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(very rough) Winner's Path
This implements Winner's Path into the game, complete with trainers and wild Pokemon. There's still a lot to do, though. The Debug Lady that gave Celebi now gives Furret because it gets all the important HMs, which we need to...test things. Naturally, you have all the badges now too!
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parent
4b9ed6021d
commit
7ef292a431
18 changed files with 289 additions and 83 deletions
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@ -76,7 +76,14 @@ DebugFlyScript:
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writetext DebugTextC
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playsound SFX_GET_BADGE
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promptbutton
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setflag ENGINE_ZEPHYRBADGE
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setflag ENGINE_HIVEBADGE
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setflag ENGINE_PLAINBADGE
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setflag ENGINE_FOGBADGE
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setflag ENGINE_STORMBADGE
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setflag ENGINE_MINERALBADGE
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setflag ENGINE_GLACIERBADGE
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setflag ENGINE_RISINGBADGE
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setflag ENGINE_POKEDEX
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setflag ENGINE_MAP_CARD
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setflag ENGINE_POKEGEAR
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@ -130,7 +137,7 @@ DebugDexScript:
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playsound SFX_FANFARE
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promptbutton
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callasm CheatFillPokedex
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givepoke CELEBI, 50
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givepoke FURRET, 100 ; gets all the hms
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closetext
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end
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@ -495,7 +502,7 @@ DebugRoom_MapEvents:
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warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
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warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
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warp_event 5, 3, AZALEA_TOWN, 1
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warp_event 34, 11, PEWTER_MUSEUM_OF_SCIENCE_1F, 1
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warp_event 34, 11, WINNERS_PATH, 1
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def_coord_events
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18
maps/WinnersPath.ablk
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18
maps/WinnersPath.ablk
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@ -0,0 +1,18 @@
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..........
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@&%R
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A&1@2'
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ST0U
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A&VN#M
....................
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+)K
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)))!
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))(
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( !+JN#M
....................
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*E*B
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F
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J
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Q
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!!!"N#MNM
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144
maps/WinnersPath.asm
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144
maps/WinnersPath.asm
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@ -0,0 +1,144 @@
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object_const_def
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WinnersPath_MapScripts:
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def_scene_scripts
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def_callbacks
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WinnersPathSign1Script:
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jumptext WinnersPathSign1Text
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WinnersPathSign2Script:
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jumptext WinnersPathSign2Text
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WinnersPathSign1Text:
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text "WINNER'S PATH"
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line "You've faced the"
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cont "best! Now fight"
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cont "the winners!" ; There has to be a better way to do this, right?
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done
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WinnersPathSign2Text:
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text "WINNER'S PATH"
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line "NIHON ahead."
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para "Congratulations,"
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line "champion!"
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done
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TrainerCoolTrainerErick:
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trainer COOLTRAINERM, ERICK, EVENT_BEAT_COOLTRAINERM_ERICK, CoolTrainerErickSeenText, CoolTrainerErickBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext CoolTrainerErickAfterBattleText
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waitbutton
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closetext
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end
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CoolTrainerErickSeenText:
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text "You must have"
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line "gone through a"
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cont "lot to get here!"
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para "Can you keep up?"
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done
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CoolTrainerErickBeatenText:
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text "Sure can!"
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prompt
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CoolTrainerErickAfterBattleText:
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text "This is your big"
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line "moment! Go on!"
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done
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TrainerCoolTrainerAndy:
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trainer COOLTRAINERM, ANDY, EVENT_BEAT_COOLTRAINERM_ANDY, CoolTrainerAndySeenText, CoolTrainerAndyBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext CoolTrainerAndyAfterBattleText
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waitbutton
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closetext
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end
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CoolTrainerAndySeenText:
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text "What the? You're"
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line "the newest JOHTO"
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cont "LEAGUE CHAMPION?"
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para "No way! Let me"
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line "take you back"
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cont "home, kid!"
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done
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CoolTrainerAndyBeatenText:
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text "Wh-whoa! Strong!"
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prompt
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CoolTrainerAndyAfterBattleText:
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text "I'm so, so sorry."
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para "It's exactly my"
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line "fault!"
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done
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TrainerCoolTrainerSteve:
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trainer COOLTRAINERM, STEVE, EVENT_BEAT_COOLTRAINERM_STEVE, CoolTrainerSteveSeenText, CoolTrainerSteveBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext CoolTrainerSteveAfterBattleText
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waitbutton
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closetext
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end
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CoolTrainerSteveSeenText:
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text "NIHON is a great"
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line "place! But do"
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cont "you have what it"
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cont "takes to get"
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cont "there?"
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done
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CoolTrainerSteveBeatenText:
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text "Haha! Whoa!"
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prompt
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CoolTrainerSteveAfterBattleText:
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text "WINNER'S PATH is"
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line "known for having"
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cont "some of the stro-"
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cont "-ngest #MON of"
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cont "all!"
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para "Obvious when"
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line "you think about"
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cont "it, right?"
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done
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WinnersPath_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 49, DEBUG_ROOM, 1 ; Will be...Indigo Plateau?
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warp_event 17, 39, WINNERS_PATH, 3
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warp_event 17, 29, WINNERS_PATH, 2
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warp_event 3, 21, WINNERS_PATH, 5
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warp_event 3, 11, WINNERS_PATH, 4
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warp_event 17, 5, DEBUG_ROOM, 3 ; Some Route...
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def_coord_events
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def_bg_events
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bg_event 2, 48, BGEVENT_READ, WinnersPathSign1Text
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bg_event 16, 4, BGEVENT_READ, WinnersPathSign2Text
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def_object_events
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object_event 9, 43, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerErick, -1
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object_event 5, 22, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerAndy, -1
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object_event 7, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
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