This adds Route 50 to the game, as well as Jacky, albeit without the gate or house that you can warp to within.

I decided that the game house will be where Shinjuku Jacky hangs out this time! He'll battle the player and give them uhhh idfk you figure it out

Also I don't know what to call West City. It's a rather sea-blueish colour, sort of like duck egg blue. Sort of a Pacific Teal, right? I need another gay person to give colour ideas.
This commit is contained in:
Llinos Evans 2024-07-27 11:34:14 +01:00
parent b7099d8ee8
commit 7114109368
32 changed files with 286 additions and 42 deletions

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@ -23,14 +23,14 @@ HoneyGrandmaSignScript:
HoneyGrandmaSignText:
text "HONEY GRANDMA's"
line "house"
line "HOUSE"
done
OldCityEarlsHouseSignScript:
jumptext OldCityEarlsHouseSignText
OldCityEarlsHouseSignText:
text "EARL'S house"
text "EARL'S HOUSE"
done
OldCityTrainerSchoolSignScript:
@ -58,7 +58,7 @@ OldCitySouthSignScript:
jumptext OldCitySouthSignText
OldCitySouthSignText:
text "SOUTH: ROUTE 50"
text "SOUTH: ROUTE 49"
done
; Gets its name from sepia often being used to show the romantic old days, while doubling as an orangey, autumny colour.

BIN
maps/Route50.ablk Normal file

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132
maps/Route50.asm Normal file
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@ -0,0 +1,132 @@
object_const_def
Route50_MapScripts:
def_scene_scripts
def_callbacks
GameHouseSign:
jumptext GameHouseSignText
GameHouseSignText:
text "JACKY GEEK HOUSE"
done
Route50Sign:
jumptext Route50SignText
Route50SignText:
text "ROUTE 50"
para "EAST: SEPIA CITY"
line "WEST: fuck uh idk"
done
TrainerLassLowri:
trainer LASS, LOWRI, EVENT_BEAT_LASS_LOWRI, LassLowriSeenText, LassLowriBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext LassLowriAfterBattleText
waitbutton
closetext
end
LassLowriSeenText:
text "I'm not like"
line "other LASSes!" ; bwahahahaha
done
LassLowriBeatenText:
text "My cute fluffies!"
done
LassLowriAfterBattleText:
text "Isn't this place"
line "beautiful?"
para "I want to move"
line "here! Away from"
cont "the big city!" ; This implies she lives in West!
para "I wish HUW would"
line "understand!"
done
TrainerYoungsterLuc:
trainer YOUNGSTER, LUC, EVENT_BEAT_YOUNGSTER_LUC, YoungsterLucSeenText, YoungsterLucBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext YoungsterLucAfterBattleText
waitbutton
closetext
end
YoungsterLucSeenText:
text "Have you met"
line "JACKY?"
done
YoungsterLucBeatenText:
text "Urk!"
done
YoungsterLucAfterBattleText:
text "JACKY is a world-"
line "class gamer!"
para "You should stop"
line "by his place!"
done
TrainerYoungsterHuw:
trainer YOUNGSTER, HUW, EVENT_BEAT_YOUNGSTER_HUW, YoungsterHuwSeenText, YoungsterHuwBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext YoungsterHuwAfterBattleText
waitbutton
closetext
end
YoungsterHuwSeenText:
text "Passing through?"
para "Not without a"
line "battle, you're"
cont "not!"
done
YoungsterHuwBeatenText:
text "Awk!"
done
YoungsterHuwAfterBattleText:
text "I want to be as"
line "good at games"
cont "as JACKY."
para "But LOWRI keeps"
line "bothering me!"
done
Route50_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 6, 5, DEBUG_ROOM, 1 ; West Gate
warp_event 15, 4, DEBUG_ROOM, 1 ; Game House
def_coord_events
def_bg_events
bg_event 14, 5, BGEVENT_READ, GameHouseSign
bg_event 24, 10, BGEVENT_READ, Route50Sign
def_object_events
object_event 23, 7, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerLassLowri, -1
object_event 16, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerYoungsterLuc, -1
object_event 10, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerYoungsterHuw, -1

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@ -110,7 +110,7 @@ SilentHillsSign1:
jumptext SilentHillsSign1Text
SilentHillsSign1Text:
text "CAL's House"
text "CAL's HOUSE"
done
SilentHillsSign2:
@ -140,7 +140,7 @@ SilentHillsSign5:
jumptext SilentHillsSign5Text
SilentHillsSign5Text:
text "<RIVAL>'s House"
text "<RIVAL>'s HOUSE"
done
SilentHillsPokecenterSign: