Komainu-Yang (Rework)

This reworks Shi-Shi into Komainu, a legendary Pokemon more in-touch with the mythology surrounding its design origins. It'll have two forms, centred around the yin/yang, considering its origins. See spreadsheet for more information.

Also rip fly shi-shi
This commit is contained in:
Llinos Evans 2024-08-18 17:23:19 +01:00
parent 0f7ce337f5
commit 8643d40ab1
35 changed files with 51 additions and 45 deletions

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@ -183,7 +183,7 @@ INCBIN "gfx/footprints/pupitar.1bpp"
INCBIN "gfx/footprints/tyranitar.1bpp"
INCBIN "gfx/footprints/lugia.1bpp"
INCBIN "gfx/footprints/ho_oh.1bpp"
INCBIN "gfx/footprints/shi_shi.1bpp"
INCBIN "gfx/footprints/komainu.1bpp"
INCBIN "gfx/footprints/celebi.1bpp"
INCBIN "gfx/footprints/252.1bpp"
INCBIN "gfx/footprints/253.1bpp"

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@ -721,8 +721,8 @@ BellignanFrontpic: INCBIN "gfx/pokemon/bellignan/front.animated.2bpp.lz"
BellignanBackpic: INCBIN "gfx/pokemon/bellignan/back.2bpp.lz"
WalkingWakeFrontpic: INCBIN "gfx/pokemon/walking_wake/front.animated.2bpp.lz"
WalkingWakeBackpic: INCBIN "gfx/pokemon/walking_wake/back.2bpp.lz"
ShiShiFrontpic: INCBIN "gfx/pokemon/shi_shi/front.animated.2bpp.lz"
ShiShiBackpic: INCBIN "gfx/pokemon/shi_shi/back.2bpp.lz"
KomainuFrontpic: INCBIN "gfx/pokemon/komainu/front.animated.2bpp.lz"
KomainuBackpic: INCBIN "gfx/pokemon/komainu/back.2bpp.lz"
MunchlaxFrontpic: INCBIN "gfx/pokemon/munchlax/front.animated.2bpp.lz"
MunchlaxBackpic: INCBIN "gfx/pokemon/munchlax/back.2bpp.lz"
NidoreignFrontpic: INCBIN "gfx/pokemon/nidoreign/front.animated.2bpp.lz"

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@ -395,6 +395,6 @@ AnimationPointers:
dw TyranitarAnimation
dw LugiaAnimation
dw HoOhAnimation
dw ShiShiAnimation
dw KomainuAnimation
dw CelebiAnimation
assert_table_length NUM_POKEMON

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@ -394,6 +394,6 @@ PupitarAnimation: INCLUDE "gfx/pokemon/pupitar/anim.asm"
TyranitarAnimation: INCLUDE "gfx/pokemon/tyranitar/anim.asm"
LugiaAnimation: INCLUDE "gfx/pokemon/lugia/anim.asm"
HoOhAnimation: INCLUDE "gfx/pokemon/ho_oh/anim.asm"
ShiShiAnimation: INCLUDE "gfx/pokemon/shi_shi/anim.asm"
KomainuAnimation: INCLUDE "gfx/pokemon/komainu/anim.asm"
CelebiAnimation: INCLUDE "gfx/pokemon/celebi/anim.asm"
EggAnimation: INCLUDE "gfx/pokemon/egg/anim.asm"

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@ -396,6 +396,6 @@ BitmasksPointers:
dw TyranitarBitmasks
dw LugiaBitmasks
dw HoOhBitmasks
dw ShiShiBitmasks
dw KomainuBitmasks
dw CelebiBitmasks
assert_table_length NUM_POKEMON

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@ -394,6 +394,6 @@ PupitarBitmasks: INCLUDE "gfx/pokemon/pupitar/bitmask.asm"
TyranitarBitmasks: INCLUDE "gfx/pokemon/tyranitar/bitmask.asm"
LugiaBitmasks: INCLUDE "gfx/pokemon/lugia/bitmask.asm"
HoOhBitmasks: INCLUDE "gfx/pokemon/ho_oh/bitmask.asm"
ShiShiBitmasks: INCLUDE "gfx/pokemon/shi_shi/bitmask.asm"
KomainuBitmasks: INCLUDE "gfx/pokemon/komainu/bitmask.asm"
CelebiBitmasks: INCLUDE "gfx/pokemon/celebi/bitmask.asm"
EggBitmasks: INCLUDE "gfx/pokemon/egg/bitmask.asm"

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@ -396,6 +396,6 @@ FramesPointers:
dba TyranitarFrames
dba LugiaFrames
dba HoOhFrames
dba ShiShiFrames
dba KomainuFrames
dba CelebiFrames
assert_table_length NUM_POKEMON

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@ -395,6 +395,6 @@ AnimationIdlePointers:
dw TyranitarAnimationIdle
dw LugiaAnimationIdle
dw HoOhAnimationIdle
dw ShiShiAnimationIdle
dw KomainuAnimationIdle
dw CelebiAnimationIdle
assert_table_length NUM_POKEMON

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@ -394,6 +394,6 @@ PupitarAnimationIdle: INCLUDE "gfx/pokemon/pupitar/anim_idle.asm"
TyranitarAnimationIdle: INCLUDE "gfx/pokemon/tyranitar/anim_idle.asm"
LugiaAnimationIdle: INCLUDE "gfx/pokemon/lugia/anim_idle.asm"
HoOhAnimationIdle: INCLUDE "gfx/pokemon/ho_oh/anim_idle.asm"
ShiShiAnimationIdle: INCLUDE "gfx/pokemon/shi_shi/anim_idle.asm"
KomainuAnimationIdle: INCLUDE "gfx/pokemon/komainu/anim_idle.asm"
CelebiAnimationIdle: INCLUDE "gfx/pokemon/celebi/anim_idle.asm"
EggAnimationIdle: INCLUDE "gfx/pokemon/egg/anim_idle.asm"

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@ -184,6 +184,6 @@ PupitarFrames: INCLUDE "gfx/pokemon/pupitar/frames.asm"
TyranitarFrames: INCLUDE "gfx/pokemon/tyranitar/frames.asm"
LugiaFrames: INCLUDE "gfx/pokemon/lugia/frames.asm"
HoOhFrames: INCLUDE "gfx/pokemon/ho_oh/frames.asm"
ShiShiFrames: INCLUDE "gfx/pokemon/shi_shi/frames.asm"
KomainuFrames: INCLUDE "gfx/pokemon/komainu/frames.asm"
CelebiFrames: INCLUDE "gfx/pokemon/celebi/frames.asm"
EggFrames: INCLUDE "gfx/pokemon/egg/frames.asm"

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