diff --git a/constants/map_constants.asm b/constants/map_constants.asm index 0679a26..cbf1e88 100644 --- a/constants/map_constants.asm +++ b/constants/map_constants.asm @@ -642,6 +642,8 @@ ENDM map_const HONEY_GRANDMAS_HOUSE, 5, 5 ; 4 map_const OLD_CITY_EARLS_HOUSE, 4, 4 ; 5 map_const OLD_CITY_FAMILY_HOUSE, 4, 4 ; 6 + map_const SEPIA_SCHOOL, 4, 8 ; 7 + endgroup newgroup BLUE_FOREST ; 36 diff --git a/data/maps/attributes.asm b/data/maps/attributes.asm index 6b65411..20fb9ac 100644 --- a/data/maps/attributes.asm +++ b/data/maps/attributes.asm @@ -831,6 +831,7 @@ ENDM map_attributes HoneyGrandmasHouse, HONEY_GRANDMAS_HOUSE, $00, 0 map_attributes OldCityEarlsHouse, OLD_CITY_EARLS_HOUSE, $00, 0 map_attributes OldCityFamilyHouse, OLD_CITY_FAMILY_HOUSE, $00, 0 + map_attributes SepiaSchool, SEPIA_SCHOOL, $00, 0 map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later. diff --git a/data/maps/blocks.asm b/data/maps/blocks.asm index 930df42..6a122c7 100644 --- a/data/maps/blocks.asm +++ b/data/maps/blocks.asm @@ -1232,3 +1232,6 @@ OldCity_Blocks: HoneyGrandmasHouse_Blocks: INCBIN "maps/HoneyGrandmasHouse.ablk" + +SepiaSchool_Blocks: + INCBIN "maps/SepiaSchool.ablk" diff --git a/data/maps/maps.asm b/data/maps/maps.asm index a0f6c4a..58bf60e 100644 --- a/data/maps/maps.asm +++ b/data/maps/maps.asm @@ -701,6 +701,7 @@ MapGroup_OldCity: map HoneyGrandmasHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE map OldCityEarlsHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE map OldCityFamilyHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE + map SepiaSchool, TILESET_LAB, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE assert_table_length NUM_OLD_CITY_MAPS MapGroup_BlueForest: diff --git a/data/maps/scripts.asm b/data/maps/scripts.asm index c33f075..71b9e19 100644 --- a/data/maps/scripts.asm +++ b/data/maps/scripts.asm @@ -584,6 +584,7 @@ INCLUDE "maps/OldMart.asm" INCLUDE "maps/HoneyGrandmasHouse.asm" INCLUDE "maps/OldCityEarlsHouse.asm" INCLUDE "maps/OldCityFamilyHouse.asm" +INCLUDE "maps/SepiaSchool.asm" SECTION "Map Scripts 30", ROMX ; spillover INCLUDE "maps/TanobyRuins.asm" diff --git a/data/tilesets/lab_attributes.bin b/data/tilesets/lab_attributes.bin index 59481a8..8393915 100644 Binary files a/data/tilesets/lab_attributes.bin and b/data/tilesets/lab_attributes.bin differ diff --git a/data/tilesets/lab_collision.asm b/data/tilesets/lab_collision.asm index b3aa6ef..55c43ee 100644 --- a/data/tilesets/lab_collision.asm +++ b/data/tilesets/lab_collision.asm @@ -46,13 +46,13 @@ tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2d tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, WARP_CARPET_DOWN ; 2e tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2f - tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 30 - tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 31 - tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 32 - tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 33 - tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 34 - tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 35 - tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 36 + tilecoll WALL, WALL, FLOOR, FLOOR ; 30 + tilecoll FLOOR, FLOOR, FLOOR, WARP_CARPET_DOWN ; 31 + tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, FLOOR ; 32 + tilecoll WALL, WALL, FLOOR, FLOOR ; 33 + tilecoll WALL, WALL, FLOOR, FLOOR ; 34 + tilecoll WALL, WALL, FLOOR, FLOOR ; 35 + tilecoll FLOOR, WALL, FLOOR, FLOOR ; 36 tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 37 tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 38 tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 39 diff --git