Fixed build issue, flypoints for coral/savoy, populate savoy

Savoy City is now full of savvy younglings ready to bombard people with old slang. I wanted it to be a capitalistic hellscape where all the young ones trying to keep up with the trends. A few older people, as well as those entering, do not appreciate the babel.
This commit is contained in:
Llinos Evans 2024-10-26 23:09:40 +01:00
parent 94599c63e3
commit 94436d0ef6
13 changed files with 310 additions and 10 deletions

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@ -164,7 +164,6 @@ INCLUDE "audio/music/route30.asm" ; u broke the bamk
INCLUDE "audio/music/NihonTrainerBattle.asm"
INCLUDE "audio/music/NorthCity.asm"
INCLUDE "audio/music/Tanoby01.asm"
INCLUDE "audio/music/silenthills.asm"
INCLUDE "audio/music/mart.asm"

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@ -119,6 +119,5 @@ Music:
dba Music_NihonTrainerBattle
dba Music_NorthCity
dba Music_Tanoby01
dba Music_SilentHills
dba Music_Mart
assert_table_length NUM_MUSIC_SONGS

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@ -107,6 +107,8 @@
const ENGINE_FLYPOINT_SEVEN_ISLAND
const ENGINE_FLYPOINT_SILENT_HILLS
const ENGINE_FLYPOINT_OLD
const ENGINE_FLYPOINT_SAVOY
const ENGINE_FLYPOINT_CORAL
const ENGINE_FLYPOINT_UNUSED
; wLuckyNumberShowFlag
const ENGINE_LUCKY_NUMBER_SHOW

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@ -115,6 +115,8 @@ DEF NUM_FISHGROUPS EQU const_value - 1
; nihon
const SPAWN_SILENT_HILLS
const SPAWN_OLD_CITY
const SPAWN_SAVOY_CITY
const SPAWN_CORAL_CITY
DEF NUM_SPAWNS EQU const_value
DEF SPAWN_N_A EQU -1
@ -161,6 +163,8 @@ DEF SEVII_FLYPOINT_2 EQU const_value ; 6-7
DEF NIHON_FLYPOINT EQU const_value
const FLY_SILENT_HILLS
const FLY_OLD_CITY
const FLY_SAVOY_CITY
const FLY_CORAL_CITY
DEF NUM_FLYPOINTS EQU const_value
DEF MAX_OUTDOOR_SPRITES EQU 23 ; see engine/overworld/overworld.asm

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@ -117,7 +117,6 @@
const MUSIC_NIHONTRAINERBATTLE ; 70
const MUSIC_NORTHCITY ; 71
const MUSIC_TANOBY01 ; 72
const MUSIC_SILENTHILLS ; 73
const MUSIC_MART ; 74
DEF NUM_MUSIC_SONGS EQU const_value

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@ -117,6 +117,8 @@ EngineFlags:
engine_flag wVisitedSpawns, SPAWN_SEVEN_ISLAND
engine_flag wVisitedSpawns, SPAWN_SILENT_HILLS
engine_flag wVisitedSpawns, SPAWN_OLD_CITY
engine_flag wVisitedSpawns, SPAWN_SAVOY_CITY
engine_flag wVisitedSpawns, SPAWN_CORAL_CITY
engine_flag wVisitedSpawns, NUM_SPAWNS ; unused
engine_flag wLuckyNumberShowFlag, LUCKYNUMBERSHOW_GAME_OVER_F

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@ -39,4 +39,6 @@ Flypoints:
; Nihon
db LANDMARK_SILENT_HILLS, SPAWN_SILENT_HILLS
db LANDMARK_OLD_CITY, SPAWN_OLD_CITY
db LANDMARK_SAVOY_CITY, SPAWN_SAVOY_CITY
db LANDMARK_CORAL_CITY, SPAWN_CORAL_CITY
db -1 ; end

