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Viridian forest works! Kind of. It's still a little screwy but you can get to it now.
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6 changed files with 29 additions and 8 deletions
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@ -1,3 +1,6 @@
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object_const_def
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const VIRIDIANFORESTPEWTERGATEOFFICER
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ViridianForestPewterGate_MapScripts:
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def_scene_scripts
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@ -15,11 +18,13 @@ ViridianForestPewterGateOfficerText:
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done
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ViridianForestPewterGate_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, VIRIDIAN_FOREST, 1
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warp_event 5, 7, VIRIDIAN_FOREST, 1
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warp_event 4, 0, ROUTE_2, 5
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warp_event 5, 0, ROUTE_2, 6
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warp_event 4, 0, ROUTE_2, 7
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warp_event 5, 0, ROUTE_2, 8
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def_coord_events
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