3 anime reference trainers

This adds Duplica, Ritchie, and Casey to various Kanto areas, aiming to make the routes a bit more populated. They're also quite strong.

Minor rewrite on Silver's Victory Road quote to legitimise the lack of trainers, just like HGSS.
This commit is contained in:
Llinos Evans 2024-08-26 09:57:49 +01:00
parent caa6d9ceb3
commit 8e9d1e933f
8 changed files with 179 additions and 15 deletions

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@ -895,6 +895,8 @@
const EVENT_BEAT_LASS_DANA2
const EVENT_BEAT_LASS_DANA3
const EVENT_BEAT_LASS_IKUE
const EVENT_BEAT_LASS_CASEY
const EVENT_BEAT_LASS_DUPLICA
; Hiker
const EVENT_BEAT_HIKER_ANTHONY2
const EVENT_BEAT_HIKER_RUSSELL
@ -961,6 +963,7 @@
const EVENT_BEAT_COOLTRAINERM_KEVIN
const EVENT_BEAT_COOLTRAINERM_STEVE
const EVENT_BEAT_COOLTRAINERM_ALLEN
const EVENT_BEAT_COOLTRAINERM_RITCHIE
; CooltrainerF
const EVENT_BEAT_COOLTRAINERF_GWEN
const EVENT_BEAT_COOLTRAINERF_LOIS

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@ -257,6 +257,8 @@ DEF KRIS EQU __trainer_class__
const DANA4
const DANA5
const IKUE ; Name taken from LGPE, referencing Pikachu's voice actor, Ikue Otani. Technically exists in Picnicker Brooke, but it's more convenient to put her in Viridian Forest, so...
const CASEY ; anime reference
const DUPLICA ; anime reference
trainerclass JANINE ; 1a
const JANINE1
@ -282,6 +284,7 @@ DEF KRIS EQU __trainer_class__
const STEVE
const ALLEN
const DARIN
const RITCHIE ; anime reference
trainerclass COOLTRAINERF ; 1c
const GWEN

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@ -1634,6 +1634,22 @@ CooltrainerMGroup:
dw DRAGONAIR
dw WRAP, SURF, DRAGON_RAGE, SLAM
db -1 ; end
next_list_item ; COOLTRAINERM (11)
db "RITCHIE@", TRAINERTYPE_MOVES ; anime reference
db 43
dw BUTTERFREE
dw SLEEP_POWDER, PSYCHIC_M, WHIRLWIND, STUN_SPORE
db 41
dw PUPITAR
dw HEADBUTT, SANDSTORM, ROCK_SLIDE, EARTHQUAKE
db 41
dw CHARIZARD
dw FLAMETHROWER, WING_ATTACK, SLASH, EARTHQUAKE
db 45
dw GOROCHU
dw THUNDERBOLT, SUBMISSION, BODY_SLAM, THUNDER_WAVE
db -1 ; end
end_list_items

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@ -349,7 +349,7 @@ LassGroup:
dw DISABLE, SURF, PSYCHIC_M, SCREECH
db -1 ; end
next_list_item ; LASS (2)
next_list_item ; LASS (18)
db "IKUE@", TRAINERTYPE_ITEM_MOVES
db 43
dw NIDOQUEEN ; From the Yellow Lass
@ -364,6 +364,33 @@ LassGroup:
db LIGHT_BALL
dw THUNDERBOLT, QUICK_ATTACK, DOUBLE_EDGE, AGILITY ; Moves from Johto anime
db -1 ; end
next_list_item ; LASS (19)
db "CASEY@", TRAINERTYPE_MOVES ; anime reference
db 45 ; She's from New Bark Town, and is last seen when going to Cerulean City to watch a baseball game.
dw RATICATE ; So she's on Route 4, here.
dw SUPER_FANG, HYPER_FANG, BUBBLEBEAM, TAIL_WHIP ; BubbleBeam is a soft-reference to Misty's old TM, also BubbleRat is cool
db 45
dw PIDGEOT
dw WING_ATTACK, DOUBLE_EDGE, MIRROR_MOVE, SING
db 45
dw BEEDRILL
dw TWINEEDLE, SLUDGE_BOMB, SWORDS_DANCE, AGILITY
db 45
dw ELECTIVIRE
dw MEDITATE, CROSS_CHOP, THUNDERBOLT, ICE_PUNCH
db 45
dw MEGANIUM
dw SWORDS_DANCE, EARTHQUAKE, RAZOR_LEAF, BODY_SLAM
db -1
next_list_item ; COOLTRAINERM (11)
db "DUPLICA@", TRAINERTYPE_NORMAL ; anime reference
db 40
dw DITTO ; Mini-Dit!
db 43
dw MIMMEO
db -1 ; end
end_list_items

