Route66Name: db "ROUTE 66@"
Route49Name: db "ROUTE 49@"
Route50Name: db "ROUTE 50@"
QuietCaveName: db "QUIET¯CAVE@"
OldCityName: db "SEPIA¯CITY@"
PokemonPagodaName: db "#MON¯PAGODA@"

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@ -714,6 +714,8 @@ MapGroup_OldCity:
map PokemonPagoda3F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map PokemonPagoda4F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map PokemonPagoda5F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map Route50, TILESET_NIHON_OLD, ROUTE, LANDMARK_ROUTE_50, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_NONE
map JackysHouse, TILESET_HOUSE, INDOOR, LANDMARK_ROUTE_50, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
assert_table_length NUM_OLD_CITY_MAPS
MapGroup_BlueForest:

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@ -741,7 +741,7 @@ OldCityGroupSprites:
db SPRITE_TWIN
db SPRITE_BUG_CATCHER
db SPRITE_YOUNGSTER
db SPRITE_BEAUTY
db SPRITE_SPACEWORLD_GIRL
db SPRITE_SUPER_NERD
db SPRITE_GRANNY
db SPRITE_MONSTER

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@ -600,6 +600,8 @@ INCLUDE "maps/LavenderCryptSet1.asm"
INCLUDE "maps/LavenderCryptSet2.asm"
INCLUDE "maps/LavenderCryptSet3.asm"
INCLUDE "maps/LavenderCryptDokuroarsRoom.asm"
INCLUDE "maps/Route50.asm"
INCLUDE "maps/JackysHouse.asm"
SECTION "Map Scripts 31", ROMX ; spillover
INCLUDE "maps/TanobyRuins.asm"

Binary file not shown.

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@ -50,15 +50,16 @@
tilecoll FLOOR, WALL, FLOOR, WALL ; 31
tilecoll WALL, WINDOW, WALL, WALL ; 32
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 33
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 34
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 35
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 36
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 37
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 38
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 39
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3a
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3b
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3c
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3d
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3e
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3f
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 34
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 35
tilecoll WALL, WALL, WALL, WALL ; 36
tilecoll WALL, WALL, FLOOR, FLOOR ; 37
tilecoll WINDOW, WALL, FLOOR, FLOOR ; 38
tilecoll WALL, WINDOW, FLOOR, FLOOR ; 39
tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, WARP_CARPET_DOWN ; 3a
tilecoll WALL, WALL, TV, FLOOR ; 3b
tilecoll WALL, WALL, FLOOR, RADIO ; 3c
tilecoll FLOOR, FLOOR, FLOOR, WALL ; 3d
tilecoll FLOOR, FLOOR, WALL, FLOOR ; 3e
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 3f
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 40

Binary file not shown.

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@ -64,3 +64,10 @@
tilecoll WALL, WALL, WALL, WALL ; 3f
tilecoll WALL, WALL, FLOOR, WALL ; 40
tilecoll HEADBUTT_TREE, FLOOR, FLOOR, FLOOR ; 41
tilecoll FLOOR, WALL, FLOOR, WALL ; 42
tilecoll HEADBUTT_TREE, HEADBUTT_TREE, HEADBUTT_TREE, HEADBUTT_TREE ; 43
tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 44
tilecoll WALL, DOOR, WALL, FLOOR ; 45
tilecoll WALL, WALL, FLOOR, FLOOR ; 46
tilecoll WALL, WALL, DOOR, WALL ; 47
tilecoll WALL, WALL, WALL, WALL ; 48

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@ -555,4 +555,10 @@ TrainerClassAttributes:
dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY
dw CONTEXT_USE | SWITCH_SOMETIMES
; Jack
db NO_ITEM, NO_ITEM ; items
db 10 ; base reward
dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY
dw CONTEXT_USE | SWITCH_SOMETIMES
assert_table_length NUM_TRAINER_CLASSES

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@ -93,4 +93,5 @@ TrainerClassNames::
li "EXECUTIVE"
li "PROFESSOR"
li "ELDER"
li "SHINJUKU" ; JACK
assert_list_length NUM_TRAINER_CLASSES

