mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 16:45:24 +13:00
Haunted House groundwork
Adds the Haunted House with wild data, warps, and most of the house itself done. Gengar Doll is set to be a boss fight, needs walking sprites among other things. BG events need a bit more fleshing out. Needs integration for the loose board mechanic. Otherwise extremely fleshed-out.
This commit is contained in:
parent
4905e4246f
commit
6e832f06d8
25 changed files with 587 additions and 53 deletions
58
maps/HauntedHouseFoyer.asm
Normal file
58
maps/HauntedHouseFoyer.asm
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
; This is based on the unused Haunted House landmark from GSC's source code.
|
||||
; Nothing is known about it except for the dummied-out name.
|
||||
; Given the time frame, my idea is it may have been derived from the PC-98 Corpse Party game, which is time-appropriate and was very popular with game junkies.
|
||||
; Given Game Freak ran game magazines and was basically run by nerds, I imagine they'd have heard of and/or played it. The Game Boy can easily replicate much of the graphics.
|
||||
; It's not just Heavenly Host, though! It's very different! But expect some cool features a la it. Like, say...the loose boards!
|
||||
|
||||
; A lot of inspiration is also taken from the Old Chateau, given GSC has a deep connection with DP.
|
||||
|
||||
object_const_def
|
||||
|
||||
HauntedHouseFoyer_MapScripts:
|
||||
def_scene_scripts
|
||||
|
||||
def_callbacks
|
||||
|
||||
HauntedHouseFoyerTornPosterScript:
|
||||
jumptext HauntedHouseFoyerTornPosterText
|
||||
|
||||
HauntedHouseFoyerTornPosterText:
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
done
|
||||
|
||||
HauntedHouseFoyerIntactPosterScript:
|
||||
jumptext HauntedHouseFoyerIntactPosterText
|
||||
|
||||
HauntedHouseFoyerIntactPosterText:
|
||||
text "Comment to be"
|
||||
line "written."
|
||||
done
|
||||
|
||||
HauntedHouseFoyerOldBooks:
|
||||
jumpstd OldBooksScript
|
||||
|
||||
HauntedHouseFoyerOldMagazines:
|
||||
jumpstd OldMagazinesScript
|
||||
|
||||
HauntedHouseFoyer_MapEvents:
|
||||
db 0, 0 ; filler
|
||||
|
||||
def_warp_events
|
||||
warp_event 5, 9, ROUTE_45, 1
|
||||
warp_event 6, 9, ROUTE_45, 2
|
||||
warp_event 5, 4, HAUNTED_HOUSE_1F, 13
|
||||
warp_event 6, 4, HAUNTED_HOUSE_1F, 14
|
||||
warp_event 3, 1, HAUNTED_HOUSE_2F, 2
|
||||
warp_event 8, 1, HAUNTED_HOUSE_2F, 4
|
||||
|
||||
def_coord_events
|
||||
|
||||
def_bg_events
|
||||
bg_event 4, 1, BGEVENT_READ, HauntedHouseFoyerTornPosterScript
|
||||
bg_event 7, 1, BGEVENT_READ, HauntedHouseFoyerIntactPosterScript
|
||||
bg_event 11, 4, BGEVENT_READ, HauntedHouseFoyerOldBooks
|
||||
bg_event 0, 4, BGEVENT_READ, HauntedHouseFoyerOldBooks
|
||||
bg_event 1, 4, BGEVENT_READ, HauntedHouseFoyerOldMagazines
|
||||
|
||||
def_object_events
|
||||
Loading…
Add table
Add a link
Reference in a new issue