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@ -694,15 +694,15 @@ MapGroup_SilentHills:
map WinnersPath, TILESET_CAVE, CAVE, LANDMARK_WINNERS_PATH, MUSIC_VICTORY_ROAD, FALSE, PALETTE_NITE, FISHGROUP_DRATINI ; Sounds like a funny fishgroup
map WinnersPathOutside, TILESET_NIHON_01, ROUTE, LANDMARK_WINNERS_PATH, MUSIC_INDIGO_PLATEAU, FALSE, PALETTE_AUTO, FISHGROUP_NONE
map Route66, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_66, MUSIC_NIHONTIME, FALSE, PALETTE_AUTO, FISHGROUP_OCEAN
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, TRUE, PALETTE_AUTO, FISHGROUP_NONE
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, TRUE, PALETTE_AUTO, FISHGROUP_NONE
map DebugRoom, TILESET_NIHON_01, TOWN, LANDMARK_DEBUG_ROOM, MUSIC_SINJOH_RUINS, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
map Route49, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
map QuietCave, TILESET_LUSHCAVE, FOREST, LANDMARK_QUIET_CAVE, MUSIC_NIHONTIME, TRUE, PALETTE_NITE, FISHGROUP_POND
map Route49_2, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
map SilentHillsPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SinjohRuinsExterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
map SinjohRuinsInterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
map Route49OldCityGate1F, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, FALSE, PALETTE_DAY, FISHGROUP_NONE

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@ -331,9 +331,7 @@ IndigoGroupSprites:
db SPRITE_POKE_BALL
db SPRITE_BOULDER
SavoyCityGroupSprites: ; Will have its own thing eventually
CoralCityGroupSprites: ; Ditto
BlueForestGroupSprites: ; Ditto
BlueForestGroupSprites: ; Will have its own thing eventually
WhiteCityGroupSprites: ; Ditto
NewBarkGroupSprites:
db SPRITE_SUICUNE
@ -753,3 +751,56 @@ OldCityGroupSprites:
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE
SavoyCityGroupSprites:
; 12 non-walking filler sprites
db SPRITE_SUICUNE
db SPRITE_SILVER_TROPHY
db SPRITE_FAMICOM
db SPRITE_POKEDEX
db SPRITE_WILL
db SPRITE_ROCKER
db SPRITE_NURSE
db SPRITE_FISHER
db SPRITE_BIG_LAPRAS
db SPRITE_BIG_ONIX
db SPRITE_SUDOWOODO
db SPRITE_RIVAL
; 9 walking sprites
db SPRITE_LASS
db SPRITE_COOLTRAINER_F
db SPRITE_ROCKER
db SPRITE_SAILOR
db SPRITE_GENTLEMAN
db SPRITE_ROCKET
db SPRITE_FISHER
db SPRITE_FAIRY
; 2 non-walking sprites
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE
CoralCityGroupSprites:
; 12 non-walking filler sprites
db SPRITE_SUICUNE
db SPRITE_SILVER_TROPHY
db SPRITE_FAMICOM
db SPRITE_POKEDEX
db SPRITE_WILL
db SPRITE_ROCKER
db SPRITE_NURSE
db SPRITE_FISHER
db SPRITE_BIG_LAPRAS
db SPRITE_BIG_ONIX
db SPRITE_SUDOWOODO
db SPRITE_RIVAL
; 9 walking sprites
db SPRITE_RIVAL
db SPRITE_TWIN
db SPRITE_SAILOR
db SPRITE_POKEFAN_M
db SPRITE_SWIMMER_GUY
db SPRITE_SWIMMER_GIRL
db SPRITE_FISHER
db SPRITE_MONSTER
; 2 non-walking sprites
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE

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@ -49,6 +49,8 @@ SpawnPoints:
spawn SILENT_HILLS, 13, 5
spawn OLD_CITY, 27, 29
spawn SAVOY_CITY, 25, 15
spawn CORAL_CITY, 31, 11
spawn N_A, -1, -1

