mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-17 02:30:50 +12:00
Merge branch 'master' of https://github.com/ZetaNull/jep-hack
This commit is contained in:
commit
6e6d2aeede
|
@ -342,8 +342,7 @@ CheckTileEvent:
|
|||
|
||||
call RandomEncounter
|
||||
ret c
|
||||
jr .ok ; pointless
|
||||
|
||||
; pointless jr replaced with fallthrough
|
||||
.ok
|
||||
xor a
|
||||
ret
|
||||
|
|
225
maps/BlueLab.asm
225
maps/BlueLab.asm
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@ -12,12 +12,16 @@
|
|||
const BLUELAB_CHIKORITA
|
||||
const BLUELAB_KEN
|
||||
const BLUELAB_OAK
|
||||
const BLUELAB_POKEDEX1
|
||||
const BLUELAB_POKEDEX2
|
||||
const BLUELAB_DAISY
|
||||
const BLUELAB_AIDE
|
||||
|
||||
BlueLab_MapScripts:
|
||||
def_scene_scripts
|
||||
scene_script EnterLabWithBlue, SCENE_ENTER_LAB_WITH_BLUE
|
||||
scene_script EnterStarterRoomWithBlue, SCENE_ENTER_STARTER_ROOM_WITH_BLUE
|
||||
scene_script BlueLabWhereGoing, SCENE_BLUELAB_WHERE_GOING
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scene_script BlueLabNoopScene, SCENE_BLUELAB_WHERE_GOING
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||||
scene_script BlueLabNoopScene, SCENE_BLUELAB_NOOP
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||||
|
||||
def_callbacks
|
||||
|
@ -27,22 +31,12 @@ BlueLabNoopScene:
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|||
end
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||||
|
||||
BlueLabSetup:
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checkevent EVENT_DRAGGED_BY_BLUE
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iffalse .skip1
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moveobject BLUELAB_BLUE, 4, 18
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.skip1
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checkevent EVENT_GONE_THROUGH_STARTER_DOOR
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iffalse .skip2
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appear BLUELAB_BLUE
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appear BLUELAB_KEN
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moveobject BLUELAB_BLUE, 20, 2
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moveobject BLUELAB_KEN, 19, 4
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.skip2
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checkevent EVENT_BRIEFED_BY_BLUE
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iffalse .skip3
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iffalse .skip
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||||
moveobject BLUELAB_OAK, 6, 2
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||||
moveobject BLUELAB_KEN, 23, 19
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||||
.skip3
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||||
disappear BLUELAB_POKEDEX2
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||||
.skip
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||||
endcallback
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||||
end
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||||
|
@ -63,20 +57,18 @@ EnterLabWithBlue:
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writetext OakAhYesIAmOak
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waitbutton
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closetext
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.No1
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opentext
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writetext OakStoryAskText
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waitbutton
|
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closetext
|
||||
yesorno
|
||||
iffalse .No1
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iffalse .discerningEye
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||||
sjump .Yes1
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||||
.No1
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||||
.discerningEye
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||||
opentext
|
||||
writetext OakDiscerningEye
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||||
waitbutton
|
||||
closetext
|
||||
yesorno
|
||||
iffalse .No1
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||||
sjump .No1
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||||
.Yes1
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||||
opentext
|
||||
writetext OakStoryText
|
||||
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@ -106,11 +98,27 @@ EnterLabWithBlue:
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|||
playsound SFX_ENTER_DOOR
|
||||
pause 10
|
||||
applymovement PLAYER, EnterStarterRoomMovement1
|
||||
setscene SCENE_BLUELAB_NOOP
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||||
|
||||
; So get this: GSC never actually moves you into a warp. You'll be bounced back.
|
||||
; Here, we use Lance's Room's method: An illusion of it actually happening.
|
||||
disappear PLAYER
|
||||
playsound SFX_ENTER_DOOR
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||||
special FadeOutPalettes
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pause 15
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||||
warpfacing UP, BLUE_LAB, 20, 9
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||||
|
||||
moveobject BLUELAB_KEN, 19, 4
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setscene SCENE_ENTER_STARTER_ROOM_WITH_BLUE
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setevent EVENT_GONE_THROUGH_STARTER_DOOR
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||||
end
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||||
|
||||
EnterStarterRoomWithBlue:
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appear BLUELAB_KEN
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||||
; moveobject BLUELAB_KEN, 19, 4
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||||
appear BLUELAB_BLUE
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||||
moveobject BLUELAB_BLUE, 20, 2
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applymovement PLAYER, EnterStarterRoomMovement2
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||||
;turnobject BLUELAB_BLUE, DOWN ; It didn't work the other way, but this makes it kind of sick actually.
