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Route 48 deets
Now has wildmons, a map, and a few signs. It seems the map usually has street stalls, so we would need tiles made for this before the map is in a presentable state. Any ideas?
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@ -462,7 +462,7 @@ ENDM
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map_const ROUTE_47, 10, 10 ; 17
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map_const CLIFF_CAVE, 19, 16 ; 18
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map_const CLIFF_EDGE_GATE, 10, 10 ; 19
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map_const ROUTE_48, 10, 10 ; 20
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map_const ROUTE_48, 13, 17 ; 20
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map_const EMBEDDED_TOWER, 10, 10 ; 21
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map_const JOHTO_SAFARI_ZONE_GATE, 10, 10 ; 22
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map_const JOHTO_SAFARI_ZONE, 10, 10 ; 23
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@ -1782,4 +1782,32 @@ JohtoGrassWildMons:
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dbw 35, STEELIX
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end_grass_wildmons
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def_grass_wildmons ROUTE_48
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db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
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; morn
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dbw 20, GIRAFARIG
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dbw 21, FEAROW
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dbw 20, FARFETCH_D
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dbw 21, GIRAFARIG
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dbw 22, SKIPLOOM
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dbw 23, MILTANK
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dbw 25, TAUROS
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; day
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dbw 20, GIRAFARIG
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dbw 21, FEAROW
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dbw 20, FARFETCH_D
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dbw 21, GIRAFARIG
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dbw 22, SKIPLOOM
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dbw 23, MILTANK
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dbw 25, TAUROS
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; nite
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dbw 20, GIRAFARIG
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dbw 21, GROWLITHE
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dbw 20, VULPIX
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dbw 21, GIRAFARIG
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dbw 22, GLOOM
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dbw 23, NOCTOWL
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dbw 25, MURKROW
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end_grass_wildmons
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db -1 ; end
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@ -200,7 +200,7 @@ DebugRoom_MapEvents:
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warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
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warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
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warp_event 5, 3, AZALEA_TOWN, 1
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warp_event 34, 11, CLIFF_CAVE, 1
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warp_event 34, 11, ROUTE_48, 1
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def_coord_events
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@ -5,14 +5,34 @@ Route48_MapScripts:
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def_callbacks
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Route48Sign1:
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jumptext Route48Sign1Text
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Route48Sign1Text:
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text "ROUTE 48"
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line "NORTH: JOHTO"
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cont "SAFARI ZONE"
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done
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Route48Sign2:
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jumptext Route48Sign2Text
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Route48Sign2Text:
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text "JOHTO SAFARI"
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line "ZONE"
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para "#MON-u-Catch!"
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done
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Route48_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 22, DEBUG_ROOM, 1
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warp_event 10, 3, DEBUG_ROOM, 1 ; Will be the Johto Safari Zone.
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def_coord_events
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def_bg_events
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bg_event 21, 25, BGEVENT_READ, Route48Sign1
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bg_event 13, 5, BGEVENT_READ, Route48Sign2
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def_object_events
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