mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-12-28 05:20:32 +13:00
Merge branch 'master' of https://github.com/ZetaNull/jep-hack
This commit is contained in:
commit
848c79784f
2
Makefile
2
Makefile
|
|
@ -91,7 +91,7 @@ ifeq ($(DEBUG),1)
|
|||
RGBASMFLAGS += -E
|
||||
endif
|
||||
|
||||
$(pokecrystal_obj): RGBASMFLAGS += -D _DEBUG
|
||||
$(pokecrystal_obj): RGBASMFLAGS +=
|
||||
$(pokecrystal_vc_obj): RGBASMFLAGS += -D _CRYSTAL_VC
|
||||
|
||||
%.patch: vc/%.constants.sym %_vc.gbc %.gbc vc/%.patch.template
|
||||
|
|
|
|||
12
README.md
12
README.md
|
|
@ -89,7 +89,7 @@ As the open source nature of this project implies, people are free to reuse what
|
|||
If you use our implementations of anything at all, it is encouraged to submit Pull Requests for bug fixes if you find any issues! We very much appreciate them!
|
||||
|
||||
## Development Credits
|
||||
- Plague von Karma (Director, Kanto Expansion Pak Founder, Programming, Maps)
|
||||
- Plague von Karma (Director, Kanto Expansion Pak Founder, Programming, Maps, Stat Exp. Display code)
|
||||
- Martha's Against Humanity (Kanto Expansion Pak ROM Hack Creator, Programmer, Spriter)
|
||||
- Zeta_Null (Repository Creator, Spriter, Programming, Music)
|
||||
- LadyMisticus (Documentation, Programming, Mapping, Spriter)
|
||||
|
|
@ -108,17 +108,17 @@ If you use our implementations of anything at all, it is encouraged to submit Pu
|
|||
|
||||
### JEP Developers
|
||||
JEP-affiliated spriters require sprites to be used with direct credit for non-commerical purposes. Credit the artist in any case of using them.
|
||||
- Zeta_Null: Topaz sprites, numerous tileset bits, Omegadge, Qatu, Phandarin, Stromen, Lickilord,
|
||||
- Martha's Against Humanity: Shi-Shi, Fossil Aerodactyl, Fossil Kabutops
|
||||
- Zeta_Null: Topaz sprites, numerous tileset bits, Omegadge, Qatu, Phandarin, Stromen, Lickilord
|
||||
- Martha's Against Humanity: Flutter Mane, Hyoshu-Yang, Hyoshu-Yin, Fossil Aerodactyl, Fossil Kabutops
|
||||
- zuperZACH: Clodsire (front), Mismagius, Alolan Vulpix, Alolan Ninetales, Hirsuswine
|
||||
- Shawesome: Alolan Geodude
|
||||
- EyeDonutz: Walking Wake (front/back, title)
|
||||
- Plague von Karma: Overworld Arbok, Koffing, Voltorb, Gengar, Diglett, and Cat sprites, adapted from the slot machine's sprites (originally made for KEP).
|
||||
- LadyMisticus: Sprite edits of Imposter Oak, Archer, Ariana, Prof.Blue, Giovanni (both), Green; Cal (original)
|
||||
- LadyMisticus: Sprite edits of Imposter Oak, Archer, Ariana, Prof.Blue, Giovanni (both), Green; Cal, Blaine (original)
|
||||
|
||||
### Unaffiliated
|
||||
- nuuk: Azurill, Electivire, Farigiraf, Glaceon, Honchkrow, Leafeon, Magmortar, Magnezone, Mamoswine, Porygon-Z, Sylveon, Togekiss, Wyrdeer, Clodsire (back)
|
||||
- Scarlax, Pix, BloodlessNX, Kam, Poket, BimbelyGimbly: Animated sprites from [Pokemon October](https://github.com/pokeachromicdevs/pokeoctober): Bellignan, Caretorker (Adbarstork), Inoshika (Aggroswine), Bipulla, Sonegg (Clefling), Kolta (Coalta), Coinpur, Dodaerie, Bundra (Germifrost), Kiwooked (Kiwacki), Eucala (Koalyptus), Trebir, Burgela, Gorotora, Moibelle, Molambino, Dokuroar (Necrorex), Orfry, Blossomole (Petamole), Smujj
|
||||
- Scarlax, Pix, BloodlessNX, Kam, Poket, BimbelyGimbly: Animated sprites from [Pokemon October](https://github.com/pokeachromicdevs/pokeoctober): Bellignan, Caretorker (Adbarstork), Inoshika (Aggroswine), Bipulla, Sonegg (Clefling), Kolta (Coalta), Coinpur, Dodaerie, Bundra (Germifrost), Kiwooked (Kiwacki), Eucala (Koalyptus), Trebir, Burgela, Gorotora, Pockle (Shuqlour, edited by Martha), Moibelle, Molambino, Dokuroar (Necrorex), Orfry, Blossomole (Petamole), Smujj
|
||||
- Gorotora is edited from RacieBeep's Yellow sprite in the Helix Chamber PokeThon ROM Hack. A full list of Helix Chamber sprites are available [here](https://cdn.discordapp.com/attachments/1014321591657709569/1015347305483878521/unknown.png). Helix Chamber spriters have a "must credit" policy.
|
||||
- SoupPotato et al: Various sprites from [Pokemon Gold & Silver '97 Reforged](https://github.com/SoupPotato/gold97); Palssio (Cruize), Pressio (Aquallo) Donmarin (Aquarius), Grenmar (Bombsheal, with edits), Jungela (Gelania), Elebebi (Elebabe), Mimmeo (Metto), Kazappelin (Numbpuff), Disturban (Turban), Angore (Anchorage), Trebir (Mallody), Folage (Silkane)
|
||||
- SCMidna: Munchlax
|
||||
|
|
@ -134,6 +134,8 @@ JEP-affiliated spriters require sprites to be used with direct credit for non-co
|
|||
- ZoomTen - Honey Pot & Honey Grandma features from Pokemon October, commits [here](https://github.com/pokeachromicdevs/pokeoctober/commit/d00cd6fafdbe5069d2cc452a154942f82f7fceb6), [here](https://github.com/pokeachromicdevs/pokeoctober/commit/1a6f3e4f0307656018f02d4981c973efa814a248), and [here](https://github.com/pokeachromicdevs/pokeoctober/commit/8114fead91828dd6d986fe120d6c5cd5e3c6cbf6). Safari Game restoration [here](https://github.com/pokeachromicdevs/pokeoctober/commit/2ff835730b2a61a757ad67f13e50480c965d2a0c}.
|
||||
- Ferropexola/aforward9600: Time of day-based tileset palette code
|
||||
- Rangi42/polishedcrystal: [Decoration shop script](https://github.com/Rangi42/polishedcrystal/blob/master/maps/GoldenrodHarbor.asm)
|
||||
- Nayru62 (Crystal Legacy) - [DVs & Hidden Power display code](https://github.com/cRz-Shadows/Pokemon_Crystal_Legacy/blob/main/engine/pokemon/stats_screen.asm)
|
||||
- SoupPotato - Move Animations and Pallettes [here](https://github.com/PiaCarrot/mae-pokeorange/commit/9e148c8a28bbe6850f3df11605b4f7b4068a4652) and [here](https://github.com/PiaCarrot/mae-pokeorange/commit/52f8f8e77189b01453590c5496bbc7a9332b6237).
|
||||
|
||||
Original readme proceeding...
|
||||
# 16-bit index expansion for Crystal
|
||||
|
|
|
|||
11
audio.asm
11
audio.asm
|
|
@ -23,8 +23,6 @@ INCLUDE "audio/music/goldenrodcity.asm"
|
|||
INCLUDE "audio/music/vermilioncity.asm"
|
||||
INCLUDE "audio/music/titlescreen.asm"
|
||||
INCLUDE "audio/music/ruinsofalphinterior.asm"
|
||||
INCLUDE "audio/music/lookpokemaniac.asm"
|
||||
INCLUDE "audio/music/trainervictory.asm"
|
||||
|
||||
|
||||
SECTION "Songs 2", ROMX
|
||||
|
|
@ -72,6 +70,8 @@ INCLUDE "audio/music/healpokemon.asm"
|
|||
INCLUDE "audio/music/evolution.asm"
|
||||
INCLUDE "audio/music/printer.asm"
|
||||
|
||||
INCLUDE "audio/music/lookpokemaniac.asm" ; had to be moved because of the changes to the music pointers, for some reason we had free space here.
|
||||
INCLUDE "audio/music/trainervictory.asm"
|
||||
|
||||
SECTION "Songs 4", ROMX
|
||||
|
||||
|
|
@ -154,6 +154,13 @@ SECTION "New Songs", ROMX
|
|||
|
||||
INCLUDE "audio/music/nihontest.asm"
|
||||
INCLUDE "audio/music/sinjohsample.asm"
|
||||
INCLUDE "audio/music/lavendercrypt.asm"
|
||||
INCLUDE "audio/music/NihonTime.asm"
|
||||
INCLUDE "audio/music/SouthCity.asm"
|
||||
INCLUDE "audio/music/Peaceful.asm"
|
||||
INCLUDE "audio/music/CoastTown.asm"
|
||||
INCLUDE "audio/music/ColdWinter.asm"
|
||||
INCLUDE "audio/music/CoolCave.asm"
|
||||
|
||||
|
||||
SECTION "Sound Effects", ROMX
|
||||
|
|
|
|||
960
audio/music/CoastTown.asm
Normal file
960
audio/music/CoastTown.asm
Normal file
|
|
@ -0,0 +1,960 @@
|
|||
; Birdon theme
|
||||
; 11/4 rhythm, composed in D Dorian
|
||||
; An upbeat city theme, using staccato backing notes on Channel 2. The drum pattern is very simple and mainly here for stability of the soundscape.
|
||||
; Channel 1 uses a quick staircase note pattern in some places as to emulate hammer-ons.
|
||||
; The intro part is identical to the last section of the loop, except for the more intricate drum pattern.
|
||||
; Composed by LuciShrimp
|
||||
|
||||
Music_CoastTown:
|
||||
channel_count 4
|
||||
channel 1, Music_CoastTown_Ch1
|
||||
channel 2, Music_CoastTown_Ch2
|
||||
channel 3, Music_CoastTown_Ch3
|
||||
channel 4, Music_CoastTown_Ch4
|
||||
|
||||
Music_CoastTown_Ch1:
|
||||
volume 7, 7
|
||||
note_type 12, 11, 4
|
||||
vibrato 18, 2, 3
|
||||
duty_cycle 1
|
||||
tempo 140
|
||||
octave 3
|
||||
note A_, 4
|
||||
octave 4
|
||||
note C_, 4
|
||||
octave 3
|
||||
note B_, 2
|
||||
note A_, 2
|
||||
note G_, 8
|
||||
note A_, 4
|
||||
note B_, 4
|
||||
note A_, 4
|
||||
note B_, 2
|
||||
note G_, 2
|
||||
note F_, 4
|
||||
note G_, 4
|
||||
note B_, 4
|
||||
note A_, 4
|
||||
octave 4
|
||||
note D_, 2
|
||||
octave 3
|
||||
note B_, 2
|
||||
octave 4
|
||||
note C_, 4
|
||||
note D_, 4
|
||||
note E_, 2
|
||||
note F_, 2
|
||||
note G_, 4
|
||||
note F_, 4
|
||||
note E_, 4
|
||||
note D_, 4
|
||||
note E_, 2
|
||||
note F_, 2
|
||||
octave 8
|
||||
.mainLoop:
|
||||
duty_cycle 1
|
||||
vibrato 18, 2, 3
|
||||
tempo 140
|
||||
note_type 12, 11, 4
|
||||
octave 4
|
||||
note G_, 4
|
||||
note F_, 2
|
||||
note E_, 2
|
||||
note D_, 2
|
||||
note C_, 2
|
||||
note_type 6, 11, 4
|
||||
note C#, 1
|
||||
note_type 12, 11, 4
|
||||
note D_, 7
|
||||
note_type 6, 11, 4
|
||||
rest 1
|
||||
note_type 12, 11, 4
|
||||
note E_, 2
|
||||
note D_, 2
|
||||
note C_, 2
|
||||
note D_, 4
|
||||
note C_, 2
|
||||
note F_, 4
|
||||
note G_, 4
|
||||
note F_, 4
|
||||
note_type 6, 11, 4
|
||||
note D#, 1
|
||||
note_type 12, 11, 4
|
||||
note E_, 11
|
||||
note_type 6, 11, 4
|
||||
rest 1
|
||||
note C#, 1
|
||||
note_type 12, 11, 4
|
||||
note D_, 11
|
||||
note_type 6, 11, 4
|
||||
rest 1
|
||||
note_type 12, 11, 4
|
||||
note C_, 12
|
||||
note_type 6, 11, 4
|
||||
note C#, 1
|
||||
note_type 12, 11, 4
|
||||
note D_, 7
|
||||
note_type 6, 11, 4
|
||||
rest 1
|
||||
note_type 12, 11, 4
|
||||
note C_, 16
|
||||
rest 8
|
||||
octave 3
|
||||
note B_, 12
|
||||
note_type 14, 11, 4
|
||||
note A_, 6
|
||||
note_type 6, 11, 4
|
||||
note A_, 1
|
||||
note B_, 1
|
||||
octave 4
|
||||
note_type 15, 11, 4
|
||||
note C_, 16
|
||||
rest 3
|
||||
note_type 3, 11, 4
|
||||
rest 1
|
||||
note_type 12, 11, 4
|
||||
note D_, 4
|
||||
note F_, 4
|
||||
note E_, 4
|
||||
octave 3
|
||||
note B_, 8
|
||||
octave 4
|
||||
note C_, 12
|
||||
note D_, 12
|
||||
note C_, 12
|
||||
note D_, 8
|
||||
note_type 6, 11, 4
|
||||
note D#, 1
|
||||
note_type 12, 11, 4
|
||||
note E_, 16
|
||||
rest 1
|
||||
note_type 6, 11, 4
|
||||
rest 1
|
||||
note_type 12, 11, 4
|
||||
note D_, 6
|
||||
note_type 6, 11, 4
|
||||
note D#, 1
|
||||
note_type 12, 11, 4
|
||||
note E_, 16
|
||||
rest 3
|
||||
note_type 6, 11, 4
|
||||
rest 1
|
||||
octave 3
|
||||
note_type 12, 11, 4
|
||||
sound_call .sub1
|
||||
note_type 12, 11, 4
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
octave 3
|
||||
note A_, 4
|
||||
octave 4
|
||||
note C_, 4
|
||||
octave 3
|
||||
note B_, 2
|
||||
note A_, 2
|
||||
note G_, 8
|
||||
note A_, 4
|
||||
note B_, 4
|
||||
note A_, 4
|
||||
note B_, 2
|
||||
note G_, 2
|
||||
note F_, 4
|
||||
note G_, 4
|
||||
note B_, 4
|
||||
note A_, 4
|
||||
octave 4
|
||||
note D_, 2
|
||||
octave 3
|
||||
note B_, 2
|
||||
octave 4
|
||||
note C_, 4
|
||||
note D_, 4
|
||||
note E_, 2
|
||||
note F_, 2
|
||||
note G_, 4
|
||||
note F_, 4
|
||||
note E_, 4
|
||||
note D_, 4
|
||||
note E_, 2
|
||||
note F_, 2
|
||||
sound_ret
|
||||
|
||||
Music_CoastTown_Ch2:
|
||||
note_type 12, 2, 1
|
||||
vibrato 18, 2, 3
|
||||
duty_cycle 2
|
||||
octave 2
|
||||
note A_, 2
|
||||
note_type 6, 1, 1
|
||||
note A_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
octave 3
|
||||
note C_, 2
|
||||
note_type 6, 1, 1
|
||||
note C_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
octave 2
|
||||
note B_, 2
|
||||
note_type 6, 1, 1
|
||||
note A_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
note G_, 2
|
||||
note_type 6, 1, 1
|
||||
note G_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
note G_, 2
|
||||
note_type 6, 1, 1
|
||||
note G_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
note A_, 2
|
||||
note_type 6, 1, 1
|
||||
note A_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
note B_, 2
|
||||
note_type 6, 1, 1
|
||||
note B_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
note A_, 2
|
||||
note_type 6, 1, 1
|
||||
note A_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
note B_, 2
|
||||
note_type 6, 1, 1
|
||||
note G_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
note A_, 2
|
||||
octave 3
|
||||
note_type 6, 1, 1
|
||||
note C_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
octave 2
|
||||
note A_, 2
|
||||
octave 3
|
||||
note_type 6, 1, 1
|
||||
note E_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 2, 1
|
||||
note C_, 2
|
||||
note_type 6, 1, 1
|
||||
note C_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 4, 1
|
||||
note E_, 2
|
||||
note_type 6, 2, 1
|
||||
note E_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 4, 1
|
||||
note G_, 2
|
||||
note_type 6, 2, 1
|
||||
note G_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 4, 1
|
||||
note E_, 2
|
||||
note_type 6, 2, 1
|
||||
note E_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 4, 1
|
||||
note G_, 2
|
||||
note_type 6, 2, 1
|
||||
note G_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 4, 1
|
||||
note B_, 2
|
||||
note_type 6, 2, 1
|
||||
note G_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 4, 1
|
||||
note D_, 2
|
||||
note_type 6, 2, 1
|
||||
note D_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 6, 1
|
||||
note F_, 2
|
||||
note_type 6, 3, 1
|
||||
note F_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 6, 1
|
||||
note A_, 2
|
||||
note_type 6, 3, 1
|
||||
note A_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 6, 1
|
||||
note D_, 2
|
||||
note_type 6, 3, 1
|
||||
note G_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 7, 1
|
||||
note D_, 2
|
||||
note_type 6, 3, 1
|
||||
octave 2
|
||||
note B_, 2
|
||||
note_type 1, 4, 1
|
||||
rest 12
|
||||
note_type 12, 4, 1
|
||||
octave 8
|
||||
.mainLoop:
|
||||
vibrato 18, 2, 3
|
||||
duty_cycle 2
|
||||
octave 3
|
||||
volume_envelope 8, 1
|
||||
note D_, 2
|
||||
volume_envelope 4, 1
|
||||
note D_, 2
|
||||
volume_envelope 8, 1
|
||||
note F_, 2
|
||||
volume_envelope 4, 1
|
||||
note F_, 2
|
||||
volume_envelope 8, 1
|
||||
note A_, 2
|
||||
volume_envelope 4, 1
|
||||
note A_, 2
|
||||
volume_envelope 8, 1
|
||||
note C_, 2
|
||||
volume_envelope 4, 1
|
||||
note C_, 2
|
||||
volume_envelope 8, 1
|
||||
note F_, 2
|
||||
volume_envelope 4, 1
|
||||
note F_, 2
|
||||
volume_envelope 8, 1
|
||||
note A_, 2
|
||||
volume_envelope 4, 1
|
||||
note F_, 2
|
||||
volume_envelope 8, 1
|
||||
note C_, 2
|
||||
volume_envelope 4, 1
|
||||
note C_, 2
|
||||
volume_envelope 8, 1
|
||||
note E_, 2
|
||||
volume_envelope 4, 1
|
||||
note E_, 2
|
||||
volume_envelope 8, 1
|
||||
note G_, 2
|
||||
volume_envelope 4, 1
|
||||
note G_, 2
|
||||
volume_envelope 8, 1
|
||||
octave 2
|
||||
note A_, 2
|
||||
octave 3
|
||||
volume_envelope 4, 1
|
||||
note C_, 2
|
||||
volume_envelope 8, 1
|
||||
octave 2
|
||||
note A_, 2
|
||||
octave 3
|
||||
volume_envelope 4, 1
|
||||
note E_, 2
|
||||
volume_envelope 8, 1
|
||||
note C_, 2
|
||||
volume_envelope 4, 1
|
||||
note C_, 2
|
||||
volume_envelope 8, 1
|
||||
note E_, 2
|
||||
volume_envelope 4, 1
|
||||
note E_, 2
|
||||
volume_envelope 8, 1
|
||||
note G_, 2
|
||||
volume_envelope 4, 1
|
||||
note G_, 2
|
||||
volume_envelope 8, 1
|
||||
note E_, 2
|
||||
volume_envelope 4, 1
|
||||
note E_, 2
|
||||
volume_envelope 8, 1
|
||||
note G_, 2
|
||||
volume_envelope 4, 1
|
||||
note G_, 2
|
||||
volume_envelope 8, 1
|
||||
note B_, 2
|
||||
volume_envelope 4, 1
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
note F_, 2
|
||||
note A_, 2
|
||||
note A_, 2
|
||||
note D_, 2
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
note B_, 2
|
||||
note C_, 2
|
||||
note C_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note C_, 2
|
||||
note C_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note D_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note F_, 2
|
||||
note C_, 2
|
||||
note C_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note C_, 2
|
||||
note C_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note D_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note F_, 2
|
||||
note C_, 2
|
||||
note C_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note A_, 2
|
||||
note A_, 2
|
||||
note F_, 2
|
||||
note F_, 2
|
||||
note D_, 2
|
||||
note D_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
note A_, 2
|
||||
note F_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note B_, 2
|
||||
note B_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note A_, 2
|
||||
note A_, 2
|
||||
note B_, 2
|
||||
note B_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note B_, 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
octave 2
|
||||
note A_, 2
|
||||
note A_, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
note C_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
note A_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
note A_, 2
|
||||
note B_, 2
|
||||
note B_, 2
|
||||
note A_, 2
|
||||
note A_, 2
|
||||
note B_, 2
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
octave 2
|
||||
note A_, 2
|
||||
octave 3
|
||||
note E_, 2
|
||||
note C_, 2
|
||||
note C_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note G_, 2
|
||||
note B_, 2
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
note F_, 2
|
||||
note A_, 2
|
||||
note A_, 2
|
||||
note D_, 2
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note_type 12, 4, 1
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
Music_CoastTown_Ch3:
|
||||
note_type 12, 2, 5
|
||||
vibrato 6, 2, 6
|
||||
octave 3
|
||||
note D_, 2
|
||||
rest 4
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
note F_, 2
|
||||
octave 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
rest 4
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
note A_, 2
|
||||
note G_, 2
|
||||
rest 2
|
||||
note G_, 2
|
||||
rest 2
|
||||
note C_, 2
|
||||
note E_, 2
|
||||
note F_, 2
|
||||
rest 2
|
||||
note E_, 2
|
||||
note D_, 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
rest 2
|
||||
note D_, 2
|
||||
rest 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
rest 2
|
||||
note D_, 2
|
||||
rest 2
|
||||
note F_, 2
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
rest 2
|
||||
note G_, 2
|
||||
note F_, 2
|
||||
octave 8
|
||||
.mainLoop:
|
||||
vibrato 6, 2, 6
|
||||
octave 3
|
||||
volume_envelope 2, 5
|
||||
note D_, 2
|
||||
rest 2
|
||||
note D_, 2
|
||||
rest 2
|
||||
note A_, 2
|
||||
note F_, 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
note F_, 2
|
||||
note A_, 2
|
||||
note G_, 2
|
||||
rest 2
|
||||
note G_, 2
|
||||
rest 2
|
||||
note C_, 2
|
||||
note E_, 2
|
||||
note F_, 2
|
||||
rest 2
|
||||
note E_, 2
|
||||
note D_, 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
rest 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note D_, 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
note D_, 2
|
||||
rest 2
|
||||
note D_, 2
|
||||
rest 2
|
||||
note F_, 2
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
rest 2
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
note C_, 4
|
||||
note E_, 8
|
||||
note C_, 4
|
||||
note G_, 4
|
||||
octave 4
|
||||
note C_, 4
|
||||
octave 2
|
||||
note B_, 4
|
||||
octave 3
|
||||
note E_, 8
|
||||
octave 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
note B_, 2
|
||||
note C_, 4
|
||||
note E_, 4
|
||||
octave 4
|
||||
note C_, 4
|
||||
octave 3
|
||||
note G_, 8
|
||||
note E_, 2
|
||||
note C_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note G_, 2
|
||||
note E_, 8
|
||||
note F_, 2
|
||||
note D_, 2
|
||||
octave 2
|
||||
note B_, 4
|
||||
octave 3
|
||||
note C_, 4
|
||||
note E_, 4
|
||||
note A_, 2
|
||||
note E_, 2
|
||||
octave 2
|
||||
note B_, 4
|
||||
octave 3
|
||||
note D_, 4
|
||||
note F_, 2
|
||||
note D_, 2
|
||||
note C_, 4
|
||||
note E_, 4
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
note D_, 4
|
||||
note A_, 2
|
||||
note F_, 2
|
||||
note E_, 4
|
||||
note G_, 8
|
||||
note B_, 4
|
||||
note A_, 4
|
||||
note G_, 4
|
||||
note E_, 4
|
||||
note G_, 8
|
||||
note E_, 4
|
||||
note B_, 2
|
||||
note G_, 2
|
||||
sound_call .sub1
|
||||
note_type 12, 2, 5
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
octave 3
|
||||
volume_envelope 2, 5
|
||||
note D_, 2
|
||||
rest 4
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
note F_, 2
|
||||
octave 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
rest 4
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
note A_, 2
|
||||
note G_, 2
|
||||
rest 2
|
||||
note G_, 2
|
||||
rest 2
|
||||
note C_, 2
|
||||
note E_, 2
|
||||
note F_, 2
|
||||
rest 2
|
||||
note E_, 2
|
||||
note D_, 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
note G_, 2
|
||||
note E_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
rest 2
|
||||
note D_, 2
|
||||
rest 2
|
||||
note E_, 2
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
rest 2
|
||||
note D_, 2
|
||||
rest 2
|
||||
note F_, 2
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
rest 2
|
||||
note G_, 2
|
||||
note F_, 2
|
||||
sound_ret
|
||||
|
||||
Music_CoastTown_Ch4:
|
||||
toggle_noise 0
|
||||
drum_speed 12
|
||||
octave 5
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 1
|
||||
drum_note 6, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 1
|
||||
drum_note 6, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 6, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 6, 1
|
||||
rest 1
|
||||
drum_note 6, 1
|
||||
rest 1
|
||||
drum_note 6, 1
|
||||
drum_note 6, 1
|
||||
octave 8
|
||||
.mainLoop:
|
||||
toggle_noise
|
||||
toggle_noise 2
|
||||
octave 5
|
||||
.loop1:
|
||||
.loop2:
|
||||
sound_call .sub1
|
||||
rest 1
|
||||
sound_loop 2, .loop2
|
||||
.loop3:
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
drum_note 6, 1
|
||||
sound_loop 2, .loop3
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
rest 1
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
rest 1
|
||||
octave 5
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 6, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
octave 6
|
||||
drum_note 3, 1
|
||||
rest 3
|
||||
octave 5
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 6, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
octave 6
|
||||
drum_note 3, 1
|
||||
rest 3
|
||||
octave 5
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 6, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
rest 3
|
||||
octave 6
|
||||
drum_note 3, 1
|
||||
rest 3
|
||||
octave 5
|
||||
drum_note 8, 1
|
||||
rest 1
|
||||
drum_note 8, 1
|
||||
sound_ret
|
||||
550
audio/music/ColdWinter.asm
Normal file
550
audio/music/ColdWinter.asm
Normal file
|
|
@ -0,0 +1,550 @@
|
|||
; Cave type theme
|
||||
; 4/4 rhythm, composed in D Minor Natural
|
||||
; A somewhat sombre and dramatic theme, with fast drums and a high tempo.
|
||||
; The first square and the wave channels both play in a low octave while the lead channel(Wave 2) plays relatively high notes for a strong contrast.
|
||||
; This theme started out by me jamming on my bass, and turned into this. I don't know, I just really like dramatic music.
|
||||
; Composed by LuciShrimp.
|
||||
|
||||
Music_ColdWinter:
|
||||
channel_count 4
|
||||
channel 1, Music_ColdWinter_Ch1
|
||||
channel 2, Music_ColdWinter_Ch2
|
||||
channel 3, Music_ColdWinter_Ch3
|
||||
channel 4, Music_ColdWinter_Ch4
|
||||
|
||||
Music_ColdWinter_Ch1:
|
||||
volume 7, 7
|
||||
note_type 12, 15, 8
|
||||
octave 2
|
||||
tempo 211
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
.mainLoop:
|
||||
octave 2
|
||||
.loop1:
|
||||
vibrato 12, 2, 2
|
||||
duty_cycle 2
|
||||
volume_envelope 11, 7
|
||||
note D_, 1
|
||||
note F_, 1
|
||||
note G_, 2
|
||||
octave 2
|
||||
note A_, 4
|
||||
note D_, 4
|
||||
note E_, 4
|
||||
note C_, 1
|
||||
note F_, 1
|
||||
note G_, 2
|
||||
note A_, 4
|
||||
note C_, 1
|
||||
note F_, 2
|
||||
note G_, 1
|
||||
octave 3
|
||||
note C_, 2
|
||||
octave 2
|
||||
note A_, 2
|
||||
note D_, 8
|
||||
note C_, 8
|
||||
note E_, 8
|
||||
note D_, 4
|
||||
octave 1
|
||||
note A#, 2
|
||||
octave 2
|
||||
note C_, 2
|
||||
sound_loop 4, .loop1
|
||||
note_type 12, 15, 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
vibrato 12, 2, 2
|
||||
duty_cycle 2
|
||||
volume_envelope 11, 7
|
||||
note D_, 1
|
||||
note F_, 1
|
||||
note G_, 2
|
||||
octave 2
|
||||
note A_, 4
|
||||
note D_, 4
|
||||
note E_, 4
|
||||
note C_, 1
|
||||
note F_, 1
|
||||
note G_, 2
|
||||
note A_, 4
|
||||
note C_, 1
|
||||
note F_, 2
|
||||
note G_, 1
|
||||
octave 3
|
||||
note C_, 2
|
||||
octave 2
|
||||
note A_, 2
|
||||
note D_, 8
|
||||
note C_, 8
|
||||
note E_, 8
|
||||
note D_, 4
|
||||
octave 1
|
||||
note A#, 2
|
||||
octave 2
|
||||
note C_, 2
|
||||
sound_ret
|
||||
|
||||
Music_ColdWinter_Ch2:
|
||||
note_type 12, 1, 7
|
||||
octave 4
|
||||
vibrato 21, 3, 3
|
||||
duty_cycle 3
|
||||
note D_, 8
|
||||
octave 3
|
||||
volume_envelope 2, 7
|
||||
note A#, 8
|
||||
octave 4
|
||||
volume_envelope 4, 7
|
||||
note C_, 8
|
||||
octave 3
|
||||
volume_envelope 0, 7
|
||||
note G_, 8
|
||||
volume_envelope 6, 7
|
||||
note A#, 8
|
||||
volume_envelope 8, 7
|
||||
note F_, 8
|
||||
volume_envelope 10, 7
|
||||
note A_, 8
|
||||
volume_envelope 14, 7
|
||||
note G_, 4
|
||||
note F_, 4
|
||||
octave 8
|
||||
.mainLoop:
|
||||
octave 4
|
||||
volume_envelope 15, 7
|
||||
note D_, 16
|
||||
note F_, 8
|
||||
note E_, 6
|
||||
octave 3
|
||||
note A#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
note D_, 16
|
||||
octave 3
|
||||
note A#, 8
|
||||
octave 4
|
||||
note C_, 4
|
||||
note D_, 1
|
||||
note E_, 1
|
||||
note F_, 1
|
||||
note G_, 1
|
||||
octave 5
|
||||
sound_call .sub2
|
||||
note F_, 1
|
||||
note G_, 1
|
||||
octave 4
|
||||
note A_, 8
|
||||
note G_, 8
|
||||
octave 5
|
||||
note C_, 3
|
||||
octave 4
|
||||
note A#, 1
|
||||
note A_, 3
|
||||
note G_, 1
|
||||
note A#, 1
|
||||
note A_, 1
|
||||
note G_, 1
|
||||
note F_, 1
|
||||
note A_, 1
|
||||
note G_, 1
|
||||
note F_, 1
|
||||
note E_, 1
|
||||
note_type 12, 15, 8
|
||||
octave 5
|
||||
sound_call .sub2
|
||||
octave 4
|
||||
note_type 12, 15, 7
|
||||
note F_, 2
|
||||
octave 5
|
||||
note C_, 8
|
||||
octave 4
|
||||
note A#, 8
|
||||
octave 5
|
||||
note D_, 3
|
||||
octave 4
|
||||
note A#, 1
|
||||
note G_, 3
|
||||
note A_, 1
|
||||
note A#, 1
|
||||
note A_, 1
|
||||
note G_, 1
|
||||
note F_, 1
|
||||
note A_, 1
|
||||
note G_, 1
|
||||
note F_, 1
|
||||
note E_, 1
|
||||
note D_, 8
|
||||
octave 3
|
||||
note A#, 8
|
||||
octave 4
|
||||
note C_, 8
|
||||
octave 3
|
||||
note G_, 8
|
||||
note A#, 8
|
||||
note F_, 8
|
||||
note A_, 8
|
||||
note G_, 4
|
||||
note F_, 4
|
||||
note_type 12, 15, 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub2:
|
||||
octave 4
|
||||
volume_envelope 15, 7
|
||||
note A_, 8
|
||||
note F_, 8
|
||||
note A#, 4
|
||||
note G_, 8
|
||||
note E_, 2
|
||||
sound_ret
|
||||
|
||||
Music_ColdWinter_Ch3:
|
||||
note_type 12, 1, 0
|
||||
octave 2
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
.mainLoop:
|
||||
octave 2
|
||||
sound_call .sub1
|
||||
note_type 12, 1, 0
|
||||
.loop1:
|
||||
vibrato 5, 1, 0
|
||||
volume_envelope 1, 10
|
||||
note D_, 2
|
||||
octave 1
|
||||
note A_, 1
|
||||
octave 2
|
||||
note F_, 1
|
||||
note A_, 2
|
||||
note A_, 4
|
||||
note A_, 2
|
||||
note D_, 2
|
||||
note A_, 2
|
||||
note C_, 2
|
||||
octave 1
|
||||
note A#, 1
|
||||
octave 2
|
||||
note F_, 1
|
||||
note A_, 2
|
||||
note A_, 4
|
||||
note A_, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
octave 2
|
||||
note A_, 2
|
||||
octave 1
|
||||
note A#, 2
|
||||
note G_, 1
|
||||
octave 2
|
||||
note D_, 1
|
||||
note F_, 2
|
||||
note F_, 4
|
||||
note F_, 2
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
octave 1
|
||||
note A_, 2
|
||||
note F_, 1
|
||||
octave 2
|
||||
note D_, 1
|
||||
note F_, 2
|
||||
note F_, 2
|
||||
note E_, 4
|
||||
note D_, 2
|
||||
octave 1
|
||||
note A#, 1
|
||||
octave 2
|
||||
note C_, 1
|
||||
sound_loop 2, .loop1
|
||||
vibrato 5, 1, 0
|
||||
volume_envelope 1, 10
|
||||
note D_, 2
|
||||
octave 1
|
||||
note A_, 1
|
||||
octave 2
|
||||
note F_, 1
|
||||
note A_, 2
|
||||
note D_, 4
|
||||
note D_, 4
|
||||
note D_, 2
|
||||
note C_, 2
|
||||
octave 1
|
||||
note A_, 1
|
||||
octave 2
|
||||
note F_, 1
|
||||
note A_, 2
|
||||
note C_, 4
|
||||
note C_, 4
|
||||
note C_, 2
|
||||
octave 1
|
||||
note A_, 2
|
||||
note F_, 1
|
||||
octave 2
|
||||
note D_, 1
|
||||
note F_, 2
|
||||
octave 1
|
||||
note A#, 4
|
||||
note A#, 4
|
||||
note A#, 2
|
||||
note A_, 2
|
||||
note F_, 1
|
||||
octave 2
|
||||
note D_, 1
|
||||
note F_, 2
|
||||
octave 1
|
||||
note A_, 4
|
||||
note A_, 4
|
||||
note A_, 2
|
||||
octave 2
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
vibrato 5, 1, 0
|
||||
volume_envelope 1, 10
|
||||
note D_, 2
|
||||
octave 1
|
||||
note A_, 1
|
||||
octave 2
|
||||
note F_, 1
|
||||
note A_, 2
|
||||
note D_, 4
|
||||
note D_, 4
|
||||
note D_, 2
|
||||
note C_, 2
|
||||
octave 1
|
||||
note A_, 1
|
||||
octave 2
|
||||
note F_, 1
|
||||
note A_, 2
|
||||
note C_, 4
|
||||
note C_, 4
|
||||
note C_, 2
|
||||
octave 1
|
||||
note A_, 2
|
||||
note F_, 1
|
||||
octave 2
|
||||
note D_, 1
|
||||
note F_, 2
|
||||
octave 1
|
||||
note A#, 4
|
||||
note A#, 4
|
||||
note A#, 2
|
||||
note A_, 2
|
||||
note F_, 1
|
||||
octave 2
|
||||
note D_, 1
|
||||
note F_, 2
|
||||
octave 1
|
||||
note A_, 4
|
||||
note A_, 4
|
||||
note A_, 2
|
||||
octave 2
|
||||
sound_ret
|
||||
|
||||
Music_ColdWinter_Ch4:
|
||||
toggle_noise 0
|
||||
drum_speed 12
|
||||
octave 6
|
||||
toggle_noise
|
||||
toggle_noise 3
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 3
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
octave 8
|
||||
.mainLoop:
|
||||
octave 6
|
||||
.loop1:
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
octave 6
|
||||
sound_loop 3, .loop1
|
||||
sound_call .sub1
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
octave 6
|
||||
drum_speed 12
|
||||
sound_call .sub2
|
||||
octave 6
|
||||
drum_speed 12
|
||||
sound_call .sub2
|
||||
octave 6
|
||||
drum_speed 12
|
||||
sound_call .sub2
|
||||
octave 6
|
||||
drum_speed 12
|
||||
sound_call .sub2
|
||||
octave 6
|
||||
drum_speed 12
|
||||
sound_call .sub2
|
||||
octave 6
|
||||
drum_speed 12
|
||||
sound_call .sub2
|
||||
octave 6
|
||||
drum_speed 12
|
||||
.loop2:
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 1, 1
|
||||
drum_note 1, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
octave 6
|
||||
sound_loop 3, .loop2
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 1, 1
|
||||
drum_note 1, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
octave 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 1, 1
|
||||
drum_note 1, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
octave 7
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
drum_note 7, 1
|
||||
drum_note 8, 1
|
||||
octave 7
|
||||
drum_note 1, 1
|
||||
drum_note 1, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
drum_note 8, 1
|
||||
octave 7
|
||||
drum_note 1, 1
|
||||
drum_note 2, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
drum_note 8, 1
|
||||
octave 7
|
||||
drum_note 1, 1
|
||||
drum_note 1, 1
|
||||
octave 6
|
||||
drum_note 7, 1
|
||||
drum_note 8, 1
|
||||
octave 7
|
||||
drum_note 1, 1
|
||||
drum_speed 6
|
||||
drum_note 1, 1
|
||||
drum_note 1, 1
|
||||
sound_ret
|
||||
827
audio/music/CoolCave.asm
Normal file
827
audio/music/CoolCave.asm
Normal file
|
|
@ -0,0 +1,827 @@
|
|||
; Cool Cave theme
|
||||
; 4/4 rhythm, composed in F Phrygian.
