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Haunted House groundwork
Adds the Haunted House with wild data, warps, and most of the house itself done. Gengar Doll is set to be a boss fight, needs walking sprites among other things. BG events need a bit more fleshing out. Needs integration for the loose board mechanic. Otherwise extremely fleshed-out.
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25 changed files with 587 additions and 53 deletions
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@ -49,6 +49,7 @@
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const LANDMARK_BLACKTHORN_CITY ; 29
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const LANDMARK_DRAGONS_DEN ; 2a
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const LANDMARK_ROUTE_45 ; 2b
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const LANDMARK_HAUNTED_HOUSE
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const LANDMARK_DARK_CAVE ; 2c
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const LANDMARK_ROUTE_46 ; 2d
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const LANDMARK_SILVER_CAVE ; 2e
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@ -396,6 +396,9 @@ ENDM
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map_const LAVENDER_CRYPT_SET_2, 12, 10 ; 17
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map_const LAVENDER_CRYPT_SET_3, 12, 10 ; 18
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map_const LAVENDER_CRYPT_DOKUROARS_ROOM, 7, 8 ; 19
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map_const HAUNTED_HOUSE_FOYER, 6, 5 ; 20 - it's here so we can use the purple palette. As far as I know, this doesn't cause any gameplay issues.
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map_const HAUNTED_HOUSE_1F, 18, 10 ; 21
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map_const HAUNTED_HOUSE_2F, 11, 4 ; 22
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endgroup
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newgroup SILVER ; 19
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