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||||
opentext
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||||
writetext BlueChooseText
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||||
waitbutton
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||||
|
@ -121,18 +129,18 @@ EnterStarterRoomWithBlue:
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|||
closetext
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||||
applymovement BLUELAB_KEN, KenPickMovement1
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||||
opentext
|
||||
writetext KenChikoritaText
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||||
writetext KenChikoritaText ; No one wants Chikorita, so...
|
||||
waitbutton
|
||||
closetext
|
||||
disappear BLUELAB_CHIKORITA
|
||||
opentext
|
||||
writetext KenReceivedChikoritaText
|
||||
waitbutton
|
||||
closetext
|
||||
playsound SFX_CAUGHT_MON
|
||||
waitsfx
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement BLUELAB_KEN, KenPickMovement2
|
||||
moveobject BLUELAB_KEN, 23, 19
|
||||
disappear BLUELAB_KEN
|
||||
playsound SFX_ENTER_DOOR
|
||||
pause 10
|
||||
opentext
|
||||
|
@ -142,16 +150,12 @@ EnterStarterRoomWithBlue:
|
|||
.goBack
|
||||
opentext
|
||||
writetext BlueProposalText
|
||||
waitbutton
|
||||
closetext
|
||||
yesorno
|
||||
iffalse .No
|
||||
sjump .Yes
|
||||
.No
|
||||
opentext
|
||||
writetext BlueLabINeedYouText
|
||||
waitbutton
|
||||
closetext
|
||||
yesorno
|
||||
iffalse .goBack
|
||||
.Yes
|
||||
|
@ -296,6 +300,7 @@ BlueAfterStarterScript:
|
|||
closetext
|
||||
moveobject BLUELAB_OAK, 6, 2
|
||||
setevent EVENT_BRIEFED_BY_BLUE
|
||||
setevent EVENT_GOT_POKEMON_FROM_BLUE
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||||
end
|
||||
|
||||
BlueDidntChooseStarterScript:
|
||||
|
@ -390,7 +395,10 @@ KenIfItIsntYouText:
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|||
line "around!"
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done
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||||
PCText:
|
||||
BlueLabPC:
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jumptext BlueLabPCText
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BlueLabPCText:
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||||
text "There's some mail"
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||||
line "here!"
|
||||
|
||||
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@ -421,19 +429,28 @@ PCText:
|
|||
line "AIDE"
|
||||
done
|
||||
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||||
ReportText:
|
||||
BlueLabReport:
|
||||
jumptext BlueLabReportText
|
||||
|
||||
BlueLabReportText:
|
||||
text "Don't forget to"
|
||||
line "SAVE!"
|
||||
done
|
||||
|
||||
PokedexText:
|
||||
BlueLabPokedex:
|
||||
jumptext BlueLabPokedexText
|
||||
|
||||
BlueLabPokedexText:
|
||||
text "It's a #DEX!"
|
||||
line "It looks diff-"
|
||||
cont "erent to the"
|
||||
cont "ones in JOHTO!"
|
||||
done
|
||||
|
||||
DoorLockedText:
|
||||
BlueLabDoorLocked:
|
||||
jumptext BlueLabDoorLockedText
|
||||
|
||||
BlueLabDoorLockedText:
|
||||
text "The door is"
|
||||
line "locked."
|
||||
done
|
||||
|
@ -495,11 +512,12 @@ OakDiscerningEye:
|
|||
para "Hmm…"
|
||||
done
|
||||
|
||||
; Mostly translated from the SW97 dialogue, but adapted to KEP/JEP's AU.
|
||||
OakStoryText:
|
||||
text "OAK: Right! A year"
|
||||
text "OAK: Right! A year" ; In the SW demo, this was technically correct. In modern GSC, it's set 3 years later, coinciding with the game's release schedule. Given the storyline, let's keep the original quote, naturally creating an inconsistency.
|
||||
line "ago, I gave two"
|
||||
cont "boys #MON so"
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cont "they could carry"
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||||
cont "they could carry" ; This can surely be expressed in fewer lines...
|
||||
cont "out my dream of"
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||||
cont "filling the"
|
||||
cont "#DEX!"