|
||||
; Custom waveforms are required, specifically the 10th one from the JEP wave_samples.asm file.
|
||||
; This theme started out with two ideas. Firstly, I really wanted to try my hand at negative harmony. I initially composed this in G Major and just went and inverted all the intervals. The vibe of the song is something I probably
|
||||
; would not have cooked up without this plan.
|
||||
; Secondly, I really, REALLY wanted to do something with a high pitched wave channel after listening to the absolutely AMAZING sinjohsample theme that Zeta_Null cooked up. I've only really used the wave channel for backing
|
||||
; up until now, but I'm very happy with how the kind of futuristic wave notes contrast the bass line on Channel 1, which starts out sounding very metal-like and later becomes a lot more energetic.
|
||||
; Channel 2 takes a sort of mixed role between lead and backing, which I really quite like. Overall, I am just very happy with this theme and could probably write 10 more paragraphs, but I digress.
|
||||
; Composed by LuciShrimp.
|
||||
|
||||
|
||||
Music_CoolCave:
|
||||
channel_count 4
|
||||
channel 1, Music_CoolCave_Ch1
|
||||
channel 2, Music_CoolCave_Ch2
|
||||
channel 3, Music_CoolCave_Ch3
|
||||
channel 4, Music_CoolCave_Ch4
|
||||
|
||||
Music_CoolCave_Ch1:
|
||||
tempo 256
|
||||
volume 7, 7
|
||||
note_type 12, 15, 8
|
||||
octave 2
|
||||
sound_call .sub2
|
||||
octave 8
|
||||
note_type 12, 15, 8
|
||||
.mainLoop:
|
||||
tempo 202
|
||||
duty_cycle 2
|
||||
octave 2
|
||||
vibrato 9, 2, 2
|
||||
volume_envelope 15, 7
|
||||
sound_call .sub1
|
||||
vibrato 10, 2, 2
|
||||
tempo 201
|
||||
duty_cycle 3
|
||||
volume_envelope 12, 7
|
||||
octave 1
|
||||
note A#, 3
|
||||
note A#, 1
|
||||
octave 2
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
octave 1
|
||||
note A#, 3
|
||||
note_type 9, 12, 7
|
||||
note A#, 1
|
||||
octave 2
|
||||
note_type 3, 12, 7
|
||||
note D_, 1
|
||||
note_type 12, 12, 7
|
||||
note D#, 2
|
||||
note C#, 1
|
||||
note C_, 1
|
||||
octave 1
|
||||
note A#, 3
|
||||
note A#, 1
|
||||
octave 2
|
||||
note D#, 2
|
||||
note C#, 2
|
||||
note C_, 4
|
||||
octave 1
|
||||
note G#, 4
|
||||
note A#, 3
|
||||
note A#, 1
|
||||
octave 2
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
octave 1
|
||||
note A#, 3
|
||||
note_type 9, 12, 7
|
||||
note A#, 1
|
||||
octave 2
|
||||
note_type 3, 12, 7
|
||||
note G_, 1
|
||||
note_type 12, 12, 7
|
||||
note G#, 2
|
||||
note F#, 1
|
||||
note F_, 1
|
||||
note C_, 3
|
||||
note C_, 1
|
||||
note D#, 2
|
||||
note C#, 2
|
||||
note C_, 4
|
||||
octave 1
|
||||
note G#, 4
|
||||
note A#, 8
|
||||
note D#, 8
|
||||
note G#, 8
|
||||
note C#, 8
|
||||
note F_, 4
|
||||
note A#, 4
|
||||
note A#, 4
|
||||
note A#, 4
|
||||
note F#, 2
|
||||
octave 2
|
||||
note C#, 2
|
||||
octave 1
|
||||
note F#, 2
|
||||
octave 2
|
||||
note C#, 2
|
||||
octave 1
|
||||
note D#, 1
|
||||
note A#, 1
|
||||
note D#, 1
|
||||
note A#, 1
|
||||
note F#, 4
|
||||
octave 2
|
||||
sound_call .sub1
|
||||
note_type 12, 15, 7
|
||||
octave 3
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
vibrato 10, 2, 2
|
||||
tempo 201
|
||||
duty_cycle 3
|
||||
octave 1
|
||||
volume_envelope 12, 7
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
octave 2
|
||||
note C_, 2
|
||||
octave 1
|
||||
note A#, 2
|
||||
note F_, 3
|
||||
note_type 9, 12, 7
|
||||
note F_, 1
|
||||
note_type 3, 12, 7
|
||||
note A_, 1
|
||||
note_type 12, 12, 7
|
||||
note A#, 2
|
||||
note G#, 1
|
||||
note F#, 1
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
note G#, 2
|
||||
note F#, 2
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
note D#, 4
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
octave 2
|
||||
note C_, 2
|
||||
octave 1
|
||||
note A#, 2
|
||||
note F_, 3
|
||||
note_type 9, 12, 7
|
||||
note F_, 1
|
||||
note_type 3, 12, 7
|
||||
note A_, 1
|
||||
note_type 12, 12, 7
|
||||
note A#, 2
|
||||
note G#, 1
|
||||
note F#, 1
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
note G#, 2
|
||||
note F#, 2
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
note F#, 4
|
||||
octave 2
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
vibrato 10, 2, 2
|
||||
tempo 201
|
||||
duty_cycle 3
|
||||
octave 1
|
||||
volume_envelope 12, 7
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
octave 2
|
||||
note C_, 2
|
||||
octave 1
|
||||
note A#, 2
|
||||
note F_, 3
|
||||
note_type 9, 12, 7
|
||||
note F_, 1
|
||||
note_type 3, 12, 7
|
||||
note A_, 1
|
||||
note_type 12, 12, 7
|
||||
note A#, 2
|
||||
note G#, 1
|
||||
note F#, 1
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
note G#, 2
|
||||
note F#, 2
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
note D#, 4
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
octave 2
|
||||
note C_, 2
|
||||
octave 1
|
||||
note A#, 2
|
||||
note F_, 3
|
||||
note_type 9, 12, 7
|
||||
note F_, 1
|
||||
note_type 3, 12, 7
|
||||
note A_, 1
|
||||
note_type 12, 12, 7
|
||||
note A#, 2
|
||||
note G#, 1
|
||||
note F#, 1
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
note G#, 2
|
||||
note F#, 2
|
||||
note F_, 3
|
||||
note F_, 1
|
||||
note F#, 4
|
||||
octave 2
|
||||
sound_ret
|
||||
|
||||
Music_CoolCave_Ch2:
|
||||
note_type 12, 12, 7
|
||||
duty_cycle 3
|
||||
vibrato 13, 3, 3
|
||||
octave 4
|
||||
note C_, 8
|
||||
volume_envelope 6, 7
|
||||
note C_, 8
|
||||
rest 8
|
||||
volume_envelope 12, 7
|
||||
note C#, 8
|
||||
note C_, 8
|
||||
volume_envelope 6, 7
|
||||
note C_, 8
|
||||
note_type 12, 12, 7
|
||||
rest 8
|
||||
note D#, 8
|
||||
volume_envelope 2, 7
|
||||
octave 8
|
||||
.mainLoop:
|
||||
volume_envelope 12, 7
|
||||
octave 4
|
||||
note C_, 4
|
||||
note C#, 4
|
||||
octave 3
|
||||
note A#, 8
|
||||
note F#, 8
|
||||
note F_, 4
|
||||
note D#, 1
|
||||
note F_, 1
|
||||
note F#, 1
|
||||
note G#, 1
|
||||
octave 4
|
||||
note C_, 8
|
||||
volume_envelope 6, 7
|
||||
note C_, 8
|
||||
note_type 12, 12, 7
|
||||
octave 3
|
||||
note F#, 8
|
||||
note G#, 4
|
||||
note F#, 1
|
||||
note G#, 1
|
||||
note A#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
note F_, 1
|
||||
note D#, 1
|
||||
note C#, 1
|
||||
note C_, 1
|
||||
octave 3
|
||||
note A#, 4
|
||||
octave 4
|
||||
note C_, 2
|
||||
octave 3
|
||||
note A#, 2
|
||||
note G#, 2
|
||||
note F_, 2
|
||||
note F#, 8
|
||||
note D#, 4
|
||||
octave 2
|
||||
note A#, 1
|
||||
octave 3
|
||||
note C_, 1
|
||||
note C#, 1
|
||||
note D#, 1
|
||||
note F_, 8
|
||||
note F#, 4
|
||||
note A#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
note A#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
note D#, 4
|
||||
note C#, 4
|
||||
note C_, 2
|
||||
octave 3
|
||||
note A#, 2
|
||||
note G#, 2
|
||||
note A#, 2
|
||||
sound_call .sub1
|
||||
rest 1
|
||||
octave 3
|
||||
sound_call .sub1
|
||||
note_type 12, 6, 7
|
||||
rest 1
|
||||
octave 3
|
||||
volume_envelope 12, 7
|
||||
sound_call .sub2
|
||||
rest 1
|
||||
octave 3
|
||||
sound_call .sub2
|
||||
note_type 12, 6, 7
|
||||
rest 1
|
||||
octave 3
|
||||
volume_envelope 12, 7
|
||||
.loop1:
|
||||
volume_envelope 12, 7
|
||||
octave 4
|
||||
note F_, 1
|
||||
rest 1
|
||||
octave 3
|
||||
note A#, 1
|
||||
octave 4
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note F_, 1
|
||||
rest 1
|
||||
octave 3
|
||||
note A#, 1
|
||||
rest 1
|
||||
sound_loop 2, .loop1
|
||||
.loop2:
|
||||
volume_envelope 12, 7
|
||||
octave 4
|
||||
note C#, 1
|
||||
octave 3
|
||||
note F#, 1
|
||||
sound_loop 4, .loop2
|
||||
octave 2
|
||||
.loop3:
|
||||
octave 3
|
||||
note A#, 1
|
||||
note D#, 1
|
||||
octave 2
|
||||
sound_loop 2, .loop3
|
||||
octave 3
|
||||
note G#, 1
|
||||
note A_, 1
|
||||
note A#, 1
|
||||
note B_, 1
|
||||
octave 4
|
||||
note C_, 8
|
||||
volume_envelope 6, 7
|
||||
note C_, 8
|
||||
rest 8
|
||||
volume_envelope 12, 7
|
||||
note C#, 7
|
||||
octave 3
|
||||
note A#, 1
|
||||
octave 4
|
||||
note C_, 8
|
||||
volume_envelope 6, 7
|
||||
note C_, 8
|
||||
note_type 12, 12, 7
|
||||
note D#, 2
|
||||
note C#, 2
|
||||
note C_, 2
|
||||
note C#, 2
|
||||
note D#, 4
|
||||
note F_, 4
|
||||
octave 8
|
||||
note_type 12, 15, 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
volume_envelope 12, 7
|
||||
octave 4
|
||||
note D#, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note D#, 1
|
||||
rest 1
|
||||
volume_envelope 12, 7
|
||||
octave 3
|
||||
note A#, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note A#, 1
|
||||
octave 2
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
volume_envelope 12, 7
|
||||
octave 4
|
||||
note C_, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note C_, 1
|
||||
rest 1
|
||||
volume_envelope 12, 7
|
||||
octave 3
|
||||
note G#, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note G#, 1
|
||||
octave 2
|
||||
sound_ret
|
||||
|
||||
Music_CoolCave_Ch3:
|
||||
note_type 12, 1, 11
|
||||
vibrato 3, 2, 2
|
||||
octave 5
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
rest 1
|
||||
.mainLoop:
|
||||
octave 6
|
||||
volume_envelope 1, 3
|
||||
sound_call .sub2
|
||||
vibrato 3, 2, 2
|
||||
octave 5
|
||||
volume_envelope 1, 10
|
||||
note D#, 2
|
||||
octave 4
|
||||
note G#, 1
|
||||
note G#, 1
|
||||
octave 5
|
||||
volume_envelope 2, 10
|
||||
note D#, 2
|
||||
octave 4
|
||||
note G#, 1
|
||||
note G#, 1
|
||||
octave 5
|
||||
volume_envelope 1, 10
|
||||
note C#, 2
|
||||
octave 4
|
||||
note F#, 1
|
||||
note F#, 1
|
||||
octave 5
|
||||
volume_envelope 2, 10
|
||||
note C#, 2
|
||||
octave 4
|
||||
note F#, 1
|
||||
note F#, 1
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
note_type 12, 1, 10
|
||||
octave 5
|
||||
note G#, 2
|
||||
note C#, 1
|
||||
note C#, 1
|
||||
volume_envelope 2, 10
|
||||
note G#, 2
|
||||
note C#, 1
|
||||
note C#, 1
|
||||
volume_envelope 1, 10
|
||||
note F#, 2
|
||||
note C_, 1
|
||||
note C_, 1
|
||||
volume_envelope 2, 10
|
||||
note F#, 2
|
||||
note C_, 1
|
||||
note C_, 1
|
||||
volume_envelope 1, 11
|
||||
.loop1:
|
||||
volume_envelope 1, 10
|
||||
octave 5
|
||||
note A#, 2
|
||||
note D#, 1
|
||||
note D#, 1
|
||||
volume_envelope 2, 10
|
||||
note A#, 2
|
||||
note D#, 1
|
||||
note D#, 1
|
||||
volume_envelope 3, 10
|
||||
note A#, 2
|
||||
note D#, 1
|
||||
note D#, 1
|
||||
note A#, 2
|
||||
note D#, 1
|
||||
note D#, 1
|
||||
octave 6
|
||||
volume_envelope 1, 10
|
||||
note C#, 2
|
||||
octave 5
|
||||
note F#, 1
|
||||
note F#, 1
|
||||
octave 6
|
||||
volume_envelope 2, 10
|
||||
note C#, 2
|
||||
octave 5
|
||||
note F#, 1
|
||||
note F#, 1
|
||||
octave 6
|
||||
volume_envelope 1, 10
|
||||
note D#, 2
|
||||
octave 5
|
||||
note G#, 1
|
||||
note G#, 1
|
||||
octave 6
|
||||
note F_, 2
|
||||
octave 5
|
||||
note A#, 1
|
||||
note A#, 1
|
||||
note A#, 2
|
||||
note D#, 1
|
||||
note D#, 1
|
||||
note A#, 2
|
||||
note D#, 1
|
||||
note D#, 1
|
||||
volume_envelope 3, 10
|
||||
note A#, 2
|
||||
note D#, 1
|
||||
note D#, 1
|
||||
note A#, 2
|
||||
note D#, 1
|
||||
note D#, 1
|
||||
octave 6
|
||||
volume_envelope 1, 10
|
||||
note C#, 2
|
||||
octave 5
|
||||
note F#, 1
|
||||
note F#, 1
|
||||
octave 6
|
||||
volume_envelope 2, 10
|
||||
note C#, 2
|
||||
octave 5
|
||||
note F#, 1
|
||||
note F#, 1
|
||||
note A#, 2
|
||||
note D#, 1
|
||||
note D#, 1
|
||||
note F#, 2
|
||||
note C_, 1
|
||||
note C_, 1
|
||||
sound_loop 2, .loop1
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
note_type 12, 2, 11
|
||||
rest 1
|
||||
note_type 12, 1, 0
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
volume_envelope 1, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
note F_, 1
|
||||
rest 1
|
||||
volume_envelope 1, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
note F_, 1
|
||||
note_type 12, 3, 3
|
||||
rest 1
|
||||
volume_envelope 1, 10
|
||||
note F#, 1
|
||||
rest 1
|
||||
volume_envelope 2, 10
|
||||
note F#, 1
|
||||
rest 1
|
||||
volume_envelope 3, 10
|
||||
note F#, 1
|
||||
rest 1
|
||||
note F#, 1
|
||||
rest 1
|
||||
volume_envelope 1, 10
|
||||
note D#, 1
|
||||
rest 1
|
||||
volume_envelope 2, 10
|
||||
note D#, 1
|
||||
rest 1
|
||||
volume_envelope 3, 10
|
||||
note D#, 1
|
||||
rest 1
|
||||
note D#, 1
|
||||
rest 1
|
||||
volume_envelope 1, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
note F_, 1
|
||||
note_type 12, 3, 3
|
||||
rest 1
|
||||
volume_envelope 1, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 10
|
||||
note F_, 1
|
||||
rest 1
|
||||
note F_, 1
|
||||
note_type 12, 3, 3
|
||||
rest 1
|
||||
volume_envelope 1, 10
|
||||
note G#, 1
|
||||
rest 1
|
||||
volume_envelope 2, 10
|
||||
note G#, 1
|
||||
rest 1
|
||||
volume_envelope 3, 10
|
||||
note G#, 1
|
||||
rest 1
|
||||
note G#, 1
|
||||
rest 1
|
||||
volume_envelope 1, 10
|
||||
octave 5
|
||||
note A#, 1
|
||||
rest 1
|
||||
volume_envelope 2, 10
|
||||
note A#, 1
|
||||
octave 6
|
||||
rest 1
|
||||
volume_envelope 1, 10
|
||||
note C_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 10
|
||||
note C_, 1
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
vibrato 3, 2, 2
|
||||
octave 5
|
||||
volume_envelope 1, 10
|
||||
note F_, 2
|
||||
octave 4
|
||||
note A#, 1
|
||||
note A#, 1
|
||||
octave 5
|
||||
volume_envelope 2, 10
|
||||
note F_, 2
|
||||
octave 4
|
||||
note A#, 1
|
||||
note A#, 1
|
||||
octave 5
|
||||
volume_envelope 3, 10
|
||||
note F_, 2
|
||||
octave 4
|
||||
note A#, 1
|
||||
note A#, 1
|
||||
octave 5
|
||||
note F_, 2
|
||||
octave 4
|
||||
note A#, 1
|
||||
note A#, 1
|
||||
octave 5
|
||||
sound_ret
|
||||
|
||||
Music_CoolCave_Ch4:
|
||||
toggle_noise 0
|
||||
drum_speed 12
|
||||
toggle_noise
|
||||
toggle_noise 4
|
||||
octave 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 3
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 7, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 2, 1
|
||||
drum_note 2, 1
|
||||
octave 8
|
||||
.mainLoop:
|
||||
octave 6
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
octave 6
|
||||
.loop1:
|
||||
octave 2
|
||||
drum_note 12, 1
|
||||
rest 1
|
||||
octave 3
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
rest 2
|
||||
drum_note 4, 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
drum_note 2, 1
|
||||
rest 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
octave 6
|
||||
sound_loop 4, .loop1
|
||||
octave 6
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
drum_speed 12
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
octave 2
|
||||
drum_note 12, 1
|
||||
rest 3
|
||||
octave 3
|
||||
drum_note 3, 1
|
||||
rest 2
|
||||
drum_note 4, 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
rest 3
|
||||
drum_note 4, 1
|
||||
rest 3
|
||||
drum_note 3, 1
|
||||
rest 2
|
||||
drum_note 4, 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
octave 2
|
||||
drum_note 12, 1
|
||||
rest 3
|
||||
octave 3
|
||||
drum_note 3, 1
|
||||
rest 2
|
||||
drum_note 4, 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
rest 3
|
||||
drum_note 4, 1
|
||||
rest 3
|
||||
drum_note 3, 1
|
||||
rest 2
|
||||
drum_note 4, 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 4, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
rest 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
octave 7
|
||||
sound_ret
|
||||
471
audio/music/NihonTime.asm
Normal file
471
audio/music/NihonTime.asm
Normal file
|
|
@ -0,0 +1,471 @@
|
|||
; Nihon Route theme
|
||||
; 4/4 rhythm, composed in C# Mixolydian.
|
||||
; An upbeat generic route theme, loosely inspired by the intro theme song of the Johto Journeys anime.
|
||||
; The relatively high BPM(read: low Tempo value) along with the fast drums gives the theme an adventurous feel.
|
||||
; The drums are quite fast in the latter half of the track to give it more of a forward push.
|
||||
; Composed by LuciShrimp
|
||||
|
||||
Music_NihonTime:
|
||||
channel_count 4
|
||||
channel 1, Music_NihonTime_Ch1
|
||||
channel 2, Music_NihonTime_Ch2
|
||||
channel 3, Music_NihonTime_Ch3
|
||||
channel 4, Music_NihonTime_Ch4
|
||||
|
||||
Music_NihonTime_Ch1:
|
||||
tempo 256
|
||||
volume 7, 7
|
||||
note_type 12, 15, 8
|
||||
.mainLoop:
|
||||
tempo 160
|
||||
duty_cycle 2
|
||||
volume_envelope 10, 4
|
||||
octave 3
|
||||
note G#, 4
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
note F#, 4
|
||||
note F_, 4
|
||||
note A#, 4
|
||||
note G#, 2
|
||||
note F_, 2
|
||||
note F#, 4
|
||||
note D#, 4
|
||||
note G#, 4
|
||||
volume_envelope 7, 4
|
||||
note G#, 4
|
||||
volume_envelope 5, 4
|
||||
note G#, 4
|
||||
volume_envelope 3, 4
|
||||
note G#, 4
|
||||
volume_envelope 10, 4
|
||||
note F#, 4
|
||||
note F_, 2
|
||||
note F#, 2
|
||||
note G#, 4
|
||||
octave 2
|
||||
note B_, 1
|
||||
octave 3
|
||||
note D#, 1
|
||||
note F#, 1
|
||||
note G#, 1
|
||||
note A#, 4
|
||||
note G#, 2
|
||||
note F#, 2
|
||||
note F_, 4
|
||||
note C#, 4
|
||||
octave 4
|
||||
note C#, 4
|
||||
octave 3
|
||||
note B_, 2
|
||||
note G#, 2
|
||||
note A#, 2
|
||||
note G#, 2
|
||||
note F#, 2
|
||||
note D#, 2
|
||||
octave 4
|
||||
note C#, 4
|
||||
volume_envelope 7, 4
|
||||
note C#, 4
|
||||
volume_envelope 5, 4
|
||||
note C#, 4
|
||||
volume_envelope 3, 4
|
||||
note C#, 2
|
||||
octave 3
|
||||
volume_envelope 10, 4
|
||||
note G#, 1
|
||||
note A#, 1
|
||||
note B_, 4
|
||||
note A#, 2
|
||||
note B_, 2
|
||||
octave 4
|
||||
note C#, 1
|
||||
octave 3
|
||||
note B_, 1
|
||||
note G#, 1
|
||||
note F_, 1
|
||||
note C#, 1
|
||||
octave 2
|
||||
note A#, 1
|
||||
note F#, 1
|
||||
note D#, 1
|
||||
octave 3
|
||||
note C#, 2
|
||||
note D#, 4
|
||||
note F_, 4
|
||||
note G#, 4
|
||||
note F#, 2
|
||||
note C#, 1
|
||||
note D#, 1
|
||||
note F_, 1
|
||||
note F#, 1
|
||||
note A#, 1
|
||||
note B_, 1
|
||||
octave 4
|
||||
note C#, 1
|
||||
note D#, 1
|
||||
octave 3
|
||||
note A#, 1
|
||||
note B_, 1
|
||||
note F#, 1
|
||||
note G#, 1
|
||||
note F#, 4
|
||||
note G#, 4
|
||||
octave 4
|
||||
note C#, 4
|
||||
note F_, 4
|
||||
note D#, 1
|
||||
note C#, 1
|
||||
octave 3
|
||||
note B_, 1
|
||||
note A#, 1
|
||||
octave 4
|
||||
note C#, 4
|
||||
note F_, 2
|
||||
note F#, 2
|
||||
note D#, 2
|
||||
note F#, 1
|
||||
note F_, 1
|
||||
note D#, 1
|
||||
note C#, 1
|
||||
octave 3
|
||||
note B_, 1
|
||||
note G#, 1
|
||||
note F_, 2
|
||||
note F#, 4
|
||||
note G#, 4
|
||||
note B_, 4
|
||||
note A#, 2
|
||||
note F_, 1
|
||||
note F#, 1
|
||||
note G#, 1
|
||||
note A#, 1
|
||||
octave 4
|
||||
note C#, 1
|
||||
note D#, 1
|
||||
note F_, 1
|
||||
note F#, 1
|
||||
note C#, 1
|
||||
note D#, 1
|
||||
octave 3
|
||||
note A#, 1
|
||||
note B_, 1
|
||||
octave 4
|
||||
note D#, 4
|
||||
octave 3
|
||||
note G#, 4
|
||||
octave 4
|
||||
note C#, 1
|
||||
octave 3
|
||||
note B_, 2
|
||||
note A#, 1
|
||||
note G#, 2
|
||||
note F#, 1
|
||||
note D#, 2
|
||||
note F#, 1
|
||||
note G#, 2
|
||||
octave 4
|
||||
note D#, 4
|
||||
note C#, 2
|
||||
note D#, 2
|
||||
note F_, 1
|
||||
note D#, 1
|
||||
note C#, 1
|
||||
octave 3
|
||||
note B_, 1
|
||||
note A#, 1
|
||||
note G#, 1
|
||||
note F#, 1
|
||||
note F_, 1
|
||||
octave 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
Music_NihonTime_Ch2:
|
||||
note_type 12, 15, 8
|
||||
.mainLoop:
|
||||
volume_envelope 11, 4
|
||||
vibrato 18, 2, 3
|
||||
duty_cycle 1
|
||||
octave 4
|
||||
note C#, 16
|
||||
note D#, 8
|
||||
octave 3
|
||||
note B_, 6
|
||||
note A#, 1
|
||||
note B_, 1
|
||||
octave 4
|
||||
note C#, 4
|
||||
volume_envelope 9, 4
|
||||
note C#, 4
|
||||
volume_envelope 6, 4
|
||||
note C#, 4
|
||||
volume_envelope 3, 4
|
||||
note C#, 4
|
||||
volume_envelope 11, 4
|
||||
note F#, 1
|
||||
note F_, 2
|
||||
note D#, 1
|
||||
note C#, 2
|
||||
octave 3
|
||||
note B_, 1
|
||||
note A#, 2
|
||||
note B_, 1
|
||||
octave 4
|
||||
note C#, 2
|
||||
note D#, 1
|
||||
octave 3
|
||||
note B_, 1
|
||||
octave 4
|
||||
note C#, 1
|
||||
note D#, 1
|
||||
note F_, 14
|
||||
note D#, 1
|
||||
note F_, 1
|
||||
note F#, 8
|
||||
note D#, 6
|
||||
note C#, 1
|
||||
note D#, 1
|
||||
note F_, 4
|
||||
volume_envelope 9, 4
|
||||
note F_, 4
|
||||
volume_envelope 6, 4
|
||||
note F_, 4
|
||||
volume_envelope 3, 4
|
||||
note F_, 4
|
||||
rest 8
|
||||
volume_envelope 11, 4
|
||||
note D#, 4
|
||||
octave 3
|
||||
note B_, 4
|
||||
octave 4
|
||||
note C#, 2
|
||||
note D#, 4
|
||||
note C#, 1
|
||||
octave 3
|
||||
note B_, 1
|
||||
note G#, 4
|
||||
note F#, 1
|
||||
note G#, 1
|
||||
note B_, 1
|
||||
octave 4
|
||||
note D#, 1
|
||||
note F#, 4
|
||||
note F_, 4
|
||||
note D#, 4
|
||||
octave 3
|
||||
note B_, 4
|
||||
octave 4
|
||||
note C#, 16
|
||||
note F#, 4
|
||||
rest 4
|
||||
note G#, 4
|
||||
note F#, 4
|
||||
note F_, 8
|
||||
note G#, 4
|
||||
note B_, 3
|
||||
note_type 6, 11, 4
|
||||
note B_, 1
|
||||
octave 5
|
||||
note C#, 1
|
||||
note_type 12, 11, 4
|
||||
note D#, 2
|
||||
note C#, 2
|
||||
octave 4
|
||||
note B_, 2
|
||||
note G#, 2
|
||||
note F#, 4
|
||||
note G#, 4
|
||||
note C#, 4
|
||||
rest 4
|
||||
octave 3
|
||||
note G#, 1
|
||||
note A#, 1
|
||||
octave 4
|
||||
note C#, 1
|
||||
note F_, 1
|
||||
note D#, 1
|
||||
note C#, 1
|
||||
octave 3
|
||||
note B_, 1
|
||||
note A#, 1
|
||||
note B_, 4
|
||||
note A#, 2
|
||||
note B_, 2
|
||||
octave 4
|
||||
note C#, 4
|
||||
octave 3
|
||||
note F#, 1
|
||||
note G#, 1
|
||||
note A#, 1
|
||||
note B_, 1
|
||||
octave 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
Music_NihonTime_Ch3:
|
||||
note_type 12, 1, 0
|
||||
.mainLoop:
|
||||
octave 2
|
||||
.loop1:
|
||||
vibrato 5, 2, 6
|
||||
volume_envelope 2, 5
|
||||
octave 3
|
||||
note C#, 4
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
note F_, 1
|
||||
note F#, 3
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
octave 2
|
||||
note B_, 1
|
||||
note B_, 3
|
||||
note A#, 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note C#, 2
|
||||
note C#, 2
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
note C#, 4
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
note F_, 1
|
||||
note F#, 3
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
octave 2
|
||||
note B_, 1
|
||||
note B_, 3
|
||||
note A#, 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note C#, 2
|
||||
note C#, 2
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
note F_, 4
|
||||
note G#, 2
|
||||
note F#, 2
|
||||
note G#, 1
|
||||
note A#, 3
|
||||
note G#, 2
|
||||
note F#, 2
|
||||
note D#, 1
|
||||
note D#, 3
|
||||
note C#, 2
|
||||
note D#, 2
|
||||
note F_, 2
|
||||
note F_, 2
|
||||
note G#, 2
|
||||
note F#, 2
|
||||
note_type 12, 2, 5
|
||||
note C#, 4
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
note F_, 1
|
||||
note F#, 3
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
octave 2
|
||||
note B_, 1
|
||||
note B_, 3
|
||||
note A#, 2
|
||||
note B_, 2
|
||||
octave 3
|
||||
note C#, 2
|
||||
note C#, 2
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
octave 2
|
||||
sound_loop 2, .loop1
|
||||
octave 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
Music_NihonTime_Ch4:
|
||||
toggle_noise 0
|
||||
drum_speed 12
|
||||
.mainLoop:
|
||||
toggle_noise
|
||||
toggle_noise 3
|
||||
octave 6
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
drum_speed 12
|
||||
octave 6
|
||||
sound_call .sub2
|
||||
octave 8
|
||||
drum_speed 12
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
drum_note 4, 4
|
||||
drum_note 3, 2
|
||||
drum_note 4, 1
|
||||
drum_note 4, 2
|
||||
drum_note 8, 1
|
||||
drum_note 4, 2
|
||||
drum_note 3, 2
|
||||
drum_note 8, 1
|
||||
drum_speed 6
|
||||
drum_note 8, 1
|
||||
drum_note 8, 1
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
drum_note 4, 2
|
||||
drum_note 7, 1
|
||||
drum_note 4, 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
drum_note 4, 1
|
||||
drum_note 4, 1
|
||||
drum_note 4, 1
|
||||
drum_note 8, 1
|
||||
drum_note 4, 1
|
||||
drum_note 8, 1
|
||||
drum_note 3, 2
|
||||
drum_note 8, 1
|
||||
drum_speed 6
|
||||
drum_note 8, 1
|
||||
drum_note 8, 1
|
||||
sound_ret
|
||||
392
audio/music/Peaceful.asm
Normal file
392
audio/music/Peaceful.asm
Normal file
|
|
@ -0,0 +1,392 @@
|
|||
; Peaceful route theme
|
||||
; 11/4 rhythm, composed in G Lydian.
|
||||
; This theme started out as a melody I often play on my guitar. It is very calm and peaceful, and could probably even work as a lullaby.
|
||||
; With the slow tempo, mellow instruments and simple drum pattern, this theme works well for quiet areas. (I personally picture it playing on a beach in the evening, but I digress)
|
||||
; Composed by LuciShrimp.
