diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm index c0194d0..518eb2c 100644 --- a/constants/battle_anim_constants.asm +++ b/constants/battle_anim_constants.asm @@ -220,8 +220,6 @@ DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture const ANIM_OBJ_PLAYERHEAD_2ROW const ANIM_OBJ_COIN_HURL const ANIM_OBJ_SHOOTING_MIST - const ANIM_OBJ_WATER_SPORT_1 - const ANIM_OBJ_WATER_SPORT_2 DEF NUM_ANIM_OBJS EQU const_value ; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm) diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm index be245a6..d18abd8 100644 --- a/constants/battle_constants.asm +++ b/constants/battle_constants.asm @@ -195,7 +195,7 @@ DEF ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP_MASK const SUBSTATUS_X_ACCURACY const SUBSTATUS_MIST const SUBSTATUS_FOCUS_ENERGY - const SUBSTATUS_UNDERWATER + const_skip const SUBSTATUS_SUBSTITUTE const SUBSTATUS_RECHARGE const SUBSTATUS_RAGE diff --git a/constants/collision_constants.asm b/constants/collision_constants.asm index 5bbdef0..c683ff6 100644 --- a/constants/collision_constants.asm +++ b/constants/collision_constants.asm @@ -10,7 +10,6 @@ DEF COLL_FLOOR EQU $00 DEF COLL_01 EQU $01 ; garbage DEF COLL_03 EQU $03 ; garbage DEF COLL_04 EQU $04 ; garbage -DEF COLL_ROCKY_WALL EQU $06 ; added using this tutorial https://github.com/pret/pokecrystal/wiki/Rock-Climb DEF COLL_WALL EQU $07 DEF COLL_CUT_08 EQU $08 ; unused DEF COLL_TALL_GRASS_10 EQU $10 ; unused @@ -27,8 +26,7 @@ DEF COLL_WHIRLPOOL EQU $24 DEF COLL_BUOY EQU $27 DEF COLL_CUT_28 EQU $28 ; garbage DEF COLL_WATER EQU $29 -DEF COLL_DIVE_DOWN EQU $2a -DEF COLL_DIVE_UP EQU $2b +DEF COLL_ICE_2B EQU $2b ; unused DEF COLL_WHIRLPOOL_2C EQU $2c ; unused DEF COLL_WATERFALL_RIGHT EQU $30 ; unused DEF COLL_WATERFALL_LEFT EQU $31 ; unused diff --git a/constants/item_constants.asm b/constants/item_constants.asm index 8adc55c..5d026d2 100644 --- a/constants/item_constants.asm +++ b/constants/item_constants.asm @@ -291,12 +291,6 @@ DEF HM01 EQU const_value add_hm FLASH ; f8 add_hm WHIRLPOOL ; f9 add_hm WATERFALL ; fa - ; nihon hms - Bounce is left out under the pretense of it being Waterfall. We are making it a field move, though. - add_hm UPROOT - add_hm WATER_SPORT - add_hm STRONG_ARM - add_hm BRIGHT_MOSS - add_hm WIND_RIDE ; ADDME: this is impossible to add until 16bit items exist. add once it's there. DEF NUM_HMS EQU __tmhm_value__ - NUM_TMS - 1 MACRO add_mt diff --git a/constants/menu_constants.asm b/constants/menu_constants.asm index 45d3738..63b0f5d 100644 --- a/constants/menu_constants.asm +++ b/constants/menu_constants.asm @@ -55,11 +55,6 @@ const MONMENUITEM_ROCKSMASH ; 12 const MONMENUITEM_MILKDRINK ; 13 const MONMENUITEM_SWEETSCENT ; 14 - const MONMENUITEM_UPROOT - const MONMENUITEM_WATER_SPORT - const MONMENUITEM_STRONG_ARM - const MONMENUITEM_BRIGHT_MOSS - const MONMENUITEM_WIND_RIDE ; options const MONMENUITEM_STATS ; 15 const MONMENUITEM_SWITCH ; 16 diff --git a/constants/move_effect_constants.asm b/constants/move_effect_constants.asm index f8e7921..a4dfd2a 100644 --- a/constants/move_effect_constants.asm +++ b/constants/move_effect_constants.asm @@ -158,7 +158,4 @@ const EFFECT_FLY const EFFECT_DEFENSE_CURL const EFFECT_COIN_HURL - const EFFECT_SURF - const EFFECT_WHIRLPOOL - const EFFECT_BOUNCE DEF NUM_MOVE_EFFECTS EQU const_value diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm index e2f5dbb..d851509 100644 --- a/constants/sprite_constants.asm +++ b/constants/sprite_constants.asm @@ -145,7 +145,6 @@ const SPRITE_BALDING_GUY const SPRITE_GAMEBOY_GIRL const SPRITE_OVERWORLD_PIKACHU - const SPRITE_DIVE DEF NUM_OVERWORLD_SPRITES EQU const_value - 1 ; SpriteMons indexes (see data/sprites/sprite_mons.asm) diff --git a/constants/wram_constants.asm b/constants/wram_constants.asm index c5626fd..6437d17 100644 --- a/constants/wram_constants.asm +++ b/constants/wram_constants.asm @@ -267,13 +267,12 @@ DEF REGISTERED_POCKET EQU %11000000 DEF REGISTERED_NUMBER EQU %00111111 ; wPlayerState:: -DEF PLAYER_NORMAL EQU 0 -DEF PLAYER_BIKE EQU 1 -DEF PLAYER_SKATE EQU 2 -DEF PLAYER_SURF EQU 4 -DEF PLAYER_SURF_PIKA EQU 8 -DEF PLAYER_RUN EQU 16 -DEF PLAYER_WATER_SPORT EQU 16 +DEF PLAYER_NORMAL EQU 0 +DEF PLAYER_BIKE EQU 1 +DEF PLAYER_SKATE EQU 2 +DEF PLAYER_SURF EQU 4 +DEF PLAYER_SURF_PIKA EQU 8 +DEF PLAYER_RUN EQU 16 ; wCelebiEvent:: DEF CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2 diff --git a/data/battle/effect_command_pointers.asm b/data/battle/effect_command_pointers.asm index 63d611c..53ea3fd 100644 --- a/data/battle/effect_command_pointers.asm +++ b/data/battle/effect_command_pointers.asm @@ -181,5 +181,4 @@ BattleCommandPointers: dw BattleCommand_StartLoop dw BattleCommand_Curl dw BattleCommand_CoinHurlPower - dw BattleCommand_DoubleUnderwaterDamage assert_table_length NUM_EFFECT_COMMANDS diff --git a/data/battle_anims/objects.asm b/data/battle_anims/objects.asm index 7788359..e64f596 100644 --- a/data/battle_anims/objects.asm +++ b/data/battle_anims/objects.asm @@ -399,6 +399,4 @@ BattleAnimObjects: battleanimobj ABSOLUTE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_COINHURL, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS ; ANIM_OBJ_SHOOTING_MIST battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_MIST, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE - battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_RAZOR_WIND, PAL_BATTLE_OB_BLUE, $1a ; ANIM_OBJ_DIVE_1 - battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, $1a ; ANIM_OBJ_DIVE_2 assert_table_length NUM_ANIM_OBJS diff --git a/data/collision/collision_permissions.asm b/data/collision/collision_permissions.asm index a543e69..f2d28d8 100644 --- a/data/collision/collision_permissions.asm +++ b/data/collision/collision_permissions.asm @@ -7,7 +7,7 @@ TileCollisionTable:: db LAND_TILE ; COLL_03 db LAND_TILE ; COLL_04 db LAND_TILE ; 05 - db WALL_TILE ; COLL_ROCKY_WALL + db LAND_TILE ; 06 db WALL_TILE ; COLL_WALL db LAND_TILE ; COLL_CUT_08 db LAND_TILE ; 09 @@ -43,8 +43,8 @@ TileCollisionTable:: db WALL_TILE ; COLL_BUOY db WATER_TILE ; COLL_CUT_28 db WATER_TILE ; COLL_WATER - db WATER_TILE | TALK ; COLL_DIVE_DOWN - db LAND_TILE | TALK ; COLL_DIVE_UP + db WATERTILE | TALK ; COLL_DIVE_DOWN (unused) + db LANDTILE | TALK ; COLL_DIVE_UP (unused) db WATER_TILE | TALK ; COLL_WHIRLPOOL_2C db WATER_TILE ; 2d db WATER_TILE ; 2e diff --git a/data/items/attributes.asm b/data/items/attributes.asm index 5a2c59b..bc41826 100644 --- a/data/items/attributes.asm +++ b/data/items/attributes.asm @@ -510,17 +510,17 @@ ItemAttributes: item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE ; HM07 item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE -; HM08 - item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE -; HM09 - item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE -; HM10 - item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE -; HM11 - item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE -; HM12 - item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE assert_table_length NUM_ITEMS + NUM_TMS + NUM_HMS +; $fb + item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE +; $fc + item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE +; $fd + item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE +; $fe + item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE +; $ff + item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE ; $00 item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE assert_table_length $100 diff --git a/data/items/names.asm b/data/items/names.asm index aaaecf3..45c76b9 100644 --- a/data/items/names.asm +++ b/data/items/names.asm @@ -252,12 +252,11 @@ ItemNames:: li "HM05" li "HM06" li "HM07" - li "HM08" - ; nihon hms - li "HM09" - li "HM10" ; BUG: HMSs over 9 display numbers incorrectly. Need to account for more than 9 HMs in bag display. The bug isn't here, it should be in the bag script. - li "HM11" - li "HM12" assert_list_length NUM_ITEMS + NUM_TMS + NUM_HMS + li "TERU-SAMA" + li "TERU-SAMA" + li "TERU-SAMA" + li "TERU-SAMA" + li "TERU-SAMA" li "?" assert_list_length $100 diff --git a/data/mon_menu.asm b/data/mon_menu.asm index 702fa4a..dec1293 100644 --- a/data/mon_menu.asm +++ b/data/mon_menu.asm @@ -14,13 +14,8 @@ MonMenuOptions: dbbw MONMENU_FIELD_MOVE, MONMENUITEM_SOFTBOILED, SOFTBOILED dbbw MONMENU_FIELD_MOVE, MONMENUITEM_HEADBUTT, HEADBUTT dbbw MONMENU_FIELD_MOVE, MONMENUITEM_ROCKSMASH, ROCK_SMASH - dbbw MONMENU_FIELD_MOVE, MONMENUITEM_MILKDRINK, MILK_DRINK ; TESTME: Am I high or is this wrong? + dbbw MONMENU_FIELD_MOVE, MONMENUITEM_MILKDRINK, MILK_DRINK dbbw MONMENU_FIELD_MOVE, MONMENUITEM_SWEETSCENT, SWEET_SCENT - dbbw MONMENU_FIELD_MOVE, MONMENUITEM_UPROOT, UPROOT - dbbw MONMENU_FIELD_MOVE, MONMENUITEM_WATER_SPORT, WATER_SPORT - dbbw MONMENU_FIELD_MOVE, MONMENUITEM_STRONG_ARM, STRONG_ARM - dbbw MONMENU_FIELD_MOVE, MONMENUITEM_BRIGHT_MOSS, BRIGHT_MOSS - dbbw MONMENU_FIELD_MOVE, MONMENUITEM_WIND_RIDE, WIND_RIDE ; options dbbw MONMENU_MENUOPTION, MONMENUITEM_STATS, .stats dbbw MONMENU_MENUOPTION, MONMENUITEM_SWITCH, .switch diff --git a/data/moves/animations.asm b/data/moves/animations.asm index 1918087..6c7d3e5 100644 --- a/data/moves/animations.asm +++ b/data/moves/animations.asm @@ -291,7 +291,7 @@ BattleAnimations:: dw BattleAnim_Psybeam ; Synchronize dw BattleAnim_StrongArm dw BattleAnim_Uppercut - dw BattleAnim_WaterSport + dw BattleAnim_WaterGun ; uhhh dw BattleAnim_Wind_Ride ; Wind Ride but real dw BattleAnim_Flash ; Dazzling Gleam dw BattleAnim_Sing ; Disarming Voice @@ -5055,40 +5055,4 @@ BattleAnim_ShowMon_1: anim_incobj 1 anim_wait 1 anim_ret - -BattleAnim_WaterSport: - anim_2gfx ANIM_GFX_SAND, ANIM_GFX_WATER - anim_if_param_equal $0, .hit - anim_if_param_equal $2, .fail - anim_call BattleAnim_TargetObj_2Row - anim_bgeffect ANIM_BG_DIG, $0, $1, $1 - anim_obj ANIM_OBJ_WATER_SPORT_2, 72, 104, $0 - anim_sound 0, 0, SFX_BUBBLEBEAM -.loop - anim_obj ANIM_OBJ_WATER_SPORT_1, 56, 104, $0 - anim_wait 16 - anim_loop 6, .loop - anim_wait 32 - anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 - anim_wait 8 - anim_incbgeffect ANIM_BG_DIG - anim_call BattleAnim_ShowMon_0 - anim_ret -.hit - anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $0, $0, $0 - anim_sound 0, 1, SFX_HYDRO_PUMP - anim_obj ANIM_OBJ_HYDRO_PUMP, 124, 72, $0 - anim_obj ANIM_OBJ_HYDRO_PUMP, 140, 72, $0 - anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $30, $0, $0 - anim_wait 12 - anim_obj ANIM_OBJ_HYDRO_PUMP, 132, 72, $0 - anim_bgeffect ANIM_BG_SHAKE_SCREEN_Y, $1c, $0, $0 - anim_wait 24 - anim_bgeffect ANIM_BG_SHAKE_SCREEN_Y, $8, $0, $0 - anim_wait 24 - anim_bgeffect ANIM_BG_WITHDRAW, $0, $0, $0 - anim_wait 16 -.fail - anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0 - anim_wait 32 - anim_ret + diff --git a/data/moves/descriptions.asm b/data/moves/descriptions.asm index e647828..8b43d4e 100644 --- a/data/moves/descriptions.asm +++ b/data/moves/descriptions.asm @@ -1324,8 +1324,8 @@ UppercutDescription: next "cause flinching.@" WaterSportDescription: - db "Lowers FIRE move" - next "power to attack.@" + db "Lowers FIRE move" ; I really want to change this tbh + next "power.@" DazzlingGleamDescription: db "Flashes a bright" diff --git a/data/moves/effects.asm b/data/moves/effects.asm index 26c9e00..57a3b59 100644 --- a/data/moves/effects.asm +++ b/data/moves/effects.asm @@ -2097,68 +2097,3 @@ CoinHurl: ; Identical to Return, except it calculates damage differently, and do checkfaint buildopponentrage endmove - -Surf: - checkobedience - usedmovetext - doturn - critical - damagestats - damagecalc - stab - damagevariation - doubleunderwaterdamage - checkhit - moveanim - failuretext - applydamage - criticaltext - supereffectivetext - buildopponentrage - kingsrock - endmove - -Whirlpool: - checkobedience - usedmovetext - doturn - checkhit - critical - damagestats - damagecalc - stab - damagevariation - doubleunderwaterdamage - clearmissdamage - moveanim - failuretext - applydamage - criticaltext - supereffectivetext - buildopponentrage - traptarget - endmove - -Bounce: - checkcharge - checkobedience - doturn - charge - usedmovetext - critical - damagestats - damagecalc - stab - damagevariation - checkhit - moveanimnosub - raisesub - failuretext - applydamage - criticaltext - supereffectivetext - checkfaint - buildopponentrage - paralyzetarget - kingsrock - endmove diff --git a/data/moves/effects_pointers.asm b/data/moves/effects_pointers.asm index 6248f73..7661887 100644 --- a/data/moves/effects_pointers.asm +++ b/data/moves/effects_pointers.asm @@ -159,7 +159,4 @@ MoveEffectsPointers: dw Fly dw DefenseCurl dw CoinHurl - dw Surf - dw Whirlpool - dw Bounce assert_table_length NUM_MOVE_EFFECTS diff --git a/data/moves/moves.asm b/data/moves/moves.asm index bd26838..9d26639 100644 --- a/data/moves/moves.asm +++ b/data/moves/moves.asm @@ -74,7 +74,7 @@ Moves1: move EFFECT_MIST, 0, ICE, 100, 30, 0 ;MIST move EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0 ;WATER_GUN move EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0 ;HYDRO_PUMP - move EFFECT_SURF, 95, WATER, 100, 15, 0 ;SURF + move EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0 ;SURF move EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10 ;ICE_BEAM move EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10 ;BLIZZARD move EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10 ;PSYBEAM @@ -267,21 +267,21 @@ Moves1: move EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20 ;SHADOW_BALL move EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0 ;FUTURE_SIGHT move EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50 ;ROCK_SMASH - move EFFECT_WHIRLPOOL, 15, WATER, 70, 15, 0 ;WHIRLPOOL + move EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0 ;WHIRLPOOL move EFFECT_BEAT_UP, 10, DARK, 100, 10, 0 ;BEAT_UP move EFFECT_FLINCH_HIT, 80, ROCK, 100, 15, 30 ;ROCK_HEAD move EFFECT_NORMAL_HIT, 140, ROCK, 70, 5, 0 ;ROCK_SLASH move EFFECT_NORMAL_HIT, 50, BUG, 100, 15, 0 ;CROSS_CUTTER move EFFECT_SP_ATK_DOWN, 0, NORMAL, 100, 40, 0 ;MEGAPHONE move EFFECT_FREEZE_HIT, 100, ICE, 95, 5, 30 ;MYSTIC_ICE - move EFFECT_BOUNCE, 85, FLYING, 85, 5, 0 ; BOUNCE - with Water Sport now in the game, Bounce's SW97 Water typing is no longer necessary. + move EFFECT_FLY, 85, WATER, 85, 5, 0 ; BOUNCE - went back and forth on type (making it modern or keeping it spaceworldy), chose spaceworld to diversify the "fly" move category move EFFECT_ACCURACY_UP, 85, GRASS, 0, 20, 0 ; BRIGHT_MOSS move EFFECT_COIN_HURL, 1, NORMAL, 100, 20, 0 ; COIN_HURL move EFFECT_NORMAL_HIT, 85, GROUND, 100, 10, 0 ; UPROOT move EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 10, 0 ; SYNCHRONIZE - effect not implemented move EFFECT_ATTACK_UP_HIT, 70, STEEL, 90, 10, 10 ; STRONG_ARM move EFFECT_FLINCH_HIT, 55, FIGHTING, 80, 15, 30 ; UPPERCUT - move EFFECT_FLY, 80, WATER, 100, 10, 0 ; WATER_SPORT - Now a Dive clone. + move EFFECT_NORMAL_HIT, 1, WATER, 1, 15, 0 ; WATER_SPORT - effect not implemented move EFFECT_NORMAL_HIT, 55, FLYING, 95, 10, 0 ; WIND_RIDE move EFFECT_NORMAL_HIT, 80, FAIRY, 100, 10, 0 ; DAZZLING_GLEAM move EFFECT_ALWAYS_HIT, 40, FAIRY, 100, 15, 0 ; DISARMING_VOICE diff --git a/data/sprites/player_sprites.asm b/data/sprites/player_sprites.asm index 862dd71..3555e33 100644 --- a/data/sprites/player_sprites.asm +++ b/data/sprites/player_sprites.asm @@ -4,7 +4,6 @@ ChrisStateSprites: db PLAYER_SURF, SPRITE_SURF db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU db PLAYER_RUN, SPRITE_CHRIS_RUN - db PLAYER_WATER_SPORT, SPRITE_DIVE db -1 ; end KrisStateSprites: @@ -13,7 +12,6 @@ KrisStateSprites: db PLAYER_SURF, SPRITE_SURF db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU db PLAYER_RUN, SPRITE_KRIS_RUN - db PLAYER_WATER_SPORT, SPRITE_DIVE db -1 ; end EnbyStateSprites: @@ -22,6 +20,5 @@ EnbyStateSprites: db PLAYER_SURF, SPRITE_SURF db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU db PLAYER_RUN, SPRITE_TOPAZ_RUN - db PLAYER_WATER_SPORT, SPRITE_DIVE db -1 ; end \ No newline at end of file diff --git a/data/sprites/sprites.asm b/data/sprites/sprites.asm index 6e0f9f8..c5c46c1 100644 --- a/data/sprites/sprites.asm +++ b/data/sprites/sprites.asm @@ -150,5 +150,4 @@ OverworldSprites: overworld_sprite BaldingGuyGFX, 12, STANDING_SPRITE, PAL_OW_BROWN overworld_sprite GameboyGirlGFX, 12, STANDING_SPRITE, PAL_OW_RED overworld_sprite OverworldPikachuGFX, 12, STANDING_SPRITE, PAL_OW_BROWN - overworld_sprite DiveSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE assert_table_length NUM_OVERWORLD_SPRITES diff --git a/data/text/common_2.asm b/data/text/common_2.asm index 0ad2fba..b0fafff 100644 --- a/data/text/common_2.asm +++ b/data/text/common_2.asm @@ -1502,6 +1502,8 @@ _OakText3:: text_promptbutton text_end + text_end ; unreferenced + _OakText4:: text "People and #MON" line "live together by" @@ -1526,62 +1528,3 @@ _OakText5:: para "That's why I study" line "#MON every day." prompt - -_AskStrongArmText:: - text "The wall is very" - line "rocky…" - - para "Want to use" - line "STRONG ARM?" - done - -_UsedStrongArmText:: - text_ram wStringBuffer2 - text " used" - line "STRONG ARM!" - prompt - -_CantStrongArmText:: - text "The wall is very" - line "rocky…" - - para "Can a #MON's" - line "move scale it?" - done - -_CantWaterSportText:: - text "Can't use" - line "WATER SPORT" - cont "here!" - prompt - -_CanWaterSportText:: - text "The sea is deep." - para "A #MON can" - line "dive here." - done - -_AskWaterSportDownText:: - text "The sea is deep." - line "Want to use" - cont "WATER SPORT?" - done - -_AskWaterSportUpText:: - text "Light is filter-" - line "ing from above." - - para "Want to use" - line "WATER SPORT?" - done - -_UsedWaterSportText:: - text_from_ram wStringBuffer2 - text " used" - line "WATER SPORT!" - done - -HidUnderwaterText:: - text_start - line "hid underwater!" - prompt diff --git a/data/tilesets/cave_attributes.bin b/data/tilesets/cave_attributes.bin index 20ca695..5e327a8 100644 Binary files a/data/tilesets/cave_attributes.bin and b/data/tilesets/cave_attributes.bin differ diff --git a/data/tilesets/cave_collision.asm b/data/tilesets/cave_collision.asm index 5120fd7..0ef5556 100644 --- a/data/tilesets/cave_collision.asm +++ b/data/tilesets/cave_collision.asm @@ -89,5 +89,3 @@ tilecoll FLOOR, WALL, FLOOR, WARP_CARPET_DOWN ; 58 tilecoll FLOOR, SWITCH, FLOOR, FLOOR ; 59 tilecoll WALL, FLOOR, FLOOR, WARP_CARPET_DOWN ; 5a - tilecoll FLOOR, FLOOR, ROCKY_WALL, WALL ; 5b - tilecoll FLOOR, FLOOR, WALL, ROCKY_WALL ; 5c diff --git a/data/tilesets/cave_metatiles.bin b/data/tilesets/cave_metatiles.bin index 1bcf8a3..d4996cd 100644 Binary files a/data/tilesets/cave_metatiles.bin and b/data/tilesets/cave_metatiles.bin differ diff --git a/data/tilesets/dark_cave_attributes.bin b/data/tilesets/dark_cave_attributes.bin index 6cd8eee..0c79ad3 100644 Binary files a/data/tilesets/dark_cave_attributes.bin and b/data/tilesets/dark_cave_attributes.bin differ diff --git a/data/tilesets/dark_cave_collision.asm b/data/tilesets/dark_cave_collision.asm index ccbf13b..18f9b80 100644 --- a/data/tilesets/dark_cave_collision.asm +++ b/data/tilesets/dark_cave_collision.asm @@ -62,5 +62,3 @@ tilecoll WATER, WATER, WATER, WATER ; 3d tilecoll WATER, WATER, WATER, WATER ; 3e tilecoll FLOOR, FLOOR, PIT, FLOOR ; 3f - tilecoll FLOOR, FLOOR, ROCKY_WALL, WALL ; 40 - tilecoll FLOOR, FLOOR, WALL, ROCKY_WALL ; 41 diff --git a/data/tilesets/dark_cave_metatiles.bin b/data/tilesets/dark_cave_metatiles.bin index 8033d27..a41b5b0 100644 --- a/data/tilesets/dark_cave_metatiles.bin +++ b/data/tilesets/dark_cave_metatiles.bin @@ -3,4 +3,4 @@ &  &&67&&67&&&&$$$$*+:;$$$$"#23     ()89       !01     $$&&&&    @@@@@@@@@@@@@@@@%&&&%&&&%&&&%&&&&&&&&&&&&&&&&&&&&&&'&&&'&&&'&&&'67&&67&&$$%&&'%' &&&&&&&&  & 67'67&'&&&&&&&&&&&&%&&&&&&&&&&'&&&  -&&&AB&&QR&&&&AB&&QR \ No newline at end of file +&&& \ No newline at end of file diff --git a/data/tilesets/kanto_attributes.bin b/data/tilesets/kanto_attributes.bin index 2fcd8af..3d97227 100644 Binary files a/data/tilesets/kanto_attributes.bin and b/data/tilesets/kanto_attributes.bin differ diff --git a/data/tilesets/kanto_collision.asm b/data/tilesets/kanto_collision.asm