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@ -94,4 +94,5 @@ TrainerClassDVs:
dn 13, 12, 13, 13 ; ARCHER
dn 13, 12, 13, 13 ; PROF.BLUE
dn 12, 15, 13, 13 ; ELDER (HP Ground)
dn 12, 15, 13, 13 ; JACK (HP Ground)
assert_table_length NUM_TRAINER_CLASSES

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@ -96,4 +96,5 @@ TrainerEncounterMusic::
db MUSIC_ROCKET_ENCOUNTER ; ARCHER
db MUSIC_OFFICER_ENCOUNTER ; PROF.BLUE
db MUSIC_SAGE_ENCOUNTER ; ELDER
db MUSIC_HIKER_ENCOUNTER ; JACK
assert_table_length NUM_TRAINER_CLASSES + 1

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@ -37,6 +37,7 @@ MaleTrainers:
db SPORTSMAN
db AEROFOSSIL
db ELDER
db JACK
.End
FemaleTrainers:

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@ -95,4 +95,5 @@ BTTrainerClassGenders:
db FEMALE ; ARCHER
db MALE ; PROF.BLUE
db MALE ; ELDER
db MALE ; JACK
assert_table_length NUM_TRAINER_CLASSES

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@ -101,7 +101,8 @@ INCBIN "gfx/trainers/kurt.gbcpal", middle_colors
INCBIN "gfx/trainers/ariana.gbcpal", middle_colors
INCBIN "gfx/trainers/archer.gbcpal", middle_colors
INCBIN "gfx/trainers/blue_professor.gbcpal", middle_colors
INCBIN "gfx/trainers/elder.gbcpal", middle_colors ; elder
INCBIN "gfx/trainers/elder.gbcpal", middle_colors
INCBIN "gfx/trainers/jack.gbcpal", middle_colors
EnbyPalette:
INCLUDE "gfx/player/topaz.pal"

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@ -935,6 +935,26 @@ YoungsterGroup:
dw RATICATE
dw HYPER_BEAM, QUICK_ATTACK, HYPER_FANG, PURSUIT
db -1 ; end
next_list_item ; YOUNGSTER (14)
db "LUC@", TRAINERTYPE_MOVES
db 45
dw ARIADOS
dw SLUDGE_BOMB, PSYCHIC_M, PURSUIT, AGILITY
db 45
dw RATICATE
dw HYPER_FANG, QUICK_ATTACK, SUPER_FANG, SHADOW_BALL
db -1 ; end
next_list_item ; YOUNGSTER (14)
db "HUW@", TRAINERTYPE_MOVES
db 45
dw SANDSLASH
dw SWORDS_DANCE, EARTHQUAKE, ROCK_SLIDE, METAL_CLAW
db 45
dw QUAGSIRE
dw EARTHQUAKE, SURF, HEADBUTT, AMNESIA
db -1 ; end
end_list_items
@ -1903,17 +1923,17 @@ BeautyGroup:
dw SENTRET
db -1 ; end
next_list_item ; BEAUTY (12)
db "KENDRA@", TRAINERTYPE_NORMAL
db 15
dw SENTRET
db -1 ; end
; next_list_item ; BEAUTY (12)
; db "KENDRA@", TRAINERTYPE_NORMAL
; db 15
; dw SENTRET
; db -1 ; end
next_list_item ; BEAUTY (13)
db "VERONICA@", TRAINERTYPE_NORMAL
db 15
dw SENTRET
db -1 ; end
; next_list_item ; BEAUTY (13)
; db "VERONICA@", TRAINERTYPE_NORMAL
; db 15
; dw SENTRET
; db -1 ; end
next_list_item ; BEAUTY (14)
db "JULIA@", TRAINERTYPE_NORMAL