|
||||
|
||||
Music_PeacefulTheme:
|
||||
channel_count 4
|
||||
channel 1, Music_PeacefulTheme_Ch1
|
||||
channel 2, Music_PeacefulTheme_Ch2
|
||||
channel 3, Music_PeacefulTheme_Ch3
|
||||
channel 4, Music_PeacefulTheme_Ch4
|
||||
|
||||
Music_PeacefulTheme_Ch1:
|
||||
tempo 256
|
||||
volume 7, 7
|
||||
note_type 12, 15, 8
|
||||
octave 3
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
note_type 12, 15, 8
|
||||
.mainLoop:
|
||||
duty_cycle 2
|
||||
vibrato 18, 2, 5
|
||||
volume_envelope 10, 7
|
||||
octave 2
|
||||
sound_call .sub2
|
||||
note_type 12, 10, 7
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
note_type 12, 15, 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
volume_envelope 9, 7
|
||||
vibrato 18, 2, 3
|
||||
duty_cycle 2
|
||||
note D#, 4
|
||||
note D_, 4
|
||||
octave 2
|
||||
note A#, 4
|
||||
octave 3
|
||||
note C_, 4
|
||||
note D_, 6
|
||||
note D#, 8
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
note G_, 6
|
||||
note D#, 2
|
||||
note D_, 2
|
||||
note F_, 6
|
||||
note D#, 4
|
||||
octave 2
|
||||
note G_, 2
|
||||
note A#, 6
|
||||
octave 3
|
||||
note C_, 4
|
||||
octave 2
|
||||
note A#, 6
|
||||
note A_, 2
|
||||
note F_, 4
|
||||
note G_, 6
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
volume_envelope 9, 7
|
||||
vibrato 18, 2, 3
|
||||
duty_cycle 2
|
||||
note F_, 6
|
||||
rest 4
|
||||
octave 3
|
||||
note C_, 1
|
||||
note D_, 1
|
||||
note D#, 6
|
||||
note D_, 3
|
||||
octave 2
|
||||
note A_, 1
|
||||
octave 3
|
||||
note F_, 6
|
||||
rest 4
|
||||
note D_, 1
|
||||
note D#, 1
|
||||
note F_, 6
|
||||
note G_, 3
|
||||
note C_, 1
|
||||
note D_, 6
|
||||
rest 4
|
||||
note C_, 1
|
||||
note D_, 1
|
||||
note D#, 6
|
||||
note D_, 3
|
||||
octave 2
|
||||
note A_, 1
|
||||
note A#, 6
|
||||
note F_, 2
|
||||
note F_, 1
|
||||
note F_, 1
|
||||
note F_, 2
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note C_, 1
|
||||
note C_, 1
|
||||
note D_, 2
|
||||
sound_ret
|
||||
|
||||
Music_PeacefulTheme_Ch2:
|
||||
note_type 12, 15, 8
|
||||
octave 3
|
||||
sound_call .sub2
|
||||
octave 8
|
||||
.mainLoop:
|
||||
vibrato 18, 2, 5
|
||||
duty_cycle 3
|
||||
volume_envelope 11, 7
|
||||
octave 3
|
||||
sound_call .sub1
|
||||
note_type 12, 11, 7
|
||||
sound_call .sub2
|
||||
octave 8
|
||||
note_type 12, 15, 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
duty_cycle 3
|
||||
vibrato 18, 2, 3
|
||||
volume_envelope 10, 7
|
||||
note A#, 6
|
||||
rest 4
|
||||
note G_, 1
|
||||
note A_, 1
|
||||
note A#, 6
|
||||
note A_, 3
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
note A#, 6
|
||||
rest 4
|
||||
note A#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
note D_, 4
|
||||
note C_, 4
|
||||
octave 3
|
||||
note A_, 2
|
||||
note A#, 6
|
||||
rest 4
|
||||
note F_, 1
|
||||
note G_, 1
|
||||
note F_, 6
|
||||
note D#, 2
|
||||
note D#, 1
|
||||
note F_, 1
|
||||
note D_, 6
|
||||
note C_, 2
|
||||
note C_, 1
|
||||
note C_, 1
|
||||
note C_, 2
|
||||
note D_, 2
|
||||
note D#, 2
|
||||
note F_, 2
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
duty_cycle 3
|
||||
vibrato 18, 2, 3
|
||||
volume_envelope 10, 7
|
||||
note A#, 4
|
||||
note A_, 4
|
||||
octave 4
|
||||
note C_, 4
|
||||
octave 3
|
||||
note F_, 6
|
||||
note A_, 4
|
||||
note A#, 4
|
||||
note A_, 4
|
||||
note G_, 4
|
||||
note F_, 8
|
||||
note G_, 1
|
||||
note A_, 1
|
||||
note A#, 4
|
||||
octave 4
|
||||
note D_, 2
|
||||
note D_, 2
|
||||
octave 3
|
||||
note G_, 4
|
||||
note A_, 2
|
||||
note A_, 2
|
||||
note A_, 2
|
||||
note A#, 2
|
||||
note F_, 2
|
||||
note F_, 1
|
||||
note F_, 1
|
||||
note G_, 4
|
||||
note F_, 8
|
||||
note G_, 2
|
||||
note A_, 2
|
||||
note A#, 2
|
||||
note A_, 2
|
||||
sound_ret
|
||||
|
||||
Music_PeacefulTheme_Ch3:
|
||||
note_type 12, 1, 0
|
||||
octave 2
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
note_type 12, 1, 0
|
||||
.mainLoop:
|
||||
volume_envelope 2, 5
|
||||
octave 1
|
||||
sound_call .sub2
|
||||
note_type 12, 2, 5
|
||||
vibrato 18, 2, 5
|
||||
sound_call .sub1
|
||||
note_type 12, 2, 5
|
||||
octave 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
vibrato 8, 2, 3
|
||||
volume_envelope 2, 5
|
||||
note D#, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note F_, 2
|
||||
octave 2
|
||||
note A#, 2
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
note D_, 1
|
||||
note F_, 1
|
||||
octave 2
|
||||
note D#, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note F_, 2
|
||||
octave 2
|
||||
note A#, 2
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
note D_, 1
|
||||
note F_, 1
|
||||
octave 2
|
||||
note D#, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note F_, 2
|
||||
octave 2
|
||||
note A#, 2
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
note D_, 1
|
||||
note F_, 1
|
||||
octave 2
|
||||
note D#, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note F_, 2
|
||||
octave 2
|
||||
note A#, 2
|
||||
note G_, 2
|
||||
note D_, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
note_type 12, 2, 5
|
||||
note F_, 1
|
||||
note D_, 1
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
vibrato 8, 2, 3
|
||||
volume_envelope 2, 5
|
||||
note A#, 2
|
||||
octave 2
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
octave 3
|
||||
note D_, 2
|
||||
octave 2
|
||||
note A#, 2
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
note D_, 1
|
||||
note F_, 1
|
||||
octave 1
|
||||
note A#, 2
|
||||
octave 2
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
octave 3
|
||||
note F_, 2
|
||||
octave 2
|
||||
note A#, 2
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
note F_, 1
|
||||
note D_, 1
|
||||
octave 1
|
||||
note A#, 2
|
||||
octave 2
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
octave 3
|
||||
note D_, 2
|
||||
octave 2
|
||||
note A#, 2
|
||||
note F_, 2
|
||||
note D#, 2
|
||||
note G_, 2
|
||||
note A#, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
note D_, 1
|
||||
note F_, 1
|
||||
octave 1
|
||||
note A#, 2
|
||||
octave 2
|
||||
note D_, 2
|
||||
note F_, 2
|
||||
octave 3
|
||||
note F_, 2
|
||||
rest 2
|
||||
octave 1
|
||||
note A#, 2
|
||||
octave 2
|
||||
note C_, 6
|
||||
note D_, 4
|
||||
sound_ret
|
||||
|
||||
Music_PeacefulTheme_Ch4:
|
||||
toggle_noise 0
|
||||
drum_speed 12
|
||||
rest 16
|
||||
rest 16
|
||||
rest 16
|
||||
rest 16
|
||||
rest 16
|
||||
rest 8
|
||||
.mainLoop:
|
||||
toggle_noise
|
||||
toggle_noise 3
|
||||
octave 5
|
||||
.loop1:
|
||||
drum_note 3, 2
|
||||
drum_note 7, 2
|
||||
drum_note 7, 2
|
||||
drum_note 3, 2
|
||||
drum_note 7, 1
|
||||
drum_note 3, 1
|
||||
drum_note 7, 2
|
||||
drum_note 3, 2
|
||||
drum_note 7, 1
|
||||
drum_note 3, 1
|
||||
drum_note 7, 2
|
||||
drum_note 3, 2
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
sound_loop 8, .loop1
|
||||
drum_speed 12
|
||||
octave 8
|
||||
sound_loop 0, .mainLoop
|
||||
741
audio/music/SouthCity.asm
Normal file
741
audio/music/SouthCity.asm
Normal file
|
|
@ -0,0 +1,741 @@
|
|||
; South City theme
|
||||
; An upbeat city theme with relatively simple chord progression.
|
||||
; 4/4 rhythm, G Major scale. Briefly borrows a note from the Lydian scale in the chorus part.
|
||||
; The relatively fast drums give the theme some forwards momentum, I tried to keep them realistic... to the point that the Game Boy allows, of course!
|
||||
; The note parameters are kept close to the original GSC soundtrack for coherence in a GSC rom hack.
|
||||
; Composed by LuciShrimp
|
||||
|
||||
Music_SouthCity:
|
||||
channel_count 4
|
||||
channel 1, Music_SouthCity_Ch1
|
||||
channel 2, Music_SouthCity_Ch2
|
||||
channel 3, Music_SouthCity_Ch3
|
||||
channel 4, Music_SouthCity_Ch4
|
||||
|
||||
Music_SouthCity_Ch1:
|
||||
volume 7, 7
|
||||
octave 3
|
||||
tempo 212
|
||||
note_type 12, 12, 8
|
||||
sound_call .sub1
|
||||
note_type 12, 3, 8
|
||||
octave 8
|
||||
.mainLoop:
|
||||
octave 3
|
||||
volume_envelope 12, 8
|
||||
.loop1:
|
||||
duty_cycle 2
|
||||
volume_envelope 12, 7
|
||||
octave 2
|
||||
tempo 222
|
||||
note G_, 8
|
||||
note A_, 2
|
||||
note G_, 2
|
||||
note F#, 2
|
||||
note E_, 2
|
||||
note D_, 8
|
||||
note E_, 8
|
||||
note G_, 8
|
||||
note F#, 1
|
||||
note E_, 1
|
||||
note F#, 1
|
||||
note E_, 1
|
||||
note D_, 1
|
||||
note E_, 1
|
||||
note D_, 1
|
||||
note C_, 1
|
||||
note D_, 8
|
||||
note C_, 2
|
||||
note D_, 2
|
||||
note E_, 2
|
||||
note F#, 2
|
||||
octave 3
|
||||
sound_loop 2, .loop1
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
note_type 12, 15, 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
duty_cycle 2
|
||||
octave 2
|
||||
tempo 222
|
||||
volume_envelope 12, 7
|
||||
note G_, 8
|
||||
note_type 12, 12, 7
|
||||
note A_, 2
|
||||
note G_, 2
|
||||
note F#, 2
|
||||
note E_, 2
|
||||
note D_, 8
|
||||
note E_, 8
|
||||
note G_, 8
|
||||
note F#, 4
|
||||
note D_, 4
|
||||
octave 1
|
||||
note B_, 8
|
||||
octave 2
|
||||
note C_, 4
|
||||
note C_, 1
|
||||
note D_, 1
|
||||
note E_, 1
|
||||
note F#, 1
|
||||
octave 3
|
||||
sound_ret
|
||||
|
||||
Music_SouthCity_Ch2:
|
||||
note_type 12, 12, 7
|
||||
vibrato 18, 2, 3
|
||||
octave 3
|
||||
duty_cycle 3
|
||||
sound_call .sub1
|
||||
rest 1
|
||||
octave 8
|
||||
.mainLoop:
|
||||
volume_envelope 12, 7
|
||||
octave 4
|
||||
note C_, 2
|
||||
note D_, 1
|
||||
octave 3
|
||||
note A_, 1
|
||||
note B_, 4
|
||||
octave 4
|
||||
note C_, 2
|
||||
octave 3
|
||||
note B_, 2
|
||||
note A_, 2
|
||||
note G_, 2
|
||||
note B_, 2
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
note B_, 1
|
||||
note G_, 1
|
||||
note A_, 1
|
||||
octave 4
|
||||
note_type 9, 12, 7
|
||||
note D_, 2
|
||||
note_type 6, 12, 7
|
||||
note D#, 1
|
||||
note_type 12, 12, 7
|
||||
note E_, 4
|
||||
note D_, 4
|
||||
note E_, 2
|
||||
note F_, 1
|
||||
note C_, 1
|
||||
note D_, 2
|
||||
note C_, 2
|
||||
octave 3
|
||||
note B_, 1
|
||||
note A_, 1
|
||||
note B_, 1
|
||||
note A_, 1
|
||||
note G_, 1
|
||||
note A_, 1
|
||||
note G_, 1
|
||||
note F#, 1
|
||||
note G_, 3
|
||||
duty_cycle 2
|
||||
octave 2
|
||||
note F#, 1
|
||||
note A_, 3
|
||||
note G_, 1
|
||||
note B_, 3
|
||||
note G_, 1
|
||||
note A_, 3
|
||||
note F#, 1
|
||||
octave 4
|
||||
duty_cycle 3
|
||||
note C_, 8
|
||||
octave 3
|
||||
note B_, 8
|
||||
note A_, 2
|
||||
note G_, 2
|
||||
note F#, 2
|
||||
note G_, 2
|
||||
note B_, 2
|
||||
note A_, 2
|
||||
note G_, 1
|
||||
note F#, 1
|
||||
note E_, 1
|
||||
note F#, 1
|
||||
note G_, 8
|
||||
note A_, 6
|
||||
note B_, 2
|
||||
note A_, 2
|
||||
note G_, 2
|
||||
note F#, 2
|
||||
note G_, 2
|
||||
note B_, 2
|
||||
note A_, 2
|
||||
note G_, 1
|
||||
note F#, 1
|
||||
note E_, 1
|
||||
note F#, 1
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
note_type 12, 15, 8
|
||||
rest 1
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
note G_, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note G_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 7
|
||||
note G_, 1
|
||||
rest 1
|
||||
volume_envelope 1, 7
|
||||
note G_, 1
|
||||
rest 1
|
||||
volume_envelope 12, 7
|
||||
note F#, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note F#, 1
|
||||
rest 1
|
||||
volume_envelope 3, 7
|
||||
note F#, 1
|
||||
rest 1
|
||||
volume_envelope 1, 7
|
||||
note F#, 1
|
||||
rest 1
|
||||
volume_envelope 12, 7
|
||||
note E_, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note E_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 7
|
||||
note E_, 1
|
||||
rest 1
|
||||
volume_envelope 1, 7
|
||||
note E_, 1
|
||||
rest 1
|
||||
volume_envelope 12, 7
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 7
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 1, 7
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 12, 7
|
||||
note G_, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note G_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 7
|
||||
note G_, 1
|
||||
rest 1
|
||||
volume_envelope 1, 7
|
||||
note G_, 1
|
||||
rest 1
|
||||
volume_envelope 12, 7
|
||||
note A_, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note A_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 7
|
||||
note A_, 1
|
||||
rest 1
|
||||
volume_envelope 1, 7
|
||||
note A_, 1
|
||||
rest 1
|
||||
volume_envelope 12, 7
|
||||
note B_, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note B_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 7
|
||||
octave 4
|
||||
note C_, 1
|
||||
rest 1
|
||||
volume_envelope 1, 7
|
||||
note C_, 1
|
||||
rest 1
|
||||
volume_envelope 12, 7
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 6, 7
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 7
|
||||
note C_, 1
|
||||
rest 1
|
||||
volume_envelope 1, 7
|
||||
note C_, 1
|
||||
octave 3
|
||||
sound_ret
|
||||
|
||||
Music_SouthCity_Ch3:
|
||||
note_type 12, 1, 5
|
||||
vibrato 8, 2, 3
|
||||
rest 16
|
||||
rest 16
|
||||
octave 4
|
||||
sound_call .sub1
|
||||
note_type 12, 3, 5
|
||||
octave 8
|
||||
.mainLoop:
|
||||
volume_envelope 1, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
volume_envelope 1, 2
|
||||
octave 3
|
||||
note F#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note F#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note F#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
volume_envelope 1, 2
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
volume_envelope 1, 2
|
||||
octave 3
|
||||
note A_, 1
|
||||
octave 4
|
||||
note E_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note A_, 1
|
||||
octave 4
|
||||
note E_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
octave 3
|
||||
note A_, 1
|
||||
octave 4
|
||||
note E_, 1
|
||||
volume_envelope 1, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
volume_envelope 1, 2
|
||||
octave 3
|
||||
note F#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note F#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note F#, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
volume_envelope 1, 2
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note D_, 1
|
||||
volume_envelope 1, 2
|
||||
note C_, 1
|
||||
note G_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note C_, 1
|
||||
note G_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note C_, 1
|
||||
note G_, 1
|
||||
volume_envelope 1, 2
|
||||
octave 3
|
||||
note G_, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note G_, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note G_, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
volume_envelope 1, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
volume_envelope 1, 2
|
||||
note E_, 1
|
||||
note A_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note E_, 1
|
||||
note A_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note E_, 1
|
||||
note A_, 1
|
||||
volume_envelope 1, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
volume_envelope 1, 2
|
||||
note G_, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note G_, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note G_, 1
|
||||
octave 4
|
||||
note C_, 1
|
||||
octave 3
|
||||
volume_envelope 1, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
volume_envelope 1, 2
|
||||
note E_, 1
|
||||
note A_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note E_, 1
|
||||
note A_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note E_, 1
|
||||
note A_, 1
|
||||
volume_envelope 1, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
volume_envelope 2, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note F#, 1
|
||||
note B_, 1
|
||||
volume_envelope 1, 2
|
||||
octave 4
|
||||
note D_, 2
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note D_, 2
|
||||
volume_envelope 3, 2
|
||||
octave 4
|
||||
note D_, 2
|
||||
octave 3
|
||||
note D_, 2
|
||||
volume_envelope 1, 2
|
||||
octave 4
|
||||
note C_, 2
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
volume_envelope 3, 2
|
||||
octave 4
|
||||
note C_, 2
|
||||
octave 3
|
||||
note C_, 2
|
||||
volume_envelope 1, 2
|
||||
note B_, 2
|
||||
volume_envelope 2, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
volume_envelope 3, 2
|
||||
octave 3
|
||||
note B_, 2
|
||||
octave 2
|
||||
note B_, 2
|
||||
volume_envelope 1, 2
|
||||
octave 3
|
||||
note A_, 2
|
||||
volume_envelope 2, 2
|
||||
octave 2
|
||||
note A_, 2
|
||||
volume_envelope 3, 2
|
||||
octave 3
|
||||
note A_, 2
|
||||
octave 2
|
||||
note A_, 2
|
||||
volume_envelope 1, 2
|
||||
octave 4
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
note_type 12, 1, 0
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
volume_envelope 1, 2
|
||||
note D_, 2
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note D_, 2
|
||||
volume_envelope 3, 2
|
||||
octave 4
|
||||
note D_, 2
|
||||
octave 3
|
||||
note D_, 2
|
||||
volume_envelope 1, 2
|
||||
octave 4
|
||||
note E_, 2
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note E_, 2
|
||||
volume_envelope 3, 2
|
||||
octave 4
|
||||
note E_, 2
|
||||
octave 3
|
||||
note E_, 2
|
||||
volume_envelope 1, 2
|
||||
octave 4
|
||||
note F#, 2
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note F#, 2
|
||||
volume_envelope 3, 2
|
||||
octave 4
|
||||
note G_, 2
|
||||
octave 3
|
||||
note G_, 2
|
||||
volume_envelope 1, 2
|
||||
octave 4
|
||||
note A_, 2
|
||||
volume_envelope 2, 2
|
||||
octave 3
|
||||
note A_, 2
|
||||
volume_envelope 3, 2
|
||||
octave 4
|
||||
note G_, 2
|
||||
octave 3
|
||||
note A_, 2
|
||||
sound_ret
|
||||
|
||||
Music_SouthCity_Ch4:
|
||||
toggle_noise 0
|
||||
drum_speed 12
|
||||
rest 16
|
||||
rest 16
|
||||
rest 16
|
||||
rest 8
|
||||
octave 5
|
||||
toggle_noise
|
||||
toggle_noise 3
|
||||
sound_call .sub1
|
||||
octave 8
|
||||
drum_speed 12
|
||||
toggle_noise
|
||||
toggle_noise 0
|
||||
.mainLoop:
|
||||
octave 5
|
||||
toggle_noise
|
||||
toggle_noise 3
|
||||
drum_speed 6
|
||||
.loop1:
|
||||
drum_note 4, 4
|
||||
drum_speed 12
|
||||
sound_call .sub2
|
||||
sound_loop 2, .loop1
|
||||
octave 5
|
||||
drum_speed 6
|
||||
.loop2:
|
||||
drum_note 4, 2
|
||||
drum_note 4, 2
|
||||
drum_speed 12
|
||||
drum_note 7, 1
|
||||
drum_note 4, 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
drum_note 7, 1
|
||||
drum_speed 6
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 4, 2
|
||||
drum_note 4, 2
|
||||
drum_speed 12
|
||||
drum_note 7, 1
|
||||
drum_note 4, 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
drum_note 7, 1
|
||||
drum_speed 6
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 4, 2
|
||||
drum_note 4, 2
|
||||
drum_speed 12
|
||||
drum_note 7, 1
|
||||
drum_note 4, 1
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
drum_note 7, 1
|
||||
drum_speed 6
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 4, 2
|
||||
drum_note 4, 2
|
||||
drum_speed 12
|
||||
drum_note 7, 1
|
||||
drum_note 4, 1
|
||||
drum_note 4, 1
|
||||
drum_note 3, 1
|
||||
drum_note 4, 1
|
||||
drum_speed 6
|
||||
drum_note 4, 1
|
||||
drum_note 4, 1
|
||||
sound_loop 2, .loop2
|
||||
drum_speed 6
|
||||
drum_note 4, 4
|
||||
drum_speed 12
|
||||
sound_call .sub2
|
||||
drum_speed 6
|
||||
drum_note 4, 4
|
||||
drum_speed 12
|
||||
sound_call .sub2
|
||||
drum_speed 12
|
||||
octave 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
drum_note 4, 2
|
||||
drum_note 3, 2
|
||||
drum_note 7, 2
|
||||
drum_note 3, 1
|
||||
drum_note 3, 1
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 3, 2
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 4, 2
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 3, 2
|
||||
drum_note 7, 1
|
||||
drum_speed 6
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 4, 4
|
||||
drum_speed 12
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 3, 2
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 4, 2
|
||||
drum_note 4, 1
|
||||
drum_note 7, 1
|
||||
drum_note 3, 1
|
||||
drum_note 4, 1
|
||||
drum_speed 6
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
sound_ret
|
||||
712
audio/music/lavendercrypt.asm
Normal file
712
audio/music/lavendercrypt.asm
Normal file
|
|
@ -0,0 +1,712 @@
|
|||
; Lavender Crypt theme
|
||||
; Eerie music, combining motifs from Lavender City and Pokémon Tower, along with original parts and a broken record feel.
|
||||
; This theme makes use of custom waveforms, therefore including the JEP wave_samples.asm file in the build is required for proper playback.
|
||||
; Specifically the 10th and 11th waveform are required.
|
||||
; With a 13/8 time signature, the Lavender Town scale(C Lydian with a few flattened 5ths and almost entirely without the 6th), abrupt melody stops and several tempo changes,
|
||||
; this theme gives a very uneasy/lopsided feeling, working well for creepy areas.
|
||||
; The note parameters stick close to original GSC themes as to not feel out of place in a GSC rom hack environment.
|
||||
; Composed by LuciShrimp
|
||||
|
||||
Music_LavenderCrypt:
|
||||
channel_count 4
|
||||
channel 1, Music_LavenderCrypt_Ch1
|
||||
channel 2, Music_LavenderCrypt_Ch2
|
||||
channel 3, Music_LavenderCrypt_Ch3
|
||||
channel 4, Music_LavenderCrypt_Ch4
|
||||
|
||||
Music_LavenderCrypt_Ch1:
|
||||
tempo 256
|
||||
volume 7, 7
|
||||
note_type 12, 15, 8
|
||||
.mainLoop:
|
||||
octave 2
|
||||
tempo 211
|
||||
duty_cycle 2
|
||||
volume_envelope 0, 7
|
||||
vibrato 2, 2, 2
|
||||
note C_, 1
|
||||
rest 16
|
||||
rest 15
|
||||
note_type 12, 15, 8
|
||||
rest 12
|
||||
volume_envelope 11, 7
|
||||
note C_, 2
|
||||
note D_, 2
|
||||
note E_, 2
|
||||
note F#, 2
|
||||
note G_, 8
|
||||
note E_, 8
|
||||
note F#, 8
|
||||
note A_, 8
|
||||
note G_, 4
|
||||
note G_, 4
|
||||
note F#, 4
|
||||
note F#, 4
|
||||
note E_, 2
|
||||
note C#, 2
|
||||
octave 3
|
||||
note C_, 8
|
||||
octave 2
|
||||
note B_, 8
|
||||
note A#, 8
|
||||
note G_, 8
|
||||
note F#, 8
|
||||
note E_, 8
|
||||
note D_, 4
|
||||
note G_, 1
|
||||
rest 7
|
||||
note G_, 1
|
||||
rest 7
|
||||
octave 1
|
||||
note B_, 1
|
||||
rest 7
|
||||
note B_, 1
|
||||
rest 3
|
||||
note B_, 1
|
||||
rest 3
|
||||
octave 2
|
||||
note C_, 8
|
||||
note D_, 4
|
||||
note C_, 2
|
||||
note E_, 2
|
||||
note F_, 2
|
||||
note F#, 2
|
||||
note C_, 8
|
||||
rest 8
|
||||
octave 1
|
||||
note B_, 8
|
||||
rest 8
|
||||
note G_, 8
|
||||
rest 8
|
||||
octave 2
|
||||
volume_envelope 0, 7
|
||||
tempo 141
|
||||
note C_, 4
|
||||
volume_envelope 11, 7
|
||||
tempo 231
|
||||
note C_, 8
|
||||
rest 8
|
||||
octave 1
|
||||
note B_, 8
|
||||
rest 8
|
||||
note G_, 6
|
||||
note G_, 1
|
||||
rest 9
|
||||
tempo 144
|
||||
note G_, 1
|
||||
rest 3
|
||||
octave 4
|
||||
tempo 211
|
||||
note C_, 8
|
||||
octave 3
|
||||
note B_, 8
|
||||
note G_, 8
|
||||
note E_, 8
|
||||
octave 4
|
||||
note C_, 8
|
||||
octave 3
|
||||
note B_, 4
|
||||
note G_, 4
|
||||
note E_, 4
|
||||
octave 4
|
||||
note C_, 8
|
||||
octave 3
|
||||
note B_, 8
|
||||
note G_, 8
|
||||
note E_, 8
|
||||
octave 4
|
||||
note C_, 8
|
||||
octave 3
|
||||
note B_, 4
|
||||
note G_, 4
|
||||
note_type 6, 11, 7
|
||||
tempo 141
|
||||
note E_, 1
|
||||
note F_, 1
|
||||
note F#, 1
|
||||
note G_, 1
|
||||
note G#, 1
|
||||
note A_, 1
|
||||
note A#, 1
|
||||
note B_, 1
|
||||
octave 5
|
||||
note_type 12, 11, 6
|
||||
.loop1:
|
||||
duty_cycle 2
|
||||
octave 4
|
||||
volume_envelope 11, 7
|
||||
tempo 211
|
||||
note C_, 3
|
||||
octave 3
|
||||
note B_, 3
|
||||
note G_, 3
|
||||
note E_, 3
|
||||
octave 5
|
||||
sound_loop 2, .loop1
|
||||
sound_call .sub1
|
||||
duty_cycle 2
|
||||
octave 4
|
||||
volume_envelope 11, 7
|
||||
note C_, 3
|
||||
octave 3
|
||||
note B_, 3
|
||||
octave 4
|
||||
note C_, 3
|
||||
octave 3
|
||||
note B_, 3
|
||||
volume_envelope 10, 7
|
||||
note G_, 3
|
||||
note E_, 3
|
||||
octave 4
|
||||
volume_envelope 9, 7
|
||||
note C_, 3
|
||||
octave 3
|
||||
note B_, 3
|
||||
volume_envelope 8, 7
|
||||
note G_, 3
|
||||
note E_, 3
|
||||
octave 4
|
||||
volume_envelope 7, 7
|
||||
note C_, 3
|
||||
octave 3
|
||||
note B_, 3
|
||||
volume_envelope 6, 7
|
||||
note G_, 3
|
||||
note E_, 3
|
||||
octave 4
|
||||
volume_envelope 5, 7
|
||||
note C_, 3
|
||||
octave 3
|
||||
note B_, 3
|
||||
volume_envelope 4, 7
|
||||
note G_, 3
|
||||
note E_, 3
|
||||
octave 4
|
||||
volume_envelope 3, 7
|
||||
note C_, 3
|
||||
octave 3
|
||||
volume_envelope 2, 7
|
||||
note B_, 3
|
||||
volume_envelope 1, 7
|
||||
note G_, 3
|
||||
note E_, 3
|
||||
note_type 12, 11, 6
|
||||
rest 2
|
||||
octave 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
duty_cycle 2