index 898894b..34271e5 100644 --- a/data/tilesets/kanto_collision.asm +++ b/data/tilesets/kanto_collision.asm @@ -187,4 +187,3 @@ tilecoll WALL, WALL, WALL, WATER ; ba tilecoll WALL, WALL, WATER, WALL ; bb tilecoll WALL, HOP_DOWN_LEFT, WALL, WALL ; bc - tilecoll FLOOR, FLOOR, ROCKY_WALL, WALL ; bd diff --git a/data/tilesets/kanto_metatiles.bin b/data/tilesets/kanto_metatiles.bin index 1e6ef19..b75222e 100644 Binary files a/data/tilesets/kanto_metatiles.bin and b/data/tilesets/kanto_metatiles.bin differ diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm index e8463ae..024bb72 100644 --- a/engine/battle/ai/scoring.asm +++ b/engine/battle/ai/scoring.asm @@ -387,8 +387,6 @@ AI_Smart_EffectHandlers: dbw EFFECT_SOLARBEAM, AI_Smart_Solarbeam dbw EFFECT_THUNDER, AI_Smart_Thunder dbw EFFECT_FLY, AI_Smart_Fly - dbw EFFECT_SURF, AI_Smart_Surf - dbw EFFECT_WHIRLPOOL, AI_Smart_Whirlpool db -1 ; end AI_Smart_Sleep: @@ -1139,19 +1137,15 @@ AI_Smart_SpDefenseUp2: ret AI_Smart_Fly: -; Fly, Dig, Dive, Bounce +; Fly, Dig ; Greatly encourage this move if the player is ; flying or underground, and slower than the enemy. ld a, [wPlayerSubStatus3] and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND - jr nz, .player_hidden - ld a, [wPlayerSubStatus4] - and 1 << SUBSTATUS_UNDERWATER ret z -.player_hidden call AICompareSpeed ret nc @@ -1643,13 +1637,10 @@ AI_Smart_PriorityHit: call AICompareSpeed ret c -; Dismiss this move if the player is flying, underwater, or underground. +; Dismiss this move if the player is flying or underground. ld a, [wPlayerSubStatus3] and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND jp nz, AIDiscourageMove - ld a, [wPlayerSubStatus4] - and 1 << SUBSTATUS_UNDERWATER - jp nz, AIDiscourageMove ; Greatly encourage this move if it will KO the player. ld a, 1 @@ -1672,31 +1663,6 @@ AI_Smart_PriorityHit: dec [hl] dec [hl] ret - -AI_Smart_Surf: -AI_Smart_Whirlpool: -; Greatly encourage this move if the player is underwater and the enemy is faster. - ld a, [wLastPlayerCounterMove] - ld bc, WATER_SPORT - call CompareMove - ret nz - ld a, [wPlayerSubStatus4] - bit SUBSTATUS_UNDERWATER, a - jr z, .could_dive - call AICompareSpeed - ret nc - dec [hl] - dec [hl] - ret -.could_dive - ; Try to predict if the player will use Dive this turn. - ; 50% chance to encourage this move if the enemy is slower than the player. - call AICompareSpeed - ret c - call AI_50_50 - ret c - dec [hl] - ret AI_Smart_Thief: ; Don't use Thief unless it's the only move available. @@ -2667,19 +2633,15 @@ AI_Smart_Gust: AI_Smart_FutureSight: ; Greatly encourage this move if the player is -; flying, underwater, or underground, and slower than the enemy. +; flying or underground, and slower than the enemy. call AICompareSpeed ret nc ld a, [wPlayerSubStatus3] and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND - jr nz, .player_hidden - ld a, [wPlayerSubStatus4] - and 1 << SUBSTATUS_UNDERWATER ret z -.player_hidden dec [hl] dec [hl] ret diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 537fb49..41b1c61 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -1119,15 +1119,7 @@ ResidualDamage: ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND - jr nz, .not_flying_or_underground - call Call_PlayBattleAnim_OnlyIfVisible - jr .called -.not_flying_or_underground - ld a, BATTLE_VARS_SUBSTATUS4_OPP - call GetBattleVar - and 1 << SUBSTATUS_UNDERWATER call z, Call_PlayBattleAnim_OnlyIfVisible -.called call SwitchTurnCore call GetEighthMaxHP @@ -1310,11 +1302,6 @@ HandleWrap: call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND jr nz, .skip_anim - - ld a, BATTLE_VARS_SUBSTATUS4 - call GetBattleVar - and 1 << SUBSTATUS_UNDERWATER - jr nz, .skip_anim call SwitchTurnCore xor a @@ -7107,11 +7094,6 @@ Call_PlayBattleAnim_OnlyIfVisible: call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND ret nz - - ld a, BATTLE_VARS_SUBSTATUS4 - call GetBattleVar - and 1 << SUBSTATUS_UNDERWATER - ret nz Call_PlayBattleAnim: ld a, e diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm index 9fb68e0..f2a056b 100644 --- a/engine/battle/effect_commands.asm +++ b/engine/battle/effect_commands.asm @@ -1,9 +1,3 @@ -; Heavily edited when adding Water Sport's effect. -; If errors occur (especially involving Substitute), check https://github.com/Rangi42/pokecrystal/commit/c21561ea717feef9b2eb3785c2ea112cd0d19ba0#diff-88dbff1eb3920f69b17a3d5f613643e1a41096514706bc09f449e4aa637f20e4R5647 - -; There is a high chance you will run out of memory and I am not sure how this is resolved. -; I imagine bankswitches will be necessary. - DoPlayerTurn: call SetPlayerTurn @@ -366,9 +360,6 @@ CantMove: res SUBSTATUS_UNDERGROUND, [hl] res SUBSTATUS_FLYING, [hl] - ld a, BATTLE_VARS_SUBSTATUS4 - call GetBattleVarAddr - res SUBSTATUS_UNDERWATER, [hl] jp AppearUserRaiseSub OpponentCantMove: @@ -533,17 +524,12 @@ CheckEnemyTurn: xor a ld [wNumHits], a - ; Flicker the monster pic unless flying, underwater, or underground. + ; Flicker the monster pic unless flying or underground. ld de, ANIM_HIT_CONFUSION ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND - jr nz, .no_flicker - ld a, BATTLE_VARS_SUBSTATUS4_OPP - call GetBattleVar - and 1 << SUBSTATUS_UNDERWATER call z, PlayFXAnimID -.no_flicker ld c, TRUE call DoEnemyDamage @@ -641,17 +627,12 @@ HitConfusion: xor a ld [wNumHits], a - ; Flicker the monster pic unless flying, underwater, or underground. + ; Flicker the monster pic unless flying or underground. ld de, ANIM_HIT_CONFUSION ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND - jr nz, .no_flicker - ld a, BATTLE_VARS_SUBSTATUS4_OPP - call GetBattleVar - and 1 << SUBSTATUS_UNDERWATER call z, PlayFXAnimID -.no_flicker ld hl, UpdatePlayerHUD call CallBattleCore @@ -1771,47 +1752,13 @@ BattleCommand_CheckHit: ret .FlyDigMoves: -; Check for moves that can hit underground/flying opponents. And divers. +; Check for moves that can hit underground/flying opponents. ; Return z if the current move can hit the opponent. ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND - jr nz, .flying_or_underground - - ld a, BATTLE_VARS_SUBSTATUS4_OPP - call GetBattleVar - and 1 << SUBSTATUS_UNDERWATER ret z - - ld a, BATTLE_VARS_MOVE_ANIM - call GetBattleVar - ld hl, SURF - call GetMoveIDFromIndex - ld a, h - if HIGH(SURF) - cp HIGH(SURF) - else - and a - endc - ld a, l - pop hl - ret nz - cp LOW(SURF) - ret z - ld hl, WHIRLPOOL - call GetMoveIDFromIndex - ld a, h - if HIGH(WHIRLPOOL) - cp HIGH(WHIRLPOOL) - else - and a - endc - ld a, l - pop hl - ret nz - cp LOW(WHIRLPOOL) - ret .flying_or_underground bit SUBSTATUS_FLYING, a @@ -2089,6 +2036,11 @@ BattleCommand_MoveAnimNoSub: ret nc jp AppearUserLowerSub +.fly_dig_moves + dw FLY + dw DIG + dw -1 + .alternate_anim ld a, [wBattleAnimParam] and 1 @@ -2200,12 +2152,14 @@ BattleCommand_FailureText: call GetBattleVarAddr res SUBSTATUS_UNDERGROUND, [hl] res SUBSTATUS_FLYING, [hl] - ld a, BATTLE_VARS_SUBSTATUS4 - call GetBattleVarAddr - res SUBSTATUS_UNDERWATER, [hl] call AppearUserRaiseSub jp EndMoveEffect +.fly_dig_moves + dw FLY + dw DIG + dw -1 + BattleCommand_ApplyDamage: ld a, BATTLE_VARS_SUBSTATUS1_OPP call GetBattleVar @@ -3473,11 +3427,6 @@ FarPlayBattleAnimation: call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND ret nz - - ld a, BATTLE_VARS_SUBSTATUS4 - call GetBattleVar - and 1 << SUBSTATUS_UNDERWATER - ret nz ; fallthrough @@ -3664,12 +3613,7 @@ DoSubstituteDamage: ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND - jr nz, .dont_lower_sub - ld a, BATTLE_VARS_SUBSTATUS4 - call GetBattleVar - and 1 << SUBSTATUS_UNDERWATER call z, AppearUserLowerSub -.dont_lower_sub call BattleCommand_SwitchTurn ld a, BATTLE_VARS_MOVE_EFFECT @@ -5608,9 +5552,6 @@ BattleCommand_CheckCharge: res SUBSTATUS_CHARGED, [hl] res SUBSTATUS_UNDERGROUND, [hl] res SUBSTATUS_FLYING, [hl] - ld a, BATTLE_VARS_SUBSTATUS4 - call GetBattleVarAddr - res SUBSTATUS_UNDERWATER, [hl] ld b, charge_command jp SkipToBattleCommand @@ -5644,58 +5585,20 @@ BattleCommand_Charge: call LoadMoveAnim ld a, BATTLE_VARS_MOVE_ANIM call GetBattleVar - ld hl, WATER_SPORT - call GetMoveIDFromIndex - ld a, h - if HIGH(WATER_SPORT) - cp HIGH(WATER_SPORT) + ld h, a + ld bc, FLY + call CompareMove + ld a, 1 << SUBSTATUS_FLYING + jr z, .got_move_type + if HIGH(FLY) != HIGH(DIG) + ld bc, DIG else - and a + ld c, LOW(DIG) endc - ld a, l - pop hl - ret nz - cp LOW(WATER_SPORT) - jp z, .set_diving - ld hl, FLY - call GetMoveIDFromIndex ld a, h - if HIGH(FLY) - cp HIGH(FLY) - else - and a - endc - ld a, l - pop hl - ret nz - cp LOW(FLY) - jr z, .set_flying - ld hl, BOUNCE - call GetMoveIDFromIndex - ld a, h - if HIGH(BOUNCE) - cp HIGH(BOUNCE) - else - and a - endc - ld a, l - pop hl - ret nz - cp LOW(BOUNCE) - jr z, .set_flying - ld hl, DIG - call GetMoveIDFromIndex - ld a, h - if HIGH(DIG) - cp HIGH(DIG) - else - and a - endc - ld a, l - pop hl - ret nz - cp LOW(DIG) - jr z, .set_flying + call CompareMove + ld a, 1 << SUBSTATUS_UNDERGROUND + jr z, .got_move_type call BattleCommand_RaiseSub jr .not_flying @@ -5824,8 +5727,6 @@ BattleCommand_Charge: dw SKY_ATTACK, .BattleGlowingText dw FLY, .BattleFlewText dw DIG, .BattleDugText - dw BOUNCE, .BattleFlewText - dw WATER_SPORT, .BattleWaterSportText dw -1 .BattleMadeWhirlwindText: @@ -5852,10 +5753,9 @@ BattleCommand_Charge: text_far _BattleDugText text_end -.BattleWaterSportText: -; 'hid underwater!' - text_jump HidUnderwaterText - db "@" +BattleCommand_Unused3C: +; effect0x3c + ret BattleCommand_TrapTarget: ld a, [wAttackMissed] @@ -6619,6 +6519,10 @@ INCLUDE "engine/battle/move_effects/sandstorm.asm" INCLUDE "engine/battle/move_effects/rollout.asm" +BattleCommand_Unused5D: +; effect0x5d + ret + INCLUDE "engine/battle/move_effects/fury_cutter.asm" INCLUDE "engine/battle/move_effects/attract.asm" diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm index 9c7a3d3..14fe693 100644 --- a/engine/battle_anims/bg_effects.asm +++ b/engine/battle_anims/bg_effects.asm @@ -2916,17 +2916,11 @@ BGEffect_CheckFlyDigStatus: jr nz, .player ld a, [wEnemySubStatus3] ; EnemySubStatus3 and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND - ret nz - ld a, [wEnemySubStatus4] - and 1 << SUBSTATUS_UNDERWATER ret .player ld a, [wPlayerSubStatus3] ; PlayerSubStatus3 and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND - ret nz - ld a, [wPlayerSubStatus4] - and 1 << SUBSTATUS_UNDERWATER ret BattleBGEffects_CheckSGB: diff --git a/engine/events/overworld.asm b/engine/events/overworld.asm index bb70e9d..8dfab30 100644 --- a/engine/events/overworld.asm +++ b/engine/events/overworld.asm @@ -564,9 +564,6 @@ FlyFunction: ld de, ENGINE_STORMBADGE call CheckBadge jr c, .nostormbadge - ld a, [wMapTileset] - cp TILESET_UNDERWATER - jr z, .indoors call GetMapEnvironment call CheckOutdoorMap jr z, .outdoors @@ -975,6 +972,12 @@ StrengthFunction: jr c, .Failed jr .UseStrength +.AlreadyUsingStrength: ; unreferenced + ld hl, .AlreadyUsingStrengthText + call MenuTextboxBackup + ld a, $80 + ret + .AlreadyUsingStrengthText: text_far _AlreadyUsingStrengthText text_end @@ -1539,8 +1542,6 @@ FishFunction: jr z, .fail cp PLAYER_SURF_PIKA jr z, .fail - cp PLAYER_WATER_SPORT - jr z, .fail call GetFacingTileCoord call GetTileCollision cp WATER_TILE @@ -1905,309 +1906,3 @@ CantCutScript: CanCutText: text_far _CanCutText text_end - -; Strong Arm is currently just Rock Climb. It's progressgated to after the Earth Badge, just as Rock Climb was in HGSS. -; This is a fine reward for beating Kanto, so I think it's ok to be here. -; It implies Rock Climb will be given in Oak's Lab. - -; Eventually, this will also contain checks that jump to Strength and Rock Smash. -StrongArmFunction: - call FieldMoveJumptableReset -.loop - ld hl, .jumptable - call FieldMoveJumptable - jr nc, .loop - and $7f - ld [wFieldMoveSucceeded], a - ret - -.jumptable: - dw .TryStrongArm - dw .DoStrongArm - dw .FailStrongArm - -.TryStrongArm: - ld de, ENGINE_EARTHBADGE - farcall CheckBadge - jr c, .noearthbadge - call TryStrongArmMenu - jr c, .failed - ld a, $1 - ret - -.noearthbadge - ld a, $80 - ret - -.failed - ld a, $2 - ret - -.DoStrongArm: - ld hl, StrongArmFromMenuScript - call QueueScript - ld a, $81 - ret - -.FailStrongArm: - call FieldMoveFailed - ld a, $80 - ret - -TryStrongArmMenu: - call GetFacingTileCoord - ld c, a - push de - call CheckRockyWallTile - pop de - jr nz, .failed - xor a - ret - -.failed - scf - ret - -; You land here when you've successfully checked a wall. -TryStrongArmOW:: - ; First, check if you have the Earth Badge. - ; You will, because you get the move afterwards, it just covers trading. - ld de, ENGINE_EARTHBADGE - call CheckEngineFlag - jr c, .cant_climb - - ; Now check if Strong Arm is in the party. This takes longer, thus the above going first. - ld hl, STRONG_ARM - call CheckPartyMoveIndex - jr c, .cant_climb - - ld a, BANK(AskStrongArmScript) - ld hl, AskStrongArmScript - call CallScript - scf - ret - -.cant_climb - ld a, BANK(CantStrongArmScript) - ld hl, CantStrongArmScript - call CallScript - scf - ret - -AskStrongArmScript: - opentext - writetext AskStrongArmText - yesorno - iftrue UsedStrongArmScript - closetext - end - -CantStrongArmScript: - jumptext CantStrongArmText - -StrongArmFromMenuScript: - reloadmappart - special UpdateTimePals - -UsedStrongArmScript: - callasm GetPartyNickname ; BUG: When used in the OW, the Pokemon is picked wrong. Tested with Machamp and Furret in party, and Furret would always be picked, regardless of party position. Seems to be finding the wrong Pokemon in OW scenarios specifically. wStringBuffer2 is failing to update. - writetext UsedStrongArmText - closetext - loadvar VAR_MOVEMENT, PLAYER_NORMAL - special UpdatePlayerSprite - waitsfx - playsound SFX_STRENGTH - readvar VAR_FACING - if_equal DOWN, .Down -.loop_up - applymovement PLAYER, .StrongArmUpStep - callasm .CheckContinueStrongArm - iffalse .loop_up - end - -.Down: - applymovement PLAYER, .StrongArmFixFacing -.loop_down - applymovement PLAYER, .StrongArmDownStep - callasm .CheckContinueStrongArm - iffalse .loop_down - applymovement PLAYER, .StrongArmRemoveFixedFacing - end - -.CheckContinueStrongArm: - xor a - ld [wScriptVar], a - ld a, [wPlayerTile] - call CheckRockyWallTile - ret z - ld a, $1 - ld [wScriptVar], a - ret - -.StrongArmUpStep: - step UP - step_end - -.StrongArmDownStep: - step DOWN - step_end - -.StrongArmFixFacing: - turn_head UP - fix_facing - step_end - -.StrongArmRemoveFixedFacing: - remove_fixed_facing - turn_head DOWN - step_end - -AskStrongArmText: - text_far _AskStrongArmText - text_end - -UsedStrongArmText: - text_far _UsedStrongArmText - text_end - -CantStrongArmText: - text_far _CantStrongArmText - text_end - -WaterSportFunction: - call FieldMoveJumptableReset -.loop - ld hl, .Jumptable - call FieldMoveJumptable - jr nc, .loop - and $7f - ld [wFieldMoveSucceeded], a - ret - -.Jumptable: - dw .TryWaterSport - dw .DoWaterSport - dw .FailWaterSport - -.TryWaterSport: - ld de, ENGINE_CASCADEBADGE - call CheckBadge - jr c, .nocascadebadge - call CheckMapCanWaterSport - jr nz, .cannotdive - ld a, $1 - ret - -.nocascadebadge - ld a, $80 - ret - -.cannotdive - ld a, $2 - ret - -.DoWaterSport: - call GetPartyNickname - ld hl, WaterSportFromMenuScript - call QueueScript - ld a, $81 - ret - -.FailWaterSport: - ld hl, CantWaterSportText - call MenuTextboxBackup - ld a, $80 - ret - -CantWaterSportText: - text_jump _CantWaterSportText - db "@" - -CheckMapCanWaterSport: - ld a, [wDiveMapGroup] - and a - jr z, .failed - ld a, [wDiveMapNumber] - and a - jr z, .failed - ld a, [wPlayerTile] - call CheckDiveTile - jr nz, .failed - xor a - ret - -.failed - scf - ret - -TryWaterSportOW:: - call CheckMapCanWaterSport - jr c, .failed - ld de, ENGINE_CASCADEBADGE - call CheckEngineFlag - jr c, .cant - ld hl, WATER_SPORT - call CheckPartyMoveIndex - jr c, .cant - call GetPartyNickname - ld a, BANK(AskWaterSportScript) - ld hl, AskWaterSportScript - call CallScript - scf - ret - -.failed - xor a - ret - -.cant - ld a, BANK(CantWaterSportScript) - ld hl, CantWaterSportScript - call CallScript - scf - ret - -CantWaterSportScript: - jumptext CanWaterSportText - -CanWaterSportText: - text_jump _CanWaterSportText - db "@" - -AskWaterSportScript: - opentext - copybytetovar wPlayerTile - ifequal COLL_DIVE_UP, .up - writetext AskWaterSportDownText - jump .continue -.up - writetext AskWaterSportUpText -.continue - yesorno - iftrue UsedWaterSportScript - closetext - end - -AskWaterSportDownText: - text_jump _AskWaterSportDownText - db "@" - -AskWaterSportUpText: - text_jump _AskWaterSportUpText - db "@" - -WaterSportFromMenuScript: - special UpdateTimePals - -UsedWaterSportScript: - writetext UsedWaterSportText - waitbutton - closetext - special FadeOutPalettes - waitsfx - divewarp - end - -UsedWaterSportText: - text_jump _UsedWaterSportText - db "@" diff --git a/engine/gfx/color.asm b/engine/gfx/color.asm index e2864f7..1104825 100644 --- a/engine/gfx/color.asm +++ b/engine/gfx/color.asm @@ -1268,8 +1268,6 @@ LoadMapPals: ld bc, 8 palettes ld a, BANK(wOBPals1) call FarCopyWRAM - - farcall LoadSpecialMapObjectPalette ld a, [wEnvironment] cp TOWN diff --git a/engine/overworld/events.asm b/engine/overworld/events.asm index f5558a5..bd928bd 100644 --- a/engine/overworld/events.asm +++ b/engine/overworld/events.asm @@ -1143,22 +1143,13 @@ TryTileCollisionEvent:: .headbutt ld a, [wFacingTileID] call CheckHeadbuttTreeTile - jr nz, .strong_arm + jr nz, .surf farcall TryHeadbuttOW jr c, .done jr .noevent -.strong_arm - ld a, [wFacingTileID] - call CheckRockyWallTile - jr nz, .surf - farcall TryStrongArmOW - jr .done - .surf farcall TrySurfOW - jr c, .done - farcall TryWaterSportOW jr nc, .noevent jr .done diff --git a/engine/overworld/map_setup.asm b/engine/overworld/map_setup.asm index 6f126a6..c55f308 100644 --- a/engine/overworld/map_setup.asm +++ b/engine/overworld/map_setup.asm @@ -98,8 +98,6 @@ CheckUpdatePlayerSprite: jr c, .ok call .CheckSurfing jr c, .ok - call .CheckDiving - jr c, .ok call .CheckSurfing2 jr c, .ok ret @@ -118,18 +116,6 @@ CheckUpdatePlayerSprite: scf ret -.CheckDiving: - ld a, [wMapTileset] - cp TILESET_UNDERWATER - jr nz, .not_underwater - ld a, PLAYER_WATER_SPORT - ld [wPlayerState], a - scf - ret -.not_underwater - and a - ret - .CheckSurfing2: ld a, [wPlayerState] cp PLAYER_NORMAL diff --git a/engine/overworld/player_movement.asm b/engine/overworld/player_movement.asm index 510201d..c29647e 100644 --- a/engine/overworld/player_movement.asm +++ b/engine/overworld/player_movement.asm @@ -33,8 +33,6 @@ DoPlayerMovement:: ld a, [wPlayerState] cp PLAYER_NORMAL jr z, .Normal - cp PLAYER_WATER_SPORT - jr z, .Normal cp PLAYER_SURF jr z, .Surf cp PLAYER_SURF_PIKA diff --git a/engine/overworld/scripting.asm b/engine/overworld/scripting.asm index e810c47..35e9997 100644 --- a/engine/overworld/scripting.asm +++ b/engine/overworld/scripting.asm @@ -237,8 +237,6 @@ ScriptCommandTable: dw Script_trainerpic ; aa dw Script_loadmonindex ; ab dw Script_checkmaplockedmons ; ac - dw Script_divemap - dw Script_divewarp assert_table_length NUM_EVENT_COMMANDS StartScript: @@ -2416,38 +2414,3 @@ LoadScriptPokemonID: jp nz, GetPokemonIDFromIndex ld a, [wScriptVar] ret - -Script_divemap: - call GetScriptByte - ld [wDiveMapGroup], a - call GetScriptByte - ld [wDiveMapNumber], a - call GetScriptByte - ld [wDiveDeltaX], a - call GetScriptByte - ld [wDiveDeltaY], a - ret - -Script_divewarp: - ld a, [wDiveMapGroup] - ld [wMapGroup], a - ld a, [wDiveMapNumber] - ld [wMapNumber], a - ld a, [wXCoord] - ld b, a - ld a, [wDiveDeltaX] - add b - ld [wXCoord], a - ld a, [wYCoord] - ld b, a - ld a, [wDiveDeltaY] - add b - ld [wYCoord], a - ld a, -1 - ld [wDefaultSpawnpoint], a - ld a, MAPSETUP_WARP - ld [hMapEntryMethod], a - ld a, 1 - call LoadMapStatus - call StopScript - ret diff --git a/engine/overworld/tile_events.asm b/engine/overworld/tile_events.asm index 918adb2..36b4944 100644 --- a/engine/overworld/tile_events.asm +++ b/engine/overworld/tile_events.asm @@ -64,7 +64,6 @@ CheckGrassCollision:: db COLL_LONG_GRASS db COLL_CUT_28 db COLL_WATER - db COLL_DIVE_DOWN db COLL_GRASS_48 db COLL_GRASS_49 db COLL_GRASS_4A diff --git a/engine/overworld/warp_connection.asm