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@ -7,6 +7,7 @@
const ROUTE26_FISHER
const ROUTE26_FRUIT_TREE
const ROUTE26_POKE_BALL
const ROUTE26_RITCHIE
Route26_MapScripts:
def_scene_scripts
@ -24,6 +25,42 @@ TrainerCooltrainermJake:
closetext
end
; Anime reference - that one trainer Ash lost to because his Charizard decided to be funny.
; He isn't on Victory Road as this would mean Silver missed someone.
; This also means you have a pretty hefty challenge after the Heal House. For a challenge, try fighting him without using it!
TrainerCoolTrainerRitchie:
trainer COOLTRAINERM, RITCHIE, EVENT_BEAT_COOLTRAINERM_RITCHIE, CoolTrainerRitchieSeenText, CoolTrainerRitchieBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext CoolTrainerRitchieAfterBattleText
waitbutton
closetext
end
CoolTrainerRitchieSeenText: ; if you can improve this go ahead
text "I want to be a"
line "#MON MASTER!"
para "That's why you're"
line "here too, right?"
done
CoolTrainerRitchieBeatenText:
text "Tough match!"
done
CoolTrainerRitchieAfterBattleText: ; A reference to Zippo being unusually obedient compared to Ash and Trevor's Charizard.
text "They say CHARIZARD"
line "are hard to train."
para "I think they just"
line "need to fight"
cont "stronger foes"
cont "regularly, though!"
done
TrainerCooltrainermGaven3:
trainer COOLTRAINERM, GAVEN3, EVENT_BEAT_COOLTRAINERM_GAVEN, CooltrainermGaven3SeenText, CooltrainermGaven3BeatenText, 0, .Script
@ -432,3 +469,4 @@ Route26_MapEvents:
object_event 10, 92, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherScott, -1
object_event 14, 54, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route26FruitTree, -1
object_event 9, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route26MaxElixer, EVENT_ROUTE_26_MAX_ELIXER
object_event 11, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerCoolTrainerRitchie, -1

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@ -3,6 +3,7 @@
const ROUTE4_LASS1
const ROUTE4_LASS2
const ROUTE4_POKE_BALL
const ROUTE4_CASEY
Route4_MapScripts:
def_scene_scripts
@ -42,6 +43,38 @@ TrainerPicnickerSharon:
closetext
end
; A reference to "Those Darn Electabuzz!", a popular episode of the Johto anime.
; She's actually a super in-depth character, being based on Mighty Casey and such.
; Not much lore added, just something nice.
TrainerLassCasey:
trainer LASS, CASEY, EVENT_BEAT_LASS_CASEY, LassCaseySeenText, LassCaseyBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext LassCaseyAfterBattleText
waitbutton
closetext
end
LassCaseySeenText:
text "I'm goin' ta watch" ; In the Japanese version, she speaks with the Kansai dialect, like Bill. Let's make her more casual.
line "a baseball game!"
done
LassCaseyBeatenText:
text "ELECTIVIRE! Bahhh!"
done
LassCaseyAfterBattleText:
text "METRONOME safe at"
line "home, HYPER BEAM"
cont "too!"
para "Huh? It's my"
line "favourite song!"
done
MtMoonSquareSign:
jumptext MtMoonSquareSignText
@ -135,3 +168,4 @@ Route4_MapEvents:
object_event 9, 8, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerPicnickerHope, -1
object_event 21, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerPicnickerSharon, -1
object_event 26, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route4HPUp, EVENT_ROUTE_4_HP_UP
object_event 23, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerLassCasey, -1

View file

@ -1,5 +1,6 @@
object_const_def
const ROUTE5_POKEFAN_M
const ROUTE5_DUPLICA
Route5_MapScripts:
def_scene_scripts
@ -37,6 +38,42 @@ HouseForSaleSignText:
line "Nobody lives here."
done
; Duplica is an anime character based on the Copycat.
; Adding her here to populate this route with a trainer. Not normally done, but making Kanto feel alive is very important.
; Plus, since she's a Ditto specialist, we can add some extra Mimmeo lore to substantiate its existence.
TrainerLassDuplica:
trainer LASS, DUPLICA, EVENT_BEAT_LASS_DUPLICA, LassDuplicaSeenText, LassDuplicaBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext LassDuplicaAfterBattleText
waitbutton
closetext
end
LassDuplicaSeenText:
text "You must know all"
line "#MON to use DITTO!"
done
LassDuplicaBeatenText:
text "I've got a lot"
line "to learn!"
done
LassDuplicaAfterBattleText:
text "MIMMEO is very"
line "strange."
para "It learns moves"
line "that can help"
cont "its TRANSFORM!"
para "It slicks around" ; explaining its ridiculous speed with some quasi-lore.
line "so quickly, too!"
done
Route5_MapEvents:
db 0, 0 ; filler
@ -54,3 +91,4 @@ Route5_MapEvents:
def_object_events
object_event 17, 16, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route5PokefanMScript, EVENT_ROUTE_5_6_POKEFAN_M_BLOCKS_UNDERGROUND_PATH
object_event 18, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerLassDuplica, -1

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@ -161,6 +161,8 @@ VictoryRoadRivalBattleExitMovement2:
step DOWN
step_end
; HGSS-like text to preserve the lore that Silver beat everyone on Victory Road.
; I've altered the text to be less formal too. For some reason, he's kind of...awkward...in the original.
VictoryRoadRivalBeforeText:
text "Hold it."
@ -169,22 +171,25 @@ VictoryRoadRivalBeforeText:
cont "LEAGUE challenge?"
para "…Don't make me"
line "laugh."
line "laugh. Didn't"
cont "you notice?"
para "… … …"
para "You still don't"
line "get it."
para "You're so much"
line "weaker than I am."
para "You didn't see"
cont "any TRAINERs on"
cont "the way, did you?"
para "Haha! They were"
line "all spineless!"
cont "I crushed them"
cont "all!"
para "I'm not like I was"
line "before."
para "I now have the"
line "best and strongest"
para "#MON with me."
line "I'm invincible!"
para "<PLAYER>!"
line "I challenge you!"
para "Just like I'll do"
line "to you, <PLAYER>!"
done
VictoryRoadRivalDefeatText: