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Partial Safari Game implementation
This adds some infrastructure for the Safari Game, specifically; - The guards who let you in; the ticket is given and Safari Balls are provided; you also get the leaving early and so on. Bit janky at times. - Infrastructure for the step system, albeit unfinished; the steps aren't initially counted and there's no kicking out process yet. All in all, it's now playable, but the loss conditions are not yet finished. I shall now lay down in a dark room.
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9 changed files with 288 additions and 6 deletions
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@ -3110,7 +3110,8 @@ wPewterMuseum1FSceneID:: db
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wSilentHillsSceneID:: db
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wBlueLabSceneID:: db
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wRoute66WhiteCityGateID:: db
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ds 45
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wFuchsiaSafariZoneGateID:: db
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ds 44
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; fight counts
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wJackFightCount:: db
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@ -3251,7 +3252,7 @@ wStepCount:: db
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wPoisonStepCount:: db
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ds 2
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wHappinessStepCount:: db
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ds 1
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wSafariZoneStepCount:: dw ; Will contain 500 steps
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wParkBallsRemaining::
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wSafariBallsRemaining:: db
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@ -3259,7 +3260,7 @@ wSafariTimeRemaining:: dw
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wPhoneList:: ds CONTACT_LIST_SIZE + 1
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ds 22
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ds 21
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wLuckyNumberShowFlag:: db
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ds 1
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