|
||||
octave 4
|
||||
volume_envelope 11, 7
|
||||
note C_, 3
|
||||
octave 3
|
||||
note B_, 3
|
||||
note G_, 3
|
||||
note E_, 3
|
||||
octave 4
|
||||
sound_ret
|
||||
|
||||
Music_LavenderCrypt_Ch2:
|
||||
note_type 12, 15, 8
|
||||
.mainLoop:
|
||||
octave 5
|
||||
vibrato 0, 2, 1
|
||||
duty_cycle 1
|
||||
volume_envelope 15, 2
|
||||
.loop1:
|
||||
duty_cycle 3
|
||||
vibrato 20, 3, 4
|
||||
volume_envelope 15, 2
|
||||
note C_, 2
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note C_, 1
|
||||
volume_envelope 15, 2
|
||||
note G_, 2
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note G_, 1
|
||||
volume_envelope 15, 2
|
||||
note B_, 2
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note B_, 1
|
||||
volume_envelope 15, 2
|
||||
note F#, 2
|
||||
rest 1
|
||||
volume_envelope 3, 2
|
||||
note F#, 1
|
||||
sound_loop 2, .loop1
|
||||
sound_call .sub1
|
||||
rest 1
|
||||
volume_envelope 7, 2
|
||||
note F#, 1
|
||||
note_type 12, 15, 2
|
||||
octave 5
|
||||
duty_cycle 3
|
||||
vibrato 20, 3, 4
|
||||
note C_, 2
|
||||
octave 4
|
||||
note B_, 2
|
||||
octave 5
|
||||
sound_call .sub1
|
||||
note_type 12, 15, 2
|
||||
rest 1
|
||||
volume_envelope 7, 2
|
||||
note F#, 1
|
||||
octave 4
|
||||
sound_call .sub2
|
||||
rest 1
|
||||
volume_envelope 4, 2
|
||||
note E_, 1
|
||||
octave 4
|
||||
duty_cycle 3
|
||||
vibrato 20, 3, 4
|
||||
volume_envelope 15, 2
|
||||
note A_, 2
|
||||
rest 1
|
||||
volume_envelope 4, 2
|
||||
note A_, 1
|
||||
octave 5
|
||||
volume_envelope 15, 2
|
||||
note E_, 2
|
||||
rest 1
|
||||
volume_envelope 4, 2
|
||||
note E_, 1
|
||||
volume_envelope 15, 2
|
||||
note A_, 2
|
||||
rest 1
|
||||
volume_envelope 4, 2
|
||||
note A_, 1
|
||||
volume_envelope 15, 2
|
||||
note E_, 2
|
||||
note_type 12, 15, 2
|
||||
rest 1
|
||||
volume_envelope 4, 2
|
||||
note E_, 1
|
||||
volume_envelope 15, 2
|
||||
note A_, 2
|
||||
note E_, 2
|
||||
octave 4
|
||||
volume_envelope 12, 7
|
||||
note G_, 8
|
||||
note F#, 8
|
||||
note F_, 8
|
||||
note D_, 8
|
||||
note C#, 8
|
||||
octave 3
|
||||
note B_, 8
|
||||
note A_, 4
|
||||
octave 5
|
||||
note C_, 8
|
||||
octave 4
|
||||
note B_, 4
|
||||
note G_, 1
|
||||
note F#, 1
|
||||
note E_, 1
|
||||
note D#, 1
|
||||
note G_, 8
|
||||
octave 5
|
||||
note C_, 8
|
||||
octave 4
|
||||
note B_, 4
|
||||
note G_, 4
|
||||
note E_, 4
|
||||
note G_, 4
|
||||
octave 5
|
||||
note C_, 4
|
||||
octave 4
|
||||
sound_call .sub3
|
||||
duty_cycle 3
|
||||
vibrato 20, 3, 4
|
||||
volume_envelope 12, 7
|
||||
note E_, 8
|
||||
note E_, 8
|
||||
note G_, 4
|
||||
note F#, 4
|
||||
note E_, 4
|
||||
note B_, 4
|
||||
octave 3
|
||||
pitch_slide 3, 4, C#
|
||||
note C#, 4
|
||||
octave 4
|
||||
sound_call .sub3
|
||||
note_type 12, 12, 7
|
||||
duty_cycle 3
|
||||
vibrato 20, 3, 4
|
||||
note F#, 8
|
||||
note F#, 8
|
||||
note B_, 4
|
||||
note G_, 4
|
||||
note F#, 4
|
||||
note B_, 4
|
||||
note_type 6, 15, 7
|
||||
octave 5
|
||||
note C_, 1
|
||||
octave 4
|
||||
note B_, 1
|
||||
note A#, 1
|
||||
note G#, 1
|
||||
note G_, 1
|
||||
note F#, 1
|
||||
note E_, 1
|
||||
note D_, 1
|
||||
note_type 12, 15, 7
|
||||
sound_call .sub4
|
||||
rest 4
|
||||
sound_call .sub4
|
||||
note_type 12, 15, 7
|
||||
rest 4
|
||||
duty_cycle 3
|
||||
note D_, 6
|
||||
rest 2
|
||||
note E_, 6
|
||||
rest 2
|
||||
note G_, 3
|
||||
rest 1
|
||||
note A#, 12
|
||||
rest 4
|
||||
note F#, 12
|
||||
rest 4
|
||||
note A#, 16
|
||||
rest 4
|
||||
octave 3
|
||||
volume_envelope 0, 7
|
||||
note C_, 3
|
||||
rest 9
|
||||
rest 7
|
||||
rest 16
|
||||
rest 16
|
||||
rest 5
|
||||
octave 5
|
||||
volume_envelope 1, 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
note G_, 2
|
||||
rest 2
|
||||
volume_envelope 2, 2
|
||||
note B_, 2
|
||||
rest 2
|
||||
note F#, 2
|
||||
rest 2
|
||||
volume_envelope 3, 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
volume_envelope 4, 2
|
||||
note G_, 2
|
||||
rest 2
|
||||
volume_envelope 5, 2
|
||||
note B_, 2
|
||||
rest 2
|
||||
volume_envelope 7, 2
|
||||
note F#, 2
|
||||
rest 2
|
||||
note C_, 2
|
||||
rest 2
|
||||
volume_envelope 8, 2
|
||||
note G_, 2
|
||||
rest 2
|
||||
volume_envelope 9, 2
|
||||
note B_, 2
|
||||
rest 2
|
||||
volume_envelope 10, 2
|
||||
note F#, 2
|
||||
rest 2
|
||||
octave 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
duty_cycle 3
|
||||
vibrato 20, 3, 4
|
||||
volume_envelope 15, 2
|
||||
note C_, 2
|
||||
rest 1
|
||||
volume_envelope 7, 2
|
||||
note C_, 1
|
||||
volume_envelope 15, 2
|
||||
note G_, 2
|
||||
rest 1
|
||||
volume_envelope 7, 2
|
||||
note G_, 1
|
||||
volume_envelope 15, 2
|
||||
note B_, 2
|
||||
rest 1
|
||||
volume_envelope 7, 2
|
||||
note B_, 1
|
||||
volume_envelope 15, 2
|
||||
note F#, 2
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
duty_cycle 3
|
||||
vibrato 20, 3, 4
|
||||
volume_envelope 15, 2
|
||||
note B_, 2
|
||||
rest 1
|
||||
octave 4
|
||||
volume_envelope 4, 2
|
||||
note B_, 1
|
||||
octave 5
|
||||
volume_envelope 15, 2
|
||||
note F#, 2
|
||||
rest 1
|
||||
volume_envelope 4, 2
|
||||
note F#, 1
|
||||
volume_envelope 15, 2
|
||||
note A#, 2
|
||||
rest 1
|
||||
volume_envelope 4, 2
|
||||
note A#, 1
|
||||
volume_envelope 15, 2
|
||||
note E_, 2
|
||||
sound_ret
|
||||
|
||||
.sub3:
|
||||
duty_cycle 3
|
||||
vibrato 20, 3, 4
|
||||
volume_envelope 12, 7
|
||||
note G_, 8
|
||||
note G_, 8
|
||||
sound_ret
|
||||
|
||||
.sub4:
|
||||
duty_cycle 3
|
||||
note C_, 12
|
||||
sound_ret
|
||||
|
||||
Music_LavenderCrypt_Ch3:
|
||||
note_type 12, 1, 0
|
||||
.mainLoop:
|
||||
octave 2
|
||||
volume_envelope 2, 11
|
||||
note C_, 16
|
||||
volume_envelope 1, 0
|
||||
octave 1
|
||||
note B_, 16
|
||||
octave 2
|
||||
note_type 12, 1, 0
|
||||
note D_, 16
|
||||
octave 1
|
||||
note B_, 4
|
||||
octave 2
|
||||
vibrato 5, 2, 2
|
||||
volume_envelope 1, 10
|
||||
note D_, 4
|
||||
note E_, 4
|
||||
note F#, 4
|
||||
note G_, 4
|
||||
note C_, 4
|
||||
note D_, 4
|
||||
note D_, 4
|
||||
note E_, 4
|
||||
octave 1
|
||||
note B_, 8
|
||||
rest 4
|
||||
octave 3
|
||||
note E_, 2
|
||||
note D#, 2
|
||||
note F#, 2
|
||||
note D#, 2
|
||||
note E_, 12
|
||||
note F#, 12
|
||||
note D_, 12
|
||||
octave 2
|
||||
note B_, 8
|
||||
octave 3
|
||||
note D_, 8
|
||||
note E_, 1
|
||||
rest 7
|
||||
note E_, 1
|
||||
rest 7
|
||||
note E_, 1
|
||||
rest 3
|
||||
note E_, 1
|
||||
note D#, 1
|
||||
note F#, 1
|
||||
note D#, 1
|
||||
note E_, 1
|
||||
rest 3
|
||||
volume_envelope 3, 10
|
||||
sound_call .sub2
|
||||
rest 3
|
||||
sound_call .sub2
|
||||
note_type 12, 3, 10
|
||||
rest 3
|
||||
sound_call .sub2
|
||||
note_type 12, 3, 10
|
||||
rest 3
|
||||
octave 4
|
||||
sound_call .sub1
|
||||
octave 3
|
||||
pitch_slide 3, 4, C#
|
||||
note C#, 4
|
||||
octave 4
|
||||
sound_call .sub1
|
||||
note_type 12, 1, 10
|
||||
vibrato 5, 2, 2
|
||||
octave 3
|
||||
note E_, 4
|
||||
rest 8
|
||||
note G_, 8
|
||||
note E_, 8
|
||||
note G_, 8
|
||||
octave 4
|
||||
.loop1:
|
||||
vibrato 5, 2, 2
|
||||
octave 3
|
||||
volume_envelope 1, 10
|
||||
note E_, 4
|
||||
note G_, 4
|
||||
octave 4
|
||||
sound_loop 2, .loop1
|
||||
vibrato 5, 2, 2
|
||||
octave 3
|
||||
volume_envelope 1, 10
|
||||
note F#, 2
|
||||
note G_, 2
|
||||
octave 4
|
||||
.loop2:
|
||||
vibrato 5, 2, 2
|
||||
octave 3
|
||||
volume_envelope 1, 12
|
||||
note G_, 3
|
||||
octave 4
|
||||
rest 1
|
||||
sound_loop 12, .loop2
|
||||
vibrato 5, 2, 2
|
||||
octave 3
|
||||
volume_envelope 1, 12
|
||||
note G_, 2
|
||||
note_type 6, 1, 10
|
||||
note G#, 1
|
||||
note A_, 1
|
||||
note A#, 1
|
||||
note B_, 1
|
||||
octave 5
|
||||
note_type 12, 1, 0
|
||||
.loop3:
|
||||
vibrato 5, 2, 2
|
||||
octave 4
|
||||
volume_envelope 1, 10
|
||||
note C_, 3
|
||||
octave 3
|
||||
note B_, 3
|
||||
note G_, 3
|
||||
note E_, 3
|
||||
octave 5
|
||||
sound_loop 3, .loop3
|
||||
vibrato 5, 2, 2
|
||||
octave 4
|
||||
volume_envelope 1, 10
|
||||
note C_, 3
|
||||
octave 3
|
||||
note B_, 3
|
||||
volume_envelope 1, 12
|
||||
note G_, 16
|
||||
note G_, 16
|
||||
volume_envelope 2, 12
|
||||
note G_, 16
|
||||
volume_envelope 3, 11
|
||||
note D_, 1
|
||||
note C#, 1
|
||||
note C_, 1
|
||||
octave 2
|
||||
note B_, 1
|
||||
note A#, 1
|
||||
note A_, 1
|
||||
note G#, 1
|
||||
volume_envelope 2, 11
|
||||
note G_, 1
|
||||
note F#, 1
|
||||
note F_, 1
|
||||
note E_, 1
|
||||
note D#, 1
|
||||
note D_, 1
|
||||
note C#, 1
|
||||
octave 8
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
vibrato 5, 2, 2
|
||||
octave 3
|
||||
volume_envelope 1, 10
|
||||
note E_, 8
|
||||
volume_envelope 3, 10
|
||||
note E_, 8
|
||||
volume_envelope 1, 10
|
||||
note D_, 8
|
||||
volume_envelope 3, 10
|
||||
note D_, 8
|
||||
volume_envelope 1, 10
|
||||
note C_, 8
|
||||
volume_envelope 3, 10
|
||||
note C_, 8
|
||||
octave 4
|
||||
sound_ret
|
||||
|
||||
.sub2:
|
||||
note E_, 1
|
||||
note D#, 1
|
||||
note F#, 1
|
||||
note D#, 1
|
||||
note E_, 1
|
||||
sound_ret
|
||||
|
||||
Music_LavenderCrypt_Ch4:
|
||||
toggle_noise 0
|
||||
drum_speed 12
|
||||
.mainLoop:
|
||||
rest 16
|
||||
rest 16
|
||||
drum_speed 12
|
||||
rest 16
|
||||
rest 16
|
||||
rest 16
|
||||
rest 16
|
||||
rest 8
|
||||
octave 7
|
||||
toggle_noise
|
||||
toggle_noise 3
|
||||
.loop1:
|
||||
drum_note 3, 8
|
||||
drum_note 7, 8
|
||||
drum_note 3, 8
|
||||
drum_note 7, 8
|
||||
drum_note 3, 8
|
||||
drum_note 7, 8
|
||||
sound_call .sub1
|
||||
sound_loop 7, .loop1
|
||||
rest 2
|
||||
octave 7
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
rest 2
|
||||
octave 7
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
rest 2
|
||||
octave 7
|
||||
sound_call .sub1
|
||||
drum_speed 12
|
||||
rest 16
|
||||
rest 10
|
||||
drum_speed 1
|
||||
rest 16
|
||||
rest 16
|
||||
rest 16
|
||||
rest 4
|
||||
drum_speed 12
|
||||
octave 8
|
||||
rest 3
|
||||
drum_speed 1
|
||||
rest 8
|
||||
drum_speed 12
|
||||
sound_loop 0, .mainLoop
|
||||
|
||||
.sub1:
|
||||
drum_note 7, 1
|
||||
drum_note 3, 1
|
||||
drum_note 7, 1
|
||||
drum_note 7, 1
|
||||
sound_ret
|
||||
|
|
@ -109,4 +109,11 @@ Music:
|
|||
dba Music_MobileCenter
|
||||
dba Music_NihonTown01
|
||||
dba Music_SinjohRuins
|
||||
dba Music_LavenderCrypt
|
||||
dba Music_SouthCity
|
||||
dba Music_NihonTime
|
||||
dba Music_PeacefulTheme
|
||||
dba Music_CoastTown
|
||||
dba Music_ColdWinter
|
||||
dba Music_CoolCave
|
||||
assert_table_length NUM_MUSIC_SONGS
|
||||
|
|
|
|||
|
|
@ -11,3 +11,9 @@ WaveSamples:
|
|||
dn 12, 0, 10, 9, 8, 7, 15, 5, 15, 15, 15, 14, 14, 13, 13, 12, 4, 4, 3, 3, 2, 2, 15, 1, 0, 2, 4, 6, 8, 10, 12, 14
|
||||
dn 4, 4, 3, 3, 2, 2, 1, 15, 0, 0, 4, 6, 8, 10, 12, 14, 15, 8, 15, 14, 14, 13, 13, 12, 12, 11, 10, 9, 8, 7, 6, 5
|
||||
dn 1, 1, 0, 0, 0, 0, 0, 8, 0, 0, 1, 3, 5, 7, 9, 10, 11, 4, 11, 10, 10, 9, 9, 8, 8, 7, 6, 5, 4, 3, 2, 1
|
||||
dn 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 7, 8, 10, 12, 14, 15, 14, 12, 10, 8, 4, 1
|
||||
dn 1, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 1
|
||||
dn 0, 15, 14, 13, 12, 11, 10, 1, 0, 15, 14, 13, 12, 11, 10, 1, 0, 15, 14, 13, 12, 11, 10, 1, 0, 15, 14, 13, 12, 11, 10, 1
|
||||
dn 15, 15, 14, 14, 13, 13, 12, 12, 11, 11, 15, 15, 14, 14, 13, 13, 12, 12, 11, 11, 15, 15, 14, 14, 13, 13, 12, 12, 11, 11, 0, 0
|
||||
dn 0, 15, 0, 15, 0, 5, 10, 15, 0, 2, 4, 6, 8, 10, 12, 14, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
|
||||
dn 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 15, 11, 7, 3, 14, 10, 6, 2, 13, 9, 5, 1, 12, 8, 4, 0
|
||||
|
|
@ -218,6 +218,8 @@ DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
|
|||
const ANIM_OBJ_PLAYERHEAD_1ROW
|
||||
const ANIM_OBJ_ENEMYFEET_2ROW
|
||||
const ANIM_OBJ_PLAYERHEAD_2ROW
|
||||
const ANIM_OBJ_COIN_HURL
|
||||
const ANIM_OBJ_SHOOTING_MIST
|
||||
DEF NUM_ANIM_OBJS EQU const_value
|
||||
|
||||
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
|
||||
|
|
@ -302,6 +304,7 @@ DEF NUM_ANIM_OBJS EQU const_value
|
|||
const BATTLEANIMFUNC_ANCIENT_POWER
|
||||
const BATTLEANIMFUNC_ROCK_SMASH
|
||||
const BATTLEANIMFUNC_COTTON
|
||||
const BATTLEANIMFUNC_COINHURL
|
||||
DEF NUM_BATTLEANIMFUNCS EQU const_value
|
||||
|
||||
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
|
||||
|
|
@ -491,6 +494,7 @@ DEF NUM_BATTLEANIMFUNCS EQU const_value
|
|||
const BATTLEANIMFRAMESET_B6
|
||||
const BATTLEANIMFRAMESET_B7
|
||||
const BATTLEANIMFRAMESET_B8
|
||||
const BATTLEANIMFRAMESET_MIST
|
||||
DEF NUM_BATTLEANIMFRAMESETS EQU const_value
|
||||
|
||||
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
|
||||
|
|
@ -851,3 +855,67 @@ DEF NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
|
|||
const PAL_BATTLE_OB_GREEN ; 5
|
||||
const PAL_BATTLE_OB_BLUE ; 6
|
||||
const PAL_BATTLE_OB_BROWN ; 7
|
||||
|
||||
; custom palettes (from Sour Crystal)
|
||||
const_def
|
||||
const PAL_BTLCUSTOM_GRAY ; 0
|
||||
const PAL_BTLCUSTOM_YELLOW ; 1
|
||||
const PAL_BTLCUSTOM_RED ; 2
|
||||
const PAL_BTLCUSTOM_GREEN ; 3
|
||||
const PAL_BTLCUSTOM_BLUE ; 4
|
||||
const PAL_BTLCUSTOM_BROWN ; 5
|
||||
const PAL_BTLCUSTOM_PURPLE ; 6
|
||||
const PAL_BTLCUSTOM_ICE ; 7
|
||||
const PAL_BTLCUSTOM_FIRE ; 8
|
||||
const PAL_BTLCUSTOM_GLOBE ; 9
|
||||
const PAL_BTLCUSTOM_WATER ; a
|
||||
const PAL_BTLCUSTOM_BUBBLE ; b
|
||||
const PAL_BTLCUSTOM_DRAGONBREATH ; c
|
||||
const PAL_BTLCUSTOM_DRAGON_RAGE ; d
|
||||
const PAL_BTLCUSTOM_AURORA ; e
|
||||
const PAL_BTLCUSTOM_SPORE ; f
|
||||
const PAL_BTLCUSTOM_PEACH ; 10
|
||||
const PAL_BTLCUSTOM_LIGHT_SCREEN ; 11
|
||||
const PAL_BTLCUSTOM_MIRROR_COAT ; 12
|
||||
const PAL_BTLCUSTOM_RECYCLE ; 13
|
||||
const PAL_BTLCUSTOM_LAVA_ROCKS ; 14
|
||||
const PAL_BTLCUSTOM_SKILL_SWAP ; 15
|
||||
const PAL_BTLCUSTOM_WILL_O_WISP ; 16
|
||||
const PAL_BTLCUSTOM_GLOW_YELLOW ; 17
|
||||
const PAL_BTLCUSTOM_GLOW_LUSTER ; 18
|
||||
const PAL_BTLCUSTOM_BRIGHT ; 19
|
||||
const PAL_BTLCUSTOM_VERY_BRIGHT ; 1a
|
||||
const PAL_BTLCUSTOM_CHARRED ; 1b
|
||||
const PAL_BTLCUSTOM_COSMIC ; 1c
|
||||
const PAL_BTLCUSTOM_SIGNAL_BEAM_RED ; 1d
|
||||
const PAL_BTLCUSTOM_SIGNAL_BEAM_BLUE ; 1e
|
||||
const PAL_BTLCUSTOM_BULK_UP ; 1f
|
||||
const PAL_BTLCUSTOM_GRASSWHISTLE ; 20
|
||||
const PAL_BTLCUSTOM_PSYCHO_BOOST_1 ; 21
|
||||
const PAL_BTLCUSTOM_PSYCHO_BOOST_2 ; 22
|
||||
const PAL_BTLCUSTOM_GRAVITY ; 23
|
||||
const PAL_BTLCUSTOM_GLOW_GREEN ; 24
|
||||
const PAL_BTLCUSTOM_HEAT_WAVE ; 25
|
||||
const PAL_BTLCUSTOM_PAYBACK ; 26
|
||||
const PAL_BTLCUSTOM_GASTRO_ACID ; 27
|
||||
const PAL_BTLCUSTOM_DARK_PULSE ; 28
|
||||
const PAL_BTLCUSTOM_GLOW_LIME ; 29
|
||||
const PAL_BTLCUSTOM_DRAGON_PULSE ; 2a
|
||||
const PAL_BTLCUSTOM_SNOW ; 2b
|
||||
const PAL_BTLCUSTOM_LAVA_PLUME ; 2c
|
||||
const PAL_BTLCUSTOM_INVERT_BLACK ; 2d
|
||||
const PAL_BTLCUSTOM_LIME ; 2e
|
||||
const PAL_BTLCUSTOM_BEE ; 2f
|
||||
const PAL_BTLCUSTOM_ROAR_OF_TIME ; 30
|
||||
const PAL_BTLCUSTOM_MOON ; 31
|
||||
const PAL_BTLCUSTOM_DARK_VOID ; 32
|
||||
const PAL_BTLCUSTOM_REFRESH ; 33
|
||||
const PAL_BTLCUSTOM_HEAT_BG ; 34
|
||||
const PAL_BTLCUSTOM_GOLD_BG ; 35
|
||||
const PAL_BTLCUSTOM_STRUGGLE_BUG ; 36
|
||||
const PAL_BTLCUSTOM_PINK ; 37
|
||||
DEF NUM_CUSTOM_BATTLE_PALETTES EQU const_value
|
||||
|
||||
DEF PAL_BTLCUSTOM_DEFAULT EQU -1
|
||||
|
||||
|
||||
|
|
@ -67,7 +67,7 @@
|
|||
const ENGINE_UNLOCKED_UNOWNS_L_TO_R
|
||||
const ENGINE_UNLOCKED_UNOWNS_S_TO_W
|
||||
const ENGINE_UNLOCKED_UNOWNS_X_TO_Z
|
||||
const ENGINE_UNLOCKED_UNOWNS_UNUSED_4
|
||||
const ENGINE_UNLOCKED_UNOWNS_EXCLAMATION_QUESTION
|
||||
const ENGINE_UNLOCKED_UNOWNS_UNUSED_5
|
||||
const ENGINE_UNLOCKED_UNOWNS_UNUSED_6
|
||||
const ENGINE_UNLOCKED_UNOWNS_UNUSED_7
|
||||
|
|
|
|||
|
|
@ -126,18 +126,18 @@
|
|||
const EVENT_GOT_TM37_SANDSTORM
|
||||
const EVENT_FIRST_TIME_BANKING_WITH_MOM
|
||||
const EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE
|
||||
const EVENT_GOT_CLEAR_BELL
|
||||
const EVENT_GOT_MASTER_BALL
|
||||
const EVENT_GOT_SILVER_WING
|
||||
const EVENT_GOT_TM12_SWEET_SCENT
|
||||
const EVENT_RELEASED_THE_BEASTS
|
||||
const EVENT_GOT_MASTER_BALL_FROM_ELM
|
||||
const EVENT_GOT_MASTER_BALL_FROM_ELM ; To be changed
|
||||
; Johto hidden items
|
||||
const EVENT_TIN_TOWER_4F_HIDDEN_MAX_POTION
|
||||
const EVENT_TIN_TOWER_5F_HIDDEN_FULL_RESTORE
|
||||
const EVENT_TIN_TOWER_5F_HIDDEN_CARBOS
|
||||
const EVENT_BURNED_TOWER_1F_HIDDEN_ETHER
|
||||
|
||||
; These are now fossil-related pieces.
|
||||
; These are now fossils!
|
||||
; adapted from https://github.com/pret/pokecrystal/wiki/Reviving-Pok%C3%A9mon-from-Fossils-(Gen-I)
|
||||
const EVENT_GAVE_SCIENTIST_OLD_AMBER
|
||||
const EVENT_GAVE_SCIENTIST_HELIX_FOSSIL
|
||||
|
|
@ -523,7 +523,7 @@
|
|||
const EVENT_FOUGHT_EUSINE
|
||||
const EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
|
||||
const EVENT_FOUGHT_SUICUNE
|
||||
const EVENT_GOT_RAINBOW_WING
|
||||
const EVENT_GOT_RAINBOW_WING ; can be replaced
|
||||
const EVENT_HUEY_PROTEIN
|
||||
const EVENT_JOEY_HP_UP
|
||||
const EVENT_VANCE_CARBOS
|
||||
|
|
@ -532,7 +532,8 @@
|
|||
const EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
|
||||
const EVENT_MET_BUENA
|
||||
const EVENT_GOT_ODD_EGG
|
||||
const_skip ; unused
|
||||
const EVENT_SAW_SUICUNE_ON_ROUTE_14
|
||||
const EVENT_SAW_SUICUNE_IN_VERMILION_CITY
|
||||
const EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER
|
||||
; Unused: next 167 events
|
||||
|
||||
|
|
@ -895,6 +896,8 @@
|
|||
const EVENT_BEAT_LASS_DANA2
|
||||
const EVENT_BEAT_LASS_DANA3
|
||||
const EVENT_BEAT_LASS_IKUE
|
||||
const EVENT_BEAT_LASS_CASEY
|
||||
const EVENT_BEAT_LASS_DUPLICA
|
||||
; Hiker
|
||||
const EVENT_BEAT_HIKER_ANTHONY2
|
||||
const EVENT_BEAT_HIKER_RUSSELL
|
||||
|
|
@ -961,6 +964,7 @@
|
|||
const EVENT_BEAT_COOLTRAINERM_KEVIN
|
||||
const EVENT_BEAT_COOLTRAINERM_STEVE
|
||||
const EVENT_BEAT_COOLTRAINERM_ALLEN
|
||||
const EVENT_BEAT_COOLTRAINERM_RITCHIE
|
||||
; CooltrainerF
|
||||
const EVENT_BEAT_COOLTRAINERF_GWEN
|
||||
const EVENT_BEAT_COOLTRAINERF_LOIS
|
||||
|
|
@ -1434,8 +1438,8 @@
|
|||
const EVENT_GOLDENROD_DEPT_STORE_5F_HAPPINESS_EVENT_LADY
|
||||
const EVENT_BURNED_TOWER_MORTY
|
||||
const EVENT_BURNED_TOWER_1F_EUSINE
|
||||
const EVENT_RANG_CLEAR_BELL_1
|
||||
const EVENT_RANG_CLEAR_BELL_2
|
||||
const EVENT_SAW_RAINBOW_WING_1
|
||||
const EVENT_SAW_RAINBOW_WING_2
|
||||
const EVENT_FLORIA_AT_FLOWER_SHOP
|
||||
const EVENT_FLORIA_AT_SUDOWOODO
|
||||
const EVENT_GOLDENROD_CITY_MOVE_TUTOR
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@
|
|||
const SECRETPOTION ; 43
|
||||
const S_S_TICKET ; 44
|
||||
const MYSTERY_EGG ; 45
|
||||
const CLEAR_BELL ; 46
|
||||
const CLEAR_BELL ; 46 - can be removed given new progression
|
||||
const SILVER_WING ; 47
|
||||
const MOOMOO_MILK ; 48
|
||||
const QUICK_CLAW ; 49
|
||||
|
|
|
|||
|
|
@ -257,11 +257,27 @@
|
|||
const ROCK_SMASH ; f9
|
||||
const WHIRLPOOL ; fa
|
||||
const BEAT_UP ; fb
|
||||
const ROCK_HEAD
|
||||
const ROCK_SLASH
|
||||
const CROSS_CUTTER
|
||||
const MEGAPHONE
|
||||
const ROCK_HEAD ; FC
|
||||
const ROCK_SLASH ; FD
|
||||
const CROSS_CUTTER ; FE
|
||||
const MEGAPHONE ; FF
|
||||
const MYSTIC_ICE ; G0
|
||||
const BOUNCE
|
||||
const BRIGHT_MOSS
|
||||
const COIN_HURL
|
||||
const UPROOT
|
||||
const SYNCHRONIZE
|
||||
const STRONG_ARM
|
||||
const UPPERCUT
|
||||
const WATER_SPORT
|
||||
const WIND_RIDE
|
||||
const DAZZLING_GLEAM
|
||||
const DISARMING_VOICE
|
||||
const DRAINING_KISS
|
||||
const FAIRY_WIND
|
||||
const MOONBLAST
|
||||
const PLAY_ROUGH
|
||||
const STRANGE_STEAM ; BONG WEEZING RIIIIIIISE UP
|
||||
DEF NUM_ATTACKS EQU const_value - 1
|
||||
|
||||
if NUM_ATTACKS > $3fff
|
||||
|
|
|
|||
|
|
@ -157,4 +157,5 @@
|
|||
const EFFECT_BEAT_UP
|
||||
const EFFECT_FLY
|
||||
const EFFECT_DEFENSE_CURL
|
||||
const EFFECT_COIN_HURL
|
||||
DEF NUM_MOVE_EFFECTS EQU const_value
|
||||
|
|
|
|||
|
|
@ -107,6 +107,13 @@
|
|||
const MUSIC_MOBILE_CENTER ; 66
|
||||
const MUSIC_NIHON_TOWN_01 ; 67
|
||||
const MUSIC_SINJOH_RUINS ; 68
|
||||
const MUSIC_LAVENDERCRYPT ; 69
|
||||
const MUSIC_SOUTHCITY ; 6a
|
||||
const MUSIC_NIHONTIME ; 6b
|
||||
const MUSIC_PEACEFULTHEME ; 6c
|
||||
const MUSIC_COASTTOWN ; 6d
|
||||
const MUSIC_COLDWINTER ; 6e
|
||||
const MUSIC_COOLCAVE ; 6f
|
||||
DEF NUM_MUSIC_SONGS EQU const_value
|
||||
|
||||
; GetMapMusic picks music for this value (see home/map.asm)
|
||||
|
|
|
|||
|
|
@ -295,7 +295,7 @@ DEF JOHTO_POKEMON EQU const_value
|
|||
const FOXFIRE
|
||||
const YANMA ; c1
|
||||
const YANMEGA
|
||||
const PENDING03
|
||||
const ONIYANMA
|
||||
const WOOPER ; c2
|
||||
const QUAGSIRE ; c3
|
||||
const ESPEON ; c4
|
||||
|
|
@ -378,7 +378,7 @@ DEF JOHTO_POKEMON EQU const_value
|
|||
const CACAWPHONY
|
||||
const TREBIR
|
||||
const SAKURAZE
|
||||
const AMANOBI
|
||||
const TANOBI
|
||||
const TRUSTAN
|
||||
const KUWAGUARD
|
||||
const TONQUITO
|
||||
|
|
@ -416,7 +416,8 @@ DEF JOHTO_POKEMON EQU const_value
|
|||
const TYRANITAR ; f8
|
||||
const LUGIA ; f9
|
||||
const HO_OH ; fa
|
||||
const SHI_SHI
|
||||
const HYOSHU_YANG
|
||||
const HYOSHU_YIN
|
||||
const CELEBI ; fb
|
||||
DEF NUM_POKEMON EQU const_value - 1
|
||||
|
||||
|
|
@ -465,4 +466,6 @@ endc
|
|||
const UNOWN_X ; 24
|
||||
const UNOWN_Y ; 25
|
||||
const UNOWN_Z ; 26
|
||||
DEF NUM_UNOWN EQU const_value - 1 ; 26
|
||||
const UNOWN_EXCLAMATION ; 27
|
||||
const UNOWN_QUESTION ; 28
|
||||
DEF NUM_UNOWN EQU const_value - 1 ; 28
|
||||
|
|
|
|||
|
|
@ -6,6 +6,61 @@ MACRO trainerclass
|
|||
const_def 1
|
||||
ENDM
|
||||
|
||||
; If you're looking for names, here's a bunch. General aim is to improve etymological diversity. Largely taken from "popular name" charts. I will now get ads for childcare products. - PvK
|
||||
; Mandarin names use the notoriously horrid *toneless* Hanyu Pinyin, consistent with Sages. Wades-Giles will NOT invade my ROM Hack.
|
||||
; Korean names use Revised Romanisation for "localisation" and time-aptness.
|
||||
; If you want Japanese names, Bulbapedia tends to note them, so you can nick em from there.
|
||||
|
||||
; SEREN - Welsh girl's name meaning "star"
|
||||
; ADERYN - Welsh girl's name meaning "bird"
|
||||
; FFION - Welsh girl's name
|
||||
; CERYS - Welsh girl's name
|
||||
; ALUN - Welsh boy's name
|
||||
; ARWYN - Welsh boy's name
|
||||
; BRYN - Welsh boy's name
|
||||
; RIONA - Irish girl's name
|
||||
; TADHG - Irish boy's name
|
||||
; RIAN - Irish unisex name
|
||||
; FIADH - Irish girl's name
|
||||
; AINE - Irish unisex(?) name
|
||||
; CORMAC - Irish boy's name
|
||||
; DIARMUID - Irish boy's name
|
||||
; LUCA - Scottish boy's name
|
||||
; THEO - Scottish boy's name
|
||||
; EWAN - Scottish boy's name
|
||||
; ORLA - Scottish girl's name
|
||||
; AVA - Scottish girl's name
|
||||
; DOVID - Yiddish version of David
|
||||
; FEIVEL - Yiddish girl's name (like Eyvel)
|
||||
; HERSHEL - Yiddish boy's name
|
||||
; MOISHE - Yiddish name derived from Moses
|
||||
; ALTAIR - Hebrew boy's name (means Falcon - could use somewhere...)
|
||||
; SHEM - Hebrew name
|
||||
; ZARA - Arab-Hebrew girl's name
|
||||
; SOLOMON - Hebrew boy's name
|
||||
; LILA - Sanskrit girl's name
|
||||
; XAVIER - Basque boy's name
|
||||
; NYLA - Arab girl's name, means winner which is really good here
|
||||
; VEGA - Latin-Arab name meaning "swooping eagle", doubles as a Street Fighter reference
|
||||
; SALAM - Arab boy's name (I think it's male, anyway?)
|
||||
; JAMAL - Yemeni boy's name (I also want to reference a friend who got me into ROM Hacking as a whole)
|
||||
; ABDULLAH - Arab boy's name
|
||||
; KHALID - Arab boy's name
|
||||
; OSAMA - Arab boy's name
|
||||
; ABDUL - Arab boy's name. On its own this can mean a large number of things, but it's also a JoJo reference!
|
||||
; YANG - 杨 Mandarin name
|
||||
; ZHAO - 赵 Mandarin name
|
||||
; ZHOU - 周 Mandarin name
|
||||
; WU - 吴 Mandarin name
|
||||
; WANG - 王 Mandarin name
|
||||
; MEI - 美 Mandarin name
|
||||
; IJUN - Korean boy's name
|
||||
; SIU - Koran boy's name
|
||||
; YEJUN - Korean boy's name
|
||||
; HAYUN - Korean girl's name
|
||||
; ISEO - Korean girl's name
|
||||
; JIA - Mandarin/Korean girl's name
|
||||
|
||||
; trainer class ids
|
||||
; `trainerclass` indexes are for:
|
||||
; - TrainerClassNames (see data/trainers/class_names.asm)
|
||||
|
|
@ -202,6 +257,8 @@ DEF KRIS EQU __trainer_class__
|
|||
const DANA4
|
||||
const DANA5
|
||||
const IKUE ; Name taken from LGPE, referencing Pikachu's voice actor, Ikue Otani. Technically exists in Picnicker Brooke, but it's more convenient to put her in Viridian Forest, so...