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||||
|
@ -510,18 +528,18 @@ OakStoryText:
|
|||
cont "with aplomb!"
|
||||
|
||||
para "They documented"
|
||||
line "all 190 #MON!"
|
||||
line "all 190 #MON!" ; Adjusted for KEP. I accidentally made it the RG prototype numbers, but I actually like this.
|
||||
|
||||
para "But…the world is"
|
||||
line "a big place! One"
|
||||
cont "after another, new"
|
||||
cont "after another,"
|
||||
cont "#MON have been"
|
||||
cont "discovered!"
|
||||
|
||||
para "I moved to this"
|
||||
line "place, SILENT"
|
||||
cont "HILLS, to cont-"
|
||||
cont "inue my research!"
|
||||
cont "HILLS, to conti-"
|
||||
cont "nue my research!"
|
||||
|
||||
para "I must see all"
|
||||
line "#MON up close!"
|
||||
|
@ -530,7 +548,7 @@ OakStoryText:
|
|||
para "… … …"
|
||||
|
||||
para "As you can see,"
|
||||
line "my nephew is here"
|
||||
line "my nephew is here" ; He does say this, yes.
|
||||
cont "to help, as are"
|
||||
cont "everyone else."
|
||||
|
||||
|
@ -542,6 +560,8 @@ OakStoryText:
|
|||
para "I need your help!"
|
||||
done
|
||||
|
||||
; Ken often words things like this.
|
||||
; He seems impressionable and kind, so let's establish him like that.
|
||||
KenResponseText:
|
||||
text "KEN: Oh, <PLAYER>!"
|
||||
line "This is super"
|
||||
|
@ -561,8 +581,7 @@ OakThanksText:
|
|||
|
||||
BlueChooseText:
|
||||
text "BLUE: So here we"
|
||||
line "have 3 #"
|
||||
cont "BALLS!"
|
||||
line "have 3 # BALLS!"
|
||||
|
||||
para "Haha! They contain"
|
||||
line "#MON."
|
||||
|
@ -596,19 +615,19 @@ KenPickText:
|
|||
done
|
||||
|
||||
KenPickMovement1:
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step UP
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
turn_head UP
|
||||
step_end
|
||||
|
||||
KenChikoritaText:
|
||||
text "CHIKORITA!"
|
||||
line "It's so cute"
|
||||
cont "and cuddly!"
|
||||
line "It's so cute and"
|
||||
cont "cuddly!"
|
||||
|
||||
para "Let's go on"
|
||||
line "an adventure"
|
||||
cont "together!"
|
||||
para "Let's go on an"
|
||||
line "adventure!"
|
||||
|
||||
para "I'll show CAL!"
|
||||
done
|
||||
|
@ -619,6 +638,8 @@ KenReceivedChikoritaText:
|
|||
done
|
||||
|
||||
KenPickMovement2:
|
||||
step DOWN
|
||||
step DOWN
|
||||
step LEFT
|
||||
step DOWN
|
||||
step DOWN
|
||||
|
@ -630,15 +651,12 @@ KenPickMovement2:
|
|||
|
||||
BlueWeirdText:
|
||||
text "BLUE: Such a"
|
||||
line "starry-eyed"
|
||||
cont "kid…"
|
||||
line "starry-eyed kid…"
|
||||
|
||||
para "Well, champ…"
|
||||
|
||||
para "You saw it too,"
|
||||
line "right? I mean,"
|
||||
cont "you have to be"
|
||||
cont "blind to not."
|
||||
line "right?"
|
||||
|
||||
para "That ain't gramps."
|
||||
|
||||
|
@ -647,7 +665,7 @@ BlueWeirdText:
|
|||
cont "DAISY! Gramps's"
|
||||
cont "research is top-"
|
||||
cont "notch, but this"
|
||||
cont "one hardly responds"
|
||||
cont "one hardly replies"
|
||||
cont "to e-mails!"