b/engine/overworld/warp_connection.asm index d672f59..c77ed1c 100644 --- a/engine/overworld/warp_connection.asm +++ b/engine/overworld/warp_connection.asm @@ -4,7 +4,6 @@ HandleNewMap: call ResetFlashIfOutOfCave call GetCurrentMapSceneID call ResetBikeFlags - call ResetDiveMap call ResetMapLockedIDs ld a, MAPCALLBACK_NEWMAP call RunMapCallback diff --git a/engine/pokemon/mon_menu.asm b/engine/pokemon/mon_menu.asm index aae4026..84c6926 100644 --- a/engine/pokemon/mon_menu.asm +++ b/engine/pokemon/mon_menu.asm @@ -141,11 +141,6 @@ PokemonActionSubmenu: dbw MONMENUITEM_WATERFALL, MonMenu_Waterfall dbw MONMENUITEM_ROCKSMASH, MonMenu_RockSmash dbw MONMENUITEM_SWEETSCENT, MonMenu_SweetScent - dbw MONMENUITEM_UPROOT, MonMenu_Uproot - dbw MONMENUITEM_WATER_SPORT,MonMenu_WaterSport - dbw MONMENUITEM_STRONG_ARM, MonMenu_StrongArm - dbw MONMENUITEM_BRIGHT_MOSS,MonMenu_BrightMoss - dbw MONMENUITEM_WIND_RIDE, MonMenu_WindRide dbw MONMENUITEM_STATS, OpenPartyStats dbw MONMENUITEM_SWITCH, SwitchPartyMons dbw MONMENUITEM_ITEM, GiveTakePartyMonItem @@ -799,43 +794,6 @@ MonMenu_SweetScent: ld a, $2 ret -MonMenu_Uproot: - ld a, $3 ; will be unused for now, so let's stay in the party menu - ret - -MonMenu_WaterSport: - farcall WaterSportFunction - ld a, [wFieldMoveSucceeded] - cp $1 - jr nz, .Fail - ld b, $4 - ld a, $2 - ret -.Fail: - ld a, $3 - ret - -MonMenu_StrongArm: ; just rock climb... - farcall StrongArmFunction - ld a, [wFieldMoveSucceeded] - cp $1 - jr nz, .Fail - ld b, $4 - ld a, $2 - ret - -.Fail: - ld a, $3 - ret - -MonMenu_BrightMoss: - ld a, $3 ; will be unused for now, so let's stay in the party menu - ret - -MonMenu_WindRide: - ld a, $3 ; will be unused for now, so let's stay in the party menu - ret - ChooseMoveToDelete: ld hl, wOptions ld a, [hl] diff --git a/engine/tilesets/tileset_anims.asm b/engine/tilesets/tileset_anims.asm index e8fb4ff..9781be8 100644 --- a/engine/tilesets/tileset_anims.asm +++ b/engine/tilesets/tileset_anims.asm @@ -38,7 +38,7 @@ _AnimateTileset:: Tileset0Anim: TilesetJohtoModernAnim: dw vTiles2 tile $14, AnimateWaterTile - dw vTiles2 tile $5b, AnimateDeepWaterTile + dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, AnimateWaterPalette @@ -369,23 +369,6 @@ TilesetNihonMartAnim: dw NULL, WaitTileAnimation dw NULL, DoneTileAnimation -; Currently unused. -; Zeta, you've made your own tileset, but check here and see what you want. -; https://github.com/Rangi42/pokecrystal/commit/c21561ea717feef9b2eb3785c2ea112cd0d19ba0#diff-88dbff1eb3920f69b17a3d5f613643e1a41096514706bc09f449e4aa637f20e4R5647 -TilesetUnderwaterAnim: - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, UnderwaterBubbleTile - dw NULL, WaitTileAnimation - dw NULL, AnimateSeaweedTile1 - dw NULL, AnimateSeaweedTile2 - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, StandingTileFrame8 - dw NULL, DoneTileAnimation - DoneTileAnimation: ; Reset the animation command loop. xor a @@ -580,32 +563,6 @@ AnimateWaterTile: .WaterTileFrames: INCBIN "gfx/tilesets/water/water.2bpp" -AnimateDeepWaterTile: -; Draw a deep water tile for the current frame in VRAM tile at de. -; Save sp in bc (see WriteTile). - ld hl, sp+0 - ld b, h - ld c, l - ld a, [wTileAnimationTimer] -; 4 tile graphics, updated every other frame. - and %110 -; 2 x 8 = 16 bytes per tile - add a - add a - add a - add LOW(DeepWaterTileFrames) - ld l, a - ld a, 0 - adc HIGH(DeepWaterTileFrames) - ld h, a -; The stack now points to the start of the tile for this frame. - ld sp, hl - ld l, e - ld h, d - jp WriteTile -DeepWaterTileFrames: - INCBIN "gfx/tilesets/water/deep-water.2bpp" - ForestTreeLeftAnimation: ; Save the stack pointer in bc for WriteTile to restore ld hl, sp+0 @@ -1179,76 +1136,3 @@ WhirlpoolTiles1: INCBIN "gfx/tilesets/whirlpool/1.2bpp" WhirlpoolTiles2: INCBIN "gfx/tilesets/whirlpool/2.2bpp" WhirlpoolTiles3: INCBIN "gfx/tilesets/whirlpool/3.2bpp" WhirlpoolTiles4: INCBIN "gfx/tilesets/whirlpool/4.2bpp" - -UnderwaterBubbleTile: -; No parameters. -; Save sp in bc (see WriteTile). - ld hl, sp+$0 - ld b, h - ld c, l -; Alternate tile graphic every frame - ld a, [wTileAnimationTimer] - and %111 ; 8 frames - swap a ; * 16 bytes per tile - ld e, a - ld d, 0 - ld hl, UnderwaterBubbleTileFrames - add hl, de - ld sp, hl - ld hl, vTiles2 tile $13 ; index of bubble tile - jp WriteTile - -UnderwaterBubbleTileFrames: - INCBIN "gfx/tilesets/bubble/1.2bpp" - INCBIN "gfx/tilesets/bubble/2.2bpp" - INCBIN "gfx/tilesets/bubble/3.2bpp" - INCBIN "gfx/tilesets/bubble/4.2bpp" - INCBIN "gfx/tilesets/bubble/5.2bpp" - INCBIN "gfx/tilesets/bubble/5.2bpp" - INCBIN "gfx/tilesets/bubble/5.2bpp" - INCBIN "gfx/tilesets/bubble/5.2bpp" - -AnimateSeaweedTile1: -; No parameters. -; Save sp in bc (see WriteTile). - ld hl, sp+$0 - ld b, h - ld c, l -; Alternate tile graphic every eighth frame - ld a, [wTileAnimationTimer] - and %100 - srl a - srl a - swap a ; * 16 bytes per tile - ld e, a - ld d, 0 - ld hl, SeaweedTileFrames - add hl, de - ld sp, hl - ld hl, vTiles2 tile $03 ; index of seaweed tile 1 - jp WriteTile - -AnimateSeaweedTile2: -; No parameters. -; Save sp in bc (see WriteTile). - ld hl, sp+$0 - ld b, h - ld c, l -; Alternate tile graphic every eighth frame - ld a, [wTileAnimationTimer] - xor %100 ; invert tile alternation from AnimateSeaweedTile1 - and %100 - srl a - srl a - swap a ; * 16 bytes per tile - ld e, a - ld d, 0 - ld hl, SeaweedTileFrames - add hl, de - ld sp, hl - ld hl, vTiles2 tile $04 ; index of seaweed tile 2 - jp WriteTile - -SeaweedTileFrames: - INCBIN "gfx/tilesets/seaweed/1.2bpp" - INCBIN "gfx/tilesets/seaweed/2.2bpp" diff --git a/engine/tilesets/tileset_palettes.asm b/engine/tilesets/tileset_palettes.asm index e7410e4..0ffb0b2 100644 --- a/engine/tilesets/tileset_palettes.asm +++ b/engine/tilesets/tileset_palettes.asm @@ -1,8 +1,3 @@ -; Zeta, Rangi's Dive code sets something special here. -; https://github.com/Rangi42/pokecrystal/commit/c21561ea717feef9b2eb3785c2ea112cd0d19ba0#diff-3f65a383d53b5b6bef93c0cf6b1078db365ec51031b8c9b8cccff1d8b81b77db -; Test and see if you like it; do so by adding the changes from the equivalent file. -; Requires underwater tileset to exist. - LoadSpecialMapPalette: ld a, [wMapTileset] cp TILESET_POKECOM_CENTER diff --git a/gfx/sprites.asm b/gfx/sprites.asm index 81aafbb..2a19773 100644 --- a/gfx/sprites.asm +++ b/gfx/sprites.asm @@ -151,4 +151,3 @@ ChannelerGFX:: INCBIN "gfx/sprites/channeler.2bpp" BaldingGuyGFX:: INCBIN "gfx/sprites/balding_guy.2bpp" GameboyGirlGFX:: INCBIN "gfx/sprites/gameboy_girl.2bpp" OverworldPikachuGFX:: INCBIN "gfx/sprites/pikachu.2bpp" -DiveSpriteGFX:: INCBIN "gfx/sprites/dive.2bpp" diff --git a/gfx/sprites/dive.png b/gfx/sprites/dive.png deleted file mode 100644 index 06ef575..0000000 