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Fixed build issue, flypoints for coral/savoy, populate savoy
Savoy City is now full of savvy younglings ready to bombard people with old slang. I wanted it to be a capitalistic hellscape where all the young ones trying to keep up with the trends. A few older people, as well as those entering, do not appreciate the babel.
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13 changed files with 310 additions and 10 deletions
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@ -107,6 +107,8 @@
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const ENGINE_FLYPOINT_SEVEN_ISLAND
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const ENGINE_FLYPOINT_SILENT_HILLS
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const ENGINE_FLYPOINT_OLD
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const ENGINE_FLYPOINT_SAVOY
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const ENGINE_FLYPOINT_CORAL
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const ENGINE_FLYPOINT_UNUSED
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; wLuckyNumberShowFlag
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const ENGINE_LUCKY_NUMBER_SHOW
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@ -115,6 +115,8 @@ DEF NUM_FISHGROUPS EQU const_value - 1
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; nihon
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const SPAWN_SILENT_HILLS
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const SPAWN_OLD_CITY
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const SPAWN_SAVOY_CITY
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const SPAWN_CORAL_CITY
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DEF NUM_SPAWNS EQU const_value
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DEF SPAWN_N_A EQU -1
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@ -161,6 +163,8 @@ DEF SEVII_FLYPOINT_2 EQU const_value ; 6-7
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DEF NIHON_FLYPOINT EQU const_value
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const FLY_SILENT_HILLS
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const FLY_OLD_CITY
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const FLY_SAVOY_CITY
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const FLY_CORAL_CITY
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DEF NUM_FLYPOINTS EQU const_value
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DEF MAX_OUTDOOR_SPRITES EQU 23 ; see engine/overworld/overworld.asm
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@ -117,7 +117,6 @@
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const MUSIC_NIHONTRAINERBATTLE ; 70
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const MUSIC_NORTHCITY ; 71
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const MUSIC_TANOBY01 ; 72
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const MUSIC_SILENTHILLS ; 73
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const MUSIC_MART ; 74
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DEF NUM_MUSIC_SONGS EQU const_value
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