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3 anime reference trainers
This adds Duplica, Ritchie, and Casey to various Kanto areas, aiming to make the routes a bit more populated. They're also quite strong. Minor rewrite on Silver's Victory Road quote to legitimise the lack of trainers, just like HGSS.
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@ -895,6 +895,8 @@
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const EVENT_BEAT_LASS_DANA2
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const EVENT_BEAT_LASS_DANA3
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const EVENT_BEAT_LASS_IKUE
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const EVENT_BEAT_LASS_CASEY
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const EVENT_BEAT_LASS_DUPLICA
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; Hiker
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const EVENT_BEAT_HIKER_ANTHONY2
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const EVENT_BEAT_HIKER_RUSSELL
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@ -961,6 +963,7 @@
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const EVENT_BEAT_COOLTRAINERM_KEVIN
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const EVENT_BEAT_COOLTRAINERM_STEVE
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const EVENT_BEAT_COOLTRAINERM_ALLEN
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const EVENT_BEAT_COOLTRAINERM_RITCHIE
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; CooltrainerF
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const EVENT_BEAT_COOLTRAINERF_GWEN
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const EVENT_BEAT_COOLTRAINERF_LOIS
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@ -257,6 +257,8 @@ DEF KRIS EQU __trainer_class__
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const DANA4
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const DANA5
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const IKUE ; Name taken from LGPE, referencing Pikachu's voice actor, Ikue Otani. Technically exists in Picnicker Brooke, but it's more convenient to put her in Viridian Forest, so...
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const CASEY ; anime reference
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const DUPLICA ; anime reference
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trainerclass JANINE ; 1a
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const JANINE1
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@ -282,6 +284,7 @@ DEF KRIS EQU __trainer_class__
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const STEVE
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const ALLEN
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const DARIN
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const RITCHIE ; anime reference
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trainerclass COOLTRAINERF ; 1c
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const GWEN
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@ -1634,6 +1634,22 @@ CooltrainerMGroup:
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dw DRAGONAIR
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dw WRAP, SURF, DRAGON_RAGE, SLAM
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db -1 ; end
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next_list_item ; COOLTRAINERM (11)
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db "RITCHIE@", TRAINERTYPE_MOVES ; anime reference
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db 43
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dw BUTTERFREE
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dw SLEEP_POWDER, PSYCHIC_M, WHIRLWIND, STUN_SPORE
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db 41
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dw PUPITAR
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dw HEADBUTT, SANDSTORM, ROCK_SLIDE, EARTHQUAKE
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db 41
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dw CHARIZARD
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dw FLAMETHROWER, WING_ATTACK, SLASH, EARTHQUAKE
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db 45
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dw GOROCHU
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dw THUNDERBOLT, SUBMISSION, BODY_SLAM, THUNDER_WAVE
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db -1 ; end
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end_list_items
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@ -349,7 +349,7 @@ LassGroup:
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dw DISABLE, SURF, PSYCHIC_M, SCREECH
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db -1 ; end
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next_list_item ; LASS (2)
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next_list_item ; LASS (18)
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db "IKUE@", TRAINERTYPE_ITEM_MOVES
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db 43
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dw NIDOQUEEN ; From the Yellow Lass
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@ -364,6 +364,33 @@ LassGroup:
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db LIGHT_BALL
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dw THUNDERBOLT, QUICK_ATTACK, DOUBLE_EDGE, AGILITY ; Moves from Johto anime
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db -1 ; end
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next_list_item ; LASS (19)
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db "CASEY@", TRAINERTYPE_MOVES ; anime reference
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db 45 ; She's from New Bark Town, and is last seen when going to Cerulean City to watch a baseball game.
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dw RATICATE ; So she's on Route 4, here.
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dw SUPER_FANG, HYPER_FANG, BUBBLEBEAM, TAIL_WHIP ; BubbleBeam is a soft-reference to Misty's old TM, also BubbleRat is cool
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db 45
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dw PIDGEOT
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dw WING_ATTACK, DOUBLE_EDGE, MIRROR_MOVE, SING
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db 45
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dw BEEDRILL
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dw TWINEEDLE, SLUDGE_BOMB, SWORDS_DANCE, AGILITY
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db 45
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dw ELECTIVIRE
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dw MEDITATE, CROSS_CHOP, THUNDERBOLT, ICE_PUNCH
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db 45
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dw MEGANIUM
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dw SWORDS_DANCE, EARTHQUAKE, RAZOR_LEAF, BODY_SLAM
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db -1
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next_list_item ; COOLTRAINERM (11)
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db "DUPLICA@", TRAINERTYPE_NORMAL ; anime reference
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db 40
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dw DITTO ; Mini-Dit!
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db 43
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dw MIMMEO
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db -1 ; end
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end_list_items
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@ -7,6 +7,7 @@
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const ROUTE26_FISHER
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const ROUTE26_FRUIT_TREE
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const ROUTE26_POKE_BALL
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const ROUTE26_RITCHIE
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Route26_MapScripts:
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def_scene_scripts
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@ -24,6 +25,42 @@ TrainerCooltrainermJake:
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closetext
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end
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; Anime reference - that one trainer Ash lost to because his Charizard decided to be funny.
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; He isn't on Victory Road as this would mean Silver missed someone.
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; This also means you have a pretty hefty challenge after the Heal House. For a challenge, try fighting him without using it!
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TrainerCoolTrainerRitchie:
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trainer COOLTRAINERM, RITCHIE, EVENT_BEAT_COOLTRAINERM_RITCHIE, CoolTrainerRitchieSeenText, CoolTrainerRitchieBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CoolTrainerRitchieAfterBattleText
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waitbutton
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closetext
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end
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CoolTrainerRitchieSeenText: ; if you can improve this go ahead
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text "I want to be a"
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line "#MON MASTER!"
