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https://github.com/thornAvery/jep-hack.git
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Vermilion City Eusine event fix
This makes the Vermilion City event where Suicune runs off a lot smoother. It now only activates once, Eusine loads correctly, and all the sounds play without overlap.
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2d0c535396
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9207bacc96
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@ -533,6 +533,7 @@
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const EVENT_MET_BUENA
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const EVENT_MET_BUENA
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const EVENT_GOT_ODD_EGG
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const EVENT_GOT_ODD_EGG
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const EVENT_SAW_SUICUNE_ON_ROUTE_14
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const EVENT_SAW_SUICUNE_ON_ROUTE_14
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const EVENT_VERMILION_CITY_EUSINE
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const EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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const EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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const EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER
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const EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER
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; Unused: next 167 events
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; Unused: next 167 events
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@ -2,4 +2,4 @@
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RRRRRO1PR¥¥¥¥¥¥¥¥¥R !<21>Ž !1 !w<>ww1¥¥¥¥–|~|r7~17~1111>?;¥–d1111111111IH1$%¥–-11111DE1‹111–CC !C !11<31>Žwww¥
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RRRRRO1PR¥¥¥¥¥¥¥¥¥R !<21>Ž !1 !w<>ww1¥¥¥¥–|~|r7~17~1111>?;¥–d1111111111IH1$%¥–-11111DE1‹111–CC !C !11<31>Žwww¥
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¥¥–d‹|~1|~11|s1111¡
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¥¥–d‹|~1|~11|s1111¡
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¥¥–d11111111111‹11
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¥¥–d11111111111‹11
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©¥¥–d1
11111¥¥¥–d<E28093>¬111ed1ed¥¥¥–d11111e-.d1ed¥¥¥–d11111eCCCCCd1ed¥¥¥–-.d111111e-œ–CCCCCCCd1.C–CC–CCCCCCC•••CCCCC–CC–™™™™™™••FJ••™™™™šCC–CCCCCCCd0eCC–CC–CC–CCCCCCC-.CC–CC–CC
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©¥¥–d1
1111U¥¥¥–d<E28093>¬111e–U”d¥¥¥–d11111e-.–U”d¥¥¥–d11111eC™™™™šU”d¥¥¥–-.–UUUUUU”-œ–CCCCCCC–U•‘‘‘‘CC–CC–CCCCCCC•••CCCCC–CC–™™™™™™••FJ••™™™™šCC–CCCCCCCd0eCCCCC–CC–CCCCCCC-.CCCCC–CC
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@ -14,7 +14,7 @@ VermilionCity_MapScripts:
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scene_script VermilionCityNoop2Scene, SCENE_VERMILIONCITY_SUICUNE
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scene_script VermilionCityNoop2Scene, SCENE_VERMILIONCITY_SUICUNE
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def_callbacks
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def_callbacks
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callback MAPCALLBACK_NEWMAP, VermilionCityFlypointCallback
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callback MAPCALLBACK_NEWMAP, VermilionCityFlypointAndSuicuneCallback
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VermilionCityNoop1Scene:
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VermilionCityNoop1Scene:
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end
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end
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@ -22,31 +22,31 @@ VermilionCityNoop1Scene:
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VermilionCityNoop2Scene:
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VermilionCityNoop2Scene:
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end
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end
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VermilionCitySuicuneCallback:
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VermilionCityFlypointAndSuicuneCallback:
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setflag ENGINE_FLYPOINT_VERMILION
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE_42
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checkevent EVENT_SAW_SUICUNE_ON_ROUTE_42
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iffalse .NoAppear
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iftrue .Check2
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sjump .NoAppear
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.Check2:
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checkevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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checkevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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iffalse .NoAppear
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iftrue .NoAppear
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sjump .Appear
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.Appear
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appear VERMILIONCITY_SUICUNE
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appear VERMILIONCITY_SUICUNE
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disappear VERMILIONCITY_EUSINE
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endcallback
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endcallback
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.NoAppear:
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.NoAppear
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disappear VERMILIONCITY_SUICUNE
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disappear VERMILIONCITY_SUICUNE
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disappear VERMILIONCITY_EUSINE ; just making sure, also skips using any events for this matter
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disappear VERMILIONCITY_EUSINE
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endcallback
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endcallback
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; BUG: Movement is fucky, eusine is a little weird. I'm just incompetent.
