mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-16 18:20:50 +12:00
Committing old shinkai progress
It's in a better state than when it started soooo
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7e6d4d8c7f
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8d9afdcd2b
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@ -1323,27 +1323,6 @@ _OakPCText4::
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line "OAK's PC closed."
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done
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_TrainerRankingExplanationText:: ; unreferenced
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text "Triple-theme"
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line "trainer ranking!"
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para "The SAVE file you"
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line "just sent might"
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cont "make the rankings!"
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para ""
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done
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_TrainerRankingNoDataText:: ; unreferenced
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text "There is no"
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line "ranking data."
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para "Link to obtain"
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line "ranking data."
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para ""
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done
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_MemoryGameYeahText::
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text " , yeah!"
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done
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@ -1,4 +1,21 @@
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; MemoryMinigame.Jumptable indices
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const_def
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const MEMORYGAME_RESTART_GAME
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const MEMORYGAME_RESTART_BOARD
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const MEMORYGAME_INIT_BOARD_AND_CURSOR
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const MEMORYGAME_CHECK_TRIES_REMAINING
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const MEMORYGAME_PICK_CARD_1
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const MEMORYGAME_PICK_CARD_2
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const MEMORYGAME_DELAY_PICK_AGAIN
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const MEMORYGAME_REVEAL_ALL
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const MEMORYGAME_ASK_PLAY_AGAIN
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DEF MEMORYGAME_END_LOOP_F EQU 7
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_MemoryGame:
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; Always start off with 256 coins
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;IF DEF(_DEBUG)
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; givecoins 256
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;endc
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call .LoadGFXAndPals
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call DelayFrame
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.loop
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@ -11,28 +28,38 @@ _MemoryGame:
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ld b, SCGB_DIPLOMA
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call GetSGBLayout
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callfar ClearSpriteAnims
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ld hl, MemoryGameLZ
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ld hl, MemoryGameTiles
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ld de, vTiles2 tile $00
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call Decompress
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ld hl, MemoryGameGFX
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ld de, vTiles0 tile $00
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ld bc, 4 tiles
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ld a, BANK(MemoryGameGFX)
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call FarCopyBytes
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ld a, SPRITE_ANIM_DICT_ARROW_CURSOR
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ld a, SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
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ld hl, MemoryGameGloveGFX
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ld de, vTiles0
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ld bc, $4 tiles
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ld a, BANK(MemoryGameGloveGFX)
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call FarCopyBytes
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ld hl, wSpriteAnimDict
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ld [hli], a
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ld [hl], $00
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ld [hl], 0
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hlcoord 0, 0
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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xor a
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call ByteFill
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xor a
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ldh [hSCY], a
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ldh [hSCX], a
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ldh [rWY], a
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ld [wJumptableIndex], a
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ld a, $1
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ld a, 1
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ldh [hBGMapMode], a
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ld a, LCDC_DEFAULT
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ldh [rLCDC], a
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@ -44,7 +71,7 @@ _MemoryGame:
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.JumptableLoop:
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ld a, [wJumptableIndex]
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bit 7, a
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bit MEMORYGAME_END_LOOP_F, a
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jr nz, .quit
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call .ExecuteJumptable
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callfar PlaySpriteAnimations
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@ -80,7 +107,7 @@ _MemoryGame:
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call UnusedCursor_InterpretJoypad_AnimateCursor
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jr nc, .proceed
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ld hl, wJumptableIndex
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set 7, [hl]
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set MEMORYGAME_END_LOOP_F, [hl]
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ret
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.proceed
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@ -95,6 +122,7 @@ rept 4
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endr
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ld [hl], a
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ld [wMemoryGameNumCardsMatched], a
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.InitBoardTilemapAndCursorObject:
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ld hl, wMemoryGameCounter
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ld a, [hl]
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@ -126,7 +154,7 @@ endr
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ld a, [hl]
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and a
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jr nz, .next_try
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ld a, $7
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ld a, MEMORYGAME_REVEAL_ALL
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ld [wJumptableIndex], a
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ret
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@ -136,6 +164,7 @@ endr
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ld [wMemoryGameCardChoice], a
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ld hl, wJumptableIndex
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inc [hl]
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.PickCard1:
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ld a, [wMemoryGameCardChoice]
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and a
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@ -185,6 +214,7 @@ endr
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ld [wMemoryGameCounter], a
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ld hl, wJumptableIndex
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inc [hl]
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.DelayPickAgain:
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ld hl, wMemoryGameCounter
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ld a, [hl]
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@ -195,7 +225,7 @@ endr
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.PickAgain:
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call MemoryGame_CheckMatch
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ld a, $3
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ld a, MEMORYGAME_CHECK_TRIES_REMAINING
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ld [wJumptableIndex], a
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ret
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@ -205,6 +235,7 @@ endr
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ret z
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xor a
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ld [wMemoryGameCounter], a
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.RevelationLoop:
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ld hl, wMemoryGameCounter
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ld a, [hl]
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@ -231,11 +262,12 @@ endr
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call WaitPressAorB_BlinkCursor
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ld hl, wJumptableIndex
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inc [hl]
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.AskPlayAgain:
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call UnusedCursor_InterpretJoypad_AnimateCursor
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jr nc, .restart
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ld hl, wJumptableIndex
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set 7, [hl]
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set MEMORYGAME_END_LOOP_F, [hl]
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ret
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.restart
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@ -304,29 +336,29 @@ MemoryGame_CheckMatch:
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call MemoryGame_Card2Coord
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call MemoryGame_PlaceCard
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ld hl, MemoryGameDarnText
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ld hl, .DarnText
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call PrintText
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ret
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.VictoryText:
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text_asm
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start_asm
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push bc
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hlcoord 2, 13
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call MemoryGame_PlaceCard
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ld hl, MemoryGameYeahText
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ld hl, .YeahText
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pop bc
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inc bc
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inc bc
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inc bc
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ret
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MemoryGameYeahText:
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text_far _MemoryGameYeahText
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text_end
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.YeahText:
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text "Yeah!"
