Bug fixes

- Fixed a bug where you couldn't walk through one of the Kanto rock tiles
- Fixed a bug where you couldn't go back through the Winner's Path cave exits
- Fixed a bug where some trainers would glitch when walking on Silent Hills mapgroups
- Optimised the Silent Hills spriteset
- Modified Painter Dali and Super Nerd Gregg's teams
- Modified Winners Path's wild data to feature L56 Chanseys for use with the Repel Trick.
- Fixed some text so it scrolls better
This commit is contained in:
Llinos Evans 2024-07-19 08:19:25 +01:00
parent 289b250e89
commit 980b8dc47a
12 changed files with 28 additions and 25 deletions

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@ -698,23 +698,22 @@ SilentHillsGroupSprites:
db SPRITE_FAMICOM
db SPRITE_POKEDEX
db SPRITE_WILL
db SPRITE_KAREN
db SPRITE_ROCKER
db SPRITE_NURSE
db SPRITE_OLD_LINK_RECEPTIONIST
db SPRITE_FISHER
db SPRITE_BIG_LAPRAS
db SPRITE_BIG_ONIX
db SPRITE_SUPER_NERD
db SPRITE_POKEFAN_M
db SPRITE_SUDOWOODO
db SPRITE_RIVAL
db SPRITE_TEACHER
db SPRITE_FISHER
; 9 walking sprites
db SPRITE_COOLTRAINER_M
db SPRITE_YOUNGSTER
db SPRITE_POKEFAN_F
db SPRITE_BEAUTY
db SPRITE_BUG_CATCHER
db SPRITE_ROCKER
db SPRITE_BLUE
db SPRITE_POKEFAN_M
db SPRITE_SUPER_NERD
; 2 non-walking sprites
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE

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@ -72,7 +72,7 @@
tilecoll FLOOR, WALL, FLOOR, WALL ; 47
tilecoll FLOOR, FLOOR, WALL, WALL ; 48
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 49
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 4a
tilecoll FLOOR, FLOOR, FLOOR, WALL ; 4a
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 4b
tilecoll FLOOR, FLOOR, WALL, FLOOR ; 4c
tilecoll UP_WALL, UP_WALL, FLOOR, FLOOR ; 4d
@ -85,3 +85,4 @@
tilecoll WATER, WATER, WATER, WATER ; 54
tilecoll WATER, WALL, WATER, WALL ; 55
tilecoll WATER, WALL, WALL, WALL ; 56
tilecoll WALL, WALL, FLOOR, WARP_CARPET_DOWN ; 57

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@ -3324,9 +3324,9 @@ SuperNerdGroup:
next_list_item ; SUPER_NERD (3)
db "GREGG@", TRAINERTYPE_NORMAL
db 50
dw MAGNEZONE
dw ELECTRODE
db 51
dw MUK
dw PORYGON2
db 50
dw BELLEDAM
db -1 ; end

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@ -68,6 +68,9 @@ PainterGroup:
next_list_item ; PAINTER (1)
db "DALI@", TRAINERTYPE_MOVES
db 50
dw NOCTOWL
dw REFLECT, HYPNOSIS, WING_ATTACK, FORESIGHT
db 53
dw SMEARGLE
dw EXTREMESPEED, BELLY_DRUM, NO_MOVE, NO_MOVE ; lol

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@ -6,7 +6,7 @@ NihonGrassWildMons:
; morn
dbw 50, MUNCHLAX
dbw 51, SKARMORY
dbw 50, CHANSEY
dbw 56, CHANSEY ; Allows a Repel trick. Thanks for the suggestion Molk!
dbw 51, MUNCHLAX
dbw 52, RHYDON
dbw 52, FORRETRESS
@ -14,7 +14,7 @@ NihonGrassWildMons:
; day
dbw 50, MUNCHLAX
dbw 51, SKARMORY
dbw 50, CHANSEY
dbw 56, CHANSEY
dbw 51, MUNCHLAX
dbw 52, RHYDON
dbw 52, FORRETRESS

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@ -1,6 +1,6 @@
k))(k)))))))))))(efj''%eeeeeeeeeej'''''''''''%-`-TnnnUptt]^"C"X555Y‹ŒŒb""X555Y`beeeeeee"eeeX555Yeee`
k))(k)))))))))))(efj''%eeeeeeeeeej'''''''''''%-`-TnnnUptt]^"C"X555Y‹ŒŒb""X555Y`beeeeeeee"eeeX555Yeee`
nnnnnnnnnnnŠ555Y
nnnnnnnnnnnŠ555Y

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@ -133,5 +133,5 @@ UnnumberedRoute_MapEvents:
def_object_events
object_event 47, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerPainterDali, -1
object_event 12, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerSuperNerdGregg, -1
object_event 10, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerSuperNerdGregg, -1
object_event 41, 8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerFisherBran, -1

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@ -2,11 +2,11 @@
@&%R
A&1@2'
ST 0U
A&VN#M .................... 
$&VN#M .................... 
+)K
)))!
))(
( !+JN#M ....................  
( !+JWN#M ....................  
*E*B



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@ -1 +1 @@
ƒWWWWWWƒWWWWWWƒWWWWWWƒƒWWWWWWEk))))("l**<>%"l**&l**&l**&l**&l***(l***&l***&l***&j<>''%EWWaƒmC99„WWWptttƒrq{{E
ƒWWWWWWƒWWWWWWƒWWWWWWƒƒWWWWWWEk))))("l**<>%"l**&l**&l**&l**&l***(l***&l***&l***&j<>''%EWWaƒmC99„WWWptttƒrq{{E

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@ -56,13 +56,13 @@ EngineerDashuBeatenText:
EngineerDashuAfterBattleText:
text "There's a huge"
line "POWER PLANT"
cont "near NEW TYPE." ; Change name when necessary.
line "POWER PLANT near"
cont "NEW TYPE." ; Change name when necessary.
para "Why aren't I"
line "there right"
cont "now? Aren't"
cont "you a nosy"
para "Why aren't I there"
line "right now"
para "Aren't you a nosy"
cont "one, eh?"
done
@ -119,4 +119,4 @@ WinnersPathOutside_MapEvents:
def_object_events
object_event 6, 48, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
object_event 10, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerEngineerDashu, -1
object_event 10, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerEngineerDashu, -1