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@ -4,6 +4,11 @@ CoralCity_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, CoralCityFlypointCallback
CoralCityFlypointCallback:
setflag ENGINE_FLYPOINT_CORAL
endcallback
CoralCity_MapEvents:
db 0, 0 ; filler

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@ -1,10 +1,49 @@
object_const_def
const ROUTE50_SAVOYCITYGATE_OFFICER
const ROUTE50_SAVOYCITYGATE_SPACEWORLD_GIRL
const ROUTE50_SAVOYCITYGATE_SUPER_NERD
Route50SavoyCityGate_MapScripts:
def_scene_scripts
def_callbacks
Route50SavoyCityGateOfficerScript:
jumptextfaceplayer Route50SavoyCityGateOfficerText
Route50SavoyCityGateOfficerText:
text "You're heading to"
line "SAVOY CITY?"
para "It's a great place!"
line "The people, on the"
cont "other hand…" ; Story of anyone visiting Paris (allegedly)
done
Route50SavoyCityGateSpaceworldGirlScript:
jumptextfaceplayer Route50SavoyCityGateSpaceworldGirlText
Route50SavoyCityGateSpaceworldGirlText:
text "Huh? You're bother-"
line "ing me! Step off!"
done
Route50SavoyCityGateSuperNerdScript:
jumptextfaceplayer Route50SavoyCityGateSuperNerdText
Route50SavoyCityGateSuperNerdText:
text "Oh, this issue of"
line "#MON HANDBOOK"
cont "is great!"
para "So MAWTLE is a"
line "Dark #MON…"
para "…"
para "Hey! Quit peeking!"
done
Route50SavoyCityGate_MapEvents:
db 0, 0 ; filler
@ -19,3 +58,6 @@ Route50SavoyCityGate_MapEvents:
def_bg_events
def_object_events
object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateOfficerScript, -1
object_event 7, 4, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSpaceworldGirlScript, -1
object_event 1, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSuperNerdScript, -1

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@ -1,9 +1,187 @@
; Theme: A city filled with slang-slinging younglings of the 90s.
; A few older residents and migrants do not like the younglings.
; Player finds out Kuye is actually a Gym Leader, if they have noticed her at all.
; Hoping to have Impostor Oak taken to Braz-- I mean, Coral City, during this arc.
; In one of the houses or Pokemon Centers, have someone talk about Jacky.
; I want him to be native to Savoy City!
object_const_def
const SAVOYCITY_LASS
const SAVOYCITY_COOLTRAINER_F
const SAVOYCITY_ROCKETM
const SAVOYCITY_SAILOR
const SAVOYCITY_GENTLEMAN
const SAVOYCITY_ROCKER
const SAVOYCITY_FISHER
const SAVOYCITY_PIXYTOP
SavoyCity_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, SavoyCityFlypointCallback
SavoyCityFlypointCallback:
setflag ENGINE_FLYPOINT_SAVOY
endcallback
SavoyCitySignScript:
jumptext SavoyCitySignText
SavoyCitySignText:
text "SAVOY CITY"
line "Hip 'n' savvy!"
done
SavoyCityTrainSignScript:
jumptext SavoyCityTrainSignText
SavoyCityTrainSignText:
text "SAVOY RAIL"
para "Bringing the"
line "future to you!"
done
SavoyDockSignScript:
jumptext SavoyDockSignText
SavoyDockSignText:
text "SAVOY DOCK"
line "idk figure it"
cont "out bozo"
done
SavoyCityDeptStoreSignScript:
jumptext SavoyCityDeptStoreSignText
SavoyCityDeptStoreSignText:
text "SAVOY CITY"
line "DEPT STORE"
para "Gotta buy 'em"
line "all!"
done
SavoyCityJOPMSignScript:
jumptext SavoyCityJOPMSignText
SavoyCityJOPMSignText:
text "JOPM RADIO"
para "The Voice of"
line "NIHON!"
done
SavoyCityGymSignScript:
jumptext SavoyCityGymSignText
SavoyCityGymSignText:
text "SAVOY GYM"
line "#MON GYM"
para "LEADER: KUYE"
para "She's one mean" ; this feels 90s enough to work right
line "girl!"
done
SavoyCityLassScript:
jumptextfaceplayer SavoyCityLassText
SavoyCityLassText:
text "Wassup? This is"
line "SAVOY CITY!"
para "Life's ace here!"
line "Livin' large!"
done
SavoyCityCoolTrainerFScript:
jumptextfaceplayer SavoyCityCoolTrainerFText
SavoyCityCoolTrainerFText:
text "JOPM puts on"
line "some wicked trax!"
para "Huh? You daft?"
line "Like, cool! C'mon!"
done
SavoyCityRockerScript:
jumptextfaceplayer SavoyCityRockerText
SavoyCityRockerText:
text "You seen KUYE's"
line "latest expose?"
para "It's killer! Dot"
line "com."
done
SavoyCitySailorScript:
jumptextfaceplayer SavoyCitySailorText
SavoyCitySailorText:
text "These townies"
line "are so annoying!"
para "Me? I'm from"
line "SUNGLOW! Can't"
cont "handle these"
cont "jobbers!" ; He's a hypocrite.
done
SavoyCityGentlemanScript:
jumptextfaceplayer SavoyCityGentlemanText
SavoyCityGentlemanText:
text "I can't keep up"
line "with the kids in"
cont "this city."
para "It's all babel!" ; Tower of Babel reference GO!
done
; This jobber is gonna block the port to send imposter oak over or something
SavoyCityRocketMScript:
jumptextfaceplayer SavoyCityRocketMText
SavoyCityRocketMText:
text "Comment to be"
line "written."
done
SavoyCityFisherScript:
jumptextfaceplayer SavoyCityFisherText
SavoyCityFisherText:
text "PIXYTOP? Oh, it's"
line "a Fairy #MON."
para "Super hip right"
line "now!"
done
SavoyCityPixytopScript:
faceplayer
opentext
writetext SavoyCityPixytopText
cry CLEFAIRY ; TODO: Implement Pixytop and add the cry here
waitbutton
closetext
end
SavoyCityPixytopText:
text "PIXYTOP: Spin!"
line "Bam!"
done
; Some guy is gonna say this is so profound like in spite of language change it's still got normality in it
; Actually I can't be bothered to write another sign
SavoyCityPokecenterSign:
jumpstd PokecenterSignScript
SavoyCity_MapEvents:
db 0, 0 ; filler
@ -18,6 +196,21 @@ SavoyCity_MapEvents:
def_coord_events
def_bg_events
bg_event 30, 16, BGEVENT_READ, SavoyCitySignScript
bg_event 12, 10, BGEVENT_READ, SavoyDockSignScript
bg_event 16, 7, BGEVENT_READ, SavoyCityDeptStoreSignScript
bg_event 29, 21, BGEVENT_READ, SavoyCityTrainSignScript
bg_event 28, 9, BGEVENT_READ, SavoyCityJOPMSignScript
bg_event 18, 24, BGEVENT_READ, SavoyCityGymSignScript
bg_event 26, 14, BGEVENT_READ, SavoyCityPokecenterSign
def_object_events
object_event 19, 27, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityLassScript, -1
object_event 31, 13, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityCoolTrainerFScript, -1
object_event 6, 8, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketMScript, -1
object_event 13, 9, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCitySailorScript, -1
object_event 29, 22, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityGentlemanScript, -1
object_event 22, 15, SPRITE_ROCKER, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SavoyCityRockerScript, -1
object_event 17, 8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityFisherScript, -1
object_event 18, 8, SPRITE_FAIRY, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityPixytopScript, -1