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Fixed build issue, flypoints for coral/savoy, populate savoy
Savoy City is now full of savvy younglings ready to bombard people with old slang. I wanted it to be a capitalistic hellscape where all the young ones trying to keep up with the trends. A few older people, as well as those entering, do not appreciate the babel.
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13 changed files with 310 additions and 10 deletions
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@ -1,10 +1,49 @@
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object_const_def
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const ROUTE50_SAVOYCITYGATE_OFFICER
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const ROUTE50_SAVOYCITYGATE_SPACEWORLD_GIRL
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const ROUTE50_SAVOYCITYGATE_SUPER_NERD
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Route50SavoyCityGate_MapScripts:
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def_scene_scripts
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def_callbacks
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Route50SavoyCityGateOfficerScript:
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jumptextfaceplayer Route50SavoyCityGateOfficerText
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Route50SavoyCityGateOfficerText:
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text "You're heading to"
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line "SAVOY CITY?"
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para "It's a great place!"
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line "The people, on the"
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cont "other hand…" ; Story of anyone visiting Paris (allegedly)
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done
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Route50SavoyCityGateSpaceworldGirlScript:
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jumptextfaceplayer Route50SavoyCityGateSpaceworldGirlText
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Route50SavoyCityGateSpaceworldGirlText:
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text "Huh? You're bother-"
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line "ing me! Step off!"
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done
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Route50SavoyCityGateSuperNerdScript:
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jumptextfaceplayer Route50SavoyCityGateSuperNerdText
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Route50SavoyCityGateSuperNerdText:
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text "Oh, this issue of"
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line "#MON HANDBOOK"
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cont "is great!"
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para "So MAWTLE is a"
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line "Dark #MON…"
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para "…"
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para "Hey! Quit peeking!"
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done
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Route50SavoyCityGate_MapEvents:
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db 0, 0 ; filler
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@ -19,3 +58,6 @@ Route50SavoyCityGate_MapEvents:
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def_bg_events
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def_object_events
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object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateOfficerScript, -1
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object_event 7, 4, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSpaceworldGirlScript, -1
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object_event 1, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSuperNerdScript, -1
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