|
||||
|
||||
para "#MON TALK is"
|
||||
|
@ -657,27 +675,25 @@ BlueWeirdText:
|
|||
done
|
||||
|
||||
BlueProposalText:
|
||||
text "So here's the"
|
||||
line "deal. I want you"
|
||||
cont "to search for"
|
||||
text "So here's the deal."
|
||||
line "I want you to find"
|
||||
cont "gramps."
|
||||
|
||||
para "In return, I"
|
||||
line "will give you"
|
||||
cont "one of these"
|
||||
cont "#MON. Capische?"
|
||||
para "In return, I'll"
|
||||
line "give you one of"
|
||||
cont "these #MON."
|
||||
|
||||
para "Capische?"
|
||||
done
|
||||
|
||||
BlueAcceptText:
|
||||
text "They're super"
|
||||
line "rare! I'm sure"
|
||||
cont "they'll be safe"
|
||||
cont "with you!"
|
||||
text "I'm counting on"
|
||||
line "you, <PLAYER>!"
|
||||
done
|
||||
|
||||
BlueAfterStarterText:
|
||||
text "Right place at"
|
||||
line "the right time,"
|
||||
text "BLUE: Right place"
|
||||
line "at the right time,"
|
||||
cont "huh, <PLAYER>?"
|
||||
|
||||
para "I don't have any"
|
||||
|
@ -685,9 +701,9 @@ BlueAfterStarterText:
|
|||
cont "has disappeared,"
|
||||
cont "only a hunch."
|
||||
|
||||
para "I don't know"
|
||||
para "I don't even know"
|
||||
line "where he could"
|
||||
cont "have gone, even."
|
||||
cont "have gone!"
|
||||
|
||||
para "The NIHON LEAGUE"
|
||||
line "is wicked tough,"
|
||||
|
@ -701,7 +717,7 @@ BlueAfterStarterText:
|
|||
line "want my #GEAR"
|
||||
cont "number? I'll call"
|
||||
cont "you if anything"
|
||||
cont "comes up"
|
||||
cont "comes up."
|
||||
done
|
||||
|
||||
BlueLabWhereAreYouGoingMovement:
|
||||
|
@ -748,10 +764,17 @@ KenRegularText:
|
|||
text "?"
|
||||
done
|
||||
|
||||
; To be expanded on later.
|
||||
; To be expanded on later, a la Elm.
|
||||
ProfBlueScript:
|
||||
faceplayer
|
||||
opentext
|
||||
checkevent EVENT_GOT_POKEMON_FROM_BLUE
|
||||
iftrue .skip
|
||||
writetext BlueDidntChooseStarterText
|
||||
sjump .omniSkip
|
||||
.skip
|
||||
writetext BlueRegularText
|
||||
.omniSkip
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
@ -764,6 +787,39 @@ BlueRegularText:
|
|||
cont "up."
|
||||
done
|
||||
|
||||
BlueLabBookshelf:
|
||||
jumpstd DifficultBookshelfScript
|
||||
|
||||
BlueLabDaisyScript:
|
||||
jumptextfaceplayer BlueLabDaisyText
|
||||
|
||||
BlueLabDaisyText:
|
||||
text "DAISY: Yup, this"
|
||||
line "is my day job."
|
||||
|
||||
para "At the same time,"
|
||||
line "seeing BLUE work"
|
||||
cont "so hard warms my"
|
||||
cont "heart!"
|
||||
|
||||
para "But I wonder if"
|
||||
line "the stress gets"
|
||||
cont "to him?"
|
||||
done
|
||||
|
||||
BlueLabAideScript:
|
||||
jumptextfaceplayer BlueLabAideText
|
||||
|
||||
BlueLabAideText:
|
||||
text "I'm glad OAK fina-"
|
||||
line "lly sees the value"
|
||||
cont "in my research!"
|
||||
|
||||
para "Legendary #-"
|
||||
line "MON need more"
|
||||
cont "study!"
