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Partial Safari Game implementation
This adds some infrastructure for the Safari Game, specifically; - The guards who let you in; the ticket is given and Safari Balls are provided; you also get the leaving early and so on. Bit janky at times. - Infrastructure for the step system, albeit unfinished; the steps aren't initially counted and there's no kicking out process yet. All in all, it's now playable, but the loss conditions are not yet finished. I shall now lay down in a dark room.
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@ -1548,7 +1548,8 @@
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const EVENT_GONE_THROUGH_STARTER_DOOR
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const EVENT_BRIEFED_BY_BLUE
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const EVENT_GOT_TM47_STEEL_WING2
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; Unused: next 39 events
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const EVENT_IN_SAFARI_ZONE
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; Unused: next 37 events
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const_next 2048
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DEF NUM_EVENTS EQU const_value ; 800
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