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Bug fixes
- Fixed a bug where you couldn't walk through one of the Kanto rock tiles - Fixed a bug where you couldn't go back through the Winner's Path cave exits - Fixed a bug where some trainers would glitch when walking on Silent Hills mapgroups - Optimised the Silent Hills spriteset - Modified Painter Dali and Super Nerd Gregg's teams - Modified Winners Path's wild data to feature L56 Chanseys for use with the Repel Trick. - Fixed some text so it scrolls better
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12 changed files with 28 additions and 25 deletions
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@ -56,13 +56,13 @@ EngineerDashuBeatenText:
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EngineerDashuAfterBattleText:
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text "There's a huge"
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line "POWER PLANT"
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cont "near NEW TYPE." ; Change name when necessary.
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line "POWER PLANT near"
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cont "NEW TYPE." ; Change name when necessary.
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para "Why aren't I"
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line "there right"
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cont "now? Aren't"
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cont "you a nosy"
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para "Why aren't I there"
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line "right now"
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para "Aren't you a nosy"
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cont "one, eh?"
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done
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@ -119,4 +119,4 @@ WinnersPathOutside_MapEvents:
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def_object_events
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object_event 6, 48, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
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object_event 10, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerEngineerDashu, -1
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object_event 10, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerEngineerDashu, -1
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