|
||||
done
|
||||
|
||||
BlueLab_MapEvents:
|
||||
db 0, 0 ; filler
|
||||
|
||||
|
@ -780,11 +836,34 @@ BlueLab_MapEvents:
|
|||
coord_event 19, 9, SCENE_BLUELAB_WHERE_GOING, BlueLabWhereGoing
|
||||
|
||||
def_bg_events
|
||||
bg_event 6, 1, BGEVENT_READ, BlueLabPC
|
||||
bg_event 2, 0, BGEVENT_READ, BlueLabReport
|
||||
bg_event 22, 0, BGEVENT_READ, BlueLabReport
|
||||
bg_event 7, 9, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 6, 9, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 5, 9, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 2, 9, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 1, 9, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 0, 9, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 7, 13, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 6, 13, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 19, 1, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 18, 1, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 17, 1, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 16, 1, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 5, 13, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 2, 13, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 1, 13, BGEVENT_READ, BlueLabBookshelf
|
||||
bg_event 0, 13, BGEVENT_READ, BlueLabBookshelf
|
||||
|
||||
def_object_events
|
||||
object_event 4, 2, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ProfBlueScript, -1
|
||||
object_event 4, 2, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ProfBlueScript, -1
|
||||
object_event 22, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CubburnPokeBallScript, EVENT_CUBBURN_POKEBALL_IN_BLUES_LAB
|
||||
object_event 23, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalssioPokeBallScript, EVENT_PALSSIO_POKEBALL_IN_BLUES_LAB
|
||||
object_event 21, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlueChikoritaPokeBallScript, -1
|
||||
object_event 3, 4, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KenRegularScript, -1
|
||||
object_event 4, 2, SPRITE_OAK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OakRegularScript, -1
|
||||
object_event 1, 1, SPRITE_POKEDEX, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlueLabPokedex, -1
|
||||
object_event 0, 1, SPRITE_POKEDEX, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlueLabPokedex, -1
|
||||
object_event 6, 14, SPRITE_DAISY, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlueLabDaisyScript, -1
|
||||
object_event 1, 10, SPRITE_SCIENTIST, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlueLabAideScript, -1
|
||||
|
|
|
@ -602,9 +602,6 @@ ElmsLabTrashcan:
|
|||
ElmsLabPC:
|
||||
jumptext ElmsLabPCText
|
||||
|
||||
ElmsLabTrashcan2: ; unreferenced
|
||||
jumpstd TrashCanScript
|
||||
|
||||
ElmsLabBookshelf:
|
||||
jumpstd DifficultBookshelfScript
|
||||
|
||||
|
|
|
@ -1 +1 @@
|
|||
IJHF|}+BF~E/JIJ !A|}G~E$AAAAAATnnnnUX5555Y
|
||||
IJHF|}+BF~-/JIJ !A|}G~-$AAAAAATnnnnUX5555Y
|
|
@ -8,9 +8,7 @@
|
|||
|
||||
SilentHills_MapScripts:
|
||||
def_scene_scripts
|
||||
scene_script SilentHillsNoopScene, SCENE_SILENT_HILLS_NOOP
|
||||
scene_script SilentHillsBlue1, SCENE_SILENT_HILLS_BLUE1
|
||||
scene_script SilentHillsBlue2, SCENE_SILENT_HILLS_BLUE2
|
||||
scene_script SilentHillsNoopScene, SCENE_SILENT_HILLS_BLUE
|
||||
|
||||
def_callbacks
|
||||
callback MAPCALLBACK_NEWMAP, SilentHillsFlypointCallback