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@ -216,10 +216,12 @@ LassGroup:
dw MARILL
db -1 ; end
next_list_item ; LASS (13)
db "CONNIE@", TRAINERTYPE_NORMAL
db 21
dw MARILL
next_list_item ; LASS (13) - originally Connie 3
db "LOWRI@", TRAINERTYPE_NORMAL
db 45
dw BELLEDAM
db 45
dw RAITORA
db -1 ; end
next_list_item ; LASS (14)
@ -701,6 +703,24 @@ ElderGroup:
db -1 ; end
end_list_items
JackGroup:
next_list_item
db "JACKY@", TRAINERTYPE_MOVES
db 50
dw AMANOBI ; Kage-Maru
dw METAL_CLAW, SPIKES, FIRE_SPIN, PETAL_DANCE
db 50
dw ANNIHILAPE
dw CROSS_CHOP, ROCK_HEAD, MEDITATE, HEADBUTT
db 50
dw PORYGON_Z
dw LOCK_ON, ZAP_CANNON, RECOVER, TRI_ATTACK
db 50
dw HITMONCHAN
dw MACH_PUNCH, COUNTER, DETECT, HI_JUMP_KICK
db -1 ; end
end_list_items
; No rematches here, just a lot of unused dupes.
; Potential alt usage? rename a few?
; See spreadsheet for combinations.

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@ -95,4 +95,5 @@ TrainerGroups:
dba ArcherGroup
dba ProfBlueGroup
dba ElderGroup
dba JackGroup
assert_table_length NUM_TRAINER_CLASSES

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@ -95,4 +95,5 @@ TrainerPicPointers::
dba ArcherPic
dba ProfBluePic
dba ElderPic
dba JackPic
assert_table_length NUM_TRAINER_CLASSES

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@ -93,4 +93,5 @@ BTTrainerClassSprites:
db SPRITE_RED ; Archer
db SPRITE_RED ; Prof.Blue
db SPRITE_SAGE ; ELDER
db SPRITE_ROCKER ; JACK
assert_table_length NUM_TRAINER_CLASSES

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@ -171,5 +171,33 @@ NihonGrassWildMons:
dbw 32, MARILL
dbw 35, SKARMORY
end_grass_wildmons
def_grass_wildmons ROUTE_50
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 30, CATERPIE
dbw 31, METAPOD
dbw 30, CATERPIE
dbw 31, METAPOD
dbw 32, PIDGEY
dbw 32, CATERPIE
dbw 35, SUNFLORA
; day
dbw 30, CATERPIE
dbw 31, PIDGEY
dbw 30, RATTATA
dbw 31, RATTATA
dbw 32, RATTATA
dbw 32, CATERPIE
dbw 35, GIRAFARIG
; nite
dbw 30, RATTATA
dbw 31, HOOTHOOT
dbw 30, ODDISH
dbw 31, HOOTHOOT
dbw 32, ODDISH
dbw 32, ODDISH
dbw 35, SKARMORY
end_grass_wildmons
db -1 ; end

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@ -7,6 +7,7 @@ ClearDailyTimers:
ld [wLuckyNumberDayTimer], a
ld [wSweetHoneyTimer], a
ld [wDailyResetTimer], a
ld [wJackyTimer], a ; This could use an engine flag I think but mehhhhhhhh
ret
InitCallReceiveDelay::

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@ -1048,3 +1048,4 @@ TeacherMPic: INCBIN "gfx/trainers/teacherm.2bpp.lz"
PainterPic: INCBIN "gfx/trainers/painter.2bpp.lz"
SoldierPic: INCBIN "gfx/trainers/soldier.2bpp.lz"
SportsmanPic: INCBIN "gfx/trainers/sportsman.2bpp.lz"
JackPic: INCBIN "gfx/trainers/jack.2bpp.lz"

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1
maps/JackysHouse.ablk Normal file
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@ -0,0 +1 @@
;;6<543333=>3:?@