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; Two different startup scripts given the position.
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; I am 99.9% sure there's a way to simply modify this by the player's position on the map, like in RBY.
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; However, I can't seem to find any examples...
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; If you're smarter than me, you should know what to do.
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VermilionCitySuicuneScriptStartupLeft:
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VermilionCitySuicuneScriptStartupLeft:
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playmusic MUSIC_NONE
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playmusic MUSIC_NONE
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showemote EMOTE_SHOCK, PLAYER, 15
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showemote EMOTE_SHOCK, PLAYER, 15
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pause 15
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pause 15
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; jank zone begins here.
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applymovement PLAYER, VermilionCityPlayerToTheLeftMovement
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applymovement PLAYER, VermilionCityPlayerToTheLeftMovement
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sjump VermilionCitySuicuneScript
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sjump VermilionCitySuicuneScript
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@ -54,13 +54,15 @@ VermilionCitySuicuneScriptStartupRight:
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playmusic MUSIC_NONE
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playmusic MUSIC_NONE
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showemote EMOTE_SHOCK, PLAYER, 15
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showemote EMOTE_SHOCK, PLAYER, 15
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pause 15
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pause 15
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; jank zone ends here.
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turnobject PLAYER, RIGHT
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turnobject PLAYER, RIGHT ; basically if you can use the player's x/y position you should use this and the left movement in an if this then that statement.
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sjump VermilionCitySuicuneScript
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; fallthrough
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VermilionCitySuicuneScript:
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VermilionCitySuicuneScript:
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playsound SFX_WARP_FROM
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playsound SFX_WARP_FROM
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applymovement VERMILIONCITY_SUICUNE, VermilionCitySuicuneMovement1
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applymovement VERMILIONCITY_SUICUNE, VermilionCitySuicuneMovement1
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pause 15
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cry SUICUNE
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cry SUICUNE
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playsound SFX_WARP_FROM
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applymovement VERMILIONCITY_SUICUNE, VermilionCitySuicuneMovement2
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applymovement VERMILIONCITY_SUICUNE, VermilionCitySuicuneMovement2
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disappear VERMILIONCITY_SUICUNE
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disappear VERMILIONCITY_SUICUNE
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pause 10
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pause 10
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@ -75,9 +77,9 @@ VermilionCitySuicuneScript:
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turnobject PLAYER, UP
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turnobject PLAYER, UP
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applymovement VERMILIONCITY_EUSINE, VermilionCityEusineMovement2
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applymovement VERMILIONCITY_EUSINE, VermilionCityEusineMovement2
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setscene SCENE_VERMILIONCITY_NOOP
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setevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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setevent EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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setmapscene ROUTE_14, SCENE_ROUTE14_SUICUNE
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setmapscene ROUTE_14, SCENE_ROUTE14_SUICUNE
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setscene SCENE_VERMILIONCITY_NOOP
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disappear VERMILIONCITY_EUSINE
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disappear VERMILIONCITY_EUSINE
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special RestartMapMusic
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special RestartMapMusic
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end
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end
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@ -90,6 +92,7 @@ VermilionCityEusineMovement1:
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step UP
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big_step UP
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step UP
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step UP
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step_end
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step_end
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@ -144,10 +147,6 @@ VermilionCityEusineSawSuicune:
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line "I've got to go!"
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line "I've got to go!"
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done
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done
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VermilionCityFlypointCallback:
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setflag ENGINE_FLYPOINT_VERMILION
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endcallback
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VermilionCityTeacherScript:
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VermilionCityTeacherScript:
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jumptextfaceplayer VermilionCityTeacherText
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jumptextfaceplayer VermilionCityTeacherText
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@ -433,5 +432,5 @@ VermilionCity_MapEvents:
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object_event 14, 16, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VermilionCitySuperNerdScript, -1
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object_event 14, 16, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VermilionCitySuperNerdScript, -1
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object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_BIGDOLLSYM, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
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object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_BIGDOLLSYM, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
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object_event 31, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VermilionGymBadgeGuy, -1
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object_event 31, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VermilionGymBadgeGuy, -1
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object_event 25, 24, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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object_event 24, 24, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_VERMILION_CITY_EUSINE
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object_event 31, 21, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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object_event 31, 21, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_IN_VERMILION_CITY
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