|
||||
|
@ -19,63 +17,83 @@ SilentHillsNoopScene:
|
|||
end
|
||||
|
||||
SilentHillsBlue1:
|
||||
checkevent EVENT_DRAGGED_BY_BLUE
|
||||
iftrue .end
|
||||
moveobject SILENT_HILLS_BLUE, 4, 8
|
||||
playmusic MUSIC_PROF_OAK
|
||||
opentext
|
||||
writetext BlueWaitText1
|
||||
waitbutton
|
||||
closetext
|
||||
pause 15
|
||||
applymovement PLAYER, KrisWantsLefties
|
||||
moveobject SILENT_HILLS_BLUE, 6, 9
|
||||
disappear SILENT_HILLS_BLUE
|
||||
appear SILENT_HILLS_BLUE
|
||||
opentext
|
||||
writetext BlueWaitText2
|
||||
waitbutton
|
||||
closetext
|
||||
opentext
|
||||
writetext BlueFollowMeText
|
||||
playmusic MUSIC_SHOW_ME_AROUND
|
||||
appear SILENT_HILLS_BLUE
|
||||
turnobject PLAYER, RIGHT
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
applymovement SILENT_HILLS_BLUE, BlueStrideMovement
|
||||
opentext
|
||||
writetext BlueFollowMeText
|
||||
waitbutton
|
||||
closetext
|
||||
follow SILENT_HILLS_BLUE, PLAYER, BlueFollowMeMovement1
|
||||
follow SILENT_HILLS_BLUE, PLAYER
|
||||
applymovement SILENT_HILLS_BLUE, BlueFollowMeMovement1A
|
||||
applymovement SILENT_HILLS_BLUE, BlueFollowMeMovement1
|
||||
applymovement SILENT_HILLS_BLUE, BlueFollowMeMovement1B
|
||||
disappear SILENT_HILLS_BLUE
|
||||
playsound SFX_ENTER_DOOR
|
||||
stopfollow
|
||||
pause 10
|
||||
applymovement PLAYER, KrisWantsUppies
|
||||
disappear PLAYER
|
||||
playsound SFX_ENTER_DOOR
|
||||
special FadeOutPalettes
|
||||
pause 15
|
||||
warpfacing UP, BLUE_LAB, 4, 19
|
||||
setevent EVENT_DRAGGED_BY_BLUE
|
||||
setevent EVENT_GOT_POKEMON_FROM_BLUE ; It's only for the moment, it gets reset once you're actually picking one. Just handles potentially stupid scenarios.
|
||||
.end
|
||||
setscene SCENE_SILENT_HILLS_NOOP
|
||||
end
|
||||
|
||||
SilentHillsBlue2:
|
||||
checkevent EVENT_DRAGGED_BY_BLUE
|
||||
iftrue .end
|
||||
moveobject SILENT_HILLS_BLUE, 4, 8
|
||||
playmusic MUSIC_PROF_OAK
|
||||
opentext
|
||||
writetext BlueWaitText1
|
||||
waitbutton
|
||||
closetext
|
||||
pause 15
|
||||
applymovement PLAYER, KrisWantsLefties
|
||||
moveobject SILENT_HILLS_BLUE, 6, 8
|
||||
disappear SILENT_HILLS_BLUE
|
||||
appear SILENT_HILLS_BLUE
|
||||
opentext
|
||||
writetext BlueWaitText2
|
||||
waitbutton
|
||||
closetext
|
||||
opentext
|
||||
writetext BlueFollowMeText
|
||||
playmusic MUSIC_SHOW_ME_AROUND
|
||||
appear SILENT_HILLS_BLUE
|
||||
turnobject PLAYER, RIGHT
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
applymovement SILENT_HILLS_BLUE, BlueStrideMovement
|
||||
opentext
|
||||
writetext BlueFollowMeText
|
||||
waitbutton
|
||||
closetext
|
||||
follow SILENT_HILLS_BLUE, PLAYER, BlueFollowMeMovement2
|
||||
follow SILENT_HILLS_BLUE, PLAYER
|
||||
applymovement SILENT_HILLS_BLUE, BlueFollowMeMovement1A
|
||||
applymovement SILENT_HILLS_BLUE, BlueFollowMeMovement2 ; don't need 1B as we use a fallthrough instead
|
||||
disappear SILENT_HILLS_BLUE
|
||||
playsound SFX_ENTER_DOOR
|
||||
stopfollow
|
||||
pause 10
|
||||
applymovement PLAYER, KrisWantsUppies
|
||||
disappear PLAYER
|
||||
playsound SFX_ENTER_DOOR
|
||||
special FadeOutPalettes
|
||||
pause 15
|
||||
warpfacing UP, BLUE_LAB, 4, 19
|
||||
setevent EVENT_DRAGGED_BY_BLUE
|
||||
setevent EVENT_GOT_POKEMON_FROM_BLUE ; It's only for the moment, it gets reset once you're actually picking one. Just handles potentially stupid scenarios.
