3 anime reference trainers

This adds Duplica, Ritchie, and Casey to various Kanto areas, aiming to make the routes a bit more populated. They're also quite strong.

Minor rewrite on Silver's Victory Road quote to legitimise the lack of trainers, just like HGSS.
This commit is contained in:
Llinos Evans 2024-08-26 09:57:49 +01:00
parent caa6d9ceb3
commit 8e9d1e933f
8 changed files with 179 additions and 15 deletions

View file

@ -3,6 +3,7 @@
const ROUTE4_LASS1
const ROUTE4_LASS2
const ROUTE4_POKE_BALL
const ROUTE4_CASEY
Route4_MapScripts:
def_scene_scripts
@ -42,6 +43,38 @@ TrainerPicnickerSharon:
closetext
end
; A reference to "Those Darn Electabuzz!", a popular episode of the Johto anime.
; She's actually a super in-depth character, being based on Mighty Casey and such.
; Not much lore added, just something nice.
TrainerLassCasey:
trainer LASS, CASEY, EVENT_BEAT_LASS_CASEY, LassCaseySeenText, LassCaseyBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext LassCaseyAfterBattleText
waitbutton
closetext
end
LassCaseySeenText:
text "I'm goin' ta watch" ; In the Japanese version, she speaks with the Kansai dialect, like Bill. Let's make her more casual.
line "a baseball game!"
done
LassCaseyBeatenText:
text "ELECTIVIRE! Bahhh!"
done
LassCaseyAfterBattleText:
text "METRONOME safe at"
line "home, HYPER BEAM"
cont "too!"
para "Huh? It's my"
line "favourite song!"
done
MtMoonSquareSign:
jumptext MtMoonSquareSignText
@ -135,3 +168,4 @@ Route4_MapEvents:
object_event 9, 8, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerPicnickerHope, -1
object_event 21, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerPicnickerSharon, -1
object_event 26, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route4HPUp, EVENT_ROUTE_4_HP_UP
object_event 23, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerLassCasey, -1