Binary files a/gfx/sprites/dive.png and /dev/null differ diff --git a/gfx/tileset_palette_maps.asm b/gfx/tileset_palette_maps.asm index 1264e08..5bc8581 100644 --- a/gfx/tileset_palette_maps.asm +++ b/gfx/tileset_palette_maps.asm @@ -111,9 +111,6 @@ INCLUDE "gfx/tilesets/battle_tower_outside_palette_map.asm" TilesetLavenderCryptPalMap: INCLUDE "gfx/tilesets/lavendercrypt_palette_map.asm" -TilesetUnderwaterPalMap: -INCLUDE "gfx/tilesets/underwater_palette_map.asm" - MapGroupPalettes: ; unreferenced ; entries correspond to MAPGROUP_* constants rept NUM_MAP_GROUPS diff --git a/gfx/tilesets/bubble/1.png b/gfx/tilesets/bubble/1.png deleted file mode 100644 index ffb5caa..0000000 Binary files a/gfx/tilesets/bubble/1.png and /dev/null differ diff --git a/gfx/tilesets/bubble/2.png b/gfx/tilesets/bubble/2.png deleted file mode 100644 index 4e42dc9..0000000 Binary files a/gfx/tilesets/bubble/2.png and /dev/null differ diff --git a/gfx/tilesets/bubble/3.png b/gfx/tilesets/bubble/3.png deleted file mode 100644 index 121b9db..0000000 Binary files a/gfx/tilesets/bubble/3.png and /dev/null differ diff --git a/gfx/tilesets/bubble/4.png b/gfx/tilesets/bubble/4.png deleted file mode 100644 index 0720f8a..0000000 Binary files a/gfx/tilesets/bubble/4.png and /dev/null differ diff --git a/gfx/tilesets/bubble/5.png b/gfx/tilesets/bubble/5.png deleted file mode 100644 index 545fa41..0000000 Binary files a/gfx/tilesets/bubble/5.png and /dev/null differ diff --git a/gfx/tilesets/johto_palette_map.asm b/gfx/tilesets/johto_palette_map.asm index 074a68a..7c52840 100644 --- a/gfx/tilesets/johto_palette_map.asm +++ b/gfx/tilesets/johto_palette_map.asm @@ -9,10 +9,11 @@ tilepal 0, RED, BROWN, WATER, WATER, BROWN, GREEN, BROWN, BROWN tilepal 0, BROWN, WATER, GRAY, BROWN, BROWN, BROWN, GRAY, GRAY tilepal 0, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN - tilepal 0, WATER, GRAY, GRAY, WATER, BROWN, BROWN, GRAY, GRAY -rept 16 - db $ff -endr + tilepal 0, WATER, GRAY, GRAY, GRAY, BROWN, BROWN, GRAY, GRAY + tilepal 0, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF + tilepal 0, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF + tilepal 0, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF + tilepal 0, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF, ROOF, TEXT tilepal 1, BROWN, BROWN, BROWN, RED, RED, RED, RED, RED tilepal 1, RED, RED, RED, RED, RED, RED, RED, RED tilepal 1, RED, RED, RED, RED, BROWN, BROWN, BROWN, BROWN diff --git a/gfx/tilesets/seaweed/1.png b/gfx/tilesets/seaweed/1.png deleted file mode 100644 index 57cf932..0000000 Binary files a/gfx/tilesets/seaweed/1.png and /dev/null differ diff --git a/gfx/tilesets/seaweed/2.png b/gfx/tilesets/seaweed/2.png deleted file mode 100644 index a86a8a1..0000000 Binary files a/gfx/tilesets/seaweed/2.png and /dev/null differ diff --git a/gfx/tilesets/water/deep-water.png b/gfx/tilesets/water/deep-water.png deleted file mode 100644 index e39b8f2..0000000 Binary files a/gfx/tilesets/water/deep-water.png and /dev/null differ diff --git a/home/flag.asm b/home/flag.asm index bc323af..243b0e0 100644 --- a/home/flag.asm +++ b/home/flag.asm @@ -29,12 +29,6 @@ EventFlagAction:: call FlagAction ret -ResetDiveMap:: - xor a - ld [wDiveMapGroup], a - ld [wDiveMapNumber], a - ret - FlagAction:: ; Perform action b on bit de in flag array hl. diff --git a/home/hm_moves.asm b/home/hm_moves.asm index d483031..3862a7a 100644 --- a/home/hm_moves.asm +++ b/home/hm_moves.asm @@ -25,9 +25,4 @@ IsHMMove:: dw FLASH dw WATERFALL dw WHIRLPOOL - dw UPROOT - dw WATER_SPORT - dw STRONG_ARM - dw BRIGHT_MOSS ; this will be added as a hm in the 16bit patch - dw WIND_RIDE dw -1 ; end diff --git a/home/map_objects.asm b/home/map_objects.asm index e54d740..9bd0377 100644 --- a/home/map_objects.asm +++ b/home/map_objects.asm @@ -159,6 +159,8 @@ CheckPitTile:: CheckIceTile:: cp COLL_ICE ret z + cp COLL_ICE_2B + ret z scf ret @@ -171,12 +173,6 @@ CheckWhirlpoolTile:: scf ret -CheckDiveTile:: - cp COLL_DIVE_UP - ret z - cp COLL_DIVE_DOWN - ret - CheckWaterfallTile:: cp COLL_WATERFALL ret z @@ -567,7 +563,3 @@ GetSpriteDirection:: ld a, [hl] maskbits NUM_DIRECTIONS, 2 ret - -CheckRockyWallTile:: - cp COLL_ROCKY_WALL - ret diff --git a/macros/scripts/battle_commands.asm b/macros/scripts/battle_commands.asm index 59a50b9..e023b72 100644 --- a/macros/scripts/battle_commands.asm +++ b/macros/scripts/battle_commands.asm @@ -181,7 +181,6 @@ ENDM command startloop ; ae command curl ; af command coinhurlpower - command doubleunderwaterdamage DEF NUM_EFFECT_COMMANDS EQU const_value - 1 const_def -1, -1 diff --git a/macros/scripts/events.asm b/macros/scripts/events.asm index 104fef5..182f4d8 100644 --- a/macros/scripts/events.asm +++ b/macros/scripts/events.asm @@ -1054,30 +1054,6 @@ MACRO getname db \1 ; memory ENDM -; divemap macro. -; When adding a divemap to an area, you do it like so; -; callback MAPCALLBACK_NEWMAP, .DiveMap -;.DiveMap: -; divemap MAPCONSTHERE -; return -; Got it? - - const divemap_command -MACRO divemap -if _NARG == 1 - divemap \1, 0, 0 -else - db divemap_command - map_id \1 ; map - db \2 ; delta x - db \3 ; delta y -endc -ENDM - const divewarp_command -MACRO divewarp - db divewarp_command -ENDM - const wait_command ; $a8 MACRO wait db wait_command diff --git a/maps/CinnabarIsland.ablk b/maps/CinnabarIsland.ablk index 8923029..09ec62e 100644 --- a/maps/CinnabarIsland.ablk +++ b/maps/CinnabarIsland.ablk @@ -1,2 +1,2 @@ -”dbQQ>>??;”dN>?,(“µ)”dN$½*(¶·)”dN1($W½%”dP\Ž*,)”d{{y|r(,)”-{ -{t(,)”C-$½%˜™™™™™™™™™ \ No newline at end of file +”dbQQ>???;”dN>?,,“µ)”dN$W*,¶·)”dN1(,,,)”dP\Ž*,)”d{{y|r(,)”-{ +{t(,)”C-$W%˜™™™™™™™™™ \ No newline at end of file diff --git a/maps/RockTunnelB1F.ablk b/maps/RockTunnelB1F.ablk index 6e926f3..8c2a3e4 100644 --- a/maps/RockTunnelB1F.ablk +++ b/maps/RockTunnelB1F.ablk @@ -12,5 +12,5 @@ )++ !" (*! +  -  A*  +  *  (!)+  \ No newline at end of file diff --git a/maps/SilverCaveRoom2.ablk b/maps/SilverCaveRoom2.ablk index 21ff169..19e352b 100644 --- a/maps/SilverCaveRoom2.ablk +++ b/maps/SilverCaveRoom2.ablk @@ -19,8 +19,8 @@ )-..7. - -/'' - \- + - -  - \    \*-./ +     *-./ -/,,,-/$$$$-./ %)$$$$ # \ No newline at end of file diff --git a/ram/wram.asm b/ram/wram.asm index 826d003..5d4b7a0 100644 --- a/ram/wram.asm +++ b/ram/wram.asm @@ -387,7 +387,7 @@ wAttackMissed:: wPlayerSubStatus1:: db wPlayerSubStatus2:: db wPlayerSubStatus3:: db -wPlayerSubStatus4:: db ; bit 3 is underwater now +wPlayerSubStatus4:: db wPlayerSubStatus5:: db wEnemySubStatus1:: db @@ -3291,10 +3291,7 @@ wBackupWarpNumber:: db wBackupMapGroup:: db wBackupMapNumber:: db -wDiveMapGroup:: db -wDiveMapNumber:: db -wDiveDeltaX:: db -wDiveDeltaY:: db + ds 3 wLastSpawnMapGroup:: db wLastSpawnMapNumber:: db