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3 anime reference trainers
This adds Duplica, Ritchie, and Casey to various Kanto areas, aiming to make the routes a bit more populated. They're also quite strong. Minor rewrite on Silver's Victory Road quote to legitimise the lack of trainers, just like HGSS.
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8 changed files with 179 additions and 15 deletions
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@ -7,6 +7,7 @@
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const ROUTE26_FISHER
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const ROUTE26_FRUIT_TREE
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const ROUTE26_POKE_BALL
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const ROUTE26_RITCHIE
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Route26_MapScripts:
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def_scene_scripts
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@ -24,6 +25,42 @@ TrainerCooltrainermJake:
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closetext
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end
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; Anime reference - that one trainer Ash lost to because his Charizard decided to be funny.
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; He isn't on Victory Road as this would mean Silver missed someone.
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; This also means you have a pretty hefty challenge after the Heal House. For a challenge, try fighting him without using it!
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TrainerCoolTrainerRitchie:
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trainer COOLTRAINERM, RITCHIE, EVENT_BEAT_COOLTRAINERM_RITCHIE, CoolTrainerRitchieSeenText, CoolTrainerRitchieBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CoolTrainerRitchieAfterBattleText
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waitbutton
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closetext
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end
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CoolTrainerRitchieSeenText: ; if you can improve this go ahead
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text "I want to be a"
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line "#MON MASTER!"
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para "That's why you're"
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line "here too, right?"
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done
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CoolTrainerRitchieBeatenText:
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text "Tough match!"
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done
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CoolTrainerRitchieAfterBattleText: ; A reference to Zippo being unusually obedient compared to Ash and Trevor's Charizard.
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text "They say CHARIZARD"
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line "are hard to train."
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para "I think they just"
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line "need to fight"
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cont "stronger foes"
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cont "regularly, though!"
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done
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TrainerCooltrainermGaven3:
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trainer COOLTRAINERM, GAVEN3, EVENT_BEAT_COOLTRAINERM_GAVEN, CooltrainermGaven3SeenText, CooltrainermGaven3BeatenText, 0, .Script
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@ -432,3 +469,4 @@ Route26_MapEvents:
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object_event 10, 92, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherScott, -1
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object_event 14, 54, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route26FruitTree, -1
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object_event 9, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route26MaxElixer, EVENT_ROUTE_26_MAX_ELIXER
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object_event 11, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerCoolTrainerRitchie, -1
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