|
||||
const CASEY ; anime reference
|
||||
const DUPLICA ; anime reference
|
||||
|
||||
trainerclass JANINE ; 1a
|
||||
const JANINE1
|
||||
|
|
@ -227,6 +284,7 @@ DEF KRIS EQU __trainer_class__
|
|||
const STEVE
|
||||
const ALLEN
|
||||
const DARIN
|
||||
const RITCHIE ; anime reference
|
||||
|
||||
trainerclass COOLTRAINERF ; 1c
|
||||
const GWEN
|
||||
|
|
|
|||
|
|
@ -335,4 +335,5 @@ DEF DAYCARELADY_ACTIVE_F EQU 7
|
|||
const UNLOCKED_UNOWNS_L_TO_R_F
|
||||
const UNLOCKED_UNOWNS_S_TO_W_F
|
||||
const UNLOCKED_UNOWNS_X_TO_Z_F
|
||||
const UNLOCKED_UNOWNS_EXCLAMATION_QUESTION
|
||||
DEF NUM_UNLOCKED_UNOWN_SETS EQU const_value
|
||||
|
|
|
|||
|
|
@ -20,4 +20,5 @@ UsefulMoves:
|
|||
dw FIRE_BLAST
|
||||
dw SOFTBOILED
|
||||
dw SUPER_FANG
|
||||
dw COIN_HURL
|
||||
dw -1 ; end
|
||||
|
|
|
|||
|
|
@ -180,4 +180,5 @@ BattleCommandPointers:
|
|||
dw BattleCommand_SuperEffectiveLoopText
|
||||
dw BattleCommand_StartLoop
|
||||
dw BattleCommand_Curl
|
||||
dw BattleCommand_CoinHurlPower
|
||||
assert_table_length NUM_EFFECT_COMMANDS
|
||||
|
|
|
|||
|
|
@ -186,6 +186,7 @@ BattleAnimFrameData:
|
|||
dw .Frameset_b6 ; BATTLEANIMFRAMESET_B6
|
||||
dw .Frameset_b7 ; BATTLEANIMFRAMESET_B7
|
||||
dw .Frameset_b8 ; BATTLEANIMFRAMESET_B8
|
||||
dw .Frameset_Mist ; BATTLEANIMFRAMESET_MIST
|
||||
assert_table_length NUM_BATTLEANIMFRAMESETS
|
||||
|
||||
.Frameset_00:
|
||||
|
|
@ -1268,3 +1269,8 @@ BattleAnimFrameData:
|
|||
.Frameset_b8:
|
||||
oamframe BATTLEANIMOAMSET_D7, 8
|
||||
oamend
|
||||
|
||||
.Frameset_Mist:
|
||||
oamframe BATTLEANIMOAMSET_91, 16
|
||||
oamframe BATTLEANIMOAMSET_92, 16
|
||||
oamend
|
||||
|
|
|
|||
|
|
@ -395,4 +395,8 @@ BattleAnimObjects:
|
|||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD
|
||||
; ANIM_OBJ_PLAYERHEAD_2ROW
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET
|
||||
; ANIM_OBJ_COIN_HURL - just the Poke Ball toss but with Pay Day's gfx chucked in
|
||||
battleanimobj ABSOLUTE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_COINHURL, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS
|
||||
; ANIM_OBJ_SHOOTING_MIST
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_MIST, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
||||
assert_table_length NUM_ANIM_OBJS
|
||||
|
|
|
|||
|
|
@ -431,11 +431,11 @@ MapGroup_Lavender:
|
|||
map LavRadioTower1F, TILESET_RADIO_TOWER, INDOOR, LANDMARK_LAV_RADIO_TOWER, MUSIC_LAVENDER_TOWN, FALSE, PALETTE_DAY, FISHGROUP_SHORE
|
||||
map Route8SaffronGate, TILESET_GATE, GATE, LANDMARK_ROUTE_8, MUSIC_ROUTE_3, FALSE, PALETTE_DAY, FISHGROUP_SHORE
|
||||
map Route12SuperRodHouse, TILESET_HOUSE, INDOOR, LANDMARK_ROUTE_12, MUSIC_VIRIDIAN_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE
|
||||
map LavenderCrypt, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_LAVENDER_TOWN, MUSIC_LAVENDER_TOWN, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map LavenderCryptSet1, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_LAVENDER_TOWN, MUSIC_LAVENDER_TOWN, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map LavenderCryptSet2, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_LAVENDER_TOWN, MUSIC_LAVENDER_TOWN, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map LavenderCryptSet3, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_LAVENDER_TOWN, MUSIC_LAVENDER_TOWN, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map LavenderCryptDokuroarsRoom, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_LAVENDER_TOWN, MUSIC_LAVENDER_TOWN, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map LavenderCrypt, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_LAVENDER_TOWN, MUSIC_LAVENDERCRYPT, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map LavenderCryptSet1, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_LAVENDER_TOWN, MUSIC_LAVENDERCRYPT, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map LavenderCryptSet2, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_LAVENDER_TOWN, MUSIC_LAVENDERCRYPT, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map LavenderCryptSet3, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_LAVENDER_TOWN, MUSIC_LAVENDERCRYPT, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map LavenderCryptDokuroarsRoom, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_LAVENDER_TOWN, MUSIC_LAVENDERCRYPT, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map HauntedHouseFoyer, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_HAUNTED_HOUSE, MUSIC_LAVENDER_TOWN, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map HauntedHouse1F, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_HAUNTED_HOUSE, MUSIC_LAVENDER_TOWN, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
map HauntedHouse2F, TILESET_LAVENDER_CRYPT, CAVE, LANDMARK_HAUNTED_HOUSE, MUSIC_LAVENDER_TOWN, TRUE, PALETTE_NITE, FISHGROUP_NONE
|
||||
|
|
@ -685,20 +685,20 @@ MapGroup_SilentHills:
|
|||
table_width MAP_LENGTH, MapGroup_SilentHills
|
||||
map WinnersPath, TILESET_CAVE, CAVE, LANDMARK_WINNERS_PATH, MUSIC_VICTORY_ROAD, FALSE, PALETTE_NITE, FISHGROUP_DRATINI ; Sounds like a funny fishgroup
|
||||
map WinnersPathOutside, TILESET_NIHON_01, ROUTE, LANDMARK_WINNERS_PATH, MUSIC_INDIGO_PLATEAU, FALSE, PALETTE_AUTO, FISHGROUP_NONE
|
||||
map Route66, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_66, MUSIC_ROUTE_30, FALSE, PALETTE_AUTO, FISHGROUP_OCEAN
|
||||
map Route66, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_66, MUSIC_NIHONTIME, FALSE, PALETTE_AUTO, FISHGROUP_OCEAN
|
||||
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, TRUE, PALETTE_AUTO, FISHGROUP_NONE
|
||||
map DebugRoom, TILESET_NIHON_01, TOWN, LANDMARK_DEBUG_ROOM, MUSIC_SINJOH_RUINS, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map Route49, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_POND
|
||||
map QuietCave, TILESET_NIHON_01, ROUTE, LANDMARK_QUIET_CAVE, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_POND
|
||||
map Route49_2, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_POND
|
||||
map Route49, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
|
||||
map QuietCave, TILESET_NIHON_01, ROUTE, LANDMARK_QUIET_CAVE, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
|
||||
map Route49_2, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
|
||||
map SilentHillsPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map SinjohRuinsExterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map SinjohRuinsInterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map Route49OldCityGate1F, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map Route49OldCityGate2F, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map Route49OldCityGate1F, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map Route49OldCityGate2F, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map BlueLab, TILESET_BLUE_LAB, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_TALK, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
assert_table_length NUM_SILENT_HILLS_MAPS
|
||||
|
||||
|
|
@ -718,7 +718,7 @@ MapGroup_OldCity:
|
|||
map PokemonPagoda3F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map PokemonPagoda4F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map PokemonPagoda5F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
map Route50, TILESET_NIHON_OLD, ROUTE, LANDMARK_ROUTE_50, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_NONE
|
||||
map Route50, TILESET_NIHON_OLD, ROUTE, LANDMARK_ROUTE_50, MUSIC_PEACEFULTHEME, TRUE, PALETTE_AUTO, FISHGROUP_NONE
|
||||
map JackysHouse, TILESET_HOUSE, INDOOR, LANDMARK_ROUTE_50, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
|
||||
assert_table_length NUM_OLD_CITY_MAPS
|
||||
|
||||
|
|
|
|||
|
|
@ -90,4 +90,6 @@ MapScenes::
|
|||
scene_var BLUE_LAB, wBlueLabSceneID
|
||||
scene_var ROUTE_66_WHITE_CITY_GATE, wRoute66WhiteCityGateID
|
||||
scene_var SAFARI_ZONE_FUCHSIA_GATE_BETA, wFuchsiaSafariZoneGateID
|
||||
scene_var VERMILION_CITY, wVermilionCityID
|
||||
scene_var ROUTE_14, wVermilionCityID
|
||||
db -1 ; end
|
||||
|
|
|
|||
|
|
@ -283,7 +283,23 @@ BattleAnimations::
|
|||
dw BattleAnim_RockSlash
|
||||
dw BattleAnim_CrossCutter
|
||||
dw BattleAnim_Megaphone
|
||||
dw BattleAnim_Wind_Ride
|
||||
dw BattleAnim_Wind_Ride ; Mystic Ice - to be changed, all new anims here are temp. Wind Ride's animation fits Mystic Ice but may want some touch-ups. It's buggy.
|
||||
dw BattleAnim_Splash ; Bounce
|
||||
dw BattleAnim_Flash ; Bright Moss
|
||||
dw BattleAnim_CoinHurl ; Coin Hurl
|
||||
dw BattleAnim_RockSmash ; Uproot
|
||||
dw BattleAnim_Psybeam ; Synchronize
|
||||
dw BattleAnim_StrongArm
|
||||
dw BattleAnim_Uppercut
|
||||
dw BattleAnim_WaterGun ; uhhh
|
||||
dw BattleAnim_Wind_Ride ; Wind Ride but real
|
||||
dw BattleAnim_Flash ; Dazzling Gleam
|
||||
dw BattleAnim_Sing ; Disarming Voice
|
||||
dw BattleAnim_DrainingKiss ; From Sour Crystal
|
||||
dw BattleAnim_FairyWind ; From Sour Crystal
|
||||
dw BattleAnim_Psywave ; Moonblast
|
||||
dw BattleAnim_Rollout ; Play Rough
|
||||
dw BattleAnim_ConfuseRay ; Strange Steam
|
||||
assert_table_length NUM_ATTACKS + 1
|
||||
dw BattleAnim_SweetScent2
|
||||
|
||||
|
|
@ -1318,7 +1334,7 @@ BattleAnim_RazorWind:
|
|||
anim_wait 24
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Sonicboom_JP: ; unreferenced
|
||||
BattleAnim_Sonicboom:
|
||||
anim_2gfx ANIM_GFX_WHIP, ANIM_GFX_HIT
|
||||
.loop
|
||||
anim_sound 3, 0, SFX_RAZOR_WIND
|
||||
|
|
@ -1343,7 +1359,6 @@ BattleAnim_Sonicboom_JP: ; unreferenced
|
|||
anim_ret
|
||||
|
||||
BattleAnim_Gust:
|
||||
BattleAnim_Sonicboom:
|
||||
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_RAZOR_WIND
|
||||
|
|
@ -4689,7 +4704,7 @@ BattleAnim_Wind_Ride:
|
|||
anim_sound 0, 1, SFX_MEGA_KICK
|
||||
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
||||
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
||||
anim_wait 32
|
||||
anim_wait 32 ; something causes the tip of the back sprite to disappear
|
||||
anim_ret
|
||||
|
||||
|
||||
|
|
@ -4882,6 +4897,125 @@ BattleAnimSub_Glimmer2:
|
|||
anim_wait 16
|
||||
anim_ret
|
||||
|
||||
; Splices the "metal" animation, Tackle, and DynamicPunch, using the Spark SFX from Rollout.
|
||||
BattleAnim_StrongArm:
|
||||
anim_1gfx ANIM_GFX_REFLECT
|
||||
anim_obp0 $0
|
||||
anim_sound 0, 0, SFX_RAGE
|
||||
anim_call BattleAnim_TargetObj_1Row
|
||||
anim_call BattleAnimSub_Metallic
|
||||
anim_call BattleAnim_ShowMon_0
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_resetobp0
|
||||
anim_sound 0, 0, SFX_SPARK
|
||||
anim_call BattleAnim_TargetObj_1Row
|
||||
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
||||
anim_wait 4
|
||||
anim_sound 0, 1, SFX_MEGA_PUNCH
|
||||
anim_obj ANIM_OBJ_HIT_BIG, 136, 40, $0
|
||||
anim_wait 8
|
||||
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_EXPLOSION
|
||||
anim_resetobp0
|
||||
anim_obj ANIM_OBJ_PUNCH_SHAKE, 136, 56, $43
|
||||
anim_wait 16
|
||||
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $e, $4, $0
|
||||
anim_call BattleAnim_ShowMon_0
|
||||
anim_ret
|
||||
|
||||
; Made in virtually the same way to KEP, reversing Karate Chop's animation.
|
||||
; Difference here is using Comet Punch's SFX, not repeating it, having the Punch icon, and having a lower low and higher high in its arc. Karate Chop changed lots in GSC!
|
||||
BattleAnim_Uppercut:
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_sound 0, 1, SFX_COMET_PUNCH
|
||||
anim_obj ANIM_OBJ_PUNCH, 136, 52, $0
|
||||
anim_obj ANIM_OBJ_HIT_YFIX, 136, 52, $0
|
||||
anim_wait 3
|
||||
anim_obj ANIM_OBJ_PUNCH, 136, 48, $0
|
||||
anim_obj ANIM_OBJ_HIT_YFIX, 136, 48, $0
|
||||
anim_wait 3
|
||||
anim_obj ANIM_OBJ_PUNCH, 136, 44, $0
|
||||
anim_obj ANIM_OBJ_HIT_YFIX, 136, 44, $0
|
||||
anim_wait 3
|
||||
anim_obj ANIM_OBJ_PUNCH, 136, 40, $0
|
||||
anim_obj ANIM_OBJ_HIT_YFIX, 136, 40, $0
|
||||
anim_wait 3
|
||||
anim_obj ANIM_OBJ_PUNCH, 136, 36, $0
|
||||
anim_obj ANIM_OBJ_HIT_YFIX, 136, 36, $0
|
||||
anim_wait 16
|
||||
anim_ret
|
||||
|
||||
; Takes the Poke Ball throw code, applies it to the Pay Day coins, then spits out coins on hit.
|
||||
BattleAnim_CoinHurl:
|
||||
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_STATUS
|
||||
anim_sound 6, 2, SFX_PAY_DAY
|
||||
anim_obj ANIM_OBJ_COIN_HURL, 68, 92, $40
|
||||
anim_wait 4
|
||||
anim_sound 6, 2, SFX_PAY_DAY
|
||||
anim_obj ANIM_OBJ_COIN_HURL, 68, 92, $40
|
||||
anim_wait 4
|
||||
anim_sound 6, 2, SFX_PAY_DAY
|
||||
anim_obj ANIM_OBJ_COIN_HURL, 68, 92, $40
|
||||
anim_wait 28
|
||||
anim_obj ANIM_OBJ_PAY_DAY, 110, 76, $1
|
||||
anim_wait 2
|
||||
anim_obj ANIM_OBJ_PAY_DAY, 120, 66, $1
|
||||
anim_wait 2
|
||||
anim_obj ANIM_OBJ_PAY_DAY, 130, 86, $1
|
||||
anim_wait 64
|
||||
anim_ret
|
||||
|
||||
BattleAnim_FairyWind: ; from Sour Crystal
|
||||
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HAZE
|
||||
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
||||
anim_sound 0, 1, SFX_GAME_FREAK_LOGO_GS
|
||||
.loop
|
||||
anim_obj ANIM_OBJ_SHOOTING_MIST, 64, 80, $4
|
||||
anim_wait 4
|
||||
anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 88, $4
|
||||
anim_wait 4
|
||||
anim_obj ANIM_OBJ_SHOOTING_MIST, 64, 96, $4
|
||||
anim_wait 4
|
||||
anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 80, $4
|
||||
anim_wait 4
|
||||
anim_obj ANIM_OBJ_SHOOTING_MIST, 64, 88, $4
|
||||
anim_wait 4
|
||||
anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 96, $4
|
||||
anim_wait 4
|
||||
anim_loop 2, .loop
|
||||
anim_bgeffect ANIM_BG_FADE_MON_TO_BLACK_REPEATING, $0, $0, $40
|
||||
anim_wait 64
|
||||
anim_ret
|
||||
|
||||
BattleAnim_DrainingKiss: ; from Sour Crystal
|
||||
anim_3gfx ANIM_GFX_OBJECTS, ANIM_GFX_CHARGE, ANIM_GFX_SHINE
|
||||
anim_sound 0, 1, SFX_SWEET_KISS
|
||||
anim_obj ANIM_OBJ_HEART, 120, 40, $0
|
||||
anim_wait 8
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_SWEET_KISS_2
|
||||
anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
|
||||
anim_wait 5
|
||||
anim_sound 0, 1, SFX_SWEET_KISS_2
|
||||
anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
|
||||
anim_wait 5
|
||||
anim_sound 0, 1, SFX_SWEET_KISS_2
|
||||
anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
|
||||
anim_wait 5
|
||||
anim_loop 5, .loop
|
||||
anim_wait 32
|
||||
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
|
||||
anim_jump BattleAnim_Glimmer_branch3
|
||||
|
||||
BattleAnim_Glimmer_branch3:
|
||||
anim_sound 0, 0, SFX_METRONOME
|
||||
anim_obj ANIM_OBJ_GLIMMER, 44, 64, $0
|
||||
anim_wait 5
|
||||
anim_obj ANIM_OBJ_GLIMMER, 24, 96, $0
|
||||
anim_wait 5
|
||||
anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
|
||||
anim_wait 21
|
||||
anim_ret
|
||||
|
||||
BattleAnim_TargetObj_1Row:
|
||||
anim_battlergfx_2row
|
||||
anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, BG_EFFECT_TARGET, $0
|
||||
|
|
|
|||
|
|
@ -7,4 +7,5 @@ CriticalHitMoves:
|
|||
dw AEROBLAST
|
||||
dw CROSS_CHOP
|
||||
dw CROSS_CUTTER
|
||||
dw WIND_RIDE
|
||||
dw -1
|
||||
|
|
|
|||
|
|
@ -260,7 +260,23 @@ MoveDescriptions1:
|
|||
dw RockSlashDescription
|
||||
dw CrossCutterDescription
|
||||
dw MegaphoneDescription
|
||||
dw MysticIceDescription
|
||||
dw BounceDescription
|
||||
dw BrightMossDescription
|
||||
dw CoinHurlDescription
|
||||
dw UprootDescription
|
||||
dw SynchroniseDescription
|
||||
dw StrongArmDescription
|
||||
dw UppercutDescription
|
||||
dw WaterSportDescription
|
||||
dw WindRideDescription
|
||||
dw DazzlingGleamDescription
|
||||
dw DisarmingVoiceDescription
|
||||
dw DrainingKissDescription
|
||||
dw FairyWindDescription
|
||||
dw MoonblastDescription
|
||||
dw PlayRoughDescription
|
||||
dw StrangeSteamDescription
|
||||
|
||||
.IndirectEnd::
|
||||
|
||||
|
|
@ -271,7 +287,15 @@ PoundDescription:
|
|||
db "Pounds with fore-"
|
||||
next "legs or tail.@"
|
||||
|
||||
; optimised
|
||||
WindRideDescription:
|
||||
CrossCutterDescription:
|
||||
RazorLeafDescription:
|
||||
KarateChopDescription:
|
||||
CrabhammerDescription:
|
||||
SlashDescription:
|
||||
AeroblastDescription:
|
||||
CrossChopDescription:
|
||||
db "Has a high criti-"
|
||||
next "cal hit ratio.@"
|
||||
|
||||
|
|
@ -503,6 +527,7 @@ BlizzardDescription:
|
|||
db "An attack that may"
|
||||
next "freeze the foe.@"
|
||||
|
||||
StrangeSteamDescription:
|
||||
PsybeamDescription:
|
||||
db "An attack that may"
|
||||
next "confuse the foe.@"
|
||||
|
|
@ -511,6 +536,7 @@ BubblebeamDescription:
|
|||
db "An attack that may"
|
||||
next "lower SPEED.@"
|
||||
|
||||
PlayRoughDescription:
|
||||
AuroraBeamDescription:
|
||||
db "An attack that may"
|
||||
next "lower ATTACK.@"
|
||||
|
|
@ -551,6 +577,7 @@ AbsorbDescription:
|
|||
db "Steals 1/2 of the"
|
||||
next "damage inflicted.@"
|
||||
|
||||
DrainingKissDescription:
|
||||
MegaDrainDescription:
|
||||
db "Steals 1/2 of the"
|
||||
next "damage inflicted.@"
|
||||
|
|
@ -563,10 +590,6 @@ GrowthDescription:
|
|||
db "Raises the SPCL."
|
||||
next "ATK rating.@"
|
||||
|
||||
RazorLeafDescription:
|
||||
db "Has a high criti-"
|
||||
next "cal hit ratio.@"
|
||||
|
||||
SolarbeamDescription:
|
||||
db "1st turn: Prepare"
|
||||
next "2nd turn: Attack@"
|
||||
|
|
@ -779,6 +802,7 @@ ClampDescription:
|
|||
db "Traps the foe for"
|
||||
next "2-5 turns.@"
|
||||
|
||||
DisarmingVoiceDescription:
|
||||
SwiftDescription:
|
||||
db "An attack that"
|
||||
next "never misses.@"
|
||||
|
|
@ -871,10 +895,6 @@ AcidArmorDescription:
|
|||
db "Sharply raises the"
|
||||
next "user's DEFENSE.@"
|
||||
|
||||
CrabhammerDescription:
|
||||
db "Has a high criti-"
|
||||
next "cal hit ratio.@"
|
||||
|
||||
ExplosionDescription:
|
||||
db "Very powerful but"
|
||||
next "makes user faint.@"
|
||||
|
|
@ -915,10 +935,6 @@ SuperFangDescription:
|
|||
db "Cuts the foe's HP"
|
||||
next "by 1/2.@"
|
||||
|
||||
SlashDescription:
|
||||
db "Has a high criti-"
|
||||
next "cal hit ratio.@"
|
||||
|
||||
SubstituteDescription:
|
||||
db "Makes a decoy with"
|
||||
next "1/4 user's max HP.@"
|
||||
|
|
@ -971,10 +987,6 @@ Conversion2Description:
|
|||
db "The user's type is"
|
||||
next "made resistant.@"
|
||||
|
||||
AeroblastDescription:
|
||||
db "Has a high criti-"
|
||||
next "cal hit ratio.@"
|
||||
|
||||
CottonSporeDescription:
|
||||
db "Sharply reduces"
|
||||
next "the foe's SPEED.@"
|
||||
|
|
@ -1215,10 +1227,6 @@ HiddenPowerDescription:
|
|||
db "The power varies"
|
||||
next "with the #MON.@"
|
||||
|
||||
CrossChopDescription:
|
||||
db "Has a high criti-"
|
||||
next "cal hit ratio.@"
|
||||
|
||||
TwisterDescription:
|
||||
db "Whips up a tornado"
|
||||
next "to attack.@"
|
||||
|
|
@ -1279,14 +1287,55 @@ RockSlashDescription:
|
|||
db "A strong imprecise"
|
||||
next "ROCK-type attack.@" ;the original description was too long I think
|
||||
|
||||
CrossCutterDescription:
|
||||
db "Has a high criti-"
|
||||
next "cal hit ratio.@"
|
||||
|
||||
MegaphoneDescription:
|
||||
db "Reduces the foe's"
|
||||
next "SPCL.ATK.@"
|
||||
|
||||
WindRideDescription:
|
||||
MysticIceDescription:
|
||||
db "Summons the north"
|
||||
next "wind. May freeze.@"
|
||||
|
||||
BounceDescription:
|
||||
db "Bounces up, then"
|
||||
next "down next turn.@"
|
||||
|
||||
BrightMossDescription:
|
||||
db "Lights up area to"
|
||||
next "boost accuracy.@"
|
||||
|
||||
CoinHurlDescription:
|
||||
db "Power raises with"
|
||||
next "wealth.@"
|
||||
|
||||
UprootDescription:
|
||||
db "Flings foe for"
|
||||
next "massive damage.@"
|
||||
|
||||
SynchroniseDescription:
|
||||
db "Enemy takes same"
|
||||
next "damage as user.@"
|
||||
|
||||
StrongArmDescription:
|
||||
db "May raise the"
|
||||
next "user's ATTACK.@"
|
||||
|
||||
UppercutDescription:
|
||||
db "An attack that may"
|
||||
next "cause flinching.@"
|
||||
|
||||
WaterSportDescription:
|
||||
db "Lowers FIRE move" ; I really want to change this tbh
|
||||
next "power.@"
|
||||
|
||||
DazzlingGleamDescription:
|
||||
db "Flashes a bright"
|
||||
next "light to attack.@"
|
||||
|
||||
FairyWindDescription:
|
||||
db "Blows a pleasant"
|
||||
next "wind to attack.@"
|
||||
|
||||
MoonblastDescription:
|
||||
db "An attack that may"
|
||||
next "lower SPCL.ATK.@"
|
||||
|
||||
|
|
|
|||
|
|
@ -2077,3 +2077,23 @@ DefenseCurl:
|
|||
statupmessage
|
||||
statupfailtext
|
||||
endmove
|
||||
|
||||
CoinHurl: ; Identical to Return, except it calculates damage differently, and does not trigger King's Rock, as contact isn't being made.
|
||||
checkobedience
|
||||
usedmovetext
|
||||
doturn
|
||||
critical
|
||||
damagestats
|
||||
coinhurlpower
|
||||
damagecalc
|
||||
stab
|
||||
damagevariation
|
||||
checkhit
|
||||
moveanim
|
||||
failuretext
|
||||
applydamage
|
||||
criticaltext
|
||||
supereffectivetext
|
||||
checkfaint
|
||||
buildopponentrage
|
||||
endmove
|
||||
|
|
|
|||
|
|
@ -158,4 +158,5 @@ MoveEffectsPointers:
|
|||
dw BeatUp
|
||||
dw Fly
|
||||
dw DefenseCurl
|
||||
dw CoinHurl
|
||||
assert_table_length NUM_MOVE_EFFECTS
|
||||
|
|
|
|||
|
|
@ -273,5 +273,21 @@ Moves1:
|
|||
move EFFECT_NORMAL_HIT, 140, ROCK, 70, 5, 0 ;ROCK_SLASH
|
||||
move EFFECT_NORMAL_HIT, 50, BUG, 100, 15, 0 ;CROSS_CUTTER
|
||||
move EFFECT_SP_ATK_DOWN, 0, NORMAL, 100, 40, 0 ;MEGAPHONE
|
||||
move EFFECT_FREEZE_HIT, 100, FLYING, 95, 5, 30 ;WIND RIDE
|
||||
move EFFECT_FREEZE_HIT, 100, ICE, 95, 5, 30 ;MYSTIC_ICE
|
||||
move EFFECT_FLY, 85, WATER, 85, 5, 0 ; BOUNCE - went back and forth on type (making it modern or keeping it spaceworldy), chose spaceworld to diversify the "fly" move category
|
||||
move EFFECT_ACCURACY_UP, 85, GRASS, 0, 20, 0 ; BRIGHT_MOSS
|
||||
move EFFECT_COIN_HURL, 1, NORMAL, 100, 20, 0 ; COIN_HURL
|
||||
move EFFECT_NORMAL_HIT, 85, GROUND, 100, 10, 0 ; UPROOT
|
||||
move EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 10, 0 ; SYNCHRONIZE - effect not implemented
|
||||
move EFFECT_ATTACK_UP_HIT, 70, STEEL, 90, 10, 10 ; STRONG_ARM
|
||||
move EFFECT_FLINCH_HIT, 55, FIGHTING, 80, 15, 30 ; UPPERCUT
|
||||
move EFFECT_NORMAL_HIT, 1, WATER, 1, 15, 0 ; WATER_SPORT - effect not implemented
|
||||
move EFFECT_NORMAL_HIT, 55, FLYING, 95, 10, 0 ; WIND_RIDE
|
||||
move EFFECT_NORMAL_HIT, 80, FAIRY, 100, 10, 0 ; DAZZLING_GLEAM
|
||||
move EFFECT_ALWAYS_HIT, 40, FAIRY, 100, 15, 0 ; DISARMING_VOICE
|
||||
move EFFECT_LEECH_HIT, 50, FAIRY, 100, 10, 0 ; DRAINING_KISS
|
||||
move EFFECT_NORMAL_HIT, 40, FAIRY, 100, 30, 0 ; FAIRY_WIND
|
||||
move EFFECT_SP_ATK_DOWN_HIT, 95, FAIRY, 100, 15, 30 ; MOONBLAST
|
||||
move EFFECT_ATTACK_DOWN_HIT, 90, FAIRY, 90, 10, 10 ; PLAY_ROUGH
|
||||
move EFFECT_CONFUSE_HIT, 90, FAIRY, 95, 10, 20 ; STRANGE_STEAM
|
||||
.IndirectEnd::
|
||||
|
|
|
|||
|
|
@ -255,5 +255,21 @@ MoveNames::
|
|||
li "ROCK SLASH"
|
||||
li "CROSS CUTTER"
|
||||
li "MEGAPHONE"
|
||||
li "MYSTIC ICE"
|
||||
li "BOUNCE"
|
||||
li "BRIGHT MOSS"
|
||||
li "COIN HURL"
|
||||
li "UPROOT"
|
||||
li "SYNCHRONIZE"
|
||||
li "STRONG ARM"
|
||||
li "UPPERCUT"
|
||||
li "WATER SPORT"
|
||||
li "WIND RIDE"
|
||||
li "DAZZLE GLEAM"
|
||||
li "DISARM VOICE"
|
||||
li "DRAININGKISS"
|
||||
li "FAIRY WIND"
|
||||
li "MOONBLAST"
|
||||
li "PLAY ROUGH"
|
||||
li "STRANGE STEAM"
|
||||
assert_list_length NUM_ATTACKS
|
||||
|
|
|
|||
|
|
@ -10,10 +10,10 @@ ChrisNameMenuHeader:
|
|||
db 5 ; items
|
||||
db "NEW NAME@"
|
||||
MalePlayerNameArray:
|
||||
db "ETHAN@"
|
||||
db "GOLD@"
|
||||
db "CHRIS@"
|
||||
db "JIMMY@"
|
||||
db "ETHAN@" ; games
|
||||
db "GOLD@" ; manga
|
||||
db "JIMMY@" ; legend of thunder
|
||||
db "CHRIS@" ; vanilla
|
||||
db 2 ; title indent
|
||||
db " NAME @" ; title
|
||||
|
||||
|
|
@ -29,10 +29,10 @@ KrisNameMenuHeader:
|
|||
db 5 ; items
|
||||
db "NEW NAME@"
|
||||
FemalePlayerNameArray:
|
||||
db "KRIS@"
|
||||
db "MARINA@"
|
||||
db "AMANDA@"
|
||||
db "JODI@"
|
||||
db "KRIS@" ; game
|
||||
db "MARINA@" ; legend of thunder
|
||||
db "CRYSTAL@" ; manga
|
||||
db "CHRIS@" ; golden boys - plays with the male player version as well, showing it's a unisex name
|
||||
db 2 ; title indent
|
||||
db " NAME @" ; title
|
||||
|
||||
|
|
|
|||
|
|
@ -302,7 +302,7 @@ INCLUDE "data/pokemon/base_stats/aercrow.asm"
|
|||
INCLUDE "data/pokemon/base_stats/foxfire.asm"
|
||||
INCLUDE "data/pokemon/base_stats/yanma.asm"
|
||||
INCLUDE "data/pokemon/base_stats/yanmega.asm"
|
||||
INCLUDE "data/pokemon/base_stats/pending03.asm"
|
||||
INCLUDE "data/pokemon/base_stats/oniyanma.asm"
|
||||
INCLUDE "data/pokemon/base_stats/wooper.asm"
|
||||
INCLUDE "data/pokemon/base_stats/quagsire.asm"
|
||||
INCLUDE "data/pokemon/base_stats/espeon.asm"
|
||||
|
|
@ -383,7 +383,7 @@ INCLUDE "data/pokemon/base_stats/sonegg.asm"
|
|||
INCLUDE "data/pokemon/base_stats/cacawphony.asm"
|
||||
INCLUDE "data/pokemon/base_stats/trebir.asm"
|
||||
INCLUDE "data/pokemon/base_stats/sakuraze.asm"
|
||||
INCLUDE "data/pokemon/base_stats/amanobi.asm"
|
||||
INCLUDE "data/pokemon/base_stats/tanobi.asm"
|
||||
INCLUDE "data/pokemon/base_stats/trustan.asm"
|
||||
INCLUDE "data/pokemon/base_stats/kuwaguard.asm"
|
||||
INCLUDE "data/pokemon/base_stats/tonquito.asm"
|
||||
|
|
@ -421,6 +421,7 @@ INCLUDE "data/pokemon/base_stats/pupitar.asm"
|
|||
INCLUDE "data/pokemon/base_stats/tyranitar.asm"
|
||||
INCLUDE "data/pokemon/base_stats/lugia.asm"
|
||||
INCLUDE "data/pokemon/base_stats/ho_oh.asm"
|
||||
INCLUDE "data/pokemon/base_stats/shi_shi.asm"
|
||||
INCLUDE "data/pokemon/base_stats/hyoshu_yang.asm"
|
||||
INCLUDE "data/pokemon/base_stats/hyoshu_yin.asm"
|
||||
INCLUDE "data/pokemon/base_stats/celebi.asm"
|
||||
.IndirectEnd::
|
||||
|
|
|
|||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_FLYING, EGG_FLYING ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, RETURN, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, DETECT, REST, ATTRACT, THIEF, STEEL_WING
|
||||
tmhm CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, RETURN, PSYCHIC_M, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, DETECT, REST, ATTRACT, THIEF, STEEL_WING
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_MONSTER, EGG_PLANT ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm HEADBUTT, CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SWEET_SCENT, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, SOLARBEAM, RETURN, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, DEFENSE_CURL, REST, ATTRACT, FURY_CUTTER, CUT, FLASH
|
||||
tmhm HEADBUTT, CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SWEET_SCENT, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, SOLARBEAM, RETURN, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, DEFENSE_CURL, REST, ATTRACT, FURY_CUTTER, CUT, FLASH
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_FLYING, EGG_FLYING ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, HYPER_BEAM, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, RETURN, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, DETECT, REST, ATTRACT, THIEF, STEEL_WING, FLY
|
||||
tmhm CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, HYPER_BEAM, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, RETURN, PSYCHIC_M, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, DETECT, REST, ATTRACT, THIEF, STEEL_WING, FLY
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@
|
|||
INCBIN "gfx/pokemon/cyclorp/front.dimensions"
|
||||
dw NULL, NULL ; unused (beta front/back pics)
|
||||
db GROWTH_MEDIUM_SLOW ; growth rate ; PLACEHOLDER
|
||||
dn EGG_NONE, EGG_NONE ; egg groups
|
||||
dn EGG_BUG, EGG_WATER_3 ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm HEADBUTT, CURSE, TOXIC, ROCK_SMASH, HIDDEN_POWER, SNORE, HYPER_BEAM, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, IRON_TAIL, RETURN, DIG, SHADOW_BALL, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, SANDSTORM, SWIFT, DETECT, REST, ATTRACT, THIEF, FURY_CUTTER, CUT
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
db FOXFIRE ; species ID placeholder
|
||||
|
||||
db 70, 65, 60, 85, 85, 80
|
||||
db 55, 85, 50, 115, 100, 70
|
||||
; hp atk def spd sat sdf
|
||||
|
||||
db FIRE, FIRE ; type
|
||||
db FIRE, ELECTRIC ; type
|
||||
db 130 ; catch rate
|
||||
db 110 ; base exp
|
||||
db BURNT_BERRY, BURNT_BERRY ; items
|
||||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_GROUND, EGG_GROUND ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm HEADBUTT, CURSE, ROAR, TOXIC, PSYCH_UP, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, ENDURE, FRUSTRATION, SOLARBEAM, IRON_TAIL, RETURN, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, FIRE_BLAST, SWIFT, DEFENSE_CURL, REST, ATTRACT, THIEF, STRENGTH, FLAMETHROWER
|
||||
tmhm HEADBUTT, CURSE, ROAR, TOXIC, PSYCH_UP, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, ENDURE, FRUSTRATION, SOLARBEAM, IRON_TAIL, RETURN, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, FIRE_BLAST, SWIFT, DEFENSE_CURL, REST, ATTRACT, THIEF, STRENGTH, FLAMETHROWER, THUNDERBOLT, THUNDER
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_FLYING, EGG_FLYING ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, HYPER_BEAM, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, RETURN, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, DETECT, REST, ATTRACT, THIEF, STEEL_WING
|
||||
tmhm CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, HYPER_BEAM, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, RETURN, PSYCHIC_M, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, DETECT, REST, ATTRACT, THIEF, STEEL_WING
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_INDETERMINATE, EGG_INDETERMINATE ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm DYNAMICPUNCH, CURSE, TOXIC, ZAP_CANNON, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, THUNDER, RETURN, MUD_SLAP, DOUBLE_TEAM, ICE_PUNCH, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, FIRE_BLAST, THUNDERPUNCH, REST, ATTRACT, THIEF, FIRE_PUNCH, FLAMETHROWER, THUNDERBOLT
|
||||
tmhm DYNAMICPUNCH, CURSE, TOXIC, ZAP_CANNON, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, THUNDER, RETURN, MUD_SLAP, DOUBLE_TEAM, ICE_PUNCH, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, FIRE_BLAST, THUNDERPUNCH, REST, ATTRACT, THIEF, FIRE_PUNCH, SURF, FLAMETHROWER, THUNDERBOLT
|
||||
; end
|
||||
|
|
|
|||
21
data/pokemon/base_stats/hyoshu_yang.asm
Normal file
21
data/pokemon/base_stats/hyoshu_yang.asm
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
db 0 ; species ID placeholder
|
||||
|
||||
db 106, 154, 90, 110, 130, 90
|
||||
; hp atk def spd sat sdf
|
||||
|
||||
db ICE, FAIRY ; type
|
||||
db 3 ; catch rate
|
||||
db 220 ; base exp
|
||||
db NO_ITEM, NO_ITEM ; items
|
||||
db GENDER_F0 ; gender ratio
|
||||
db 100 ; unknown 1
|
||||
db 120 ; step cycles to hatch
|
||||
db 5 ; unknown 2
|
||||
INCBIN "gfx/pokemon/hyoshu_yang/front.dimensions"
|
||||
dw NULL, NULL ; unused (beta front/back pics)
|
||||
db GROWTH_SLOW ; growth rate
|
||||
dn EGG_NONE, EGG_NONE ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm HEADBUTT, CURSE, ROAR, TOXIC, ROCK_SMASH, PSYCH_UP, HIDDEN_POWER, SUNNY_DAY, SNORE, BLIZZARD, HYPER_BEAM, ICY_WIND, PROTECT, RAIN_DANCE, ENDURE, FRUSTRATION, IRON_TAIL, DRAGONBREATH, EARTHQUAKE, RETURN, PSYCHIC_M, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SANDSTORM, SWIFT, DREAM_EATER, DETECT, REST, CUT, STRENGTH, FLASH, ICE_BEAM
|
||||
; end
|
||||
|
|
@ -3,19 +3,19 @@
|
|||
db 106, 154, 90, 110, 130, 90
|
||||
; hp atk def spd sat sdf
|
||||
|
||||
db ICE, FLYING ; type
|
||||
db ICE, DARK ; type
|
||||
db 3 ; catch rate
|
||||
db 220 ; base exp
|
||||
db NO_ITEM, NO_ITEM ; items
|
||||
db GENDER_UNKNOWN ; gender ratio
|
||||
db GENDER_F100 ; gender ratio
|
||||
db 100 ; unknown 1
|
||||
db 120 ; step cycles to hatch
|
||||
db 5 ; unknown 2
|
||||
INCBIN "gfx/pokemon/shi_shi/front.dimensions"
|
||||
INCBIN "gfx/pokemon/hyoshu_yin/front.dimensions"
|
||||
dw NULL, NULL ; unused (beta front/back pics)
|
||||
db GROWTH_SLOW ; growth rate
|
||||
dn EGG_NONE, EGG_NONE ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm HEADBUTT, CURSE, ROAR, TOXIC, ROCK_SMASH, PSYCH_UP, HIDDEN_POWER, SUNNY_DAY, SNORE, BLIZZARD, HYPER_BEAM, ICY_WIND, PROTECT, RAIN_DANCE, ENDURE, FRUSTRATION, IRON_TAIL, DRAGONBREATH, EARTHQUAKE, RETURN, PSYCHIC_M, SHADOW_BALL, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SANDSTORM, SWIFT, DREAM_EATER, DETECT, REST, THIEF, NIGHTMARE, FLY, STRENGTH, FLASH, ICE_BEAM
|
||||
tmhm HEADBUTT, CURSE, ROAR, TOXIC, ROCK_SMASH, PSYCH_UP, HIDDEN_POWER, SUNNY_DAY, SNORE, BLIZZARD, HYPER_BEAM, ICY_WIND, PROTECT, RAIN_DANCE, ENDURE, FRUSTRATION, IRON_TAIL, DRAGONBREATH, EARTHQUAKE, RETURN, PSYCHIC_M, SHADOW_BALL, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SANDSTORM, SWIFT, DREAM_EATER, DETECT, REST, THIEF, NIGHTMARE, CUT, STRENGTH, ICE_BEAM
|
||||
; end
|
||||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_MONSTER, EGG_PLANT ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm HEADBUTT, CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SWEET_SCENT, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, SOLARBEAM, RETURN, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, DEFENSE_CURL, REST, ATTRACT, FURY_CUTTER, CUT, FLASH
|
||||
tmhm HEADBUTT, CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SWEET_SCENT, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, SOLARBEAM, RETURN, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, DEFENSE_CURL, REST, ATTRACT, FURY_CUTTER, CUT, FLASH
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_NONE, EGG_NONE ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm DYNAMICPUNCH, HEADBUTT, CURSE, TOXIC, ZAP_CANNON, PSYCH_UP, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, ENDURE, FRUSTRATION, SOLARBEAM, THUNDER, RETURN, PSYCHIC_M, SHADOW_BALL, MUD_SLAP, DOUBLE_TEAM, ICE_PUNCH, SWAGGER, SLEEP_TALK, THUNDERPUNCH, DREAM_EATER, REST, ATTRACT, THIEF, FIRE_PUNCH, NIGHTMARE, FLASH, THUNDERBOLT
|
||||
tmhm HEADBUTT, CURSE, TOXIC, ZAP_CANNON, PSYCH_UP, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, ENDURE, FRUSTRATION, SOLARBEAM, THUNDER, RETURN, PSYCHIC_M, SHADOW_BALL, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, DREAM_EATER, REST, ATTRACT, THIEF, NIGHTMARE, FLASH, THUNDERBOLT
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_INDETERMINATE, EGG_INDETERMINATE ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm DYNAMICPUNCH, CURSE, TOXIC, ZAP_CANNON, HIDDEN_POWER, SUNNY_DAY, SNORE, HYPER_BEAM, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, THUNDER, RETURN, MUD_SLAP, DOUBLE_TEAM, ICE_PUNCH, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, FIRE_BLAST, THUNDERPUNCH, REST, ATTRACT, THIEF, FIRE_PUNCH, FLAMETHROWER, THUNDERBOLT
|
||||
tmhm DYNAMICPUNCH, CURSE, TOXIC, ZAP_CANNON, HIDDEN_POWER, SUNNY_DAY, SNORE, HYPER_BEAM, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, THUNDER, RETURN, MUD_SLAP, DOUBLE_TEAM, ICE_PUNCH, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, FIRE_BLAST, THUNDERPUNCH, REST, ATTRACT, THIEF, FIRE_PUNCH, SURF, FLAMETHROWER, THUNDERBOLT
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
db 100 ; unknown 1
|
||||
db 20 ; step cycles to hatch
|
||||
db 5 ; unknown 2
|
||||
INCBIN "gfx/pokemon/pending03/front.dimensions"
|
||||
INCBIN "gfx/pokemon/oniyanma/front.dimensions"
|
||||
dw NULL, NULL ; unused (beta front/back pics)
|
||||
db GROWTH_MEDIUM_FAST ; growth rate
|
||||
dn EGG_BUG, EGG_BUG ; egg groups
|
||||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_INDETERMINATE, EGG_INDETERMINATE ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm CURSE, TOXIC, ZAP_CANNON, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, THUNDER, RETURN, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, FIRE_BLAST, REST, ATTRACT, THIEF, FLAMETHROWER, THUNDERBOLT
|
||||
tmhm CURSE, TOXIC, ZAP_CANNON, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, THUNDER, RETURN, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, FIRE_BLAST, REST, ATTRACT, THIEF, SURF, FLAMETHROWER, THUNDERBOLT
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
db 0 ; species ID placeholder
|
||||
|
||||
db 50, 90, 65, 105, 75, 50
|
||||
db 80, 90, 85, 105, 75, 50
|
||||
; hp atk def spd sat sdf
|
||||
|
||||
db FIGHTING, STEEL ; type
|
||||
|
|
@ -11,7 +11,7 @@
|
|||
db 100 ; unknown 1
|
||||
db 120 ; step cycles to hatch
|
||||
db 5 ; unknown 2
|
||||
INCBIN "gfx/pokemon/amanobi/front.dimensions"
|
||||
INCBIN "gfx/pokemon/tanobi/front.dimensions"
|
||||
dw NULL, NULL ; unused (beta front/back pics)
|
||||
db GROWTH_MEDIUM_SLOW ; growth rate ; PLACEHOLDER
|
||||
dn EGG_NONE, EGG_NONE ; egg groups
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
db 0 ; species ID placeholder
|
||||
|
||||
db 50, 75, 40, 115, 95, 50
|
||||
db 100, 75, 65, 105, 90, 50
|
||||
; hp atk def spd sat sdf
|
||||
|
||||
db NORMAL, FIRE ; type
|
||||
|
|
|
|||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_MONSTER, EGG_PLANT ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm HEADBUTT, CURSE, ROAR, TOXIC, HIDDEN_POWER, SUNNY_DAY, SWEET_SCENT, SNORE, HYPER_BEAM, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, SOLARBEAM, RETURN, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, DEFENSE_CURL, REST, ATTRACT, FURY_CUTTER, CUT, FLASH
|
||||
tmhm HEADBUTT, CURSE, ROAR, TOXIC, HIDDEN_POWER, SUNNY_DAY, SWEET_SCENT, SNORE, HYPER_BEAM, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, SOLARBEAM, RETURN, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, DEFENSE_CURL, REST, ATTRACT, FURY_CUTTER, CUT, FLASH
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -17,5 +17,5 @@
|
|||
dn EGG_FLYING, EGG_FLYING ; egg groups
|
||||
|
||||
; tm/hm learnset
|
||||
tmhm CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, RETURN, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, DETECT, REST, ATTRACT, THIEF, STEEL_WING
|
||||
tmhm CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, RETURN, PSYCHIC_M, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, DETECT, REST, ATTRACT, THIEF, STEEL_WING
|
||||
; end
|
||||
|
|
|
|||
|
|
@ -281,7 +281,7 @@ PokemonCries::
|
|||
mon_cry CRY_NIDORAN_M, 0, 0 ; FOXFIRE (incomplete)
|
||||
mon_cry CRY_TOTODILE, 49, 200 ; YANMA
|
||||
mon_cry CRY_NIDORAN_M, 0, 0 ; YANMEGA (incomplete)
|
||||
mon_cry CRY_NIDORAN_M, 0, 0 ; PENDING03 (incomplete)
|
||||
mon_cry CRY_NIDORAN_M, 0, 0 ; ONIYANMA (incomplete)
|
||||
mon_cry CRY_WOOPER, 147, 175 ; WOOPER
|
||||
mon_cry CRY_WOOPER, -198, 320 ; QUAGSIRE
|
||||
mon_cry CRY_AIPOM, 162, 320 ; ESPEON
|
||||
|
|
@ -362,7 +362,7 @@ PokemonCries::
|
|||
mon_cry CRY_NIDORAN_M, 0, 128 ; CACAWPHONY
|
||||
mon_cry CRY_NIDORAN_M, 0, 128 ; TREBIR
|
||||
mon_cry CRY_NIDORAN_M, 0, 128 ; SAKURAZE
|
||||
mon_cry CRY_NIDORAN_M, 0, 128 ; AMANOBI
|
||||
mon_cry CRY_NIDORAN_M, 0, 128 ; TANOBI
|
||||
mon_cry CRY_NIDORAN_M, 0, 128 ; TRUSTAN
|
||||
mon_cry CRY_NIDORAN_M, 0, 128 ; KUWAGUARD
|
||||
mon_cry CRY_NIDORAN_M, 0, 128 ; TONQUITO
|
||||
|
|
@ -400,6 +400,7 @@ PokemonCries::
|
|||
mon_cry CRY_RAIKOU, -256, 384 ; TYRANITAR
|
||||
mon_cry CRY_TYPHLOSION, 0, 256 ; LUGIA
|
||||
mon_cry CRY_AIPOM, 0, 384 ; HO_OH
|
||||
mon_cry CRY_NIDORAN_M, 0, 128 ; SHI_SHI (placeholder)
|
||||
mon_cry CRY_NIDORAN_M, 0, 128 ; HYOSHU_YANG (placeholder)
|
||||
mon_cry CRY_NIDORAN_M, 0, 128 ; HYOSHU_YIN (placeholder)
|
||||
mon_cry CRY_ENTEI, 330, 273 ; CELEBI
|
||||
assert_table_length NUM_POKEMON
|
||||
|
|
|
|||
|
|
@ -275,7 +275,7 @@ SECTION "Pokedex Entries 193-251", ROMX
|
|||
|
||||
YanmaPokedexEntry:: INCLUDE "data/pokemon/dex_entries/yanma.asm"
|
||||
YanmegaPokedexEntry:: INCLUDE "data/pokemon/dex_entries/yanmega.asm"
|
||||
Pending03PokedexEntry:: INCLUDE "data/pokemon/dex_entries/pending03.asm"
|
||||
OniyanmaPokedexEntry:: INCLUDE "data/pokemon/dex_entries/oniyanma.asm"
|
||||
WooperPokedexEntry:: INCLUDE "data/pokemon/dex_entries/wooper.asm"
|
||||
QuagsirePokedexEntry:: INCLUDE "data/pokemon/dex_entries/quagsire.asm"
|
||||
EspeonPokedexEntry:: INCLUDE "data/pokemon/dex_entries/espeon.asm"
|
||||
|
|
@ -355,7 +355,7 @@ SoneggPokedexEntry:: INCLUDE "data/pokemon/dex_entries/sonegg.asm"
|
|||
CacawphonyPokedexEntry:: INCLUDE "data/pokemon/dex_entries/cacawphony.asm"
|
||||
TrebirPokedexEntry:: INCLUDE "data/pokemon/dex_entries/trebir.asm"
|
||||
SakurazePokedexEntry:: INCLUDE "data/pokemon/dex_entries/sakuraze.asm"
|
||||
AmanobiPokedexEntry:: INCLUDE "data/pokemon/dex_entries/amanobi.asm"
|
||||
TanobiPokedexEntry:: INCLUDE "data/pokemon/dex_entries/tanobi.asm"
|
||||
TrustanPokedexEntry:: INCLUDE "data/pokemon/dex_entries/trustan.asm"
|
||||
KuwaguardPokedexEntry:: INCLUDE "data/pokemon/dex_entries/kuwaguard.asm"
|
||||
TonquitoPokedexEntry:: INCLUDE "data/pokemon/dex_entries/tonquito.asm"
|
||||
|
|
@ -393,7 +393,8 @@ PupitarPokedexEntry:: INCLUDE "data/pokemon/dex_entries/pupitar.asm"
|
|||
TyranitarPokedexEntry:: INCLUDE "data/pokemon/dex_entries/tyranitar.asm"
|
||||
LugiaPokedexEntry:: INCLUDE "data/pokemon/dex_entries/lugia.asm"
|
||||
HoOhPokedexEntry:: INCLUDE "data/pokemon/dex_entries/ho_oh.asm"
|
||||
ShiShiPokedexEntry:: INCLUDE "data/pokemon/dex_entries/shi_shi.asm"
|
||||
HyoshuYangPokedexEntry:: INCLUDE "data/pokemon/dex_entries/hyoshu_yang.asm"
|
||||
HyoshuYinPokedexEntry:: INCLUDE "data/pokemon/dex_entries/hyoshu_yin.asm"
|
||||
CelebiPokedexEntry:: INCLUDE "data/pokemon/dex_entries/celebi.asm"
|
||||
MagipreyPokedexEntry:: INCLUDE "data/pokemon/dex_entries/magiprey.asm"
|
||||
TerradosPokedexEntry:: INCLUDE "data/pokemon/dex_entries/terrados.asm"
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
db "DYNAMITE@" ; species name
|
||||
dw 603, 3420 ; height, weight
|
||||
|
||||
db "Fiercely loyal to"
|
||||
next "its TRAINER. If"
|
||||
next "given the order,"
|
||||
db "If it thinks its"
|
||||
next "TRAINER in danger,"
|
||||
next "it will gather as"
|
||||
|
||||
page "BRUINOUS will"
|
||||
next "attack with an"
|
||||
next "explosive bite.@"
|
||||
page "much energy as it"
|
||||
next "can to trigger a"
|
||||
next "huge explosion.@"
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
db "PYRO@" ; species name
|
||||
dw 108, 170 ; height, weight
|
||||
db "FIRE BEAR@" ; species name
|
||||
dw 200, 220 ; height, weight
|
||||
|
||||
db "If its TRAINER is"
|
||||
next "cold, CUBBURN will"
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
db "LOCH BOSS@" ; species name
|
||||
db "LOCHKEEPER@" ; species name
|
||||
dw 802, 4850 ; height, weight
|
||||
|
||||
db "Tempered and even-"
|
||||
next "handed, DONMARIN"
|
||||
next "carefully raises"
|
||||
db "Every PALSSIO pod"
|
||||
next "is raised by one"
|
||||
next "DONMARIN leader."
|
||||
|
||||
page "its pod. Its"
|
||||
next "punishments are"
|
||||
next "always fair.@"
|
||||
page "The punishments it"
|
||||
next "deals are harsh,"
|
||||
next "but always fair.@"
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
db "BLAST@" ; species name
|
||||
dw 211, 420 ; height, weight
|
||||
db "FIRE BEAR@" ; species name
|
||||
dw 303, 720 ; height, weight
|
||||
|
||||
db "If it thinks its"
|
||||
next "TRAINER in danger,"
|
||||
next "it'll bark loudly."
|
||||
db "Fiercely loyal to"
|
||||
next "its TRAINER. If"
|
||||
next "given the order,"
|
||||
|
||||
page "Reining this in"
|
||||
next "is a true test"
|
||||
next "of skill.@"
|
||||
page "FLAMBEAR will"
|
||||
next "attack with an"
|
||||
next "explosive bite.@"
|
||||
|
|
|
|||
10
data/pokemon/dex_entries/hyoshu_yang.asm
Normal file
10
data/pokemon/dex_entries/hyoshu_yang.asm
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
db "GUARDIAN@" ; species name
|
||||
dw 1002, 6060 ; height, weight
|
||||
|
||||
db "Leads and protects"
|
||||
next "those fleeing from"
|
||||
next "persecution. The"
|
||||
|
||||
page "temari it holds"
|
||||
next "is vital for it to"
|
||||
next "ward off evil.@"
|
||||
10
data/pokemon/dex_entries/hyoshu_yin.asm
Normal file
10
data/pokemon/dex_entries/hyoshu_yin.asm
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
db "GUARDIAN@" ; species name
|
||||
dw 1002, 6060 ; height, weight
|
||||
|
||||
db "Folklore states it"
|
||||
next "raised 3 powerful"
|
||||
next "beasts. Some say"
|
||||
|
||||
page "this #MON is"
|
||||
next "a representation"
|
||||
next "of the end.@"
|
||||
|
|
@ -1,10 +1,10 @@
|
|||
db "PLAYFUL@" ; species name
|
||||
dw 311, 70 ; height, weight
|
||||
dw 207, 310 ; height, weight
|
||||
|
||||
db "Calm and collected,"
|
||||
next "PALSSIO's presence"
|
||||
next "soothes all around"
|
||||
db "A smart and level-"
|
||||
next "headed #MON, it"
|
||||
next "has a soothing"
|
||||
|
||||
page "it. Popular with"
|
||||
next "newer and more"
|
||||
next "anxious TRAINERS.@"
|
||||
page "presence. Popular"
|
||||
next "with new, inexpe-"
|
||||
next "rienced TRAINERS.@"
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
db "PROUD@" ; species name
|
||||
dw 509, 70 ; height, weight
|
||||
db "PRIDEFUL@" ; species name
|
||||
dw 411, 910 ; height, weight
|
||||
|
||||
db "Prideful in its"
|
||||
next "growing intellect,"
|
||||
next "PRESSIO often"
|
||||
db "Arrogant and proud"
|
||||
next "in nature, PRESSIO"
|
||||
next "picks on weaker"
|
||||
|
||||
page "picks fights with"
|
||||
next "#MON it sees"
|
||||
next "as inferior.@"
|
||||
page "#MON. Its skin"
|
||||
next "is smooth and cold"
|
||||
next "to touch.@"
|
||||
|
|
|
|||
|
|
@ -1,10 +0,0 @@
|
|||
db "GUARDIAN@" ; species name
|
||||
dw 1002, 6060 ; height, weight
|
||||
|
||||
db "Said to be the"
|
||||
next "embodiment of the"
|
||||
next "the north wind, it"
|
||||
|
||||
page "leads and protects"
|
||||
next "those fleeing from"
|
||||
next "persecution.@"
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
db "SHINOBI@" ; species name
|
||||
dw 311, 191 ; height, weight - placeholder
|
||||
|
||||
db "AMANOBI assisted"
|
||||
db "TANOBI assisted"
|
||||
next "ninja warriors in"
|
||||
next "the distant past."
|
||||
|
||||
|
|
@ -276,7 +276,7 @@ PokedexDataPointerTable:
|
|||
dba FoxfirePokedexEntry
|
||||
dba YanmaPokedexEntry
|
||||
dba YanmegaPokedexEntry
|
||||
dba Pending03PokedexEntry
|
||||
dba OniyanmaPokedexEntry
|
||||
dba WooperPokedexEntry
|
||||
dba QuagsirePokedexEntry
|
||||
dba EspeonPokedexEntry
|
||||
|
|
@ -357,7 +357,7 @@ PokedexDataPointerTable:
|
|||
dba CacawphonyPokedexEntry
|
||||
dba TrebirPokedexEntry
|
||||
dba SakurazePokedexEntry
|
||||
dba AmanobiPokedexEntry
|
||||
dba TanobiPokedexEntry
|
||||
dba TrustanPokedexEntry
|
||||
dba KuwaguardPokedexEntry
|
||||
dba TonquitoPokedexEntry
|
||||
|
|
@ -395,6 +395,7 @@ PokedexDataPointerTable:
|
|||
dba TyranitarPokedexEntry
|
||||
dba LugiaPokedexEntry
|
||||
dba HoOhPokedexEntry
|
||||
dba ShiShiPokedexEntry
|
||||
dba HyoshuYangPokedexEntry
|
||||
dba HyoshuYinPokedexEntry
|
||||
dba CelebiPokedexEntry
|
||||
assert_table_length NUM_POKEMON
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ AlphabeticalPokedexOrder:
|
|||
dw AERODACTYL
|
||||
dw AIPOM
|
||||
dw ALAKAZAM
|
||||
dw AMANOBI
|
||||
dw TANOBI
|
||||
dw AMBIPOM
|
||||
dw AMPHAROS
|
||||
dw ANGORE
|
||||
|
|
@ -151,6 +151,8 @@ AlphabeticalPokedexOrder:
|
|||
dw HORSEA
|
||||
dw HOUNDOOM
|
||||
dw HOUNDOUR
|
||||
dw HYOSHU_YANG
|
||||
dw HYOSHU_YIN
|
||||
dw HYPNO
|
||||
dw IGGLYBUFF
|
||||
dw IGUANARCH
|
||||
|
|
@ -248,6 +250,7 @@ AlphabeticalPokedexOrder:
|
|||
dw OMANYTE
|
||||
dw OMASTAR
|
||||
dw ONIX
|
||||
dw ONIYANMA
|
||||
dw ORFRY
|
||||
dw PALSSIO
|
||||
dw PARAS
|
||||
|
|
@ -312,7 +315,6 @@ AlphabeticalPokedexOrder:
|
|||
dw SEEL
|
||||
dw SENTRET
|
||||
dw SHELLDER
|
||||
dw SHI_SHI
|
||||
dw SHUCKLE
|
||||
dw SKARMORY
|
||||
dw SKIPLOOM
|
||||
|
|
@ -395,7 +397,6 @@ AlphabeticalPokedexOrder:
|
|||
dw XYLODON
|
||||
dw XYLOFIN
|
||||
dw YANMA
|
||||
dw PENDING03 ; this thing's gonna start with Yan, surely, so I'm putting it here.
|
||||
dw YANMEGA
|
||||
dw ZAPDOS
|
||||
dw ZUBAT
|
||||
|
|
|
|||
|
|
@ -132,7 +132,7 @@ NewPokedexOrder:
|
|||
dw NIDOREIGN
|
||||
dw YANMA
|
||||
dw YANMEGA
|
||||
dw PENDING03
|
||||
dw ONIYANMA
|
||||
dw SUNKERN
|
||||
dw SUNBUD
|
||||
dw SUNFLORA
|
||||
|
|
@ -326,7 +326,7 @@ NewPokedexOrder:
|
|||
dw CACAWPHONY
|
||||
dw TREBIR
|
||||
dw SAKURAZE
|
||||
dw AMANOBI
|
||||
dw TANOBI
|
||||
dw TRUSTAN
|
||||
dw KUWAGUARD
|
||||
dw TONQUITO
|
||||
|
|
@ -394,7 +394,8 @@ NewPokedexOrder:
|
|||
dw TYRANITAR
|
||||
dw LUGIA
|
||||
dw HO_OH
|
||||
dw SHI_SHI
|
||||
dw HYOSHU_YANG
|
||||
dw HYOSHU_YIN
|
||||
dw MEWTWO
|
||||
dw MEW
|
||||
dw CELEBI
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@ EggMovePointers2::
|
|||
dw FoxfireEggMoves
|
||||
dw YanmaEggMoves
|
||||
dw NoEggMoves2 ; Yanmega
|
||||
dw NoEggMoves2 ; Pending03
|
||||
dw NoEggMoves2 ; Oniyanma
|
||||
dw WooperEggMoves
|
||||
dw NoEggMoves2
|
||||
dw NoEggMoves2
|
||||
|
|
@ -146,7 +146,7 @@ EggMovePointers2::
|
|||
dw NoEggMoves2
|
||||
dw NoEggMoves2
|
||||
dw SakurazeEggMoves
|
||||
dw AmanobiEggMoves
|
||||
dw TanobiEggMoves
|
||||
dw TrustanEggMoves
|
||||
dw KuwaguardEggMoves
|
||||
dw TonquitoEggMoves
|
||||
|
|
@ -186,6 +186,7 @@ EggMovePointers2::
|
|||
dw NoEggMoves2
|
||||
dw NoEggMoves2
|
||||
dw NoEggMoves2
|
||||
dw NoEggMoves2
|
||||
.IndirectEnd::
|
||||
|
||||
ChikoritaEggMoves:
|
||||
|
|
@ -213,6 +214,7 @@ TotodileEggMoves:
|
|||
dw ANCIENTPOWER
|
||||
dw RAZOR_WIND
|
||||
dw ROCK_SLIDE
|
||||
dw WATER_SPORT
|
||||
dw -1 ; end
|
||||
|
||||
CubburnEggMoves:
|
||||
|
|
@ -252,6 +254,8 @@ LedybaEggMoves:
|
|||
dw PSYBEAM
|
||||
dw BIDE
|
||||
dw LIGHT_SCREEN
|
||||
dw STRONG_ARM
|
||||
dw UPPERCUT
|
||||
dw -1 ; end
|
||||
|
||||
SpinarakEggMoves:
|
||||
|
|
@ -260,6 +264,7 @@ SpinarakEggMoves:
|
|||
dw SONICBOOM
|
||||
dw BATON_PASS
|
||||
dw PURSUIT
|
||||
dw PIN_MISSILE
|
||||
dw -1 ; end
|
||||
|
||||
ChinchouEggMoves:
|
||||
|
|
@ -296,6 +301,7 @@ IgglybuffEggMoves:
|
|||
dw PERISH_SONG
|
||||
dw PRESENT
|
||||
dw FAINT_ATTACK
|
||||
dw BOUNCE
|
||||
dw -1 ; end
|
||||
|
||||
TogepiEggMoves:
|
||||
|
|
@ -338,6 +344,7 @@ AzurillEggMoves:
|
|||
dw PERISH_SONG
|
||||
dw SUPERSONIC
|
||||
dw FORESIGHT
|
||||
dw WATER_SPORT
|
||||
dw -1 ; end
|
||||
|
||||
BonslyEggMoves:
|
||||
|
|
@ -393,12 +400,15 @@ YanmaEggMoves:
|
|||
dw WHIRLWIND
|
||||
dw REVERSAL
|
||||
dw LEECH_LIFE
|
||||
dw CONFUSION
|
||||
dw FLAIL
|
||||
dw -1 ; end
|
||||
|
||||
WooperEggMoves:
|
||||
dw BODY_SLAM
|
||||
dw ANCIENTPOWER
|
||||
dw SAFEGUARD
|
||||
dw UPROOT
|
||||
dw -1 ; end
|
||||
|
||||
MurkrowEggMoves:
|
||||
|
|
@ -480,6 +490,10 @@ QwilfishEggMoves:
|
|||
|
||||
ShuckleEggMoves:
|
||||
dw SWEET_SCENT
|
||||
dw MIST
|
||||
dw MUD_SLAP
|
||||
dw STRING_SHOT
|
||||
dw ANCIENTPOWER
|
||||
dw -1 ; end
|
||||
|
||||
HeracrossEggMoves:
|
||||
|
|
@ -515,6 +529,7 @@ SwinubEggMoves:
|
|||
dw BODY_SLAM
|
||||
dw ROCK_SLIDE
|
||||
dw ANCIENTPOWER
|
||||
dw UPROOT
|
||||
dw -1 ; end
|
||||
|
||||
CorsolaEggMoves:
|
||||
|
|
@ -560,6 +575,7 @@ SkarmoryEggMoves:
|
|||
dw PURSUIT
|
||||
dw WHIRLWIND
|
||||
dw SKY_ATTACK
|
||||
dw WIND_RIDE
|
||||
dw -1 ; end
|
||||
|
||||
HoundourEggMoves:
|
||||
|
|
@ -577,6 +593,7 @@ PhanpyEggMoves:
|
|||
dw BODY_SLAM
|
||||
dw ANCIENTPOWER
|
||||
dw WATER_GUN
|
||||
dw ROCK_HEAD
|
||||
dw -1 ; end
|
||||
|
||||
StantlerEggMoves:
|
||||
|
|
@ -601,6 +618,8 @@ TyrogueEggMoves:
|
|||
dw HI_JUMP_KICK
|
||||
dw MACH_PUNCH
|
||||
dw MIND_READER
|
||||
dw STRONG_ARM
|
||||
dw UPPERCUT
|
||||
dw -1 ; end
|
||||
|
||||
SmoochumEggMoves:
|
||||
|
|
@ -652,7 +671,7 @@ SakurazeEggMoves:
|
|||
dw MORNING_SUN
|
||||
dw -1 ;end
|
||||
|
||||
AmanobiEggMoves:
|
||||
TanobiEggMoves:
|
||||
dw EXTREMESPEED
|
||||
dw FAINT_ATTACK
|
||||
dw FURY_SWIPES
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@ EggMovePointers1:
|
|||
dw PinsirEggMoves
|
||||
dw NoEggMoves1 ; Tricules
|
||||
dw NoEggMoves1
|
||||
dw NoEggMoves1
|
||||
dw MagikarpEggMoves
|
||||
dw NoEggMoves1
|
||||
dw NoEggMoves1 ; Magiprey
|
||||
dw NoEggMoves1 ; Terrados
|
||||
|
|
@ -221,6 +221,7 @@ BulbasaurEggMoves:
|
|||
dw SAFEGUARD
|
||||
dw RAZOR_WIND
|
||||
dw PETAL_DANCE
|
||||
dw UPROOT
|
||||
dw -1 ; end
|
||||
|
||||
CharmanderEggMoves:
|
||||
|
|
@ -268,6 +269,7 @@ SpearowEggMoves:
|
|||
dw SCARY_FACE
|
||||
dw QUICK_ATTACK
|
||||
dw TRI_ATTACK
|
||||
dw WIND_RIDE
|
||||
dw -1 ; end
|
||||
|
||||
EkansEggMoves:
|
||||
|
|
@ -304,6 +306,7 @@ NidoranMEggMoves:
|
|||
dw AMNESIA
|
||||
dw COUNTER
|
||||
dw BEAT_UP
|
||||
dw ROCK_HEAD
|
||||
dw -1 ; end
|
||||
|
||||
VulpiiiEggMoves:
|
||||
|
|
@ -395,6 +398,7 @@ PoliwagEggMoves:
|
|||
dw BUBBLEBEAM
|
||||
dw HAZE
|
||||
dw MIND_READER
|
||||
dw WATER_SPORT
|
||||
dw -1 ; end
|
||||
|
||||
AbraEggMoves:
|
||||
|
|
@ -408,6 +412,7 @@ MachopEggMoves:
|
|||
dw MEDITATE
|
||||
dw ROLLING_KICK
|
||||
dw ENCORE
|
||||
dw BARRIER
|
||||
dw -1 ; end
|
||||
|
||||
BellsproutEggMoves:
|
||||
|
|
@ -505,6 +510,7 @@ DoduoEggMoves:
|
|||
dw HAZE
|
||||
dw FAINT_ATTACK
|
||||
dw FLAIL
|
||||
dw MEGAPHONE
|
||||
dw -1 ; end
|
||||
|
||||
SeelEggMoves:
|
||||
|
|
@ -553,6 +559,7 @@ KrabbyEggMoves:
|
|||
dw FLAIL
|
||||
dw SLAM
|
||||
dw ROCK_SLASH
|
||||
dw CROSS_CUTTER
|
||||
dw -1 ; end
|
||||
|
||||
ExeggcuteEggMoves:
|
||||
|
|
@ -618,6 +625,7 @@ KangaskhanEggMoves:
|
|||
dw FOCUS_ENERGY
|
||||
dw SAFEGUARD
|
||||
dw DISABLE
|
||||
dw MEGAPHONE
|
||||
dw -1 ; end
|
||||
|
||||
HorseaEggMoves:
|
||||
|
|
@ -673,6 +681,10 @@ PinsirEggMoves:
|
|||
dw ROCK_SLASH
|
||||
dw -1 ; end
|
||||
|
||||
MagikarpEggMoves:
|
||||
dw BOUNCE
|
||||
dw -1 ; end
|
||||
|
||||
LaprasEggMoves:
|
||||
dw AURORA_BEAM
|
||||
dw FORESIGHT
|
||||
|
|
@ -681,6 +693,7 @@ LaprasEggMoves:
|
|||
EeveeEggMoves:
|
||||
dw FLAIL
|
||||
dw CHARM
|
||||
dw BRIGHT_MOSS
|
||||
dw -1 ; end
|
||||
|
||||
OmanyteEggMoves:
|
||||
|
|
@ -689,6 +702,7 @@ OmanyteEggMoves:
|
|||
dw SLAM
|
||||
dw SUPERSONIC
|
||||
dw HAZE
|
||||
dw BRIGHT_MOSS
|
||||
dw -1 ; end
|
||||
|
||||
KabutoEggMoves:
|
||||
|
|
@ -697,6 +711,7 @@ KabutoEggMoves:
|
|||
dw RAPID_SPIN
|
||||
dw DIG
|
||||
dw FLAIL
|
||||
dw CROSS_CUTTER
|
||||
dw -1 ; end
|
||||
|
||||
FeradactylEggMoves:
|
||||
|
|
|
|||
|
|
@ -274,7 +274,7 @@ EvolutionMoves::
|
|||
dw NO_MOVE ;FOXFIRE
|
||||
dw NO_MOVE ;YANMA ; c1
|
||||
dw NO_MOVE ;YANMEGA
|
||||
dw NO_MOVE ;PENDING03
|
||||
dw NO_MOVE ;ONIYANMA
|
||||
dw NO_MOVE ;WOOPER ; c2
|
||||
dw NO_MOVE ;QUAGSIRE ; c3
|
||||
dw NO_MOVE ;ESPEON ; c4
|
||||
|
|
@ -355,7 +355,7 @@ EvolutionMoves::
|
|||
dw NO_MOVE ;CACAWPHONY
|
||||
dw NO_MOVE ;TREBIR
|
||||
dw NO_MOVE ;SAKURAZE
|
||||
dw NO_MOVE ;AMANOBI
|
||||
dw NO_MOVE ;TANOBI
|
||||
dw NO_MOVE ;TRUSTAN
|
||||
dw NO_MOVE ;KUWAGUARD
|
||||
dw NO_MOVE ;TONQUITO
|
||||
|
|
@ -393,7 +393,8 @@ EvolutionMoves::
|
|||
dw NO_MOVE ;TYRANITAR ; f8
|
||||
dw NO_MOVE ;LUGIA ; f9
|
||||
dw NO_MOVE ;HO_OH ; fa
|
||||
dw NO_MOVE ;SHI_SHI
|
||||
dw NO_MOVE ;HYOSHU_YANG
|
||||
dw NO_MOVE ;HYOSHU_YIN
|
||||
dw NO_MOVE ;CELEBI ; fb
|
||||
|
||||
;---
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -357,7 +357,7 @@ FirstEvoStages::
|
|||
dw SONEGG
|
||||
dw SONEGG
|
||||
dw SAKURAZE
|
||||
dw AMANOBI
|
||||
dw TANOBI
|
||||
dw TRUSTAN
|
||||
dw KUWAGUARD
|
||||
dw TONQUITO
|
||||
|
|
@ -395,6 +395,7 @@ FirstEvoStages::
|
|||
dw LARVITAR ;f8
|
||||
dw LUGIA
|
||||
dw HO_OH
|
||||
dw SHI_SHI
|
||||
dw HYOSHU_YANG
|
||||
dw HYOSHU_YIN
|
||||
dw CELEBI
|
||||
assert_table_length NUM_POKEMON
|
||||
|
|
|
|||
|
|
@ -277,7 +277,7 @@ MonMenuIcons:
|
|||
db ICON_FOX ; FOXFIRE
|
||||
db ICON_BUG ; YANMA
|
||||
db ICON_BUG ; YANMEGA
|
||||
db ICON_BUG ; PENDING03
|
||||
db ICON_BUG ; ONIYANMA
|
||||
db ICON_MONSTER ; WOOPER
|
||||
db ICON_MONSTER ; QUAGSIRE
|
||||
db ICON_FOX ; ESPEON
|
||||
|
|
@ -358,7 +358,7 @@ MonMenuIcons:
|
|||
db ICON_BIRD ; CACAWPHONY
|
||||
db ICON_BIRD ; TREBIR
|
||||
db ICON_ODDISH ; SAKURAZE - Want this to be the old Flower icon
|
||||
db ICON_FOX ; AMANOBI
|
||||
db ICON_FOX ; TANOBI
|
||||
db ICON_FOX ; TRUSTAN
|
||||
db ICON_BUG ; KUWAGUARD
|
||||
db ICON_BUG ; TONQUITO
|
||||
|
|
@ -396,6 +396,7 @@ MonMenuIcons:
|
|||
db ICON_MONSTER ; TYRANITAR
|
||||
db ICON_LUGIA ; LUGIA
|
||||
db ICON_HO_OH ; HO_OH
|
||||
db ICON_FOX ; SHI_SHI
|
||||
db ICON_FOX ; HYOSHU_YANG
|
||||
db ICON_FOX ; HYOSHU_YIN
|
||||
db ICON_HUMANSHAPE ; CELEBI
|
||||
assert_table_length NUM_POKEMON
|
||||
|
|
|
|||
|
|
@ -279,7 +279,7 @@ PokemonNames::
|
|||
db "FOXFIRE@@@"
|
||||
db "YANMA@@@@@"
|
||||
db "YANMEGA@@@"
|
||||
db "PENDING03@"
|
||||
db "ONIYANMA@@"
|
||||
db "WOOPER@@@@"
|
||||
db "QUAGSIRE@@"
|
||||
db "ESPEON@@@@"
|
||||
|
|
@ -361,7 +361,7 @@ PokemonNames::
|
|||
db "CACAWPHONY"
|
||||
db "TREBIR@@@@"
|
||||
db "SAKURAZE@@"
|
||||
db "AMANOBI@@@"
|
||||
db "TANOBI@@@@"
|
||||
db "TRUSTAN@@@"
|
||||
db "KUWAGUARD@"
|
||||
db "TONQUITO@@"
|
||||
|
|
@ -399,6 +399,7 @@ PokemonNames::
|
|||
db "TYRANITAR@"
|
||||
db "LUGIA@@@@@"
|
||||
db "HO-OH@@@@@"
|
||||
db "SHI-SHI@@@"
|
||||
db "HYOSHU@@@@"
|
||||
db "HYOSHU@@@@"
|
||||
db "CELEBI@@@@"
|
||||
assert_table_length NUM_POKEMON
|
||||
|
|
|
|||
|
|
@ -583,8 +583,8 @@ INCBIN "gfx/pokemon/yanma/front.gbcpal", middle_colors
|
|||
INCLUDE "gfx/pokemon/yanma/shiny.pal"
|
||||
INCBIN "gfx/pokemon/yanmega/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/yanmega/shiny.pal"
|
||||
INCBIN "gfx/pokemon/pending03/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/pending03/shiny.pal"
|
||||
INCBIN "gfx/pokemon/oniyanma/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/oniyanma/shiny.pal"
|
||||
INCBIN "gfx/pokemon/wooper/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/wooper/shiny.pal"
|
||||
INCBIN "gfx/pokemon/quagsire/front.gbcpal", middle_colors
|
||||
|
|
@ -746,8 +746,8 @@ INCBIN "gfx/pokemon/trebir/front.gbcpal", middle_colors
|
|||
INCLUDE "gfx/pokemon/trebir/shiny.pal"
|
||||
INCBIN "gfx/pokemon/sakuraze/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/sakuraze/shiny.pal"
|
||||
INCBIN "gfx/pokemon/amanobi/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/amanobi/shiny.pal"
|
||||
INCBIN "gfx/pokemon/tanobi/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/tanobi/shiny.pal"
|
||||
INCBIN "gfx/pokemon/trustan/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/trustan/shiny.pal"
|
||||
INCBIN "gfx/pokemon/kuwaguard/front.gbcpal", middle_colors
|
||||
|
|
@ -824,8 +824,10 @@ INCBIN "gfx/pokemon/lugia/front.gbcpal", middle_colors
|
|||
INCLUDE "gfx/pokemon/lugia/shiny.pal"
|
||||
INCBIN "gfx/pokemon/ho_oh/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/ho_oh/shiny.pal"
|
||||
INCBIN "gfx/pokemon/shi_shi/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/shi_shi/shiny.pal"
|
||||
INCBIN "gfx/pokemon/hyoshu_yang/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/hyoshu_yang/shiny.pal"
|
||||
INCBIN "gfx/pokemon/hyoshu_yin/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/hyoshu_yin/shiny.pal"
|
||||
INCBIN "gfx/pokemon/celebi/front.gbcpal", middle_colors
|
||||
INCLUDE "gfx/pokemon/celebi/shiny.pal"
|
||||
|
||||
|
|
|
|||
|
|
@ -563,8 +563,8 @@ PokemonPicPointers::
|
|||
dba YanmaBackpic
|
||||
dba YanmegaFrontpic
|
||||
dba YanmegaBackpic
|
||||
dba Pending03Frontpic
|
||||
dba Pending03Backpic
|
||||
dba OniyanmaFrontpic
|
||||
dba OniyanmaBackpic
|
||||
dba WooperFrontpic
|
||||
dba WooperBackpic
|
||||
dba QuagsireFrontpic
|
||||
|
|
@ -728,8 +728,8 @@ PokemonPicPointers::
|
|||
dba TrebirBackpic
|
||||
dba SakurazeFrontpic
|
||||
dba SakurazeBackpic
|
||||
dba AmanobiFrontpic
|
||||
dba AmanobiBackpic
|
||||
dba TanobiFrontpic
|
||||
dba TanobiBackpic
|
||||
dba TrustanFrontpic
|
||||
dba TrustanBackpic
|
||||
dba KuwaguardFrontpic
|
||||
|
|
@ -804,8 +804,10 @@ PokemonPicPointers::
|
|||
dba LugiaBackpic
|
||||
dba HoOhFrontpic
|
||||
dba HoOhBackpic
|
||||
dba ShiShiFrontpic
|
||||
dba ShiShiBackpic
|
||||
dba HyoshuYangFrontpic
|
||||
dba HyoshuYangBackpic
|
||||
dba HyoshuYinFrontpic
|
||||
dba HyoshuYinBackpic
|
||||
dba CelebiFrontpic
|
||||
dba CelebiBackpic
|
||||
assert_table_length NUM_POKEMON + 1
|
||||
|
|
|
|||
|
|
@ -53,4 +53,8 @@ UnownPicPointers::
|
|||
dba UnownYBackpic
|
||||
dba UnownZFrontpic
|
||||
dba UnownZBackpic
|
||||
dba UnownExclamationFrontpic
|
||||
dba UnownExclamationBackpic
|
||||
dba UnownQuestionFrontpic
|
||||
dba UnownQuestionBackpic
|
||||
assert_table_length NUM_UNOWN
|
||||
|
|
|
|||
|
|
@ -35,6 +35,8 @@ UnownWords:
|
|||
dw UnownWordX
|
||||
dw UnownWordY
|
||||
dw UnownWordZ
|
||||
dw UnownWordExclamation
|
||||
dw UnownWordQuestion
|
||||
assert_table_length NUM_UNOWN + 1
|
||||
|
||||
UnownWordA: unownword "ANGRY"
|
||||
|
|
@ -63,3 +65,6 @@ UnownWordW: unownword "WANT"
|
|||
UnownWordX: unownword "XXXXX"
|
||||
UnownWordY: unownword "YIELD"
|
||||
UnownWordZ: unownword "ZOOM"
|
||||
UnownWordExclamation: unownword "(((((" ; "!!!!!" since "Z" + 1 == "("
|
||||
UnownWordQuestion: unownword ")))))" ; "?????" since "Z" + 2 == ")"
|
||||
; these use the words from the hgss unown report
|
||||
|
|
|
|||
|
|
@ -1634,6 +1634,22 @@ CooltrainerMGroup:
|
|||
dw DRAGONAIR
|
||||
dw WRAP, SURF, DRAGON_RAGE, SLAM
|
||||
db -1 ; end
|
||||
|
||||
next_list_item ; COOLTRAINERM (11)
|
||||
db "RITCHIE@", TRAINERTYPE_MOVES ; anime reference
|
||||
db 43
|
||||
dw BUTTERFREE
|
||||
dw SLEEP_POWDER, PSYCHIC_M, WHIRLWIND, STUN_SPORE
|
||||
db 41
|
||||
dw PUPITAR
|
||||
dw HEADBUTT, SANDSTORM, ROCK_SLIDE, EARTHQUAKE
|
||||
db 41
|
||||
dw CHARIZARD
|
||||
dw FLAMETHROWER, WING_ATTACK, SLASH, EARTHQUAKE
|
||||
db 45
|
||||
dw GOROCHU
|
||||
dw THUNDERBOLT, SUBMISSION, BODY_SLAM, THUNDER_WAVE
|
||||
db -1 ; end
|
||||
|
||||
end_list_items
|
||||
|
||||
|
|
@ -2687,12 +2703,10 @@ BugCatcherGroup:
|
|||
FisherGroup:
|
||||
next_list_item ; FISHER (1)
|
||||
db "JUSTIN@", TRAINERTYPE_NORMAL ; There are multiple "Karp Spam" Fishers, so Justin is being completely changed.