359
maps/JackysHouse.asm Normal file
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@ -0,0 +1,359 @@
; To paraphrase KEP:
; Shinjuku Jacky was a famous Virtua Fighter player and the source of the famous "Jack" sprite.
; He wrote the book "Virtua Fighter Maniax", the first to feature frame data for Virtua Fighter 1 and thus a very notable resource.
; If you ever view a frame data resource, thank Jacky for popularising the concept.
; At the time, many Virtua Fighter players had "geographical names", representing their residences. Shinjuku is notably within Tokyo, near to Shibuya.
; Because Celadon City is based on Tokyo Metropolis, specifically Shinjuku and Shibuya, and there's a map called JISAN.MAP that featured N64s, in RG ROM Hacks, he's normally placed there.
; In JEP, Jacky is a gamer near Sepia City who you can fight for Gold Leaves, which I want to serve as Heart Scales.
object_const_def
JackysHouse_MapScripts:
def_scene_scripts
def_callbacks
; You can fight Shinjuku Jacky every day to get Gold Leaves, which serve as Heart Scale currency.
JackysHouseJackyScript:
faceplayer
checkevent EVENT_BEAT_SHINJUKU_JACKY_ONCE
opentext
iftrue .beatOnce
writetext JackyWelcomeText
waitbutton
closetext
sjump .firstFight
.beatOnce
checkflag ENGINE_JACKY_TIMER
iftrue .tuckeredOut
opentext
writetext JackyPostBeat
waitbutton
closetext
; fallthrough
.firstFight
yesorno
iffalse .No
sjump .Yes
.No
opentext
writetext JackyNo
waitbutton
closetext
sjump .end
.Yes
opentext
writetext JackyYes
waitbutton
closetext
winlosstext JackyLossText, 0
loadtrainer JACK, JACKY
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_SHINJUKU_JACKY_ONCE
setflag ENGINE_JACKY_TIMER
opentext
writetext JackyAfterBattle
promptbutton
verbosegiveitem GOLD_LEAF
iffalse .NoRoomForGoldLeaf
writetext JackyGift
waitbutton
closetext
sjump .end
.tuckeredOut
opentext
writetext JackyTiredText
waitbutton
closetext
; fallthrough
.end
end
.NoRoomForGoldLeaf:
writetext JackyNoRoomForGoldLeaf
closetext
end
JackyWelcomeText:
text "I am SHINJUKU"
line "JACKY!"
para "I know everything"
line "about the world"
cont "of #MON!"
para "Hm? You think you"
line "can take me?"
done
JackyYes:
text "Let's see if you"
line "can walk the"
cont "walk! Come on!"
done
JackyNo:
text "Maybe another"
line "time…"
done
JackyLossText:
text "I can't believe"
line "I lost!"
done
JackyAfterBattle:
text "It was like you"
line "were fighting in"
cont "slow motion…"
para "Ok! I will give"
line "you a gift to"
cont "help you on your"
cont "quest!"
done
JackyGift:
text "There's a guy in"
line "WEST CITY who"
cont "loves these!"
para "Go find him!"
para "I look forward to"
line "our next bout!"
done
JackyNoRoomForGoldLeaf:
text "Whoa, dude! You've"
line "got some loaded"
cont "pockets!"
para "Go make room!"
done
JackyPostBeat:
text "Hey, it's you!"
para "Wanna fight again?"
line "I'm out of your"
cont "league!"
done
JackyTiredText:
text "Chawwww!"
para "I'm tuckered out!"
line "I gotta take my"
cont "#MON to the"
cont "CENTER in SEPIA!"
para "Gimme a day,"
line "would ya?"
done
JackyN64:
jumptext JackyN64Text
JackyN64Text:
text "It's a NINTENDO"
line "64! The latest"
cont "game console!"
done
JackySNES:
jumptext JackySNESText
JackySNESText:
text "It's a SNES!"
para "Aren't these old"
line "now?"
para "JACKY: Hey! The"
line "games are still"
cont "fun! You're on a"
cont "GAME BOY!"
done
JackyVirtualBoy:
jumptext JackyVirtualBoy
JackyVirtualBoyText:
text "It's a VIRTUAL"
line "BOY!"
para "<PLAYER> looked"
line "inside…"
para "A plumber is" ; Mario's Tennis, arguably the best game on the system.
line "playing tennis!" ; Ok, I guess Wario Land is better...
para "Best not look" ; Safety is key, Kris!
line "for too long…"
done
JackyTVFightersDestiny:
jumptext JackyTVFightersDestiny
; Virtua Fighter 3 never made it to the N64, but Fighters Destiny is basically the same thing.
JackyTVFightersDestinyText:
text "Some characters"
line "are fighting in"
cont "3D! Wow!"
para "Isn't this too"
line "realistic?"
done
JackyTVStreetFighterII:
jumptext JackyTVStreetFighterII
; Jacky was a big Virtua Fighter nerd, so I imagine he'd have two fighting games running at once.
JackyTVStreetFighterIIText:
text "A man in a ban-"
line "dana is fighting"
cont "an American!"
para "Fiery projectiles"
line "and crazy kicks!"
para "A true classic!"
done
JackyMetalSlugPoster:
jumptext JackyMetalSlugPosterText
JackyMetalSlugPosterText:
text "It's a poster"
line "advertising a"
cont "game with huge"
cont "tanks and guns!"
done
JackyDDRPoster:
jumptext JackyDDRPoster
JackyDDRPosterText:
text "It's a poster"
line "advertising a"
cont "dancing game!"
done
JackyPCStarcraft:
jumptext JackyPCStarcraft
JackyPCStarcraftText: ; Brood War hadn't long come out, and was really popular in Korea at least. They made the Zerg rush!
text "There's an Eng-"
line "lish game on the"
cont "screen."
para "Tons of little"
line "creatures are"
cont "attacking some-"
cont "one's base!"
done
JackyDND:
jumptext JackyDNDText
JackyDNDText:
text "It's a book for"
line "a tabletop game."
para "It's called…"
para "MOUNTAINs and"
line "CHARIZARDs?"
done
SuperNerdAboutJacky:
jumptextfaceplayer SuperNerdAboutJackyText
SuperNerdAboutJackyText:
text "JACKY? He was in"
line "CELADON a few"
cont "years ago."
para "He was voice act-"
line "ing for the next"
cont "big fighting"
cont "game!" ; Shinjuku Jacky voice acted for Virtua Fighter 3!
para "But he seems more"
line "interested in a"
cont "kid he fought."
para "Weird, huh?"
done
JackySuperNerd2:
jumptextfaceplayer JackySuperNerd2Text
JackySuperNerd2Text:
text "The VIRTUAL BOY"
line "is so cool,"
cont "right?"
para "It'll catch on"
line "eventually."
done
JackySuperNerd3:
jumptextfaceplayer JackySuperNerd3Text
JackySuperNerd3Text:
text "JACKY still has"
line "that old SNES."
para "The games were"
line "awesome, though."
cont "I totally get it!"
done
JackySuperNerd4:
jumptextfaceplayer JackySuperNerd4Text
JackySuperNerd4Text: ; A legitimate talking point at the time, before console upgrades became common.
text "I don't get it."
line "Why do we need"
cont "to buy a new"
cont "game console?"
para "The SNES was"
line "fine. I want to"
cont "keep playing"
cont "my old games,"
cont "but they're not"
cont "compatible."
done
JackysHouse_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, ROUTE_50, 2
warp_event 3, 7, ROUTE_50, 2
def_coord_events
def_bg_events
bg_event 0, 2, BGEVENT_READ, JackyN64
bg_event 2, 2, BGEVENT_READ, JackySNES
bg_event 5, 1, BGEVENT_READ, JackyVirtualBoy
bg_event 3, 0, BGEVENT_READ, JackyMetalSlugPoster
bg_event 1, 0, BGEVENT_READ, JackyDDRPoster
bg_event 4, 1, BGEVENT_READ, JackyPCStarcraft
bg_event 0, 1, BGEVENT_READ, JackyTVFightersDestiny
bg_event 2, 1, BGEVENT_READ, JackyTVStreetFighterII
bg_event 5, 6, BGEVENT_READ, JackyDND
def_object_events
object_event 3, 4, SPRITE_BANCHOMAN, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JackysHouseJackyScript, -1 ; He has the Banchoman sprite for now, but this could absolutely change!
object_event 7, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SuperNerdAboutJacky, -1
object_event 7, 5, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, JackySuperNerd2, -1
object_event 5, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, JackySuperNerd3, -1
object_event 4, 5, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, JackySuperNerd4, -1

