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3 anime reference trainers
This adds Duplica, Ritchie, and Casey to various Kanto areas, aiming to make the routes a bit more populated. They're also quite strong. Minor rewrite on Silver's Victory Road quote to legitimise the lack of trainers, just like HGSS.
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8 changed files with 179 additions and 15 deletions
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@ -3,6 +3,7 @@
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const ROUTE4_LASS1
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const ROUTE4_LASS2
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const ROUTE4_POKE_BALL
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const ROUTE4_CASEY
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Route4_MapScripts:
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def_scene_scripts
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@ -42,6 +43,38 @@ TrainerPicnickerSharon:
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closetext
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end
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; A reference to "Those Darn Electabuzz!", a popular episode of the Johto anime.
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; She's actually a super in-depth character, being based on Mighty Casey and such.
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; Not much lore added, just something nice.
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TrainerLassCasey:
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trainer LASS, CASEY, EVENT_BEAT_LASS_CASEY, LassCaseySeenText, LassCaseyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext LassCaseyAfterBattleText
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waitbutton
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closetext
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end
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LassCaseySeenText:
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text "I'm goin' ta watch" ; In the Japanese version, she speaks with the Kansai dialect, like Bill. Let's make her more casual.
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line "a baseball game!"
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done
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LassCaseyBeatenText:
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text "ELECTIVIRE! Bahhh!"
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done
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LassCaseyAfterBattleText:
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text "METRONOME safe at"
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line "home, HYPER BEAM"
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cont "too!"
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para "Huh? It's my"
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line "favourite song!"
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done
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MtMoonSquareSign:
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jumptext MtMoonSquareSignText
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@ -135,3 +168,4 @@ Route4_MapEvents:
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object_event 9, 8, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerPicnickerHope, -1
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object_event 21, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerPicnickerSharon, -1
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object_event 26, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route4HPUp, EVENT_ROUTE_4_HP_UP
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object_event 23, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerLassCasey, -1
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