|
||||
db 9
|
||||
dw ORFRY
|
||||
db 15 ; Essentially, he is the player's introduction to Old Rod fishing in GSC.
|
||||
dw MAGIKARP
|
||||
db 15
|
||||
dw ORFRY
|
||||
db 17
|
||||
dw TENTACOOL
|
||||
db -1 ; end
|
||||
|
||||
next_list_item ; FISHER (2)
|
||||
|
|
@ -3679,7 +3693,7 @@ HikerGroup:
|
|||
|
||||
next_list_item ; HIKER (2)
|
||||
db "RUSSELL@", TRAINERTYPE_NORMAL
|
||||
db 4
|
||||
db 5
|
||||
dw PHANPY
|
||||
db 6
|
||||
dw WOOPER
|
||||
|
|
@ -3831,7 +3845,7 @@ HikerGroup:
|
|||
db "DANIEL@", TRAINERTYPE_NORMAL
|
||||
db 10
|
||||
dw WOOPER
|
||||
db 12
|
||||
db 11
|
||||
dw ONIX
|
||||
db -1 ; end
|
||||
|
||||
|
|
|
|||
|
|
@ -349,7 +349,7 @@ LassGroup:
|
|||
dw DISABLE, SURF, PSYCHIC_M, SCREECH
|
||||
db -1 ; end
|
||||
|
||||
next_list_item ; LASS (2)
|
||||
next_list_item ; LASS (18)
|
||||
db "IKUE@", TRAINERTYPE_ITEM_MOVES
|
||||
db 43
|
||||
dw NIDOQUEEN ; From the Yellow Lass
|
||||
|
|
@ -364,6 +364,33 @@ LassGroup:
|
|||
db LIGHT_BALL
|
||||
dw THUNDERBOLT, QUICK_ATTACK, DOUBLE_EDGE, AGILITY ; Moves from Johto anime
|
||||
db -1 ; end
|
||||
|
||||
next_list_item ; LASS (19)
|
||||
db "CASEY@", TRAINERTYPE_MOVES ; anime reference
|
||||
db 45 ; She's from New Bark Town, and is last seen when going to Cerulean City to watch a baseball game.
|
||||
dw RATICATE ; So she's on Route 4, here.
|
||||
dw SUPER_FANG, HYPER_FANG, BUBBLEBEAM, TAIL_WHIP ; BubbleBeam is a soft-reference to Misty's old TM, also BubbleRat is cool
|
||||
db 45
|
||||
dw PIDGEOT
|
||||
dw WING_ATTACK, DOUBLE_EDGE, MIRROR_MOVE, SING
|
||||
db 45
|
||||
dw BEEDRILL
|
||||
dw TWINEEDLE, SLUDGE_BOMB, SWORDS_DANCE, AGILITY
|
||||
db 45
|
||||
dw ELECTIVIRE
|
||||
dw MEDITATE, CROSS_CHOP, THUNDERBOLT, ICE_PUNCH
|
||||
db 45
|
||||
dw MEGANIUM
|
||||
dw SWORDS_DANCE, EARTHQUAKE, RAZOR_LEAF, BODY_SLAM
|
||||
db -1
|
||||
|
||||
next_list_item ; COOLTRAINERM (11)
|
||||
db "DUPLICA@", TRAINERTYPE_NORMAL ; anime reference
|
||||
db 40
|
||||
dw DITTO ; Mini-Dit!
|
||||
db 43
|
||||
dw MIMMEO
|
||||
db -1 ; end
|
||||
|
||||
end_list_items
|
||||
|
||||
|
|
@ -733,7 +760,7 @@ JackGroup:
|
|||
next_list_item
|
||||
db "JACKY@", TRAINERTYPE_MOVES
|
||||
db 50
|
||||
dw AMANOBI ; Kage-Maru
|
||||
dw TANOBI ; Kage-Maru
|
||||
dw METAL_CLAW, SPIKES, FIRE_SPIN, PETAL_DANCE
|
||||
db 50
|
||||
dw ANNIHILAPE
|
||||
|
|
|
|||
|
|
@ -3,11 +3,15 @@
|
|||
; General philosophies:
|
||||
; - Johto encounter bias at every opportunity.
|
||||
; - However, Kanto Pokemon should still be present.
|
||||
; - If there is an equivalent, it should switch (eg. Sentret vs Rattata)
|
||||
; - If there is an equivalent, it should switch (eg. Sentret vs Rattata, Gastly vs Misdreavus)
|
||||
; - Making some Kanto Pokemon exclusive to Kanto is acceptable given the region's changes.
|
||||
; - Johto can't always stand on its own, so it's ok to have Kanto plurality.
|
||||
; - In general: Increase Johto *frequency*. Don't make an ethnostate (see: BW and its consequences).
|
||||
|
||||
; FAQ
|
||||
; "Isn't Misdreavus too strong?"
|
||||
; It's worse than Gastly. It starts with Psywave and is stuck with it until L26, and gets less TMs. Thus, it "nerfs" Gastly more than anything - which has better moves, higher offensive stats, and a Poison resistance for the early-game - improved Johto accessibility is always a priority.
|
||||
|
||||
JohtoGrassWildMons:
|
||||
|
||||
def_grass_wildmons SPROUT_TOWER_2F
|
||||
|
|
@ -1464,29 +1468,29 @@ JohtoGrassWildMons:
|
|||
def_grass_wildmons ROUTE_36
|
||||
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
|
||||
; morn
|
||||
dbw 14, LEDYBA
|
||||
dbw 16, FARFETCH_D
|
||||
dbw 15, AERCROW
|
||||
dbw 15, KOTORA
|
||||
dbw 17, KOTORA
|
||||
dbw 14, NATU
|
||||
dbw 16, NATU
|
||||
dbw 5, LEDYBA
|
||||
dbw 6, BELLSPROUT
|
||||
dbw 6, PUPPERON
|
||||
dbw 6, KOTORA
|
||||
dbw 7, KOTORA
|
||||
dbw 5, NATU
|
||||
dbw 7, FARFETCH_D
|
||||
; day
|
||||
dbw 15, FARFETCH_D
|
||||
dbw 14, KOTORA
|
||||
dbw 15, BELLSPROUT
|
||||
dbw 16, AERCROW
|
||||
dbw 17, AERCROW
|
||||
dbw 15, NATU
|
||||
dbw 16, NATU
|
||||
dbw 6, BELLSPROUT
|
||||
dbw 5, KOTORA
|
||||
dbw 5, BELLSPROUT
|
||||
dbw 5, PUPPERON
|
||||
dbw 6, PUPPERON
|
||||
dbw 6, NATU
|
||||
dbw 7, FARFETCH_D
|
||||
; nite
|
||||
dbw 15, SPINARAK
|
||||
dbw 14, HOOTHOOT
|
||||
dbw 16, BELLSPROUT
|
||||
dbw 14, VULPIII ; Silver data, but specifically at night
|
||||
dbw 15, HOOTHOOT
|
||||
dbw 16, MISDREAVUS
|
||||
dbw 17, MISDREAVUS
|
||||
dbw 5, SPINARAK
|
||||
dbw 6, HOOTHOOT
|
||||
dbw 6, ODDISH
|
||||
dbw 5, VULPIII ; Silver data, but specifically at night
|
||||
dbw 5, HOOTHOOT
|
||||
dbw 6, MISDREAVUS
|
||||
dbw 7, MISDREAVUS
|
||||
end_grass_wildmons
|
||||
|
||||
; Restored the 30% Stantler from GS.
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ UnlockedUnownLetterSets:
|
|||
dw .Set_L_R ; UNLOCKED_UNOWNS_L_TO_R_F
|
||||
dw .Set_S_W ; UNLOCKED_UNOWNS_S_TO_W_F
|
||||
dw .Set_X_Z ; UNLOCKED_UNOWNS_X_TO_Z_F
|
||||
dw .Set_Exclamation_Question ; UNLOCKED_UNOWNS_EXCLAMATION_QUESTION
|
||||
assert_table_length NUM_UNLOCKED_UNOWN_SETS
|
||||
|
||||
.Set_A_K:
|
||||
|
|
@ -23,3 +24,5 @@ UnlockedUnownLetterSets:
|
|||
unown_set S, T, U, V, W
|
||||
.Set_X_Z:
|
||||
unown_set X, Y, Z
|
||||
.Set_Exclamation_Question ; I'm not the biggest fan of this - could easily just put them with XYZ, but it seems in HGSS it was made more awkward, so let's do it this way. Could also be used to place them somewhere else - Tanoby Ruins?
|
||||
unown_set EXCLAMATION, QUESTION
|
||||
|
|
|
|||
|
|
@ -6450,6 +6450,8 @@ INCLUDE "engine/battle/move_effects/attract.asm"
|
|||
|
||||
INCLUDE "engine/battle/move_effects/return.asm"
|
||||
|
||||
INCLUDE "engine/battle/move_effects/coin_hurl.asm"
|
||||
|
||||
INCLUDE "engine/battle/move_effects/present.asm"
|
||||
|
||||
INCLUDE "engine/battle/move_effects/frustration.asm"
|
||||
|
|
|
|||
56
engine/battle/move_effects/coin_hurl.asm
Normal file
56
engine/battle/move_effects/coin_hurl.asm
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
; Checks the user's money and divides by 100.
|
||||
; Caps at base 150 power, from 15,000 yen, which is 00000000-00111010-10011000 in binary (the player's money box). This is achieved through skipping the calculation at a certain point.
|
||||
; Against an enemy Pokemon, they'll always have base 90 Power.
|
||||
|
||||
; Given the way this works, Coin Hurl will rise in power *very* quickly, but, likewise, also reward good fiscal responsibility from the player. At 3,000 yen, it's almost useless. At 10,000 yen, you have max power Return.
|
||||
|
||||
; This move is only learned by Persian and Belledam. Persian has 75 Attack and is basically useless without the move; this gives it an RBY Slash-like counterpart to bring it back to its roots. Belledam, on the other hand, doesn't get STAB, so it's just a (very good) Double-Edge alternative. I really like this!
|
||||
|
||||
; To change scaling, simply change which bytes are checked for the cap, and work from there. Alternatively, change the division process, and so on. Lots of ways, ours is very simple.
|
||||
|
||||
; Have fun using Coin Hurl! - PvK
|
||||
|
||||
BattleCommand_CoinHurlPower:
|
||||
push bc
|
||||
ld hl, wMoney
|
||||
|
||||
ld a, [wLinkMode]
|
||||
and a
|
||||
jr nz, .linked ; To test max power in the Debug Room, set to z.
|
||||
|
||||
ldh a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .ok
|
||||
jr .enemyMon ; If you're fighting an enemy Pokemon, then skip the calculation and force base 90 Power. We've already checked the link mode, so this only works in PvP.
|
||||
.ok
|
||||
|
||||
; Cap at base 150 power
|
||||
; There's no multi-byte compare instruction by default so we're doing it in a really funny way
|
||||
; s/o Shellnuts for helping!
|
||||
ld a, [wMoney] ; check high byte
|
||||
cp %00000001
|
||||
jr c, .linked ; if there's a 1 in here at all, just skip the calculation entirely, because you're over 15,000.
|
||||
ld a, [wMoney+1] ; check middle byte
|
||||
cp %00111010
|
||||
jr c, .linked ; Fuck off again if you're at the initial total.
|
||||
ld a, [wMoney+2] ; low byte, you can get here sometimes
|
||||
cp %10011000
|
||||
jr c, .linked
|
||||
xor a
|
||||
|
||||
ld a, 100 ; Take current money and divide it by 100.
|
||||
ldh [hDivisor], a
|
||||
ld b, 4
|
||||
call Divide
|
||||
ldh a, [hQuotient + 3]
|
||||
ld d, a
|
||||
jr .end
|
||||
.enemyMon ; Against an enemy Pokemon, base 75 power.
|
||||
ld d, 90
|
||||
jr .end
|
||||
.linked ; In a Link Battle, it's always base 150 power. We also skip here if the player's money is over 15,000 yen.
|
||||
ld d, 150
|
||||
; fallthrough
|
||||
.end
|
||||
pop bc
|
||||
ret
|
||||
|
|
@ -94,6 +94,7 @@ DoBattleAnimFrame:
|
|||
dw BattleAnimFunction_AncientPower
|
||||
dw BattleAnimFunction_RockSmash
|
||||
dw BattleAnimFunction_Cotton
|
||||
dw BattleAnimFunction_CoinHurl
|
||||
assert_table_length NUM_BATTLEANIMFUNCS
|
||||
|
||||
BattleAnimFunction_Null:
|
||||
|
|
@ -273,6 +274,23 @@ BattleAnimFunction_MoveFromUserToTargetAndDisappear:
|
|||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
; Poke Ball animation function without the jumptable and palchoice
|
||||
; managed to finish this by freak accident tbh it's nice tho
|
||||
BattleAnimFunction_CoinHurl:
|
||||
call BattleAnimFunction_ThrowFromUserToTarget
|
||||
ret c
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, BATTLEANIMSTRUCT_YCOORD
|
||||
add hl, bc
|
||||
add [hl]
|
||||
ld [hl], a
|
||||
ld a, BATTLEANIMFRAMESET_75
|
||||
call ReinitBattleAnimFrameset
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
BattleAnimFunction_PokeBall:
|
||||
call BattleAnim_AnonJumptable
|
||||
.anon_dw
|
||||
|
|
|
|||
|
|
@ -612,7 +612,7 @@ InitializeEventsScript:
|
|||
setevent EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M
|
||||
setevent EVENT_KURTS_HOUSE_KURT_2
|
||||
setevent EVENT_KURTS_HOUSE_GRANDDAUGHTER_2
|
||||
setevent EVENT_RANG_CLEAR_BELL_1
|
||||
setevent EVENT_SAW_RAINBOW_WING_1
|
||||
setevent EVENT_FLORIA_AT_FLOWER_SHOP
|
||||
setevent EVENT_FLORIA_AT_SUDOWOODO
|
||||
setevent EVENT_GOLDENROD_CITY_MOVE_TUTOR
|
||||
|
|
|
|||
|
|
@ -215,7 +215,7 @@ _CGB_StatsScreenHPPals:
|
|||
call LoadPalette_White_Col1_Col2_Black ; exp palette
|
||||
ld hl, StatsScreenPagePals
|
||||
ld de, wBGPals1 palette 3
|
||||
ld bc, 3 palettes ; pink, green, and blue page palettes
|
||||
ld bc, 4 palettes ; pink, green, and blue page palettes - now with orange!
|
||||
ld a, BANK(wBGPals1)
|
||||
call FarCopyWRAM
|
||||
call WipeAttrmap
|
||||
|
|
@ -230,20 +230,25 @@ _CGB_StatsScreenHPPals:
|
|||
ld a, $2 ; exp palette
|
||||
call ByteFill
|
||||
|
||||
hlcoord 13, 5, wAttrmap
|
||||
hlcoord 11, 5, wAttrmap
|
||||
lb bc, 2, 2
|
||||
ld a, $3 ; pink page palette
|
||||
call FillBoxCGB
|
||||
|
||||
hlcoord 15, 5, wAttrmap
|
||||
hlcoord 13, 5, wAttrmap
|
||||
lb bc, 2, 2
|
||||
ld a, $4 ; green page palette
|
||||
call FillBoxCGB
|
||||
|
||||
hlcoord 17, 5, wAttrmap
|
||||
hlcoord 15, 5, wAttrmap
|
||||
lb bc, 2, 2
|
||||
ld a, $5 ; blue page palette
|
||||
call FillBoxCGB
|
||||
|
||||
hlcoord 17, 5, wAttrmap
|
||||
lb bc, 2, 2
|
||||
ld a, $6 ; orange page palette
|
||||
call FillBoxCGB
|
||||
|
||||
call ApplyAttrmap
|
||||
call ApplyPals
|
||||
|
|
|
|||
|
|
@ -375,7 +375,6 @@ LoadStatsScreenPals:
|
|||
ret z
|
||||
ld hl, StatsScreenPals
|
||||
ld b, 0
|
||||
dec c
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
ldh a, [rSVBK]
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
; Modified to add ! and ?
|
||||
; Used https://github.com/pret/pokecrystal/wiki/Add-a-new-Unown-form
|
||||
GetUnownLetter:
|
||||
; Return Unown letter in wUnownLetter based on DVs at hl
|
||||
|
||||
|
|
@ -31,20 +33,25 @@ GetUnownLetter:
|
|||
srl a
|
||||
or b
|
||||
|
||||
; Divide by 10 to get 0-25
|
||||
; Divide by 9 to get 0-28 - changed to add ! and ?
|
||||
ldh [hDividend + 3], a
|
||||
xor a
|
||||
ldh [hDividend], a
|
||||
ldh [hDividend + 1], a
|
||||
ldh [hDividend + 2], a
|
||||
ld a, $ff / NUM_UNOWN + 1
|
||||
ld a, 9
|
||||
ldh [hDivisor], a
|
||||
ld b, 4
|
||||
call Divide
|
||||
|
||||
; Increment to get 1-26
|
||||
; Increment to get 1-29
|
||||
ldh a, [hQuotient + 3]
|
||||
inc a
|
||||
; The valid range is 1-28, so use UNOWN_E (5) instead of 29
|
||||
cp NUM_UNOWN + 1
|
||||
jr c, .valid
|
||||
ld a, UNOWN_E
|
||||
.valid
|
||||
ld [wUnownLetter], a
|
||||
ret
|
||||
|
||||
|
|
|
|||
|
|
@ -35,6 +35,8 @@ SplashScreen:
|
|||
|
||||
; Play GameFreak logo animation
|
||||
call GameFreakPresentsInit
|
||||
ld de, SFX_GAME_FREAK_LOGO_GS
|
||||
call PlaySFX
|
||||
.joy_loop
|
||||
call JoyTextDelay
|
||||
ldh a, [hJoyLast]
|
||||
|
|
@ -267,8 +269,6 @@ GameFreakLogo_Bounce:
|
|||
ld a, [hl]
|
||||
sub 48
|
||||
ld [hl], a
|
||||
ld de, SFX_DITTO_BOUNCE
|
||||
call PlaySFX
|
||||
ret
|
||||
|
||||
.done
|
||||
|
|
@ -287,7 +287,7 @@ GameFreakLogo_Ditto:
|
|||
ld hl, SPRITEANIMSTRUCT_VAR2 ; frame count
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp 32
|
||||
cp 40
|
||||
jr nc, .start_transform
|
||||
inc [hl]
|
||||
ret
|
||||
|
|
|
|||
|
|
@ -47,31 +47,37 @@ _TitleScreen:
|
|||
; Apply logo gradient:
|
||||
|
||||
; lines 3-4
|
||||
hlbgcoord 0, 3
|
||||
hlbgcoord 0, 2
|
||||
ld bc, 2 * BG_MAP_WIDTH
|
||||
ld a, 2
|
||||
call ByteFill
|
||||
; line 5
|
||||
hlbgcoord 0, 5
|
||||
hlbgcoord 0, 4
|
||||
ld bc, BG_MAP_WIDTH
|
||||
ld a, 3
|
||||
call ByteFill
|
||||
; line 6
|
||||
hlbgcoord 0, 6
|
||||
hlbgcoord 0, 5
|
||||
ld bc, BG_MAP_WIDTH
|
||||
ld a, 4
|
||||
call ByteFill
|
||||
; line 7
|
||||
hlbgcoord 0, 7
|
||||
hlbgcoord 0, 6
|
||||
ld bc, BG_MAP_WIDTH
|
||||
ld a, 5
|
||||
call ByteFill
|
||||
; lines 8-9
|
||||
hlbgcoord 0, 8
|
||||
hlbgcoord 0, 7
|
||||
ld bc, 2 * BG_MAP_WIDTH
|
||||
ld a, 6
|
||||
call ByteFill
|
||||
|
||||
; 'CRYSTAL VERSION'
|
||||
hlbgcoord 5, 8
|
||||
ld bc, 11 ; length of version text
|
||||
ld a, 1
|
||||
call ByteFill
|
||||
|
||||
; 'CRYSTAL VERSION'
|
||||
hlbgcoord 5, 9
|
||||
ld bc, 11 ; length of version text
|
||||
|
|
@ -105,16 +111,16 @@ _TitleScreen:
|
|||
call ByteFill
|
||||
|
||||
; Draw Pokemon logo
|
||||
hlcoord 0, 3
|
||||
lb bc, 7, 20
|
||||
hlcoord 0, 2
|
||||
lb bc, 8, 20
|
||||
ld d, $80
|
||||
ld e, 20
|
||||
call DrawTitleGraphic
|
||||
|
||||
; Draw copyright text
|
||||
hlbgcoord 3, 0, vBGMap1
|
||||
lb bc, 1, 13
|
||||
ld d, $c
|
||||
lb bc, 2, 13
|
||||
ld d, $20
|
||||
ld e, 16
|
||||
call DrawTitleGraphic
|
||||
|
||||
|
|
|
|||
|
|
@ -1005,7 +1005,7 @@ Pokedex_UnownModeEraseCursor:
|
|||
|
||||
Pokedex_UnownModePlaceCursor:
|
||||
ld a, [wDexCurUnownIndex]
|
||||
ld c, FIRST_UNOWN_CHAR + NUM_UNOWN ; diamond cursor
|
||||
ld c, $5c ; diamond cursor
|
||||
|
||||
Pokedex_UnownModeUpdateCursorGfx:
|
||||
ld e, a
|
||||
|
|
@ -1468,14 +1468,14 @@ Pokedex_PlaceSearchResultsTypeStrings:
|
|||
Pokedex_DrawUnownModeBG:
|
||||
call Pokedex_FillBackgroundColor2
|
||||
hlcoord 2, 1
|
||||
lb bc, 10, 13
|
||||
lb bc, 10, 14
|
||||
call Pokedex_PlaceBorder
|
||||
hlcoord 2, 14
|
||||
lb bc, 1, 13
|
||||
lb bc, 1, 14
|
||||
call Pokedex_PlaceBorder
|
||||
hlcoord 2, 15
|
||||
ld [hl], $3d
|
||||
hlcoord 16, 15
|
||||
hlcoord 17, 15
|
||||
ld [hl], $3e
|
||||
hlcoord 6, 5
|
||||
call Pokedex_PlaceFrontpicAtHL
|
||||
|
|
@ -1529,14 +1529,16 @@ UnownModeLetterAndCursorCoords:
|
|||
dwcoord 11, 3, 11, 2 ; P
|
||||
dwcoord 12, 3, 12, 2 ; Q
|
||||
dwcoord 13, 3, 13, 2 ; R
|
||||
dwcoord 14, 3, 15, 2 ; S
|
||||
dwcoord 14, 4, 15, 4 ; T
|
||||
dwcoord 14, 5, 15, 5 ; U
|
||||
dwcoord 14, 6, 15, 6 ; V
|
||||
dwcoord 14, 7, 15, 7 ; W
|
||||
dwcoord 14, 8, 15, 8 ; X
|
||||
dwcoord 14, 9, 15, 9 ; Y
|
||||
dwcoord 14,10, 15,10 ; Z
|
||||
dwcoord 14, 3, 14, 2 ; S
|
||||
dwcoord 15, 3, 16, 2 ; T
|
||||
dwcoord 15, 4, 16, 4 ; U
|
||||
dwcoord 15, 5, 16, 5 ; V
|
||||
dwcoord 15, 6, 16, 6 ; W
|
||||
dwcoord 15, 7, 16, 7 ; X
|
||||
dwcoord 15, 8, 16, 8 ; Y
|
||||
dwcoord 15, 9, 16, 9 ; Z
|
||||
dwcoord 15,10, 16,10 ; !
|
||||
dwcoord 15,11, 16,11 ; ?
|
||||
|
||||
Pokedex_FillBackgroundColor2:
|
||||
hlcoord 0, 0
|
||||
|
|
|
|||
|
|
@ -291,7 +291,7 @@ EvolveAfterBattle_MasterLoop:
|
|||
ld [wTempSpecies], a
|
||||
xor a
|
||||
ld [wMonType], a
|
||||
call LearnEvolutionMove
|
||||
; call LearnEvolutionMove
|
||||
call LearnLevelMoves
|
||||
ld a, [wTempSpecies]
|
||||
call SetSeenAndCaughtMon
|
||||
|
|
@ -357,49 +357,50 @@ EvolveAfterBattle_MasterLoop:
|
|||
|
||||
; BUG: Does not take in the designated move correctly, resulting in strange behaviour usually seen when GetMoveIDFromIndex takes an 8-bit index.
|
||||
; Comments proceeding
|
||||
LearnEvolutionMove:
|
||||
ld a, [wTempSpecies]
|
||||
ld [wCurPartySpecies], a
|
||||
call GetPokemonIndexFromID
|
||||
ld b, h
|
||||
ld c, l
|
||||
ld hl, EvolutionMoves
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
dec hl
|
||||
dec hl
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a ; Moves through the table by going up according to the Pokemon's ID, storing the equivalent move in hl. This is fine.
|
||||
or h ; hl == 0?
|
||||
ret z
|
||||
; LearnEvolutionMove:
|
||||
; ld a, [wTempSpecies]
|
||||
; ld [wCurPartySpecies], a
|
||||
; call GetPokemonIndexFromID
|
||||
; ld b, h
|
||||
; ld c, l
|
||||
; ld hl, EvolutionMoves
|
||||
; add hl, bc
|
||||
; add hl, bc
|
||||
; dec hl
|
||||
; dec hl
|
||||
; ld a, [hli]
|
||||
; ld h, [hl]
|
||||
; ld l, a ; Moves through the table by going up according to the Pokemon's ID, storing the equivalent move in hl. This is fine.
|
||||
; or h ; hl == 0?
|
||||
; ret z
|
||||
|
||||
call GetMoveIDFromIndex ; grabs what's in hl (the move) and converts it to 8-bit...or something like that. anyway, it should return in register a.
