Route 48 deets

Now has wildmons, a map, and a few signs.

It seems the map usually has street stalls, so we would need tiles made for this before the map is in a presentable state. Any ideas?
This commit is contained in:
Llinos Evans 2024-07-11 11:53:01 +01:00
parent 7d6c62358e
commit 967e87462f
5 changed files with 52 additions and 4 deletions

View file

@ -200,7 +200,7 @@ DebugRoom_MapEvents:
warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
warp_event 5, 3, AZALEA_TOWN, 1
warp_event 34, 11, CLIFF_CAVE, 1
warp_event 34, 11, ROUTE_48, 1
def_coord_events

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@ -5,14 +5,34 @@ Route48_MapScripts:
def_callbacks
Route48Sign1:
jumptext Route48Sign1Text
Route48Sign1Text:
text "ROUTE 48"
line "NORTH: JOHTO"
cont "SAFARI ZONE"
done
Route48Sign2:
jumptext Route48Sign2Text
Route48Sign2Text:
text "JOHTO SAFARI"
line "ZONE"
para "#MON-u-Catch!"
done
Route48_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 22, DEBUG_ROOM, 1
warp_event 10, 3, DEBUG_ROOM, 1 ; Will be the Johto Safari Zone.
def_coord_events
def_bg_events
bg_event 21, 25, BGEVENT_READ, Route48Sign1
bg_event 13, 5, BGEVENT_READ, Route48Sign2
def_object_events