View file

@ -23,14 +23,14 @@ HoneyGrandmaSignScript:
HoneyGrandmaSignText:
text "HONEY GRANDMA's"
line "house"
line "HOUSE"
done
OldCityEarlsHouseSignScript:
jumptext OldCityEarlsHouseSignText
OldCityEarlsHouseSignText:
text "EARL'S house"
text "EARL'S HOUSE"
done
OldCityTrainerSchoolSignScript:
@ -58,7 +58,7 @@ OldCitySouthSignScript:
jumptext OldCitySouthSignText
OldCitySouthSignText:
text "SOUTH: ROUTE 50"
text "SOUTH: ROUTE 49"
done
; Gets its name from sepia often being used to show the romantic old days, while doubling as an orangey, autumny colour.

BIN
maps/Route50.ablk Normal file

Binary file not shown.

132
maps/Route50.asm Normal file
View file

@ -0,0 +1,132 @@
object_const_def
Route50_MapScripts:
def_scene_scripts
def_callbacks
GameHouseSign:
jumptext GameHouseSignText
GameHouseSignText:
text "JACKY GEEK HOUSE"
done
Route50Sign:
jumptext Route50SignText
Route50SignText:
text "ROUTE 50"
para "EAST: SEPIA CITY"
line "WEST: fuck uh idk"
done
TrainerLassLowri:
trainer LASS, LOWRI, EVENT_BEAT_LASS_LOWRI, LassLowriSeenText, LassLowriBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext LassLowriAfterBattleText
waitbutton
closetext
end
LassLowriSeenText:
text "I'm not like"
line "other LASSes!" ; bwahahahaha
done
LassLowriBeatenText:
text "My cute fluffies!"
done
LassLowriAfterBattleText:
text "Isn't this place"
line "beautiful?"
para "I want to move"
line "here! Away from"
cont "the big city!" ; This implies she lives in West!
para "I wish HUW would"
line "understand!"
done
TrainerYoungsterLuc:
trainer YOUNGSTER, LUC, EVENT_BEAT_YOUNGSTER_LUC, YoungsterLucSeenText, YoungsterLucBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext YoungsterLucAfterBattleText
waitbutton
closetext
end
YoungsterLucSeenText:
text "Have you met"
line "JACKY?"
done
YoungsterLucBeatenText:
text "Urk!"
done
YoungsterLucAfterBattleText:
text "JACKY is a world-"
line "class gamer!"
para "You should stop"
line "by his place!"
done
TrainerYoungsterHuw:
trainer YOUNGSTER, HUW, EVENT_BEAT_YOUNGSTER_HUW, YoungsterHuwSeenText, YoungsterHuwBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext YoungsterHuwAfterBattleText
waitbutton
closetext
end
YoungsterHuwSeenText:
text "Passing through?"
para "Not without a"
line "battle, you're"
cont "not!"
done
YoungsterHuwBeatenText:
text "Awk!"
done
YoungsterHuwAfterBattleText:
text "I want to be as"
line "good at games"
cont "as JACKY."
para "But LOWRI keeps"
line "bothering me!"
done
Route50_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 6, 5, DEBUG_ROOM, 1 ; West Gate
warp_event 15, 4, JACKYS_HOUSE, 1 ; Game House
def_coord_events
def_bg_events
bg_event 14, 5, BGEVENT_READ, GameHouseSign
bg_event 24, 10, BGEVENT_READ, Route50Sign
def_object_events
object_event 23, 7, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerLassLowri, -1
object_event 16, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerYoungsterLuc, -1
object_event 10, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerYoungsterHuw, -1

View file

@ -110,7 +110,7 @@ SilentHillsSign1:
jumptext SilentHillsSign1Text
SilentHillsSign1Text:
text "CAL's House"
text "CAL's HOUSE"
done
SilentHillsSign2:
@ -118,7 +118,7 @@ SilentHillsSign2:
SilentHillsSign2Text:
text "SILENT HILLS"
line "Ever peaceful..."
line "Ever peaceful"
done
SilentHillsSign3:
@ -133,14 +133,14 @@ SilentHillsSign4:
SilentHillsSign4Text:
text "Huh? The door is"
line "closed..."
line "closed"
done
SilentHillsSign5:
jumptext SilentHillsSign5Text
SilentHillsSign5Text:
text "<RIVAL>'s House"
text "<RIVAL>'s HOUSE"
done
SilentHillsPokecenterSign:

View file

@ -3207,7 +3207,8 @@ wDailyResetTimer:: dw
wDailyFlags1:: db
wDailyFlags2:: db
wSwarmFlags:: db
ds 2
wJackyTimer:: db
ds 1
wTimerEventStartDay:: db
ds 3