Bug fixes

- Fixed a bug where you couldn't walk through one of the Kanto rock tiles
- Fixed a bug where you couldn't go back through the Winner's Path cave exits
- Fixed a bug where some trainers would glitch when walking on Silent Hills mapgroups
- Optimised the Silent Hills spriteset
- Modified Painter Dali and Super Nerd Gregg's teams
- Modified Winners Path's wild data to feature L56 Chanseys for use with the Repel Trick.
- Fixed some text so it scrolls better
This commit is contained in:
Llinos Evans 2024-07-19 08:19:25 +01:00
parent 289b250e89
commit 980b8dc47a
12 changed files with 28 additions and 25 deletions

View file

@ -56,13 +56,13 @@ EngineerDashuBeatenText:
EngineerDashuAfterBattleText:
text "There's a huge"
line "POWER PLANT"
cont "near NEW TYPE." ; Change name when necessary.
line "POWER PLANT near"
cont "NEW TYPE." ; Change name when necessary.
para "Why aren't I"
line "there right"
cont "now? Aren't"
cont "you a nosy"
para "Why aren't I there"
line "right now"
para "Aren't you a nosy"
cont "one, eh?"
done
@ -119,4 +119,4 @@ WinnersPathOutside_MapEvents:
def_object_events
object_event 6, 48, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
object_event 10, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerEngineerDashu, -1
object_event 10, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerEngineerDashu, -1