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done
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MemoryGameDarnText:
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text_far _MemoryGameDarnText
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text_end
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.DarnText:
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text "Darn<...>"
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done
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MemoryGame_InitBoard:
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ld hl, wMemoryGameCards
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jr nz, .loop
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ret
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MemoryGame_SampleTilePlacement:
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push hl
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ld de, wMemoryGameCards
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ret
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MemoryGame_DeleteCard:
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ld a, $1
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ld a, 1
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ld [hli], a
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ld [hld], a
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ld bc, SCREEN_WIDTH
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@ -448,13 +481,13 @@ MemoryGame_DeleteCard:
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MemoryGame_InitStrings:
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hlcoord 0, 0
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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ld a, $1
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ld a, 1
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call ByteFill
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hlcoord 0, 0
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ld de, .japstr1
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ld de, .str1
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call PlaceString
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hlcoord 15, 0
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ld de, .japstr2
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ld de, .str2
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call PlaceString
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ld hl, .dummy_text
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call PrintText
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@ -462,10 +495,10 @@ MemoryGame_InitStrings:
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.dummy_text
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db "@"
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.japstr1
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db "とったもの@"
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.japstr2
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db "あと かい@"
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.str1
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db "SCORE@"
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.str2
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db "TURNS@"
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MemoryGame_Card2Coord:
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ld d, 0
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add hl, de
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ret
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MemoryGame_InterpretJoypad_AnimateCursor:
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MemoryGame_InterpretJoypad_AnimateCursor: ; Called from sprite animation routine?
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ld a, [wJumptableIndex]
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cp $7
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cp MEMORYGAME_REVEAL_ALL
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jr nc, .quit
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call JoyTextDelay
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ld hl, hJoypadPressed
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.quit
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ld hl, SPRITEANIMSTRUCT_INDEX
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add hl, bc
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ld [hl], $0
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ld [hl], 0
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ret
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.pressed_a
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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add 9
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add a, 9
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ld [hl], a
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ret
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MemoryGameLZ:
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INCBIN "gfx/memory_game/memory_game.2bpp.lz"
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MemoryGameTiles: INCBIN "gfx/memory_game/memory_game.2bpp.lz"
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MemoryGameGloveGFX:: INCBIN "gfx/memory_game/glove.2bpp"
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MemoryWantToPlayText:
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text "Want to play?"
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done
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BIN
gfx/memory_game/glove.png
Normal file
BIN
gfx/memory_game/glove.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 204 B |
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@ -195,6 +195,8 @@ DebugItemScript:
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giveitem DOME_FOSSIL, 2
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giveitem HELIX_FOSSIL, 2
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giveitem OLD_AMBER, 2
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giveitem COIN_CASE
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givecoins 2500
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closetext
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end
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line "that!"
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done
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MemoryGameScript:
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refreshscreen
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special UnusedMemoryGame
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closetext
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end
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DebugRoom_MapEvents:
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db 0, 0 ; filler
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object_event 19, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugItemScript, -1
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object_event 18, 13, SPRITE_SAFARI_ZONE_WORKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerTestScript, -1
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object_event 20, 13, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugDollShopScript, -1
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object_event 25, 15, SPRITE_WILL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MemoryGameScript, -1
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@ -1,5 +1,7 @@
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SECTION "HRAM", HRAM
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hScriptVar:: db ; Used in the finished Shinkai port from Pokeprism.
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hROMBankBackup:: db
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hFarByte::
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hTempBank:: db
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@ -11,7 +13,7 @@ hRTCHours:: db
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hRTCMinutes:: db
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hRTCSeconds:: db
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ds 2
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ds 1
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hHours:: db
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ds 1
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