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para "That's why you're"
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line "here too, right?"
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done
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CoolTrainerRitchieBeatenText:
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text "Tough match!"
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done
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CoolTrainerRitchieAfterBattleText: ; A reference to Zippo being unusually obedient compared to Ash and Trevor's Charizard.
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text "They say CHARIZARD"
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line "are hard to train."
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para "I think they just"
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line "need to fight"
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cont "stronger foes"
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cont "regularly, though!"
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done
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TrainerCooltrainermGaven3:
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trainer COOLTRAINERM, GAVEN3, EVENT_BEAT_COOLTRAINERM_GAVEN, CooltrainermGaven3SeenText, CooltrainermGaven3BeatenText, 0, .Script
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@ -432,3 +469,4 @@ Route26_MapEvents:
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object_event 10, 92, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherScott, -1
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object_event 14, 54, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route26FruitTree, -1
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object_event 9, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route26MaxElixer, EVENT_ROUTE_26_MAX_ELIXER
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object_event 11, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerCoolTrainerRitchie, -1
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@ -3,6 +3,7 @@
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const ROUTE4_LASS1
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const ROUTE4_LASS2
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const ROUTE4_POKE_BALL
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const ROUTE4_CASEY
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Route4_MapScripts:
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def_scene_scripts
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@ -42,6 +43,38 @@ TrainerPicnickerSharon:
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closetext
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end
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; A reference to "Those Darn Electabuzz!", a popular episode of the Johto anime.
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; She's actually a super in-depth character, being based on Mighty Casey and such.
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; Not much lore added, just something nice.
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TrainerLassCasey:
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trainer LASS, CASEY, EVENT_BEAT_LASS_CASEY, LassCaseySeenText, LassCaseyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext LassCaseyAfterBattleText
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waitbutton
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closetext
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end
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LassCaseySeenText:
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text "I'm goin' ta watch" ; In the Japanese version, she speaks with the Kansai dialect, like Bill. Let's make her more casual.
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line "a baseball game!"
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done
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LassCaseyBeatenText:
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text "ELECTIVIRE! Bahhh!"
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done
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LassCaseyAfterBattleText:
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text "METRONOME safe at"
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line "home, HYPER BEAM"
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cont "too!"
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para "Huh? It's my"
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line "favourite song!"
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done
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MtMoonSquareSign:
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jumptext MtMoonSquareSignText
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@ -135,3 +168,4 @@ Route4_MapEvents:
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object_event 9, 8, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerPicnickerHope, -1
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object_event 21, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerPicnickerSharon, -1
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object_event 26, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route4HPUp, EVENT_ROUTE_4_HP_UP
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object_event 23, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerLassCasey, -1
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@ -1,5 +1,6 @@
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object_const_def
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const ROUTE5_POKEFAN_M
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const ROUTE5_DUPLICA
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Route5_MapScripts:
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def_scene_scripts
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@ -37,6 +38,42 @@ HouseForSaleSignText:
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line "Nobody lives here."
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done
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; Duplica is an anime character based on the Copycat.
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; Adding her here to populate this route with a trainer. Not normally done, but making Kanto feel alive is very important.
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; Plus, since she's a Ditto specialist, we can add some extra Mimmeo lore to substantiate its existence.
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TrainerLassDuplica:
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trainer LASS, DUPLICA, EVENT_BEAT_LASS_DUPLICA, LassDuplicaSeenText, LassDuplicaBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext LassDuplicaAfterBattleText
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waitbutton
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closetext
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end
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LassDuplicaSeenText:
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text "You must know all"
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line "#MON to use DITTO!"
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done
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LassDuplicaBeatenText:
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text "I've got a lot"
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line "to learn!"
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done
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LassDuplicaAfterBattleText:
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text "MIMMEO is very"
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line "strange."
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para "It learns moves"
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line "that can help"
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cont "its TRANSFORM!"
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para "It slicks around" ; explaining its ridiculous speed with some quasi-lore.
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line "so quickly, too!"
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done
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Route5_MapEvents:
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db 0, 0 ; filler
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def_object_events
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object_event 17, 16, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route5PokefanMScript, EVENT_ROUTE_5_6_POKEFAN_M_BLOCKS_UNDERGROUND_PATH
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object_event 18, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerLassDuplica, -1
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@ -161,6 +161,8 @@ VictoryRoadRivalBattleExitMovement2:
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step DOWN
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step_end
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; HGSS-like text to preserve the lore that Silver beat everyone on Victory Road.
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; I've altered the text to be less formal too. For some reason, he's kind of...awkward...in the original.
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VictoryRoadRivalBeforeText:
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text "Hold it."
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@ -169,22 +171,25 @@ VictoryRoadRivalBeforeText:
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cont "LEAGUE challenge?"
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para "…Don't make me"
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line "laugh."
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line "laugh. Didn't"
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cont "you notice?"
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para "… … …"
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para "You still don't"
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line "get it."
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para "You're so much"
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line "weaker than I am."
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para "You didn't see"
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cont "any TRAINERs on"
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cont "the way, did you?"
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para "Haha! They were"
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line "all spineless!"
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cont "I crushed them"
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cont "all!"
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para "I'm not like I was"
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line "before."
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para "I now have the"
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line "best and strongest"
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para "#MON with me."
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line "I'm invincible!"
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para "<PLAYER>!"
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line "I challenge you!"
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para "Just like I'll do"
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line "to you, <PLAYER>!"
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done
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VictoryRoadRivalDefeatText:
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