|
||||
.end
|
||||
setscene SCENE_SILENT_HILLS_NOOP
|
||||
end
|
||||
|
||||
SilentHillsFlypointCallback:
|
||||
|
@ -142,6 +160,7 @@ SilentHillManText:
|
|||
|
||||
BlueWaitText1:
|
||||
text "Hey! Hey! Wait!"
|
||||
line "Don't go out!"
|
||||
done
|
||||
|
||||
BlueWaitText2:
|
||||
|
@ -153,8 +172,8 @@ BlueFollowMeText:
|
|||
line "know--"
|
||||
|
||||
para "Huh?! It's you!"
|
||||
line "You wiped the floor"
|
||||
cont "with me before!"
|
||||
line "You wiped the flo-"
|
||||
cont "or with me before!"
|
||||
|
||||
para "What are you doing"
|
||||
line "in NIHON?!"
|
||||
|
@ -162,26 +181,44 @@ BlueFollowMeText:
|
|||
para "…"
|
||||
|
||||
para "You may be useful,"
|
||||
line "actually. Come with"
|
||||
cont "me!"
|
||||
line "actually. Come on,"
|
||||
cont "follow me!"
|
||||
done
|
||||
|
||||
BlueStrideMovement:
|
||||
step LEFT
|
||||
step LEFT
|
||||
step LEFT
|
||||
step LEFT
|
||||
step LEFT
|
||||
step_end
|
||||
|
||||
; I got really annoyed at the inefficiency and decided to do things like this.
|
||||
; There is probably a fallthrough you can use somewhere.
|
||||
BlueFollowMeMovement1A:
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step_end
|
||||
|
||||
BlueFollowMeMovement1:
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step_end
|
||||
|
||||
BlueFollowMeMovement2:
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
; fallthrough
|
||||
BlueFollowMeMovement1B:
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
|
@ -191,25 +228,14 @@ BlueFollowMeMovement1:
|
|||
step UP
|
||||
step_end
|
||||
|
||||
BlueFollowMeMovement2:
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step DOWN
|
||||
step DOWN
|
||||
step DOWN
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
step RIGHT
|
||||
KrisWantsUppies:
|
||||
step UP
|
||||
step_end
|
||||
|
||||
KrisWantsLefties: ; Wasn't funny enough
|
||||
step LEFT
|
||||
step_end
|
||||
|
||||
; A little message for the cheaters.
|
||||
SilentHillsWhatScript:
|
||||
jumptextfaceplayer SilentHillsWhatText
|
||||
|
@ -223,7 +249,7 @@ SilentHillsWhatText:
|
|||
para "…"
|
||||
|
||||
para "Well, you must be"
|
||||
line "smart…and dedicated."
|
||||
line "smart…."
|
||||
|
||||
para "So, props! Thanks"
|
||||
line "for playing!"
|
||||
|
@ -240,8 +266,8 @@ SilentHills_MapEvents:
|
|||
warp_event 3, 12, SILVERS_HOUSE, 1
|
||||
|
||||
def_coord_events
|
||||
coord_event 1, 9, SCENE_SILENT_HILLS_BLUE1, SilentHillsBlue1
|
||||
coord_event 1, 8, SCENE_SILENT_HILLS_BLUE2, SilentHillsBlue2
|
||||
coord_event 1, 9, SCENE_SILENT_HILLS_BLUE, SilentHillsBlue1
|
||||
coord_event 1, 8, SCENE_SILENT_HILLS_BLUE, SilentHillsBlue2
|
||||
|
||||
def_bg_events
|
||||
bg_event 8, 4, BGEVENT_READ, SilentHillsSign1
|
||||
|
@ -255,4 +281,4 @@ SilentHills_MapEvents:
|
|||
def_object_events
|
||||
object_event 8, 7, SPRITE_POKEFAN_F, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SilentHillPokefanF, -1
|
||||
object_event 9, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SilentHillYoungster, -1
|
||||
object_event 0, 0, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SilentHillsWhatText, -1
|
||||
object_event 0, 0, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SilentHillsWhatScript, -1
|
||||
|
|
Loading…
Reference in a new issue