|
||||
push hl ; I don't actually know why it does this. Removing it produces manmade horrors beyond my comprehension, so it isn't part of the current problem.
|
||||
ld d, a ; preserve a
|
||||
ld hl, wPartyMon1Moves
|
||||
ld a, [wCurPartyMon]
|
||||
ld bc, PARTYMON_STRUCT_LENGTH
|
||||
call AddNTimes
|
||||
ld b, NUM_MOVES
|
||||
.check_move
|
||||
ld a, [hli]
|
||||
cp d ; use preserved a to check if a move is there
|
||||
jr z, .has_move
|
||||
dec b
|
||||
jr nz, .check_move
|
||||
ld a, d ; take the preserved a and reload
|
||||
ld [wPutativeTMHMMove], a ; proceed to learn the move with adequate preprep
|
||||
ld [wNamedObjectIndex], a
|
||||
call GetMoveName
|
||||
call CopyName1
|
||||
predef LearnMove
|
||||
ld a, [wCurPartySpecies]
|
||||
ld [wTempSpecies], a
|
||||
.has_move
|
||||
pop hl
|
||||
ret
|
||||
; call GetMoveIDFromIndex ; grabs what's in hl (the move) and converts it to 8-bit...or something like that. anyway, it should return in register a.
|
||||
; push hl ; I don't actually know why it does this. Removing it produces manmade horrors beyond my comprehension, so it isn't part of the current problem.
|
||||
; ld d, a ; preserve a
|
||||
; ld hl, wPartyMon1Moves
|
||||
; ld a, [wCurPartyMon]
|
||||
; ld bc, PARTYMON_STRUCT_LENGTH
|
||||
; call AddNTimes
|
||||
; ld b, NUM_MOVES
|
||||
; .check_move
|
||||
; ld a, [hli]
|
||||
; cp d ; use preserved a to check if a move is there
|
||||
; jr z, .has_move
|
||||
; dec b
|
||||
; jr nz, .check_move
|
||||
; ld a, d ; take the preserved a and reload
|
||||
; ld [wPutativeTMHMMove], a ; proceed to learn the move with adequate preprep
|
||||
; ld [wNamedObjectIndex], a
|
||||
; call GetMoveName
|
||||
; call CopyName1
|
||||
; predef LearnMove
|
||||
; ld a, [wCurPartySpecies]
|
||||
; ld [wTempSpecies], a
|
||||
; .has_move
|
||||
; pop hl
|
||||
; ret
|
||||
; so wtf is going on
|
||||
|
||||
UpdateSpeciesNameIfNotNicknamed:
|
||||
ld a, [wCurSpecies]
|
||||
push af
|
||||
|
|
|
|||
|
|
@ -1,8 +1,12 @@
|
|||
const_def 1
|
||||
; BUG: The icons up top don't match your scrolling.
|
||||
; I probably missed something.
|
||||
; Review: https://github.com/pret/pokecrystal/wiki/Add-a-fourth-stats-page
|
||||
const_def
|
||||
const PINK_PAGE ; 1
|
||||
const GREEN_PAGE ; 2
|
||||
const BLUE_PAGE ; 3
|
||||
DEF NUM_STAT_PAGES EQU const_value - 1
|
||||
const ORANGE_PAGE ; 4
|
||||
DEF NUM_STAT_PAGES EQU const_value
|
||||
|
||||
DEF STAT_PAGE_MASK EQU %00000011
|
||||
|
||||
|
|
@ -62,12 +66,7 @@ StatsScreenInit_gotaddress:
|
|||
StatsScreenMain:
|
||||
xor a
|
||||
ld [wJumptableIndex], a
|
||||
; ???
|
||||
ld [wStatsScreenFlags], a
|
||||
ld a, [wStatsScreenFlags]
|
||||
and ~STAT_PAGE_MASK
|
||||
or PINK_PAGE ; first_page
|
||||
ld [wStatsScreenFlags], a
|
||||
ld [wStatsScreenFlags], a ; PINK_PAGE
|
||||
.loop
|
||||
ld a, [wJumptableIndex]
|
||||
and ~(1 << 7)
|
||||
|
|
@ -82,12 +81,7 @@ StatsScreenMain:
|
|||
StatsScreenMobile:
|
||||
xor a
|
||||
ld [wJumptableIndex], a
|
||||
; ???
|
||||
ld [wStatsScreenFlags], a
|
||||
ld a, [wStatsScreenFlags]
|
||||
and ~STAT_PAGE_MASK
|
||||
or PINK_PAGE ; first_page
|
||||
ld [wStatsScreenFlags], a
|
||||
ld [wStatsScreenFlags], a ; PINK_PAGE
|
||||
.loop
|
||||
farcall Mobile_SetOverworldDelay
|
||||
ld a, [wJumptableIndex]
|
||||
|
|
@ -373,20 +367,22 @@ StatsScreen_JoypadAction:
|
|||
|
||||
.a_button
|
||||
ld a, c
|
||||
cp BLUE_PAGE ; last page
|
||||
cp ORANGE_PAGE ; last page
|
||||
jr z, .b_button
|
||||
.d_right
|
||||
inc c
|
||||
ld a, BLUE_PAGE ; last page
|
||||
ld a, ORANGE_PAGE ; last page
|
||||
cp c
|
||||
jr nc, .set_page
|
||||
ld c, PINK_PAGE ; first page
|
||||
jr .set_page
|
||||
|
||||
.d_left
|
||||
ld a, c
|
||||
dec c
|
||||
and a ; cp PINK_PAGE
|
||||
jr nz, .set_page
|
||||
ld c, BLUE_PAGE ; last page
|
||||
ld c, ORANGE_PAGE ; last page
|
||||
jr .set_page
|
||||
|
||||
.done
|
||||
|
|
@ -489,19 +485,6 @@ StatsScreen_InitUpperHalf:
|
|||
dw sBoxMonNicknames
|
||||
dw wBufferMonNickname
|
||||
|
||||
StatsScreen_PlaceVerticalDivider: ; unreferenced
|
||||
; The Japanese stats screen has a vertical divider.
|
||||
hlcoord 7, 0
|
||||
ld bc, SCREEN_WIDTH
|
||||
ld d, SCREEN_HEIGHT
|
||||
.loop
|
||||
ld a, $31 ; vertical divider
|
||||
ld [hl], a
|
||||
add hl, bc
|
||||
dec d
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
StatsScreen_PlaceHorizontalDivider:
|
||||
hlcoord 0, 7
|
||||
ld b, SCREEN_WIDTH
|
||||
|
|
@ -513,7 +496,7 @@ StatsScreen_PlaceHorizontalDivider:
|
|||
ret
|
||||
|
||||
StatsScreen_PlacePageSwitchArrows:
|
||||
hlcoord 12, 6
|
||||
hlcoord 10, 6
|
||||
ld [hl], "◀"
|
||||
hlcoord 19, 6
|
||||
ld [hl], "▶"
|
||||
|
|
@ -569,7 +552,6 @@ StatsScreen_LoadGFX:
|
|||
.PageTilemap:
|
||||
ld a, [wStatsScreenFlags]
|
||||
maskbits NUM_STAT_PAGES
|
||||
dec a
|
||||
ld hl, .Jumptable
|
||||
rst JumpTable
|
||||
ret
|
||||
|
|
@ -580,6 +562,7 @@ StatsScreen_LoadGFX:
|
|||
dw LoadPinkPage
|
||||
dw LoadGreenPage
|
||||
dw LoadBluePage
|
||||
dw LoadOrangePage
|
||||
assert_table_length NUM_STAT_PAGES
|
||||
|
||||
LoadPinkPage:
|
||||
|
|
@ -829,6 +812,486 @@ IDNoString:
|
|||
OTString:
|
||||
db "OT/@"
|
||||
|
||||
; Will display DVs, Stat Exp, Hidden Power...
|
||||
; Tech itself comes from pret's tutorial: https://github.com/pret/pokecrystal/wiki/Add-a-fourth-stats-page
|
||||
; DVs and Hidden Power yoinked from Crystal Legacy: https://github.com/cRz-Shadows/Pokemon_Crystal_Legacy/blob/main/engine/pokemon/stats_screen.asm
|
||||
LoadOrangePage:
|
||||
; BUG: This code doesn't display the divider for some reason. Not sure how to get one going. Are you a bad enough dude to make this happen?
|
||||
;hlcoord 10, 12
|
||||
;ld de, SCREEN_WIDTH
|
||||
;ld b, 1
|
||||
;ld a, $31 ; vertical divider
|
||||
;.vertical_divider
|
||||
;ld [hl], a
|
||||
;add hl, de
|
||||
;dec b
|
||||
;jr nz, .vertical_divider
|
||||
|
||||
call StatsScreen_PrintStatExp
|
||||
call StatsScreen_PrintDVs
|
||||
|
||||
; For now, there is no condition for showing Hidden Power.
|
||||
; Crystal Legacy had the display as a reward, but you can figure out the Hidden Power from the DVs showing anyway. Why bother, then?
|
||||
; Condition code proceeding...
|
||||
; check if we've caught all the unown, Event flag set by talking to printer guy at ruins lab
|
||||
;ld de, EVENT_CAUGHT_ALL_UNOWN
|
||||
;ld b, CHECK_FLAG
|
||||
;call EventFlagAction
|
||||
;ld a, c
|
||||
;and a
|
||||
;ret z ; flag was not set
|
||||
|
||||
call StatsScreen_PrintHiddenPower
|
||||
ret
|
||||
|
||||
StatsScreen_PrintStatExp:
|
||||
hlcoord 1, 8
|
||||
ld de, .statExpStr1
|
||||
call PlaceString
|
||||
hlcoord 1, 9
|
||||
ld de, .statExpStr2
|
||||
call PlaceString
|
||||
|
||||
hlcoord 1, 10
|
||||
ld de, .statExpStr3
|
||||
call PlaceString
|
||||
|
||||
hlcoord 1, 11
|
||||
ld de, .statExpStr4
|
||||
call PlaceString
|
||||
|
||||
hlcoord 1, 12
|
||||
ld de, .statExpStr5
|
||||
call PlaceString
|
||||
|
||||
hlcoord 1, 13
|
||||
ld de, .statExpStr6
|
||||
call PlaceString
|
||||
|
||||
;ld a, [wTempMonHPExp]
|
||||
;swap a
|
||||
;and %011111
|
||||
;ld [wPokedexStatus], a
|
||||
ld de, wTempMonHPExp
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 2, 5 ; bytes, digits
|
||||
hlcoord 6, 9
|
||||
call PrintNum
|
||||
|
||||
ld de, wTempMonAtkExp
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 2, 5 ; bytes, digits
|
||||
hlcoord 6, 10
|
||||
call PrintNum
|
||||
|
||||
ld de, wTempMonDefExp
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 2, 5 ; bytes, digits
|
||||
hlcoord 6, 11
|
||||
call PrintNum
|
||||
|
||||
ld de, wTempMonSpcExp
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 2, 5 ; bytes, digits
|
||||
hlcoord 6, 12
|
||||
call PrintNum
|
||||
|
||||
ld de, wTempMonSpdExp
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 2, 5 ; bytes, digits
|
||||
hlcoord 6, 13
|
||||
call PrintNum
|
||||
|
||||
ret
|
||||
|
||||
.statExpStr1:
|
||||
db " STAT EXP. / DVs@"
|
||||
|
||||
.statExpStr2:
|
||||
db "HP: /@"
|
||||
|
||||
.statExpStr3:
|
||||
db "ATK: /@"
|
||||
|
||||
.statExpStr4:
|
||||
db "DEF: /@"
|
||||
|
||||
.statExpStr5:
|
||||
db "SPC: /@"
|
||||
|
||||
.statExpStr6:
|
||||
db "SPE: /@"
|
||||
|
||||
StatsScreen_PrintDVs:
|
||||
; we're using wPokedexStatus because why not, nobody using it atm lol
|
||||
; ATK DV
|
||||
ld a, [wTempMonDVs] ; only get the first byte of the word
|
||||
and %11110000 ; most significant nybble of first byte in word-sized wTempMonDVs
|
||||
swap a ; so we can print it properly
|
||||
ld [wPokedexStatus], a
|
||||
ld c, 0
|
||||
; calc HP stat contribution
|
||||
and 1 ; a still has the ATK DV
|
||||
jr z, .atk_not_odd
|
||||
ld a, 0
|
||||
add 8
|
||||
ld b, 0
|
||||
ld c, a
|
||||
;
|
||||
.atk_not_odd
|
||||
push bc
|
||||
ld de, wPokedexStatus
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 1, 2 ; bytes, digits
|
||||
hlcoord 14, 10
|
||||
call PrintNum
|
||||
|
||||
; DEF DV
|
||||
ld a, [wTempMonDVs] ; only get the first byte of the word
|
||||
and %00001111 ; least significant nybble, don't need to swap the bits of the byte
|
||||
ld [wPokedexStatus], a ;DEF
|
||||
; calc HP stat contribution
|
||||
pop bc
|
||||
and 1 ; a still has the DEF DV
|
||||
jr z, .def_not_odd
|
||||
ld a, c
|
||||
add 4
|
||||
ld b, 0
|
||||
ld c, a
|
||||
;
|
||||
.def_not_odd
|
||||
push bc
|
||||
ld de, wPokedexStatus
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 1, 2 ; bytes, digits
|
||||
hlcoord 14, 11
|
||||
call PrintNum
|
||||
|
||||
; SPE DV
|
||||
ld a, [wTempMonDVs + 1] ; second byte of word
|
||||
and %11110000 ; most significant nybble of 2nd byte in word-sized wTempMonDVs
|
||||
swap a ; so we can print it properly
|
||||
ld [wPokedexStatus], a ;SPEED
|
||||
; calc HP stat contribution
|
||||
pop bc
|
||||
and 1 ; a still has the SPEED DV
|
||||
jr z, .speed_not_odd
|
||||
ld a, c
|
||||
add 2
|
||||
ld b, 0
|
||||
ld c, a
|
||||
;
|
||||
.speed_not_odd
|
||||
push bc
|
||||
ld de, wPokedexStatus
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 1, 2 ; bytes, digits
|
||||
hlcoord 14, 12 ; 1, 5, 9, 13
|
||||
call PrintNum
|
||||
|
||||
; SPC DV
|
||||
ld a, [wTempMonDVs + 1] ; second byte of word
|
||||
and %00001111 ; least significant nybble, don't need to swap the bits of the byte
|
||||
ld [wPokedexStatus], a ;SPC
|
||||
; calc HP stat contribution
|
||||
pop bc
|
||||
and 1 ; a still has the DEF DV
|
||||
jr z, .spc_not_odd
|
||||
ld a, c
|
||||
add 1
|
||||
ld b, 0
|
||||
ld c, a
|
||||
;
|
||||
.spc_not_odd
|
||||
push bc
|
||||
ld de, wPokedexStatus
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 1, 2 ; bytes, digits
|
||||
hlcoord 14, 13
|
||||
call PrintNum
|
||||
; hlcoord 18, 15 ; 1, 4, 7, 10, 13
|
||||
; call PrintNum
|
||||
|
||||
; HP
|
||||
; HP DV is determined by the last bit of each of these four DVs
|
||||
; odd Attack DV adds 8, Defense adds 4, Speed adds 2, and Special adds 1
|
||||
;For example, a Lugia with the DVs 5 Atk, 15 Def, 13 Spe, and 13 Spc will have:
|
||||
; 5 Attack = Odd, HP += 8
|
||||
; 15 Defense = Odd, HP += 4
|
||||
; 13 Speed = Odd, HP += 2
|
||||
; 13 Special = Odd, HP += 1
|
||||
;resulting in an HP stat of 15
|
||||
; THANKS SMOGON
|
||||
; going to "and 1" each final value and push a counter to stack to preserve it
|
||||
pop bc
|
||||
ld a, c
|
||||
ld [wPokedexStatus], a
|
||||
ld de, wPokedexStatus
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 1, 2 ; bytes, digits
|
||||
hlcoord 14, 9 ; 1, 4, 7, 10, 13
|
||||
call PrintNum
|
||||
ret
|
||||
|
||||
StatsScreen_LoadUnownFont:
|
||||
ld a, BANK(sScratch)
|
||||
call OpenSRAM
|
||||
ld hl, UnownFont
|
||||
; sScratch + $188 was the address of sDecompressBuffer in pokegold
|
||||
ld de, sScratch + $188
|
||||
ld bc, 38 tiles
|
||||
ld a, BANK(UnownFont)
|
||||
call FarCopyBytes
|
||||
; ld hl, sScratch + $188
|
||||
; ld bc, (NUM_UNOWN + 1) tiles
|
||||
;call Pokedex_InvertTiles
|
||||
ld de, sScratch + $188
|
||||
ld hl, vTiles1 tile $3a ;FIRST_UNOWN_CHAR
|
||||
lb bc, BANK(Pokedex_LoadUnownFont), NUM_UNOWN
|
||||
call Request2bpp
|
||||
call CloseSRAM
|
||||
ret
|
||||
|
||||
StatsScreen_HiddenPow_BP:
|
||||
call StatsScreen_LoadUnownFont
|
||||
; Take the top/most significant bit from each stat
|
||||
; basically, if the DV is 8 or above
|
||||
; arrange those bits in order, into a nybble
|
||||
; Attack
|
||||
ld a, [wTempMonDVs]
|
||||
swap a
|
||||
and %1000
|
||||
; Defense
|
||||
ld b, a
|
||||
ld a, [wTempMonDVs]
|
||||
and %1000
|
||||
srl a
|
||||
or b
|
||||
; Speed
|
||||
ld b, a
|
||||
ld a, [wTempMonDVs + 1]
|
||||
swap a
|
||||
and %1000
|
||||
srl a
|
||||
srl a
|
||||
or b
|
||||
; Special
|
||||
ld b, a
|
||||
ld a, [wTempMonDVs + 1]
|
||||
and %1000
|
||||
srl a
|
||||
srl a
|
||||
srl a
|
||||
or b
|
||||
; Multiply by 5
|
||||
ld b, a
|
||||
add a
|
||||
add a
|
||||
add b
|
||||
; Add Special & 3
|
||||
ld b, a
|
||||
ld a, [wTempMonDVs + 1]
|
||||
and %0011
|
||||
add b
|
||||
; Divide by 2 and add 30 + 1
|
||||
srl a
|
||||
add 30
|
||||
inc a
|
||||
ret
|
||||
|
||||
StatsScreen_PrintHiddenPower:
|
||||
; print Type first
|
||||
ld a, [wTempMonDVs]
|
||||
and %0011
|
||||
ld b, a
|
||||
; + (Atk & 3) << 2
|
||||
ld a, [wTempMonDVs]
|
||||
and %0011 << 4
|
||||
swap a
|
||||
add a
|
||||
add a
|
||||
or b
|
||||
; Skip Normal
|
||||
inc a
|
||||
; Skip Bird
|
||||
cp BIRD
|
||||
jr c, .done
|
||||
inc a
|
||||
; Skip unused types
|
||||
cp UNUSED_TYPES
|
||||
jr c, .done
|
||||
add UNUSED_TYPES_END - UNUSED_TYPES
|
||||
.done
|
||||
add a
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld a, BANK(TypeNames)
|
||||
ld hl, TypeNames
|
||||
add hl, de
|
||||
call GetFarWord
|
||||
ld d, h
|
||||
ld e, l
|
||||
|
||||
hlcoord 2, 16
|
||||
call PlaceString_UnownFont_Type
|
||||
hlcoord 1, 15
|
||||
ld de, .hidden_pow_text
|
||||
call PlaceString_UnownFont
|
||||
|
||||
call StatsScreen_HiddenPow_BP
|
||||
ld de, .hp_70_text
|
||||
cp 70
|
||||
jr c, .not70
|
||||
ld de, .hp_70_text
|
||||
sub 70
|
||||
jr .print1
|
||||
.not70
|
||||
cp 60
|
||||
jr c, .not60
|
||||
ld de, .hp_60_text
|
||||
sub 60
|
||||
jr .print1
|
||||
.not60
|
||||
cp 50
|
||||
jr c, .not50
|
||||
ld de, .hp_50_text
|
||||
sub 50
|
||||
jr .print1
|
||||
.not50
|
||||
cp 40
|
||||
jr c, .not40
|
||||
ld de, .hp_40_text
|
||||
sub 40
|
||||
jr .print1
|
||||
.not40
|
||||
ld de, .hp_30_text
|
||||
sub 30
|
||||
.print1
|
||||
hlcoord 8, 16
|
||||
push af
|
||||
call PlaceString_UnownFont
|
||||
pop af
|
||||
|
||||
cp 9
|
||||
jr c, .not9
|
||||
ld de, .hp_9_text
|
||||
jr .print2
|
||||
.not9
|
||||
cp 8
|
||||
jr c, .not8
|
||||
ld de, .hp_8_text
|
||||
jr .print2
|
||||
.not8
|
||||
cp 7
|
||||
jr c, .not7
|
||||
ld de, .hp_7_text
|
||||
jr .print2
|
||||
.not7
|
||||
cp 6
|
||||
jr c, .not6
|
||||
ld de, .hp_6_text
|
||||
jr .print2
|
||||
.not6
|
||||
cp 5
|
||||
jr c, .not5
|
||||
ld de, .hp_5_text
|
||||
jr .print2
|
||||
.not5
|
||||
cp 4
|
||||
jr c, .not4
|
||||
ld de, .hp_4_text
|
||||
jr .print2
|
||||
.not4
|
||||
cp 3
|
||||
jr c, .not3
|
||||
ld de, .hp_3_text
|
||||
jr .print2
|
||||
.not3
|
||||
cp 2
|
||||
jr c, .not2
|
||||
ld de, .hp_2_text
|
||||
jr .print2
|
||||
.not2
|
||||
cp 1
|
||||
ret c
|
||||
ld de, .hp_1_text
|
||||
.print2
|
||||
; hlcoord 13, 16
|
||||
call PlaceString_UnownFont
|
||||
ret
|
||||
.hidden_pow_text:
|
||||
db "HIDDEN POWER@"
|
||||
.hp_70_text:
|
||||
db "SEVENTY@"
|
||||
.hp_60_text:
|
||||
db "SIXTY@"
|
||||
.hp_50_text:
|
||||
db "FIFTY@"
|
||||
.hp_40_text:
|
||||
db "FOURTY@"
|
||||
.hp_30_text:
|
||||
db "THIRTY@"
|
||||
.hp_1_text:
|
||||
db "-ONE@"
|
||||
.hp_2_text:
|
||||
db "-TWO@"
|
||||
.hp_3_text:
|
||||
db "-THREE@"
|
||||
.hp_4_text:
|
||||
db "-FOUR@"
|
||||
.hp_5_text:
|
||||
db "-FIVE@"
|
||||
.hp_6_text:
|
||||
db "-SIX@"
|
||||
.hp_7_text:
|
||||
db "-SEVEN@"
|
||||
.hp_8_text:
|
||||
db "-EIGHT@"
|
||||
.hp_9_text:
|
||||
db "-NINE@"
|
||||
|
||||
PlaceString_UnownFont_Type:
|
||||
push hl
|
||||
push de
|
||||
.loop
|
||||
pop hl
|
||||
ld a, BANK(TypeNames)
|
||||
call GetFarByte
|
||||
ld d, h
|
||||
ld e, l
|
||||
pop hl
|
||||
cp "@"
|
||||
ret z
|
||||
inc de
|
||||
sub "A"
|
||||
add $BA ; FIRST_UNOWN_CHAR
|
||||
ld [hli], a
|
||||
push hl
|
||||
push de
|
||||
jr .loop
|
||||
|
||||
PlaceString_UnownFont:
|
||||
push hl
|
||||
push de
|
||||
.loop
|
||||
pop hl
|
||||
ld a, [hl]
|
||||
pop hl
|
||||
cp "@"
|
||||
ret z
|
||||
cp " "
|
||||
call z, .skip_space
|
||||
cp "-"
|
||||
call z, .skip_space
|
||||
inc de
|
||||
sub "A"
|
||||
add $BA ; FIRST_UNOWN_CHAR
|
||||
|
||||
ld [hli], a
|
||||
push hl
|
||||
push de
|
||||
jr .loop
|
||||
.skip_space:
|
||||
ld [hl], a
|
||||
inc hl
|
||||
push hl
|
||||
inc de
|
||||
push de
|
||||
pop hl
|
||||
ld a, [hl]
|
||||
pop hl
|
||||
ret
|
||||
|
||||
StatsScreen_PlaceFrontpic:
|
||||
ld hl, wTempMonDVs
|
||||
predef GetUnownLetter
|
||||
|
|
@ -961,8 +1424,7 @@ StatsScreen_GetAnimationParam:
|
|||
|
||||
.Tempmon:
|
||||
ld bc, wTempMonSpecies
|
||||
jr .CheckEggFaintedFrzSlp ; utterly pointless
|
||||
|
||||
; fallthrough
|
||||
.CheckEggFaintedFrzSlp:
|
||||
ld a, [wCurPartySpecies]
|
||||
cp EGG
|
||||
|
|
@ -1128,6 +1590,9 @@ StatsScreen_AnimateEgg:
|
|||
ret
|
||||
|
||||
StatsScreen_LoadPageIndicators:
|
||||
hlcoord 11, 5
|
||||
ld a, $36 ; " " " "
|
||||
call .load_square
|
||||
hlcoord 13, 5
|
||||
ld a, $36 ; first of 4 small square tiles
|
||||
call .load_square
|
||||
|
|
@ -1138,13 +1603,19 @@ StatsScreen_LoadPageIndicators:
|
|||
ld a, $36 ; " " " "
|
||||
call .load_square
|
||||
ld a, c
|
||||
cp PINK_PAGE
|
||||
hlcoord 11, 5
|
||||
jr z, .load_highlighted_square
|
||||
cp GREEN_PAGE
|
||||
hlcoord 13, 5
|
||||
jr z, .load_highlighted_square
|
||||
cp BLUE_PAGE
|
||||
hlcoord 15, 5
|
||||
jr z, .load_highlighted_square
|
||||
; must be ORANGE_PAGE
|
||||
hlcoord 17, 5
|
||||
.load_highlighted_square
|
||||
ld a, $3a ; first of 4 large square tiles
|
||||
hlcoord 13, 5 ; PINK_PAGE (< GREEN_PAGE)
|
||||
jr c, .load_square
|
||||
hlcoord 15, 5 ; GREEN_PAGE (= GREEN_PAGE)
|
||||
jr z, .load_square
|
||||
hlcoord 17, 5 ; BLUE_PAGE (> GREEN_PAGE)
|
||||
.load_square
|
||||
push bc
|
||||
ld [hli], a
|
||||
|
|
|
|||
256
gfx/battle_anims/custom.pal
Normal file
256
gfx/battle_anims/custom.pal
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
; Custom pallettes from Sour Crystal
|
||||
; first 6 custom pals look like regular ones
|
||||
INCLUDE "gfx/battle_anims/battle_anims.pal"
|
||||
|
||||
; purple
|
||||
RGB 31, 31, 31
|
||||
RGB 25, 09, 27
|
||||
RGB 13, 02, 15
|
||||
RGB 00, 00, 00
|
||||
; ice
|
||||
RGB 31, 31, 31
|
||||
RGB 13, 27, 31
|
||||
RGB 10, 21, 29
|
||||
RGB 00, 00, 00
|
||||
; fire
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 24, 02
|
||||
RGB 29, 03, 04
|
||||
RGB 00, 00, 00
|
||||
; globe
|
||||
RGB 31, 31, 31
|
||||
RGB 03, 22, 31
|
||||
RGB 04, 19, 08
|
||||
RGB 00, 00, 00
|
||||
; water
|
||||
RGB 31, 31, 31
|
||||
RGB 00, 19, 28
|
||||
RGB 08, 09, 28
|
||||
RGB 00, 00, 00
|
||||
; bubble
|
||||
RGB 31, 31, 31
|
||||
RGB 19, 28, 28
|
||||
RGB 00, 23, 28
|
||||
RGB 03, 10, 30
|
||||
; dragonbreath
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 26, 09
|
||||
RGB 27, 08, 22
|
||||
RGB 00, 00, 00
|
||||
; dragonrage
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 29, 09
|
||||
RGB 03, 09, 26
|
||||
RGB 00, 00, 00
|
||||
; aurora
|
||||
RGB 28, 22, 31
|
||||
RGB 31, 31, 07
|
||||
RGB 13, 27, 31
|
||||
RGB 31, 20, 24
|
||||
; spore
|
||||
RGB 31, 12 ,10
|
||||
RGB 05, 27, 06
|
||||
RGB 31, 31, 08
|
||||
RGB 00, 28, 22
|
||||
; peach
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 25, 14
|
||||
RGB 31, 13, 04
|
||||
RGB 00, 00, 00
|
||||
; lightscreen
|
||||
RGB 31, 31, 31
|
||||
RGB 16, 31, 28
|
||||
RGB 00, 28, 22
|
||||
RGB 00, 00, 00
|
||||
; mirrorcoat
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 22, 25
|
||||
RGB 29, 11, 11
|
||||
RGB 00, 00, 00
|
||||
; recycle
|
||||
RGB 31, 31, 31
|
||||
RGB 08, 09, 28
|
||||
RGB 29, 03, 04
|
||||
RGB 00, 00, 00
|
||||
; lavarocks
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 13, 01
|
||||
RGB 06, 05, 07
|
||||
RGB 00, 00, 00
|
||||
; skillswap
|
||||
RGB 31, 31, 31
|
||||
RGB 01, 22, 25
|
||||
RGB 26, 28, 00
|
||||
RGB 31, 30, 13
|
||||
; willowisp
|
||||
RGB 31, 31, 31
|
||||
RGB 00, 22, 29
|
||||
RGB 15, 09, 27
|
||||
RGB 31, 31, 31
|
||||
; glowyellow
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 31, 07
|
||||
RGB 31, 24, 02
|
||||
RGB 31, 16, 01
|
||||
; glowluster
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 31, 31
|
||||
RGB 23, 30, 31
|
||||
RGB 29, 25, 31
|
||||
; bright
|
||||
RGB 31, 31, 31
|
||||
RGB 28, 28, 28
|
||||
RGB 16, 16, 16
|
||||
RGB 10, 10, 10
|
||||
; verybright
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 31, 31
|
||||
RGB 28, 28, 28
|
||||
RGB 10, 10, 10
|
||||
; charred
|
||||
RGB 31, 31, 31
|
||||
RGB 14, 14, 15
|
||||
RGB 12, 12, 13
|
||||
RGB 09, 09, 11
|
||||
; cosmic
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 30, 23
|
||||
RGB 13, 27, 31
|
||||
RGB 28, 05, 13
|
||||
; signalbeamred
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 20, 22
|
||||
RGB 31, 07, 05
|
||||
RGB 20, 00, 00
|
||||
; signalbeamblue
|
||||
RGB 31, 31, 31
|
||||
RGB 18, 30, 31
|
||||
RGB 04, 22, 31
|
||||
RGB 04, 17, 31
|
||||
; bulkup
|
||||
RGB 31, 31, 31
|
||||
RGB 29, 03, 04
|
||||
RGB 31, 24, 02
|
||||
RGB 31, 24, 02
|
||||
; grasswhistle
|
||||
RGB 31, 31, 31
|
||||
RGB 12, 25, 01
|
||||
RGB 12, 25, 01
|
||||
RGB 12, 25, 01
|
||||
; psychoboost1
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 31, 31
|
||||
RGB 29, 20, 31
|
||||
RGB 30, 00, 13
|
||||
; psychoboost2
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 18, 25
|
||||
RGB 31, 00, 27
|
||||
RGB 15, 06, 31
|
||||
; gravity
|
||||
RGB 31, 31, 31
|
||||
RGB 26, 10, 29
|
||||
RGB 10, 10, 21
|
||||
RGB 05, 07, 13
|
||||
; glowgreen
|
||||
RGB 31, 31, 31
|
||||
RGB 23, 31, 20
|
||||
RGB 16, 28, 09
|
||||
RGB 07, 23, 03
|
||||
; heatwave
|
||||
RGB 31, 24, 02
|
||||
RGB 29, 03, 04
|
||||
RGB 29, 03, 04
|
||||
RGB 00, 00, 00
|
||||
; payback
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 15, 28
|
||||
RGB 22, 00, 23
|
||||
; gastroacid
|
||||
RGB 31, 31, 31
|
||||
RGB 27, 31, 05
|
||||
RGB 15, 31, 01
|
||||
RGB 09, 25, 00
|
||||
; darkpulse
|
||||
RGB 31, 31, 31
|
||||
RGB 25, 00, 08
|
||||
RGB 09, 00, 06
|
||||
RGB 19, 00, 06
|
||||
; glowlime
|
||||
RGB 31, 31, 31
|
||||
RGB 29, 31, 06
|
||||
RGB 22, 25, 00
|
||||
RGB 15, 20, 00
|
||||
; dragonpulse
|
||||
RGB 31, 31, 31
|
||||
RGB 28, 28, 28
|
||||
RGB 19, 14, 28
|
||||
RGB 07, 06, 22
|
||||
; snow
|
||||
RGB 31, 31, 31
|
||||
RGB 27, 31, 31
|
||||
RGB 20, 27, 31
|
||||
RGB 18, 16, 24
|
||||
; lavaplume
|
||||
RGB 31, 31, 31
|
||||
RGB 10, 13, 17
|
||||
RGB 08, 09, 11
|
||||
RGB 05, 05, 06
|
||||
; invertblack
|
||||
RGB 00, 00, 00
|
||||
RGB 00, 00, 00
|
||||
RGB 13, 13, 13
|
||||
RGB 25, 25, 25
|
||||
; lime
|
||||
RGB 31, 31, 31
|
||||
RGB 20, 30, 05
|
||||
RGB 13, 18, 02
|
||||
RGB 00, 00, 00
|
||||
; bee
|
||||
RGB 31, 31, 31
|
||||
RGB 25, 29, 31
|
||||
RGB 31, 26, 01
|
||||
RGB 00, 00, 00
|
||||
; roaroftime
|
||||
RGB 31, 31, 31
|
||||
RGB 28, 31, 31
|
||||
RGB 13, 26, 31
|
||||
RGB 10, 14, 31
|
||||
; moon
|
||||
RGB 31, 31, 31
|
||||
RGB 29, 31, 31
|
||||
RGB 17, 28, 31
|
||||
RGB 03, 03, 06
|
||||
; darkvoid
|
||||
RGB 15, 15, 15
|
||||
RGB 13, 13, 13
|
||||
RGB 00, 00, 00
|
||||
RGB 00, 00, 00
|
||||
; refresh
|
||||
RGB 31, 31, 31
|
||||
RGB 17, 31, 10
|
||||
RGB 00, 25, 19
|
||||
RGB 00, 00, 00
|
||||
; heatBG
|
||||
RGB 31, 24, 16
|
||||
RGB 31, 24, 02
|
||||
RGB 29, 03, 04
|
||||
RGB 00, 00, 00
|
||||
; goldBG
|
||||
RGB 31, 31, 16
|
||||
RGB 31, 31, 07
|
||||
RGB 31, 16, 01
|
||||
RGB 16, 07, 00
|
||||
; strugglebug
|
||||
RGB 31, 31, 31
|
||||
RGB 27, 31, 05
|
||||
RGB 15, 31, 01
|
||||
RGB 00, 12, 12
|
||||
; pink
|
||||
RGB 31, 31, 31
|
||||
RGB 31, 26, 29
|
||||
RGB 29, 16, 22
|
||||
RGB 00, 00, 00
|
||||
rept NUM_CUSTOM_BATTLE_PALETTES - 6
|
||||
endr
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue