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Route 48 deets
Now has wildmons, a map, and a few signs. It seems the map usually has street stalls, so we would need tiles made for this before the map is in a presentable state. Any ideas?
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5 changed files with 52 additions and 4 deletions
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@ -200,7 +200,7 @@ DebugRoom_MapEvents:
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warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
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warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
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warp_event 5, 3, AZALEA_TOWN, 1
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warp_event 34, 11, CLIFF_CAVE, 1
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warp_event 34, 11, ROUTE_48, 1
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def_coord_events
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@ -5,14 +5,34 @@ Route48_MapScripts:
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def_callbacks
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Route48Sign1:
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jumptext Route48Sign1Text
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Route48Sign1Text:
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text "ROUTE 48"
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line "NORTH: JOHTO"
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cont "SAFARI ZONE"
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done
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Route48Sign2:
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jumptext Route48Sign2Text
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Route48Sign2Text:
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text "JOHTO SAFARI"
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line "ZONE"
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para "#MON-u-Catch!"
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done
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Route48_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 22, DEBUG_ROOM, 1
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warp_event 10, 3, DEBUG_ROOM, 1 ; Will be the Johto Safari Zone.
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def_coord_events
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def_bg_events
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bg_event 21, 25, BGEVENT_READ, Route48Sign1
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bg_event 13, 5, BGEVENT_READ, Route48Sign2
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def_object_events
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