a/data/tilesets/lab_metatiles.bin b/data/tilesets/lab_metatiles.bin index 3a4e8f7..a04eb84 100644 Binary files a/data/tilesets/lab_metatiles.bin and b/data/tilesets/lab_metatiles.bin differ diff --git a/data/tilesets/nihon_old_attributes.bin b/data/tilesets/nihon_old_attributes.bin index 309c725..a5308cd 100644 Binary files a/data/tilesets/nihon_old_attributes.bin and b/data/tilesets/nihon_old_attributes.bin differ diff --git a/data/tilesets/nihon_old_collision.asm b/data/tilesets/nihon_old_collision.asm index 2ec4c6a..e737d20 100644 --- a/data/tilesets/nihon_old_collision.asm +++ b/data/tilesets/nihon_old_collision.asm @@ -62,3 +62,4 @@ tilecoll WALL, DOOR, FLOOR, FLOOR ; 3d tilecoll DOOR, WALL, WALL, WALL ; 3e tilecoll WALL, WALL, WALL, WALL ; 3f + tilecoll WALL, WALL, FLOOR, WALL ; 40 diff --git a/data/tilesets/nihon_old_metatiles.bin b/data/tilesets/nihon_old_metatiles.bin index d3ef9ba..f23faf8 100644 Binary files a/data/tilesets/nihon_old_metatiles.bin and b/data/tilesets/nihon_old_metatiles.bin differ diff --git a/maps/OldCity.ablk b/maps/OldCity.ablk index 8ac3035..26f8004 100644 Binary files a/maps/OldCity.ablk and b/maps/OldCity.ablk differ diff --git a/maps/OldCity.asm b/maps/OldCity.asm index c176ed6..2a9051e 100644 --- a/maps/OldCity.asm +++ b/maps/OldCity.asm @@ -26,11 +26,19 @@ HoneyGrandmaSignText: line "house" done -OldCityEarlsHouseSignScript: - jumptext OldCityEarlsHouseSignText +OldCityBillsHouseSignScript: + jumptext OldCityBillsHouseSignText -OldCityEarlsHouseSignText: - text "EARL's house" +OldCityBillsHouseSignText: + text "BILL'S house" + done + +OldCityTrainerSchoolSignScript: + jumptext OldCityTrainerSchoolSignText + +OldCityTrainerSchoolSignText: + text "SEPIA SCHOOL FOR" + line "ADVANCED TRAINERS" done OldCityGymSignScript: @@ -66,11 +74,11 @@ OldCitySignText: ; TODO: What are they doing in the tower? Probably something to do with Shi-Shi, but what? ; the five-story pagoda has different statues on each floor; growlithe, pikachu, tentacruel, ho-oh(fearow?), and abra. the pikachu floor specifically has mediums, otherwise sages. it's mainly a battle place, like sprout tower. ; perhaps it's a test, link w/ the museum on having shi-shi's ball? how to integrate? -GrowlitheTowerSignScript: - jumptext GrowlitheTowerSignText +PokemonPagodaSignScript: + jumptext PokemonPagodaSignText -GrowlitheTowerSignText: - text "GROWLITHE PAGODA" +PokemonPagodaSignText: + text "#MON PAGODA" line "Comment to be" cont "written." done @@ -98,7 +106,7 @@ OldCityOldManScript: jumptextfaceplayer OldCityOldManText OldCityOldManText: - text "GROWLITHE PAGODA" + text "The #MON PAGODA" line "is only open to" cont "citizens." @@ -109,8 +117,13 @@ OldCityTwinScript: jumptextfaceplayer OldCityTwinText OldCityTwinText: - text "Comment to be" - line "written." + text "EARL is the best" + line "teacher ever!" + + para "WALKER had his" + line "kid study under" + cont "him!" + done OldCityBugCatcherScript: @@ -185,31 +198,32 @@ OldCity_MapEvents: def_warp_events warp_event 18, 31, ROUTE_49_OLD_CITY_GATE_1F, 3 warp_event 19, 31, ROUTE_49_OLD_CITY_GATE_1F, 4 - warp_event 22, 26, DEBUG_ROOM, 1 ; Right-down house (Trainer School) + warp_event 21, 26, SEPIA_SCHOOL, 1 warp_event 3, 26, OLD_MART, 1 ; Mart warp_event 27, 12, DEBUG_ROOM, 1 ; gym right warp_event 26, 12, DEBUG_ROOM, 1 ; gym left warp_event 5, 12, DEBUG_ROOM, 1 ; Museum(?) right warp_event 4, 12, DEBUG_ROOM, 1 ; Museum(?) left - warp_event 12, 16, DEBUG_ROOM, 1 ; Growlithe Tower right - warp_event 11, 16, DEBUG_ROOM, 1 ; Growlithe Tower left - warp_event 3, 31, HONEY_GRANDMAS_HOUSE, 1 ; southwest house (Honey Grandma) - warp_event 27, 28, OLD_CITY_POKECENTER_1F, 1 ; pokecenter - warp_event 30, 20, OLD_CITY_EARLS_HOUSE, 2 ; right-up house (Earl's House) - warp_event 10, 26, OLD_CITY_FAMILY_HOUSE, 2 ; house by mart (Man with a daughter and son) + warp_event 12, 16, DEBUG_ROOM, 1 ; Pokemon Pagoda right + warp_event 11, 16, DEBUG_ROOM, 1 ; Pokemon Pagoda left + warp_event 3, 31, HONEY_GRANDMAS_HOUSE, 1 + warp_event 27, 28, OLD_CITY_POKECENTER_1F, 1 + warp_event 30, 20, OLD_CITY_EARLS_HOUSE, 1 + warp_event 10, 26, OLD_CITY_FAMILY_HOUSE, 1 ; considering a tearoom where the waiters are passive-aggressive. classic kyoto. def_coord_events def_bg_events bg_event 20, 22, BGEVENT_READ, OldCitySignScript bg_event 4, 32, BGEVENT_READ, HoneyGrandmaSignScript - bg_event 8, 14, BGEVENT_READ, GrowlitheTowerSignScript - bg_event 26, 20, BGEVENT_READ, OldCityEarlsHouseSignScript ; Bill's House - bg_event 28, 14, BGEVENT_READ, OldCityGymSignScript ; Gym Sign + bg_event 8, 14, BGEVENT_READ, PokemonPagodaSignScript + bg_event 26, 20, BGEVENT_READ, OldCityBillsHouseSignScript + bg_event 28, 14, BGEVENT_READ, OldCityGymSignScript bg_event 8, 11, BGEVENT_READ, OldCityMuseumSignScript bg_event 28, 28, BGEVENT_READ, OldCityPokecenterSign bg_event 4, 26, BGEVENT_READ, OldCityMartSign bg_event 20, 30, BGEVENT_READ, OldCitySouthSignScript + bg_event 23, 27, BGEVENT_READ, OldCityTrainerSchoolSignScript def_object_events object_event 24, 3, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityFruitTree, -1 diff --git a/maps/SepiaSchool.ablk b/maps/SepiaSchool.ablk new file mode 100644 index 0000000..24ab400 --- /dev/null +++ b/maps/SepiaSchool.ablk @@ -0,0 +1 @@ +345/6///00//00//00//00//////12/ \ No newline at end of file diff --git a/maps/SepiaSchool.asm b/maps/SepiaSchool.asm new file mode 100644 index 0000000..76e02e7 --- /dev/null +++ b/maps/SepiaSchool.asm @@ -0,0 +1,465 @@ +; This acts as a more "advanced" version of the Trainer School in Violet. +; Lots of GSC mechanical details, focused on what was "new" for the time. +; It also visualises some GSC intricacies that aren't talked about. + +; Some of this was in Stadium 2. + + object_const_def + const SEPIASCHOOL_EARL + const SEPIASCHOOL_COOLTRAINER_F + const SEPIASCHOOL_GAMEBOY_KID1 + const SEPIASCHOOL_GAMEBOY_KID2 + const SEPIASCHOOL_COOLTRAINER_M + const SEPIASCHOOL_POKEDEX + +SepiaSchool_MapScripts: + def_scene_scripts + + def_callbacks + +SepiaSchoolEarl: + applymovement SEPIASCHOOL_EARL, SepiaSchoolEarlSpinMovement + faceplayer + opentext + writetext SepiaSchoolEarlIntroText + yesorno + iffalse .Part1 + writetext SepiaSchoolEarlStatExpText + yesorno + iffalse .Done +.Part1: + writetext SepiaSchoolEarlTeachMoreText + yesorno + iffalse .Done + writetext SepiaSchoolEarlDVsText + waitbutton + closetext + end + +.Done: + writetext SepiaSchoolEarlNoMoreToTeachText + waitbutton + closetext + end + +SepiaSchoolCoolTrainerFScript: + jumptextfaceplayer SepiaSchoolCoolTrainerFText + +SepiaSchoolGameboyKid1Script: + faceplayer + opentext + writetext SepiaSchoolGameboyKid1Text + waitbutton + closetext + turnobject SEPIASCHOOL_GAMEBOY_KID1, DOWN + end + +SepiaSchoolGameboyKid2Script: + faceplayer + opentext + writetext SepiaSchoolGameboyKid2Text + waitbutton + closetext + turnobject SEPIASCHOOL_GAMEBOY_KID2, DOWN + end + +SepiaSchoolCoolTrainerMScript: + jumptextfaceplayer SepiaSchoolCoolTrainerMText + +SepiaSchoolBlackboard: + opentext + writetext SepiaSchoolBlackboardText +.Loop: + loadmenu .BlackboardMenuHeader + _2dmenu + closewindow + ifequal 1, .Confusion + ifequal 2, .MeanPass + ifequal 3, .Nightmare + ifequal 4, .Spikes + ifequal 5, .PhysSpc + closetext + end + +.Confusion: + writetext SepiaSchoolConfusionText + waitbutton + sjump .Loop + +.MeanPass: + writetext SepiaSchoolMeanPassText + waitbutton + sjump .Loop + +.Nightmare: + writetext SepiaSchoolNightmareText + waitbutton + sjump .Loop + +.Spikes: + writetext SepiaSchoolSpikesText + waitbutton + sjump .Loop + +.PhysSpc: + writetext SepiaSchoolPhysSpcText + waitbutton + sjump .Loop + +.BlackboardMenuHeader: + db MENU_BACKUP_TILES ; flags + menu_coords 0, 0, 11, 13 + dw .MenuData + db 1 ; default option + +.MenuData: + db STATICMENU_CURSOR ; flags + dn 6, 1 ; rows, columns + db 5 ; spacing + dba .Text + dbw BANK(@), NULL + +.Text: + db "CONFUSION@" + db "TRAPPING@" + db "NIGHTMARE@" + db "SPIKES@" + db "ATK TYPE@" + db "QUIT@" + +SepiaSchoolNotebook: + opentext + writetext SepiaSchoolNotebookText + yesorno + iffalse .Done + writetext SepiaSchoolNotebookText1 + yesorno + iffalse .Done + writetext SepiaSchoolNotebookText2 + yesorno + iffalse .Done + writetext SepiaSchoolNotebookText3 + waitbutton +.Done: + closetext + end + +SepiaSchoolBookshelf: + jumpstd DifficultBookshelfScript + +SepiaSchoolEarlSpinMovement: + turn_head DOWN + turn_head LEFT + turn_head UP + turn_head RIGHT + turn_head DOWN + turn_head LEFT + turn_head UP + turn_head RIGHT + turn_head DOWN + turn_head LEFT + turn_head UP + turn_head RIGHT + turn_head DOWN + step_end + +SepiaSchoolEarlIntroText: + text "Aha! !" + + para "More I can teach," + line "there is!" + + para "Hear me, you" + line "must!" + done + +SepiaSchoolEarlStatExpText: + text "Good! Teach you," + line "I will!" + + para "If your #MON" + line "beats another, it" + cont "gains STAT EXP.!" + + para "What it gets is" + line "based on what" + cont "that #MON was" + cont "good at." + + para "Beat KADABRA," + line "gain much SPEED" + cont "and SPCL.ATK!" + + para "Beat MANTINE," + line "gain much SPCL." + cont "DEF!" + + para "More from me you" + line "want to hear?" + done + +SepiaSchoolEarlTeachMoreText: + text "So, want to know" + line "how to breed" + cont "strong #MON?" + done + +SepiaSchoolEarlDVsText: + text "Fine! Teach you," + line "I will!" + + para "Each #MON have" + line "genes." + + para "Determine the" + line "stats of your" + cont "#MON they will!" + + para "SPECIAL stats" + line "will use the" + cont "same gene." + + para "They can be pas-" + line "sed down with" + cont "EGGs, so good" + cont "usage means" + cont "strong #MON!" + done + +SepiaSchoolEarlNoMoreToTeachText: + text "Oh! Smart student" + line "you are! Nothing" + cont "more do I teach!" + + para "Good at #MON" + line "you must be!" + done + +SepiaSchoolCoolTrainerFText: + text "Man, these are" + line "really specific…" + + para "Will this be on" + line "the test?" + done + +SepiaSchoolGameboyKid1Text: + text "We're trading" + line "#MON so we can" + cont "gain more EXP!" + done + +SepiaSchoolGameboyKid2Text: + text "Having a trusted" + line "friend like this" + cont "guy is great!" + + para "Alright, let's" + line "beat up some" + cont "#MON!" + done + +SepiaSchoolCoolTrainerMText: + text "A #MON with low" + line "HP will deal" + cont "more damage if" + cont "it uses FLAIL" + cont "or REVERSAL?" + + para "So if I use" + line "ENDURE…" + + para "Whoa! That means" + line "my DODRIO…" + done + +SepiaSchoolBlackboardText: + text "The blackboard" + line "describes #MON" + cont "intricacies." + done + +SepiaSchoolConfusionText: + text "If confused, a" + line "#MON will hit" + cont "itself half of" + cont "the time." + + para "If its ATTACK" + line "was increased," + cont "it will take" + cont "more damage!" + + para "Cure it with a" + line "BITTER BERRY!" + done + +SepiaSchoolMeanPassText: + text "If a #MON is" + line "affecting another" + cont "with SPIDER WEB" + cont "or MEAN LOOK," + + para "that #MON" + line "can't switch out!" + + para "BATON PASS will" + line "also keep the" + cont "#MON trapped!" + + para "Use this to" + line "your advantage!" + done + +SepiaSchoolNightmareText: + text "If used against" + line "a sleeping #-" + cont "MON, NIGHTMARE" + cont "deals a quarter" + cont "of a #MON's HP" + cont "every turn!" + + para "The only cure" + line "is to wake it" + cont "up or switch" + cont "out!" + done + +SepiaSchoolSpikesText: + text "SPIKES will" + line "deal a little" + cont "damage to #-" + cont "MON that switch" + cont "into battle!" + + para "FLYING type #-" + line "MON are immune." + + para "Remove SPIKES" + line "with RAPID SPIN!" + done + +SepiaSchoolPhysSpcText: + text "Moves are physical" + line "or special based" + cont "on type." + + para "Physical attacks:" + line "NORMAL, ROCK, BUG," + cont "FIGHTING, FLYING," + cont "GHOST, POISON, GR-" + cont "OUND, and STEEL." + + para "Special attacks:" + line "FIRE, WATER, ICE," + cont "ELECTRIC, PSYCHIC," + cont "GRASS, DRAGON," + cont "DARK, and FAIRY." + done + +SepiaSchoolNotebookText: + text "It's this kid's" + line "notebook…" + + ; Hilarious glitch btw + para "If a #MON" + line "tries to use" + cont "BELLY DRUM," + cont "but can't, it" + cont "still gets an" + cont "ATTACK boost!" + + para "Keep reading?" + done + +SepiaSchoolNotebookText1: + text "GUST and TWISTER" + line "deal double damage" + cont "to a FLYing" + cont "#MON!" + + para "EARTHQUAKE does" + line "the same if it" + cont "uses DIG!" + + para "Keep reading?" + done + +SepiaSchoolNotebookText2: + text "Some moves that" + line "restore HP will" + cont "vary by weather." + + para "In the sun, SYN-" + line "THESIS and MOR-" + cont "NING SUN are best." + + para "In the rain, use" + line "MOONLIGHT!" + + para "Sandstorms will" + line "make most worse." + + para "Keep reading?" + done + +SepiaSchoolNotebookText3: + text "PROTECT and DETECT" + line "will fail if used" + cont "too often." + + para "The chance halves" + line "each time!" + + para "The next page" + line "is… Blank!" + + para "GIRL: Hey!" + + para "These notes are" + line "mine! I want to" + cont "succeed at the" + cont "championship!" + done + +SepiaSchoolYoungsterScript: + jumptextfaceplayer SepiaSchoolYoungsterText + +SepiaSchoolYoungsterText: + text "I was using my" + line "best GUARDIA, but" + cont "after it used" + cont "SWORDS DANCE, it" + cont "became weak all" + cont "of a sudden!" + + para "Gah! Was it so" + line "strong it turned" + cont "negative?!" + + para "Surely not, right?" + done + +SepiaSchool_MapEvents: + db 0, 0 ; filler + + def_warp_events + warp_event 3, 15, OLD_CITY, 3 + warp_event 4, 15, OLD_CITY, 3 + + def_coord_events + + def_bg_events + bg_event 0, 1, BGEVENT_READ, SepiaSchoolBookshelf + bg_event 1, 1, BGEVENT_READ, SepiaSchoolBookshelf + bg_event 3, 0, BGEVENT_READ, SepiaSchoolBlackboard + bg_event 4, 0, BGEVENT_READ, SepiaSchoolBlackboard + + def_object_events + object_event 3, 1, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SepiaSchoolEarl, 0 + object_event 4, 5, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SepiaSchoolCoolTrainerFScript, -1 + object_event 2, 9, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SepiaSchoolGameboyKid1Script, -1 + object_event 3, 9, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SepiaSchoolGameboyKid2Script, -1 + object_event 5, 7, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SepiaSchoolCoolTrainerMScript, -1 + object_event 4, 4, SPRITE_POKEDEX, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SepiaSchoolNotebook, -1 + object_event 5, 11, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SepiaSchoolYoungsterScript, -1