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Route 50
This adds Route 50 to the game, as well as Jacky, albeit without the gate or house that you can warp to within. I decided that the game house will be where Shinjuku Jacky hangs out this time! He'll battle the player and give them uhhh idfk you figure it out Also I don't know what to call West City. It's a rather sea-blueish colour, sort of like duck egg blue. Sort of a Pacific Teal, right? I need another gay person to give colour ideas.
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32 changed files with 286 additions and 42 deletions
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@ -23,14 +23,14 @@ HoneyGrandmaSignScript:
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HoneyGrandmaSignText:
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text "HONEY GRANDMA's"
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line "house"
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line "HOUSE"
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done
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OldCityEarlsHouseSignScript:
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jumptext OldCityEarlsHouseSignText
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OldCityEarlsHouseSignText:
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text "EARL'S house"
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text "EARL'S HOUSE"
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done
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OldCityTrainerSchoolSignScript:
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@ -58,7 +58,7 @@ OldCitySouthSignScript:
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jumptext OldCitySouthSignText
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OldCitySouthSignText:
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text "SOUTH: ROUTE 50"
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text "SOUTH: ROUTE 49"
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done
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; Gets its name from sepia often being used to show the romantic old days, while doubling as an orangey, autumny colour.
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BIN
maps/Route50.ablk
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BIN
maps/Route50.ablk
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Binary file not shown.
132
maps/Route50.asm
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132
maps/Route50.asm
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@ -0,0 +1,132 @@
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object_const_def
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Route50_MapScripts:
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def_scene_scripts
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def_callbacks
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GameHouseSign:
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jumptext GameHouseSignText
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GameHouseSignText:
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text "JACKY GEEK HOUSE"
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done
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Route50Sign:
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jumptext Route50SignText
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Route50SignText:
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text "ROUTE 50"
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para "EAST: SEPIA CITY"
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line "WEST: fuck uh idk"
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done
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TrainerLassLowri:
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trainer LASS, LOWRI, EVENT_BEAT_LASS_LOWRI, LassLowriSeenText, LassLowriBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext LassLowriAfterBattleText
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waitbutton
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closetext
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end
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LassLowriSeenText:
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text "I'm not like"
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line "other LASSes!" ; bwahahahaha
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done
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LassLowriBeatenText:
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text "My cute fluffies!"
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done
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LassLowriAfterBattleText:
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text "Isn't this place"
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line "beautiful?"
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para "I want to move"
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line "here! Away from"
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cont "the big city!" ; This implies she lives in West!
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para "I wish HUW would"
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line "understand!"
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done
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TrainerYoungsterLuc:
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trainer YOUNGSTER, LUC, EVENT_BEAT_YOUNGSTER_LUC, YoungsterLucSeenText, YoungsterLucBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext YoungsterLucAfterBattleText
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waitbutton
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closetext
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end
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YoungsterLucSeenText:
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text "Have you met"
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line "JACKY?"
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done
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YoungsterLucBeatenText:
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text "Urk!"
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done
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YoungsterLucAfterBattleText:
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text "JACKY is a world-"
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line "class gamer!"
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para "You should stop"
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line "by his place!"
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done
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TrainerYoungsterHuw:
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trainer YOUNGSTER, HUW, EVENT_BEAT_YOUNGSTER_HUW, YoungsterHuwSeenText, YoungsterHuwBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext YoungsterHuwAfterBattleText
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waitbutton
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closetext
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end
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YoungsterHuwSeenText:
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text "Passing through?"
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para "Not without a"
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line "battle, you're"
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cont "not!"
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done
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YoungsterHuwBeatenText:
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text "Awk!"
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done
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YoungsterHuwAfterBattleText:
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text "I want to be as"
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line "good at games"
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cont "as JACKY."
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para "But LOWRI keeps"
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line "bothering me!"
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done
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Route50_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 6, 5, DEBUG_ROOM, 1 ; West Gate
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warp_event 15, 4, DEBUG_ROOM, 1 ; Game House
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def_coord_events
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def_bg_events
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bg_event 14, 5, BGEVENT_READ, GameHouseSign
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bg_event 24, 10, BGEVENT_READ, Route50Sign
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def_object_events
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object_event 23, 7, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerLassLowri, -1
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object_event 16, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerYoungsterLuc, -1
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object_event 10, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerYoungsterHuw, -1
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@ -110,7 +110,7 @@ SilentHillsSign1:
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jumptext SilentHillsSign1Text
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SilentHillsSign1Text:
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text "CAL's House"
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text "CAL's HOUSE"
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done
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SilentHillsSign2:
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@ -140,7 +140,7 @@ SilentHillsSign5:
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jumptext SilentHillsSign5Text
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SilentHillsSign5Text:
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text "<RIVAL>'s House"
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text "<RIVAL>'s HOUSE"
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done
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SilentHillsPokecenterSign:
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